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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
#pragma once
#include <QtCore/qobject.h>
#include <QtCore/qstringlist.h>
#include <QtCore/qhash.h>
#include <QtCore/qjsonobject.h>
#include "import.h"
QT_BEGIN_NAMESPACE
class QSSGAssetImportManager;
class QTemporaryDir;
QT_END_NAMESPACE
namespace QmlDesigner {
class ItemLibraryAssetImporter : public QObject
{
Q_OBJECT
public:
ItemLibraryAssetImporter(QObject *parent = nullptr);
~ItemLibraryAssetImporter();
void importQuick3D(const QStringList &inputFiles, const QString &importPath,
const QVector<QJsonObject> &options,
const QHash<QString, int> &extToImportOptionsMap);
bool isImporting() const;
void cancelImport();
bool isCancelled() const;
void addError(const QString &errMsg, const QString &srcPath = {}) const;
void addWarning(const QString &warningMsg, const QString &srcPath = {}) const;
void addInfo(const QString &infoMsg, const QString &srcPath = {}) const;
bool isQuick3DAsset(const QString &fileName) const;
QVariantMap supportedOptions(const QString &modelFile) const;
QHash<QString, QVariantMap> allOptions() const;
QHash<QString, QStringList> supportedExtensions() const;
signals:
void errorReported(const QString &, const QString &) const;
void warningReported(const QString &, const QString &) const;
void infoReported(const QString &, const QString &) const;
void progressChanged(int value, const QString &text) const;
void importNearlyFinished() const;
void importFinished();
private:
void notifyFinished();
void reset();
void parseFiles(const QStringList &filePaths, const QVector<QJsonObject> &options,
const QHash<QString, int> &extToImportOptionsMap);
void parseQuick3DAsset(const QString &file, const QVariantMap &options);
void copyImportedFiles();
void notifyProgress(int value, const QString &text) const;
void keepUiAlive() const;
bool confirmAssetOverwrite(const QString &assetName);
#ifdef IMPORT_QUICK3D_ASSETS
QScopedPointer<QSSGAssetImportManager> m_quick3DAssetImporter;
QSet<QHash<QString, QString>> m_importFiles;
QSet<QString> m_overwrittenImports;
#endif
bool m_isImporting = false;
bool m_cancelled = false;
QString m_importPath;
QTemporaryDir *m_tempDir = nullptr;
};
} // QmlDesigner
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