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/****************************************************************************
**
** Copyright (C) 2020 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 6.0
import QtQuick3D 6.0
View3D {
id: root
anchors.fill: parent
environment: sceneEnv
camera: theCamera
property bool ready: false
property real prevZoomFactor: -1
property Model sourceModel
function fitToViewPort()
{
cameraControl.focusObject(model, theCamera.eulerRotation, true, false);
if (cameraControl._zoomFactor < 0.1) {
model.scale = model.scale.times(10);
} else if (cameraControl._zoomFactor > 10) {
model.scale = model.scale.times(0.1);
} else {
// We need one more render after zoom factor change, so only set ready when zoom factor
// or scaling hasn't changed from the previous frame
ready = _generalHelper.fuzzyCompare(cameraControl._zoomFactor, prevZoomFactor);
prevZoomFactor = cameraControl._zoomFactor;
}
}
SceneEnvironment {
id: sceneEnv
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
EditCameraController {
id: cameraControl
camera: theCamera
anchors.fill: parent
view3d: root
ignoreToolState: true
}
DirectionalLight {
eulerRotation.x: -30
eulerRotation.y: -30
}
PerspectiveCamera {
id: theCamera
z: 600
y: 600
eulerRotation.x: -45
clipFar: 10000
clipNear: 1
}
Model {
id: model
eulerRotation.y: 45
source: sourceModel.source
geometry: sourceModel.geometry
materials: [
DefaultMaterial {
diffuseColor: "#4aee45"
}
]
}
}
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