blob: 8d4711db89c4df93cda5f06267b9080dcb54b8d7 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
**
**************************************************************************/
#ifndef PROJECTLOADWIZARD_H
#define PROJECTLOADWIZARD_H
#include <QtGui/QWizard>
namespace Qt4ProjectManager {
class Qt4Project;
namespace Internal {
class TargetSetupPage;
class ProjectLoadWizard : public QWizard
{
Q_OBJECT
public:
explicit ProjectLoadWizard(Qt4Project *project, QWidget * parent = 0, Qt::WindowFlags flags = 0);
virtual ~ProjectLoadWizard();
virtual void done(int result);
void execDialog();
private:
void setupTargetPage();
void applySettings();
Qt4Project *m_project;
TargetSetupPage *m_targetSetupPage;
};
} // namespace Internal
} // namespace Qt4ProjectManager
#endif // PROJECTLOADWIZARD_H
|