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/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 as published by the Free Software
** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
****************************************************************************/
import QtQuick 2.12
import QtQuick.Window 2.0
import QtQuick3D 1.0
import QtQuick3D.Helpers 1.0
import QtQuick.Controls 2.0
import QtGraphicalEffects 1.0
Window {
id: viewWindow
width: 1024
height: 768
visible: true
title: "3D"
flags: Qt.WindowStaysOnTopHint | Qt.Window | Qt.WindowTitleHint | Qt.WindowCloseButtonHint
property alias scene: editView.importScene
property alias showEditLight: editLightCheckbox.checked
property alias usePerspective: usePerspectiveCheckbox.checked
property Node selectedNode: null
property var lightGizmos: []
property var cameraGizmos: []
property rect viewPortRect: Qt.rect(0, 0, 1000, 1000)
signal objectClicked(var object)
signal commitObjectProperty(var object, var propName)
signal changeObjectProperty(var object, var propName)
function selectObject(object) {
selectedNode = object;
}
function emitObjectClicked(object) {
selectObject(object);
objectClicked(object);
}
function addLightGizmo(obj)
{
var component = Qt.createComponent("LightGizmo.qml");
if (component.status === Component.Ready) {
var gizmo = component.createObject(overlayScene,
{"view3D": overlayView, "targetNode": obj});
lightGizmos[lightGizmos.length] = gizmo;
gizmo.selected.connect(emitObjectClicked);
}
}
function addCameraGizmo(obj)
{
var component = Qt.createComponent("CameraGizmo.qml");
if (component.status === Component.Ready) {
var geometryName = designStudioNativeCameraControlHelper.generateUniqueName("CameraGeometry");
var gizmo = component.createObject(
overlayScene,
{"view3D": overlayView, "targetNode": obj, "geometryName": geometryName,
"viewPortRect": viewPortRect});
cameraGizmos[cameraGizmos.length] = gizmo;
gizmo.selected.connect(emitObjectClicked);
gizmo.viewPortRect = Qt.binding(function() {return viewPortRect;});
}
}
// Work-around the fact that the projection matrix for the camera is not calculated until
// the first frame is rendered, so any initial calls to mapFrom3DScene() will fail.
Component.onCompleted: designStudioNativeCameraControlHelper.requestOverlayUpdate();
onWidthChanged: designStudioNativeCameraControlHelper.requestOverlayUpdate();
onHeightChanged: designStudioNativeCameraControlHelper.requestOverlayUpdate();
Node {
id: overlayScene
PerspectiveCamera {
id: overlayPerspectiveCamera
clipFar: editPerspectiveCamera.clipFar
position: editPerspectiveCamera.position
rotation: editPerspectiveCamera.rotation
}
OrthographicCamera {
id: overlayOrthoCamera
position: editOrthoCamera.position
rotation: editOrthoCamera.rotation
}
MoveGizmo {
id: moveGizmo
scale: autoScale.getScale(Qt.vector3d(5, 5, 5))
highlightOnHover: true
targetNode: viewWindow.selectedNode
position: viewWindow.selectedNode ? viewWindow.selectedNode.scenePosition
: Qt.vector3d(0, 0, 0)
globalOrientation: globalControl.checked
visible: selectedNode && btnMove.selected
view3D: overlayView
onPositionCommit: viewWindow.commitObjectProperty(selectedNode, "position")
onPositionMove: viewWindow.changeObjectProperty(selectedNode, "position")
}
ScaleGizmo {
id: scaleGizmo
scale: autoScale.getScale(Qt.vector3d(5, 5, 5))
highlightOnHover: true
targetNode: viewWindow.selectedNode
position: viewWindow.selectedNode ? viewWindow.selectedNode.scenePosition
: Qt.vector3d(0, 0, 0)
globalOrientation: globalControl.checked
visible: selectedNode && btnScale.selected
view3D: overlayView
onScaleCommit: viewWindow.commitObjectProperty(selectedNode, "scale")
onScaleChange: viewWindow.changeObjectProperty(selectedNode, "scale")
}
AutoScaleHelper {
id: autoScale
view3D: overlayView
position: moveGizmo.scenePosition
}
}
Rectangle {
id: sceneBg
color: "#FFFFFF"
anchors.fill: parent
focus: true
TapHandler { // check tapping/clicking an object in the scene
onTapped: {
var pickResult = editView.pick(eventPoint.scenePosition.x,
eventPoint.scenePosition.y);
emitObjectClicked(pickResult.objectHit);
}
}
DropArea {
anchors.fill: parent
}
View3D {
id: editView
anchors.fill: parent
camera: usePerspective ? editPerspectiveCamera : editOrthoCamera
Node {
id: mainSceneHelpers
AxisHelper {
id: axisGrid
enableXZGrid: true
enableAxisLines: false
}
PointLight {
id: editLight
visible: showEditLight
position: usePerspective ? editPerspectiveCamera.position
: editOrthoCamera.position
quadraticFade: 0
linearFade: 0
}
PerspectiveCamera {
id: editPerspectiveCamera
y: 200
z: -300
clipFar: 100000
}
OrthographicCamera {
id: editOrthoCamera
y: 200
z: -300
}
}
}
View3D {
id: overlayView
anchors.fill: parent
camera: usePerspective ? overlayPerspectiveCamera : overlayOrthoCamera
importScene: overlayScene
}
Overlay2D {
id: gizmoLabel
targetNode: moveGizmo.visible ? moveGizmo : scaleGizmo
targetView: overlayView
offsetX: 0
offsetY: 45
visible: targetNode.dragging
Rectangle {
color: "white"
x: -width / 2
y: -height
width: gizmoLabelText.width + 4
height: gizmoLabelText.height + 4
border.width: 1
Text {
id: gizmoLabelText
text: {
var l = Qt.locale();
var targetProperty;
if (viewWindow.selectedNode) {
if (gizmoLabel.targetNode === moveGizmo)
targetProperty = viewWindow.selectedNode.position;
else
targetProperty = viewWindow.selectedNode.scale;
return qsTr("x:") + Number(targetProperty.x).toLocaleString(l, 'f', 1)
+ qsTr(" y:") + Number(targetProperty.y).toLocaleString(l, 'f', 1)
+ qsTr(" z:") + Number(targetProperty.z).toLocaleString(l, 'f', 1);
} else {
return "";
}
}
anchors.centerIn: parent
}
}
}
WasdController {
id: cameraControl
controlledObject: editView.camera
acceptedButtons: Qt.RightButton
onInputsNeedProcessingChanged: designStudioNativeCameraControlHelper.enabled
= cameraControl.inputsNeedProcessing
// Use separate native timer as QML timers don't work inside Qt Design Studio
Connections {
target: designStudioNativeCameraControlHelper
onUpdateInputs: cameraControl.processInputs()
}
}
}
Rectangle { // toolbar
id: toolbar
color: "#9F000000"
width: 35
height: col.height
Column {
id: col
anchors.horizontalCenter: parent.horizontalCenter
spacing: 5
padding: 5
property var group: [btnSelectItem, btnSelectGroup, btnMove, btnRotate, btnScale]
ToolbarButton {
id: btnSelectItem
selected: true
tooltip: qsTr("Select Item")
shortcut: "Q"
currentShortcut: selected ? "" : shortcut
tool: "item_selection"
buttonsGroup: col.group
}
ToolbarButton {
id: btnSelectGroup
tooltip: qsTr("Select Group")
shortcut: "Q"
currentShortcut: btnSelectItem.currentShortcut === shortcut ? "" : shortcut
tool: "group_selection"
buttonsGroup: col.group
}
Rectangle { // separator
width: 25
height: 1
color: "#f1f1f1"
anchors.horizontalCenter: parent.horizontalCenter
}
ToolbarButton {
id: btnMove
tooltip: qsTr("Move current selection")
shortcut: "M"
currentShortcut: shortcut
tool: "move"
buttonsGroup: col.group
}
ToolbarButton {
id: btnRotate
tooltip: qsTr("Rotate current selection")
shortcut: "E"
currentShortcut: shortcut
tool: "rotate"
buttonsGroup: col.group
}
ToolbarButton {
id: btnScale
tooltip: qsTr("Scale current selection")
shortcut: "T"
currentShortcut: shortcut
tool: "scale"
buttonsGroup: col.group
}
}
}
Column {
y: 8
anchors.right: parent.right
CheckBox {
id: editLightCheckbox
checked: false
text: qsTr("Use Edit View Light")
onCheckedChanged: cameraControl.forceActiveFocus()
}
CheckBox {
id: usePerspectiveCheckbox
checked: true
text: qsTr("Use Perspective Projection")
onCheckedChanged: cameraControl.forceActiveFocus()
}
CheckBox {
id: globalControl
checked: true
text: qsTr("Use Global Orientation")
onCheckedChanged: cameraControl.forceActiveFocus()
}
}
Text {
id: helpText
text: qsTr("Camera: W,A,S,D,R,F,right mouse drag")
anchors.bottom: parent.bottom
}
}
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