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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
**
**************************************************************************/
#ifndef STATESEDITORVIEW_H
#define STATESEDITORVIEW_H
#include <qmlmodelview.h>
namespace QmlDesigner {
namespace Internal {
class StatesEditorModel;
class StatesEditorView : public QmlModelView {
Q_OBJECT
public:
StatesEditorView(StatesEditorModel *model, QObject *parent = 0);
void setCurrentState(int index);
void setCurrentStateSilent(int index);
void setBackCurrentState(int index, const QmlModelState &oldState);
void createState(const QString &name);
void removeState(int index);
void renameState(int index,const QString &newName);
void duplicateCurrentState(int index);
QPixmap renderState(int i);
QmlItemNode stateRootNode() { return m_stateRootNode; }
// AbstractView
void modelAttached(Model *model);
void modelAboutToBeDetached(Model *model);
void propertiesAboutToBeRemoved(const QList<AbstractProperty>& propertyList);
void propertiesRemoved(const QList<AbstractProperty>& propertyList);
void variantPropertiesChanged(const QList<VariantProperty>& propertyList, PropertyChangeFlags propertyChange);
void nodeAboutToBeRemoved(const ModelNode &removedNode);
void nodeReparented(const ModelNode &node, const NodeAbstractProperty &newPropertyParent, const NodeAbstractProperty &oldPropertyParent, AbstractView::PropertyChangeFlags propertyChange);
void nodeSlidedToIndex(const NodeListProperty &listProperty, int newIndex, int oldIndex);
// QmlModelView
void stateChanged(const QmlModelState &newQmlModelState, const QmlModelState &oldQmlModelState);
void customNotification(const AbstractView *view, const QString &identifier, const QList<ModelNode> &nodeList, const QList<QVariant> &data);
protected:
void timerEvent(QTimerEvent*);
private slots:
void sceneChanged();
private:
void insertModelState(int i, const QmlModelState &state);
void removeModelState(const QmlModelState &state);
void clearModelStates();
int modelStateIndex(const QmlModelState &state);
void startUpdateTimer(int i, int offset);
QList<QmlModelState> m_modelStates;
StatesEditorModel *m_editorModel;
QmlItemNode m_stateRootNode;
QList<int> m_updateTimerIdList;
QmlModelState m_oldRewriterAmendState;
};
} // namespace Internal
} // namespace QmlDesigner
#endif // STATESEDITORVIEW_H
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