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-import Qt 4.7
-
-Item {
- id: window
- width: 320; height: 480
-
- // Let's draw the sky...
- Rectangle {
- anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
- gradient: Gradient {
- GradientStop { position: 0.0; color: "DeepSkyBlue" }
- GradientStop { position: 1.0; color: "LightSkyBlue" }
- }
- }
-
- // ...and the ground.
- Rectangle {
- anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
- gradient: Gradient {
- GradientStop { position: 0.0; color: "ForestGreen" }
- GradientStop { position: 1.0; color: "DarkGreen" }
- }
- }
-
- // The shadow for the smiley face
- Image {
- anchors.horizontalCenter: parent.horizontalCenter
- source: "images/shadow.png"; y: smiley.minHeight + 58
- transformOrigin: Item.Center
-
- // The scale property depends on the y position of the smiley face.
- scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
- }
-
- Image {
- id: smiley
- property int maxHeight: window.height / 3
- property int minHeight: 2 * window.height / 3
-
- anchors.horizontalCenter: parent.horizontalCenter
- source: "images/face-smile.png"; y: minHeight
-
- // Animate the y property. Setting loops to Animation.Infinite makes the
- // animation repeat indefinitely, otherwise it would only run once.
- SequentialAnimation on y {
- loops: Animation.Infinite
-
- // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
- NumberAnimation {
- from: smiley.minHeight; to: smiley.maxHeight
- easing.type: "OutExpo"; duration: 300
- }
-
- // Then move back to minHeight in 1 second, using the OutBounce easing function
- NumberAnimation {
- from: smiley.maxHeight; to: smiley.minHeight
- easing.type: "OutBounce"; duration: 1000
- }
-
- // Then pause for 500ms
- PauseAnimation { duration: 500 }
- }
- }
-}