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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/

#ifdef QUICK3D_MODULE

#include "mousearea3d.h"

#include <QtGui/qguiapplication.h>
#include <QtQml/qqmlinfo.h>

namespace QmlDesigner {
namespace Internal {

MouseArea3D *MouseArea3D::s_mouseGrab = nullptr;

MouseArea3D::MouseArea3D(QQuick3DNode *parent)
    : QQuick3DNode(parent)
{
}

QQuick3DViewport *MouseArea3D::view3D() const
{
    return m_view3D;
}

bool MouseArea3D::hovering() const
{
    return m_hovering;
}

bool MouseArea3D::dragging() const
{
    return m_dragging;
}

bool MouseArea3D::grabsMouse() const
{
    return m_grabsMouse;
}

bool MouseArea3D::active() const
{
    return m_active;
}

qreal MouseArea3D::x() const
{
    return m_x;
}

qreal MouseArea3D::y() const
{
    return m_y;
}

qreal MouseArea3D::width() const
{
    return m_width;
}

qreal MouseArea3D::height() const
{
    return m_height;
}

int MouseArea3D::priority() const
{
    return m_priority;
}

void MouseArea3D::setView3D(QQuick3DViewport *view3D)
{
    if (m_view3D == view3D)
        return;

    m_view3D = view3D;
    emit view3DChanged();
}

void MouseArea3D::setGrabsMouse(bool grabsMouse)
{
    if (m_grabsMouse == grabsMouse)
        return;

    m_grabsMouse = grabsMouse;
    emit grabsMouseChanged(grabsMouse);
}

void MouseArea3D::setActive(bool active)
{
    if (m_active == active)
        return;

    m_active = active;
    emit activeChanged(active);
}

void MouseArea3D::setX(qreal x)
{
    if (qFuzzyCompare(m_x, x))
        return;

    m_x = x;
    emit xChanged(x);
}

void MouseArea3D::setY(qreal y)
{
    if (qFuzzyCompare(m_y, y))
        return;

    m_y = y;
    emit yChanged(y);
}

void MouseArea3D::setWidth(qreal width)
{
    if (qFuzzyCompare(m_width, width))
        return;

    m_width = width;
    emit widthChanged(width);
}

void MouseArea3D::setHeight(qreal height)
{
    if (qFuzzyCompare(m_height, height))
        return;

    m_height = height;
    emit heightChanged(height);
}

void MouseArea3D::setPriority(int level)
{
    if (m_priority == level)
        return;

    m_priority = level;
    emit priorityChanged(level);
}

void MouseArea3D::componentComplete()
{
    if (!m_view3D) {
        qmlDebug(this) << "property 'view3D' is not set!";
        return;
    }
    m_view3D->setAcceptedMouseButtons(Qt::LeftButton);
    m_view3D->setAcceptHoverEvents(true);
    m_view3D->setAcceptTouchEvents(false);
    m_view3D->installEventFilter(this);
}

QVector3D MouseArea3D::rayIntersectsPlane(const QVector3D &rayPos0,
                                          const QVector3D &rayPos1,
                                          const QVector3D &planePos,
                                          const QVector3D &planeNormal) const
{
    QVector3D rayDirection = rayPos1 - rayPos0;
    QVector3D rayPos0RelativeToPlane = rayPos0 - planePos;

    float dotPlaneRayDirection = QVector3D::dotProduct(planeNormal, rayDirection);
    float dotPlaneRayPos0 = -QVector3D::dotProduct(planeNormal, rayPos0RelativeToPlane);

    if (qFuzzyIsNull(dotPlaneRayDirection)) {
        // The ray is is parallel to the plane. Note that if dotLinePos0 == 0, it
        // additionally means that the line lies in plane as well. In any case, we
        // signal that we cannot find a single intersection point.
        return QVector3D(0, 0, -1);
    }

    // Since we work with a ray (that has a start), distanceFromLinePos0ToPlane
    // must be above 0. If it was a line segment (with an end), it also need to be less than 1.
    // (Note: a third option would be a "line", which is different from a ray or segment in that
    // it has neither a start, nor an end). Then we wouldn't need to check the distance at all.
    // But that would also mean that the line could intersect the plane behind the camera, if
    // the line were directed away from the plane when looking forward.
    float distanceFromRayPos0ToPlane = dotPlaneRayPos0 / dotPlaneRayDirection;
    if (distanceFromRayPos0ToPlane <= 0)
        return QVector3D(0, 0, -1);
    return rayPos0 + distanceFromRayPos0ToPlane * rayDirection;
}

// Get a new scale based on a relative scene distance along a drag axis.
// This function never returns a negative scaling.
// Note that scaling a rotated object in global coordinate space can't be meaningfully done without
// distorting the object beyond what current scale property can represent, so global scaling is
// effectively same as local scaling.
QVector3D MouseArea3D::getNewScale(QQuick3DNode *node, const QVector3D &startScale,
                                   const QVector3D &pressPos,
                                   const QVector3D &sceneRelativeDistance, bool global)
{
    if (node) {
        // Note: This only returns correct scale when scale is positive
        auto getScale = [&](const QMatrix4x4 &m) -> QVector3D {
            return QVector3D(m.column(0).length(), m.column(1).length(), m.column(2).length());
        };
        const float nonZeroValue = 0.0001f;

        const QVector3D scenePos = node->scenePosition();
        const QMatrix4x4 parentTransform = node->parentNode()->sceneTransform();
        QMatrix4x4 newTransform = node->sceneTransform();
        const QVector3D nodeToPressPos = pressPos - scenePos;
        const QVector3D nodeToRelPos = nodeToPressPos + sceneRelativeDistance;
        const float sceneToPressLen = nodeToPressPos.length();
        QVector3D scaleDirVector = nodeToRelPos;
        float magnitude = (scaleDirVector.length() / sceneToPressLen);
        scaleDirVector.normalize();

        // Reset everything but rotation to ensure translation and scale don't affect rotation below
        newTransform(0, 3) = 0;
        newTransform(1, 3) = 0;
        newTransform(2, 3) = 0;
        QVector3D curScale = getScale(newTransform);
        if (qFuzzyIsNull(curScale.x()))
            curScale.setX(nonZeroValue);
        if (qFuzzyIsNull(curScale.y()))
            curScale.setY(nonZeroValue);
        if (qFuzzyIsNull(curScale.z()))
            curScale.setZ(nonZeroValue);
        newTransform.scale({1.f / curScale.x(), 1.f / curScale.y(), 1.f / curScale.z()});

        // Rotate the local scale vector so that scale axes are parallel to global axes for easier
        // scale vector manipulation
        if (!global)
            scaleDirVector = newTransform.inverted().map(scaleDirVector).normalized();

        // Ensure scaling is always positive/negative according to direction
        scaleDirVector.setX(qAbs(scaleDirVector.x()));
        scaleDirVector.setY(qAbs(scaleDirVector.y()));
        scaleDirVector.setZ(qAbs(scaleDirVector.z()));

        // Make sure the longest scale vec axis is equal to 1 before applying magnitude to avoid
        // initial jump in size when planar drag starts
        float maxDir = qMax(qMax(scaleDirVector.x(), scaleDirVector.y()), scaleDirVector.z());
        QVector3D scaleVec = scaleDirVector / maxDir;
        scaleVec *= magnitude;

        // Zero axes on scale vector indicate directions we don't want scaling to affect
        if (qFuzzyIsNull(scaleVec.x()))
            scaleVec.setX(1.f);
        if (qFuzzyIsNull(scaleVec.y()))
            scaleVec.setY(1.f);
        if (qFuzzyIsNull(scaleVec.z()))
            scaleVec.setZ(1.f);
        scaleVec *= startScale;

        newTransform = parentTransform;
        newTransform.scale(scaleVec);

        const QMatrix4x4 localTransform = parentTransform.inverted() * newTransform;
        return getScale(localTransform);
    }

    return startScale;
}

QVector3D MouseArea3D::getMousePosInPlane(const QPointF &mousePosInView) const
{
    const QVector3D mousePos1(float(mousePosInView.x()), float(mousePosInView.y()), 0);
    const QVector3D mousePos2(float(mousePosInView.x()), float(mousePosInView.y()), 1);
    const QVector3D rayPos0 = m_view3D->mapTo3DScene(mousePos1);
    const QVector3D rayPos1 = m_view3D->mapTo3DScene(mousePos2);
    const QVector3D globalPlanePosition = mapPositionToScene(QVector3D(0, 0, 0));
    const QVector3D intersectGlobalPos = rayIntersectsPlane(rayPos0, rayPos1,
                                                            globalPlanePosition, forward());
    if (qFuzzyCompare(intersectGlobalPos.z(), -1))
        return intersectGlobalPos;

    return mapPositionFromScene(intersectGlobalPos);
}

bool MouseArea3D::eventFilter(QObject *, QEvent *event)
{
    if (!m_active || (m_grabsMouse && s_mouseGrab && s_mouseGrab != this
            && (m_priority <= s_mouseGrab->m_priority || s_mouseGrab->m_dragging))) {
        return false;
    }

    auto mouseOnTopOfMouseArea = [this](const QVector3D &mousePosInPlane) -> bool {
        return !qFuzzyCompare(mousePosInPlane.z(), -1)
                && mousePosInPlane.x() >= float(m_x)
                && mousePosInPlane.x() <= float(m_x + m_width)
                && mousePosInPlane.y() >= float(m_y)
                && mousePosInPlane.y() <= float(m_y + m_height);
    };

    switch (event->type()) {
    case QEvent::MouseButtonPress: {
        auto const mouseEvent = static_cast<QMouseEvent *>(event);
        if (mouseEvent->button() == Qt::LeftButton) {
            m_mousePosInPlane = getMousePosInPlane(mouseEvent->pos());
            if (mouseOnTopOfMouseArea(m_mousePosInPlane)) {
                setDragging(true);
                emit pressed(m_mousePosInPlane, mouseEvent->globalPos());
                if (m_grabsMouse) {
                    if (s_mouseGrab && s_mouseGrab != this) {
                        s_mouseGrab->setDragging(false);
                        s_mouseGrab->setHovering(false);
                    }
                    s_mouseGrab = this;
                    setHovering(true);
                }
                event->accept();
                return true;
            }
        }
        break;
    }
    case QEvent::MouseButtonRelease: {
        auto const mouseEvent = static_cast<QMouseEvent *>(event);
        if (mouseEvent->button() == Qt::LeftButton) {
            if (m_dragging) {
                QVector3D mousePosInPlane = getMousePosInPlane(mouseEvent->pos());
                if (qFuzzyCompare(mousePosInPlane.z(), -1))
                    mousePosInPlane = m_mousePosInPlane;
                setDragging(false);
                emit released(mousePosInPlane, mouseEvent->globalPos());
                if (m_grabsMouse) {
                    if (s_mouseGrab && s_mouseGrab != this) {
                        s_mouseGrab->setDragging(false);
                        s_mouseGrab->setHovering(false);
                    }
                    if (mouseOnTopOfMouseArea(mousePosInPlane)) {
                        s_mouseGrab = this;
                        setHovering(true);
                    } else {
                        s_mouseGrab = nullptr;
                        setHovering(false);
                    }
                }
                event->accept();
                return true;
            }
        }
        break;
    }
    case QEvent::MouseMove:
    case QEvent::HoverMove: {
        auto const mouseEvent = static_cast<QMouseEvent *>(event);
        const QVector3D mousePosInPlane = getMousePosInPlane(mouseEvent->pos());
        const bool hasMouse = mouseOnTopOfMouseArea(mousePosInPlane);

        setHovering(hasMouse);

        if (m_grabsMouse) {
            if (m_hovering && s_mouseGrab && s_mouseGrab != this)
                s_mouseGrab->setHovering(false);

            if (m_hovering || m_dragging)
                s_mouseGrab = this;
            else if (s_mouseGrab == this)
                s_mouseGrab = nullptr;
        }

        if (m_dragging && !qFuzzyCompare(mousePosInPlane.z(), -1)) {
            m_mousePosInPlane = mousePosInPlane;
            emit dragged(mousePosInPlane, mouseEvent->globalPos());
        }

        break;
    }
    default:
        break;
    }

    return false;
}

void MouseArea3D::setDragging(bool enable)
{
    if (m_dragging == enable)
        return;

    m_dragging = enable;
    emit draggingChanged();
}

void MouseArea3D::setHovering(bool enable)
{
    if (m_hovering == enable)
        return;

    m_hovering = enable;
    emit hoveringChanged();
}

}
}

#endif // QUICK3D_MODULE