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/****************************************************************************
**
** Copyright (c) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
**
****************************************************************************/
// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************
/*!
\contentspage {Qt Creator Manual}
\previouspage quick-export-to-qml.html
\page creator-qml-modules-with-plugins.html
\nextpage creator-using-qt-designer.html
\title Using QML Modules with Plugins
QML modules may use plugins to expose components defined in C++ to QML
applications. \QC cannot load the plugins to determine the details of
the contained components, and therefore, the modules must provide extra type
information for code completion and the semantic checks to work correctly.
When you write a QML module or use QML from a C++ application you typically
register new types with the \l{QQmlEngine} class \c qmlRegisterType()
function or expose some
class instances with \l{QQmlContext::setContextProperty()}. The \QC C++
code model now scans for these calls and
tells the QML code model about them. This means that properties are
displayed during code completion and the JavaScript code checker does not
complain about unknown types. However, this works only when the source code
is available, and therefore, you must explicitly generate type information
for QML modules with plugins before distributing them.
Ideally, QML modules have a \c{plugins.qmltypes} file in the same directory
as the \c qmldir file. The \c qmltypes file contains a description of the
types exported by the module's plugins and is loaded by \QC when the
module is imported.
For Qt 4.8 and later, one or more \c qmltypes files can be listed in the
\c qmldir file under the \c typeinfo header. These files will be read in
addition to \c{plugins.qmltypes}. For more information, see
\l{Writing a qmltypes File}.
\section1 Generating qmltypes Files
You can create and edit \c qmltypes files manually, but you are recommended
to use the \c qmlplugindump tool shipped with Qt 4.8 and later to generate
them automatically.
Once you have obtained qmlplugindump for the Qt version the QML module's
plugins were compiled with, run the following command to load My.Module
version 1.0 from \c{/import/path/my/module} including all its plugins and
output a description of the plugins' types to
\c{/import/path/my/module/plugins.qmltypes}:
\code
qmlplugindump My.Module 1.0 /import/path > /import/path/my/module/plugins.qmltypes
\endcode
You can safely ignore the debug output.
For Qt 4.7.x, you can compile a version of the tool called \c qmldump from
the sources in \c{<QtCreator>/share/qtcreator/qml/qmldump} if the Qt version
contains private headers.
\section1 Dumping Plugins Automatically
If a module with plugins lacks the \c qmltypes file, \QC tries to generate
a temporary file itself by running the \c qmldump program in the background.
However, this automatic dumping is a fallback mechanism with many points of
failure and you cannot rely upon it.
\section1 Running QML Modules in Qt Quick Designer
\QMLD uses a QML emulation layer (also called QML Puppet) to render and
preview images and to collect data. To be able to render custom types
correctly from QML modules, the emulation layer must be built with the same
Qt version as the QML modules.
By default, a fallback emulation layer is provided by \QC and built with the same
Qt version as \QC. Therefore, your QML modules will mostly not work out of
the box.
To use an emulation layer that is built with the Qt
configured in the build and run kit for the project, select \uicontrol Tools >
\uicontrol Options > \uicontrol {Qt Quick} > \uicontrol {Qt Quick Designer} >
\uicontrol {Use QML emulation layer which is built by the selected Qt} radio button.
\QC builds the emulation layer when you select the \uicontrol Design mode.
A plugin should behave differently depending on whether it is run by the
emulation layer or an application. For example, animations should not be run
in the \uicontrol Design mode. You can use the value of the QML_PUPPET_MODE
environment variable to check whether the plugin is currently being run
by an application or edited in the \uicontrol Design mode.
*/
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