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/****************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (info@qt.nokia.com)
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at info@qt.nokia.com.
**
****************************************************************************/
// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************
/*!
\contentspage index.html
\previouspage creator-os-supported-platforms.html
\page creator-project-wizards.html
\nextpage creator-project-cmake.html
\title Adding New Custom Wizards
If you have a team working on a large application or several applications,
you might want to standardize the way the team members create projects
and classes.
You can copy the wizard templates in the template folders to create your own
project and class wizards. They are displayed in the \gui New dialog that
opens when you choose \gui {File > New File or Project}.
In a project wizard, you can specify the files needed in a project.
You can add wizard pages to allow developers to specify settings for the
project.
In a class wizard, you can allow developers to specify the class name, base
class, and header and source files for the class.
To see how this works, rename wizard_sample.xml as wizard.xml in the
\c {\share\qtcreator\templates\wizards\listmodel\helloworld} and
\c {\share\qtcreator\templates\wizards\listmodel\listmodels} folders. After
you restart \QC, the \gui {Custom Classes}
and \gui {Custom Projects} categories appear in the \gui New dialog.
\image qtcreator-custom-project-wizards.png "The New dialog with custom projects and classes"
\section1 Overview of Custom Wizards
A custom wizard defines the user interface of a wizard page. The values the
user enters in the wizard are assigned field names. Field name and value
pairs are then passed to the file creation process. File creation can happen
in the following ways:
\list 1
\o Template-based, where source files that contain placeholders for
the field names are provided. During processing, the placeholders
are replaced by the values from the wizard page. Optionally,
modifier characters are applied. For more information, see
\l{Processing Template Files}.
\o Generator script, where a script is called to create the files.
\note This option mainly exists to accommodate existing generator
scripts or cases where complicated algorithmic logic is required
when generating files. Writing cross-platform scripts is inherently
difficult, and therefore, it is not recommended for new wizards. For
more information, see \l{Using Generator Scripts}.
\endlist
Custom wizards are located in subdirectories of the following directories:
\list
\o \c{share/qtcreator/templates/wizards}
\o the local user's configuration folder,
\c{$HOME/.config/Nokia/qtcreator/templates/wizards}
\o \c{%APPDATA%\Nokia\qtcreator\templates\wizards}
\endlist
They contain an XML configuration file called wizard.xml, the template
source files, and optionally, the generator script.
\section1 Creating Project Wizards
To create a project wizard:
\list 1
\o Make a copy of the \c {share/qtcreator/templates/wizards/helloworld}
or \c {share/qtcreator/templates/wizards/listmodel} folder.
\o Modify the wizard_example.xml file.
\o The following code determines the type of the wizard and its place
in the \gui New dialog:
\code
<wizard version="1" kind="project"
class="qt4project" firstpage="10"
id="A.HelloWorld" category="B.CustomProjects">
\endcode
\list
\o \c version is the version of the file contents. Do not modify
this value.
\o \c kind specifies the type of the wizard: \c project or
\c class.
\o \c class specifies the type of the project. Currently the only
available type is \c qt4project, which specifies a Qt console
project.
\o \c firstpage specifies the place of the new page in the standard
project wizard. The value 10 ensures that the custom page
appears after the standard pages, as the last page of the
wizard.
\o \c id is the unique identifier for your wizard. The letter
specifies the position of the wizard within the \c category. The
HelloWorld wizard appears as the first wizard in the second
category in the \gui New dialog.
\o \c category is the category in which to place the wizard in the
list. The letter specifies the position of the category in the
list in the \gui New dialog.
\endlist
\o The following code specifies the icon and text that appear in the
\gui New dialog:
\code
<icon>console.png</icon>
<description>Creates a hello-world-project with custom message.</description>
<description xml:lang="de">Erzeugt ein Hello-Welt-Projekt mit einer Nachricht.</description>
<displayname>Hello World</displayname>;
<displayname xml:lang="de">Hallo Welt</displayname>;
<displaycategory>Custom Projects</displaycategory>
<displaycategory xml:lang="de">Benutzerdefinierte Projekte</displaycategory>
\endcode
\list
\o \c icon appears next to the \c displayName.
\o \c description appears at the bottom of the \gui New dialog when
you select the display name.
\o \c displayName appears in the \gui New dialog, under the
\c displayCategory.
You can add translations as values for the text elements. Specify the target
language as an attribute for the element. Use locale names (QLocale).
For example, \c {xml:lang="de"}.
\endlist
\o Files to be added to the project:
\list
\o Template-based: The following code specifies the files to add to
the project:
\code
<files>
<file source="main.cpp" openeditor="true" />
<file source="project.pro" target="%ProjectName%.pro" openproject="true" />
<file source="icon.png" target="%ProjectName%.png" binary="true" />
\endcode
\list
\o \c source specifies the file to copy to the project. The
files must be located in the wizard folder.
\o \c openeditor indicates that the file is to be opened in an
editor after the wizard has finished.
\o \c binary indicates that the file is a binary file (for
example, an image file). It is to be copied to the target
folder as is. Placeholders are not replaced with values.
\o \c target specifies the new filename for the file. The
\c {%ProjectName%} variable is replaced with the string that
users specify in the \gui Name field on the first page of
the wizard.
\o \c openproject indicates that the file is a project file
which is to be opened after the wizard has finished.
\endlist
See also \l{Processing Template Files}.
\o Generator-script: The following code specifies that the script
\c generate.pl is to be used to create the files:
\code
<generatorscript binary="generate.pl">
<argument value="--class-name=%ClassName%"/>
<argument value="--project-name=%ProjectName%"/>
<argument value="--header-suffix=%CppHeaderSuffix%" omit-empty="true"/>
<argument value="--source-suffix=%CppSourceSuffix%" omit-empty="true"/>
<argument value="--description=%Description%" omit-empty="true" write-file="true"/>
</generatorscript>
\endcode
In each argument, the field placeholders are replaced by the
field values. There are additional boolean attributes which give
fine-grained control:
\list
\o \c omit-empty specifies that complete argument is to be
omitted when all placeholders expand to empty values. In
the above example, the option \c --source-suffix will
not be passed to the script if the value is empty.
\o \c write-file indicates that instead of the expanded
value, the value will be written to a temporary file and
its file name will be passed to the script instead. This
is useful for multi-line text fields.
\endlist
See also \l{Using Generator Scripts}.
\endlist
\o The following code creates a page that specifies settings for the project:
\code
<!-- Create a 2nd wizard page with parameters -->
<fieldpagetitle>Hello World Parameters</fieldpagetitle>
<fieldpagetitle xml:lang="de">Hallo Welt Parameter</fieldpagetitle>
<fields>
<field mandatory="true" name="MESSAGE">
<fieldcontrol class="QLineEdit" validator='^[^"]+$' defaulttext="Hello world!" />
<fielddescription>Hello world message:</fielddescription>
<fielddescription xml:lang="de">Hallo-Welt-Nachricht:</fielddescription>
</field>
</fields>
\endcode
\list
\o \c fieldpagetitle specifies the title of the page.
\o \c field specifies whether the field is mandatory (\c true or
\c false). You can use the value of the \c name field as a
variable in other files (for example, \c {%MESSAGE%}.
\o \c fieldcontrol specifies the field. \c class specifies the
field type. You can use interface objects from the QWidget class
to create fields. This example uses QLineEdit to create an input
field.
\o \c validator specifies a regular expression to check the
characters allowed in the field.
\o \c defaulttext specifies text that appears in the field by
default.
\o \c fielddescription specifies the field name that appears on the
wizard page.
\endlist
\endlist
\section1 Creating Class Wizards
The widget.xml file for a class wizard is very similar to that for a project
wizard. The differences are discussed below.
To create a class wizard:
\list 1
\o The following code specifies settings for the wizard:
\code
<wizard version="1" kind="class" id="A.ListModel" category="B.CustomClasses">
<description>Creates a QAbstractListModel implementation.</description>
<description xml:lang="de">Erzeugt eine Implementierung von QAbstractListModel.</description>
<displayname>QAbstractListModel implementation</displayname>
<displayname xml:lang="de">Implementierung von QAbstractListModel</displayname>
<displaycategory>Custom Classes</displaycategory>
<displaycategory xml:lang="de">Benutzerdefinierte Klassen</displaycategory>
\endcode
For more information about the elements and their values, see
\l {Creating Project Wizards}.
\o The following code specifies the files to add to the project:
\code
<files>
<file source="listmodel.cpp" target="%ClassName:l%.%CppSourceSuffix%" openeditor="true" />
<file source="listmodel.h" target="%ClassName:l%.%CppHeaderSuffix%" openeditor="true" />
</files>
\endcode
Here, \c target contains the following variables that are used to
construct the filename:
\list
\o \c {%ClassName:l%} is replaced with the value of the
\c ClassName field. The modifier \c l converts the string to
lower case, to observe Qt conventions.
\o \c {%CppSourceSuffix%} and \c {%CppHeaderSuffix%} are
pre-defined. For more information, see
\l{Pre-defined Standard Variables}.
\endlist
\code
<!-- Create parameter wizard page -->
<fieldpagetitle>ListModel parameters</fieldpagetitle>
<fieldpagetitle xml:lang="de">Parameter des ListModel</fieldpagetitle>
<fields>
<field name="ClassName">
<fieldcontrol class="QLineEdit" validator="^[a-zA-Z0-9_]+$" defaulttext="MyListModel" />
<fielddescription>Class name:</fielddescription>
<fielddescription xml:lang="de">Klassenname:</fielddescription>
</field>
<field name="Datatype">
<fieldcontrol class="QComboBox" combochoices="QString,int" defaultindex="0" />
<fielddescription>Data type:</fielddescription>
<fielddescription xml:lang="de">Datentyp:</fielddescription>
</field>
</fields>
\endcode
In addition to QLineEdit, QComboBox is used in the class wizard to
create a field. \c combochoices specifies the options in the combobox
and \c defaultindex specifies that QString is the default value.
\endlist
\section1 Processing Template Files
When processing a template source file, placeholders specifying the field
names in the format \c{%FIELDNAME%} are replaced by the values entered by
the user. In addition, modifier characters are supported. For example,
\c{%FIELDNAME:u%} specifies that the value is converted to upper case. This
enables generating header guards for C++ header files.
The following modifier characters are supported:
\list
\o \c{l} for lower case.
\o \c{u} for upper case.
\o \c{c} for upper case initial letter ("project" > "Project").
\endlist
You can use conditions to add sections of the file depending on field
values. Use a syntax that is similar to C++ preprocessing, as demonstrated
in the profile of the \c{helloworld} example:
\code
@if "%SCRIPT%" == "true"
QT += script
@endif
\endcode
The value of the Boolean (QCheckBox) field labeled \c{SCRIPT} determines
whether the script module is added. The expressions must expand to valid
Javascript expressions after field replacement.
\section1 Pre-defined Standard Variables
In addition to the field values entered by the user, you can use
the following pre-defined standard values:
\list
\o \c {%ProjectName%} is replaced by the name of the project in the
case of project wizards.
\o \c {%Path%} is replaced by the path to the target directory. For
classes, this is the directory, where the files are created. For
project wizards, an additional subdirectory named after the project
is created.
\o \c {%TargetPath%} is replaced by the path to the directory where the
actual files are created. For non-project wizards, it is identical
to \c %Path%. For project wizards, it is \c %Path%/%ProjectName%.
\o \c {%CppSourceSuffix%} is replaced by the default source suffix,
which is defined in \QC in \gui {Tools > Options > C++ >
File Naming}. For example, if users enter \bold MyClass, the
filename becomes myclass.cpp when the project is created.
\o \c {%CppHeaderSuffix%} is replaced by the default header suffix,
which is also defined in \gui {File Naming}.
\endlist
\section1 Validating User Input
You can specify validation rules for user input. The rules consist of a
Boolean JavaScript expression and an error message. The placeholders in them
are replaced with values before they are evaluated or displayed.
Consider the following rule used in the \l{Creating Class Wizards} example:
\code
<validationrules>
<validationrule condition='"%ClassName%" != "QAbstractListModel"'>
<message>%ClassName% cannot be used as class name.</message>
<message xml:lang="de">%ClassName% kann nicht als Klassenname verwendet werden.</message>
</validationrule>
</validationrules>
\endcode
It ensures that the class name entered by the user does not match the name
of the base class. If the validation fails, a red label displaying the
message appears at the bottom of the wizard page.
\section1 Using Generator Scripts
The values entered in the wizard page are passed to the script
as command line arguments as defined by the wizard configuration file.
In addition, the script must implement a \c{--dry-run} command line option.
\QC needs to know the file names before the files are created to check
whether files with identical names already exist, for example. Therefore,
script file generation is a two-step process:
\list 1
\o Determine file names and attributes: The script is called with the
command line \c{--dry-run} option and the field values. It then prints
the relative path names of the files it intends to create, followed by
comma-separated attributes matching those of the \c{<file>} element, for
example:
\code
myclass.cpp,openeditor
myclass.h,openeditor
myproject.pro,openproject
\endcode
\o Create files: The script is called with the parameters only in the
working directory. It then actually creates the files. If directories
are needed, the script should create them, too.
\endlist
The \c{scriptgeneratedproject} sample wizard illustrates the usage.
A typical script invocation for this example (obtained by running \QC with
\c{--customwizard-verbose}) looks as follows:
\code
generate.pl --class-name=TestClass --project-name=TestProject --header-suffix=h --source-suffix=cpp --description=/tmp/qtcreatorj26629.txt
\endcode
By default, the scripts are run in the directory corresponding to
\c %TargetPath%. This can be overriden by specifying the attribute
\c workingdirectory on the element \c generatorscript. For example, if the
script creates the project directory by itself, %Path% can be specified. In
that case, \c --dry-run should output the correct relative paths or absolute
paths constructed using the value of \c %Path%.
*/
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