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/**************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** Commercial Usage
**
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Nokia.
**
** GNU Lesser General Public License Usage
**
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://qt.nokia.com/contact.
**
**************************************************************************/
#ifndef BEHAVIORDIALOG_H
#define BEHAVIORDIALOG_H
#include <modelnode.h>
#include <propertyeditorvalue.h>
#include <QPushButton>
#include <QDialog>
#include <QWeakPointer>
#include <QScopedPointer>
#include <qdeclarative.h>
#include "ui_behaviordialog.h"
namespace QmlDesigner {
class BehaviorDialog;
class BehaviorWidget : public QPushButton
{
Q_PROPERTY(PropertyEditorNodeWrapper* complexNode READ complexNode WRITE setComplexNode)
Q_OBJECT
public:
BehaviorWidget();
BehaviorWidget(QWidget* parent);
ModelNode modelNode() const {return m_modelNode; }
QString propertyName() const {return m_propertyName; }
PropertyEditorNodeWrapper* complexNode() const;
void setComplexNode(PropertyEditorNodeWrapper* complexNode);
public slots:
void buttonPressed(bool);
private:
ModelNode m_modelNode;
QString m_propertyName;
PropertyEditorNodeWrapper* m_complexNode;
QScopedPointer<BehaviorDialog> m_BehaviorDialog;
};
class BehaviorDialog : public QDialog
{
Q_OBJECT
public:
BehaviorDialog(QWidget *parent);
void setup(const ModelNode &node, const QString propertyName);
public slots:
virtual void accept();
virtual void reject();
static void registerDeclarativeType();
private:
ModelNode m_modelNode;
QString m_propertyName;
QScopedPointer<Ui_BehaviorDialog> m_ui;
};
}
QML_DECLARE_TYPE(QmlDesigner::BehaviorWidget)
#endif// BEHAVIORDIALOG_H
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