1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.0
import QtQuick3D 1.0
import MouseArea3D 1.0
Model {
id: rootModel
property View3D view3D
property alias color: gizmoMaterial.emissiveColor
property alias priority: mouseArea.priority
property Node targetNode: null
property bool dragging: mouseArea.dragging
property bool active: false
readonly property bool hovering: mouseArea.hovering
property var _pointerPosPressed
property var _targetStartPos
signal pressed(var mouseArea)
signal dragged(var mouseArea, vector3d sceneRelativeDistance)
signal released(var mouseArea, vector3d sceneRelativeDistance)
rotationOrder: Node.XYZr
source: "#Rectangle"
DefaultMaterial {
id: gizmoMaterial
emissiveColor: "white"
lighting: DefaultMaterial.NoLighting
cullingMode: Material.DisableCulling
}
materials: gizmoMaterial
function handlePressed(mouseArea, scenePos)
{
if (!targetNode)
return;
_pointerPosPressed = mouseArea.mapPositionToScene(scenePos);
var sp = targetNode.scenePosition;
_targetStartPos = Qt.vector3d(sp.x, sp.y, sp.z);
pressed(mouseArea);
}
function calcRelativeDistance(mouseArea, scenePos)
{
var scenePointerPos = mouseArea.mapPositionToScene(scenePos);
return Qt.vector3d(scenePointerPos.x - _pointerPosPressed.x,
scenePointerPos.y - _pointerPosPressed.y,
scenePointerPos.z - _pointerPosPressed.z);
}
function handleDragged(mouseArea, scenePos)
{
if (!targetNode)
return;
dragged(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
function handleReleased(mouseArea, scenePos)
{
if (!targetNode)
return;
released(mouseArea, calcRelativeDistance(mouseArea, scenePos));
}
MouseArea3D {
id: mouseArea
view3D: rootModel.view3D
x: -60
y: -60
width: 120
height: 120
grabsMouse: targetNode
active: rootModel.active
onPressed: rootModel.handlePressed(mouseArea, scenePos)
onDragged: rootModel.handleDragged(mouseArea, scenePos)
onReleased: rootModel.handleReleased(mouseArea, scenePos)
}
}
|