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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights.  These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/

#include "qdeclarativecanvastimer_p.h"

#include <QJSEngine>
#include <QJSValue>
#include <qtimer.h>

QT_BEGIN_NAMESPACE

Q_GLOBAL_STATIC(QList<CanvasTimer*> , activeTimers);

CanvasTimer::CanvasTimer(QObject *parent, const QJSValue &data)
    : QTimer(parent), m_value(data)
{
}

void CanvasTimer::handleTimeout()
{
    Q_ASSERT(m_value.isCallable());
    m_value.call();
    if (isSingleShot())
        removeTimer(this);
}

void CanvasTimer::createTimer(QObject *parent, const QJSValue &val, long timeout, bool singleshot)
{

    CanvasTimer *timer = new CanvasTimer(parent, val);
    timer->setInterval(timeout);
    timer->setSingleShot(singleshot);
    connect(timer, SIGNAL(timeout()), timer, SLOT(handleTimeout()));
    activeTimers()->append(timer);
    timer->start();
}

void CanvasTimer::removeTimer(CanvasTimer *timer)
{
    activeTimers()->removeAll(timer);
    timer->deleteLater();
}

void CanvasTimer::removeTimer(const QJSValue &val)
{
    if (!val.isCallable())
        return;

    for (int i = 0 ; i < activeTimers()->count() ; ++i) {
        CanvasTimer *timer = activeTimers()->at(i);
        if (timer->equals(val)) {
            removeTimer(timer);
            return;
        }
    }
}

QT_END_NAMESPACE