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authorSarah Smith <sarah.j.smith@nokia.com>2009-09-21 11:23:06 +1000
committerSarah Smith <sarah.j.smith@nokia.com>2009-09-21 11:23:06 +1000
commit11fed1f64f43593a2890e0a3f27b4e2e7ebde783 (patch)
tree99f57336eafe2403af7526154d8d4743f416333e /examples/opengl/overpainting/glwidget.cpp
parent1b8d92b1ae453bd2d395658c7086d0049916e88f (diff)
downloadqt4-tools-11fed1f64f43593a2890e0a3f27b4e2e7ebde783.tar.gz
remove display lists and qt3d-ize overpainting/hellogl example
On the way to making opengl examples portable, remove display lists and go to triangles only. Use QMatrix4x4. While on the job use Qt/3D stylee to make the QtLogo as an example of 3D programming more Qt-like. Reviewed-by: Rhys Weatherley
Diffstat (limited to 'examples/opengl/overpainting/glwidget.cpp')
-rw-r--r--examples/opengl/overpainting/glwidget.cpp125
1 files changed, 20 insertions, 105 deletions
diff --git a/examples/opengl/overpainting/glwidget.cpp b/examples/opengl/overpainting/glwidget.cpp
index 30d326664d..0dcccbfac4 100644
--- a/examples/opengl/overpainting/glwidget.cpp
+++ b/examples/opengl/overpainting/glwidget.cpp
@@ -46,6 +46,7 @@
#include <math.h>
#include "bubble.h"
+#include "qtlogo.h"
#include "glwidget.h"
#ifndef GL_MULTISAMPLE
@@ -59,7 +60,7 @@ GLWidget::GLWidget(QWidget *parent)
QTime midnight(0, 0, 0);
qsrand(midnight.secsTo(QTime::currentTime()));
- object = 0;
+ logo = 0;
xRot = 0;
yRot = 0;
zRot = 0;
@@ -80,28 +81,34 @@ GLWidget::GLWidget(QWidget *parent)
//! [1]
GLWidget::~GLWidget()
{
- makeCurrent();
- glDeleteLists(object, 1);
}
//! [1]
+static void qNormalizeAngle(int &angle)
+{
+ while (angle < 0)
+ angle += 360 * 16;
+ while (angle > 360 * 16)
+ angle -= 360 * 16;
+}
+
void GLWidget::setXRotation(int angle)
{
- normalizeAngle(&angle);
+ qNormalizeAngle(angle);
if (angle != xRot)
xRot = angle;
}
void GLWidget::setYRotation(int angle)
{
- normalizeAngle(&angle);
+ qNormalizeAngle(angle);
if (angle != yRot)
yRot = angle;
}
void GLWidget::setZRotation(int angle)
{
- normalizeAngle(&angle);
+ qNormalizeAngle(angle);
if (angle != zRot)
zRot = angle;
}
@@ -109,7 +116,10 @@ void GLWidget::setZRotation(int angle)
//! [2]
void GLWidget::initializeGL()
{
- object = makeObject();
+ glEnable(GL_MULTISAMPLE);
+
+ logo = new QtLogo(this);
+ logo->setColor(qtGreen.dark());
}
//! [2]
@@ -162,7 +172,8 @@ void GLWidget::paintEvent(QPaintEvent *event)
glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
- glCallList(object);
+
+ logo->draw();
//! [7]
//! [8]
@@ -207,102 +218,6 @@ QSize GLWidget::sizeHint() const
return QSize(400, 400);
}
-GLuint GLWidget::makeObject()
-{
- GLuint list = glGenLists(1);
- glNewList(list, GL_COMPILE);
-
- glEnable(GL_NORMALIZE);
- glBegin(GL_QUADS);
-
- static GLfloat logoDiffuseColor[4] = {qtGreen.red()/255.0,
- qtGreen.green()/255.0,
- qtGreen.blue()/255.0, 1.0};
- glMaterialfv(GL_FRONT, GL_DIFFUSE, logoDiffuseColor);
-
- GLdouble x1 = +0.06;
- GLdouble y1 = -0.14;
- GLdouble x2 = +0.14;
- GLdouble y2 = -0.06;
- GLdouble x3 = +0.08;
- GLdouble y3 = +0.00;
- GLdouble x4 = +0.30;
- GLdouble y4 = +0.22;
-
- quad(x1, y1, x2, y2, y2, x2, y1, x1);
- quad(x3, y3, x4, y4, y4, x4, y3, x3);
-
- extrude(x1, y1, x2, y2);
- extrude(x2, y2, y2, x2);
- extrude(y2, x2, y1, x1);
- extrude(y1, x1, x1, y1);
- extrude(x3, y3, x4, y4);
- extrude(x4, y4, y4, x4);
- extrude(y4, x4, y3, x3);
-
- const double Pi = 3.14159265358979323846;
- const int NumSectors = 200;
-
- for (int i = 0; i < NumSectors; ++i) {
- double angle1 = (i * 2 * Pi) / NumSectors;
- GLdouble x5 = 0.30 * sin(angle1);
- GLdouble y5 = 0.30 * cos(angle1);
- GLdouble x6 = 0.20 * sin(angle1);
- GLdouble y6 = 0.20 * cos(angle1);
-
- double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
- GLdouble x7 = 0.20 * sin(angle2);
- GLdouble y7 = 0.20 * cos(angle2);
- GLdouble x8 = 0.30 * sin(angle2);
- GLdouble y8 = 0.30 * cos(angle2);
-
- quad(x5, y5, x6, y6, x7, y7, x8, y8);
-
- extrude(x6, y6, x7, y7);
- extrude(x8, y8, x5, y5);
- }
-
- glEnd();
-
- glEndList();
- return list;
-}
-
-void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
- GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
-{
- glNormal3d(0.0, 0.0, -1.0);
- glVertex3d(x1, y1, -0.05);
- glVertex3d(x2, y2, -0.05);
- glVertex3d(x3, y3, -0.05);
- glVertex3d(x4, y4, -0.05);
-
- glNormal3d(0.0, 0.0, 1.0);
- glVertex3d(x4, y4, +0.05);
- glVertex3d(x3, y3, +0.05);
- glVertex3d(x2, y2, +0.05);
- glVertex3d(x1, y1, +0.05);
-}
-
-void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
-{
- qglColor(qtGreen.dark(250 + int(100 * x1)));
-
- glNormal3d((x1 + x2)/2.0, (y1 + y2)/2.0, 0.0);
- glVertex3d(x1, y1, +0.05);
- glVertex3d(x2, y2, +0.05);
- glVertex3d(x2, y2, -0.05);
- glVertex3d(x1, y1, -0.05);
-}
-
-void GLWidget::normalizeAngle(int *angle)
-{
- while (*angle < 0)
- *angle += 360 * 16;
- while (*angle > 360 * 16)
- *angle -= 360 * 16;
-}
-
void GLWidget::createBubbles(int number)
{
for (int i = 0; i < number; ++i) {
@@ -337,7 +252,7 @@ void GLWidget::setupViewport(int width, int height)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
+ glOrtho(-0.5, +0.5, -0.5, 0.5, 4.0, 15.0);
glMatrixMode(GL_MODELVIEW);
}
//! [14]