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authorVolker Hilsheimer <volker.hilsheimer@nokia.com>2009-07-27 12:18:51 +0200
committerVolker Hilsheimer <volker.hilsheimer@nokia.com>2009-07-27 12:18:51 +0200
commit14b772b03e0c1f5bcd5f7c25d0ae35593a9f6427 (patch)
tree944de9d86dc537658473b3b2bf9efb0ceea58516 /doc
parent1ba51aebe818746c13c58fda8e9c8cf4f73ea1ba (diff)
downloadqt4-tools-14b772b03e0c1f5bcd5f7c25d0ae35593a9f6427.tar.gz
Doc: Obsolete QMatrix and QPainter APIs using it.
QTransform and respective APIs should be used. Still some changes required - Some references to QMatrix left in documentation - Qt code uses QMatrix APIs (ie translationX) Reviewed-by: Samuel
Diffstat (limited to 'doc')
-rw-r--r--doc/src/paintsystem.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/paintsystem.qdoc b/doc/src/paintsystem.qdoc
index a75908bbef..c2434e07b0 100644
--- a/doc/src/paintsystem.qdoc
+++ b/doc/src/paintsystem.qdoc
@@ -121,7 +121,7 @@
Normally, QPainter draws in a "natural" coordinate system, but it
is able to perform view and world transformations using the
- QMatrix class. For more information, see \l {The Coordinate
+ QTransform class. For more information, see \l {The Coordinate
System} documentation which also describes the rendering process,
i.e. the relation between the logical representation and the
rendered pixels, and the benefits of anti-aliased painting.