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/****************************************************************************
**
** This file is part of Qt Creator
**
** Copyright (c) 2011 Nokia Corporation and/or its subsidiary(-ies).
**
** Contact: Nokia Corporation (qt-info@nokia.com)
**
**
** GNU Free Documentation License
**
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of this
** file.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
****************************************************************************/

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************

/*!
    \contentspage index.html
    \previouspage creator-project-managing.html
    \page creator-project-creating.html
    \nextpage creator-project-opening.html

    \title Creating Projects

    \image qtcreator-new-project.png

    You can use wizards to create following types of projects:

    \list

        \o  Qt Quick Project

            Use QML elements or Qt Quick Components to define the user interface
            and, optionally, C++ or JavaScript to define the application logic.

        \if defined(qcmanual)
        \o  Qt Widget Project

            Use \QD forms to define a Qt widget based user interface and C++ to
            define the application logic
        \endif

        \o  Other Project

        \list

            \o  HTML5 based applications that contain both HTML5 and C++ code
                and include a WebKit view

            \o  Qt console applications that contain a single main.cpp file with
                a stub implementation

            \o  Shared or static C++ libraries

            \o  Plain C or C++ projects that use qmake but do not use the Qt
                library

            \o  Qt unit tests for features or classes

            \if defined(qcmanual)
            \o  Qt Custom Designer Widgets
            \endif

            \o  \QC plugins

            \o  Empty Qt projects that are based on qmake but do not use any
                default classes

            \o  Subprojects to structure your qmake projects as a tree hierarchy

        \endlist

        \o  Project from Version Control

            Import a project from a supported version control system. For more
            information on how version control systems are integrated in
            \QC, see \l{Using Version Control Systems}.

    \endlist

    To create a new project, select \gui File > \gui{New File or Project} and
    select the type of your project. The contents of the wizard dialogs depend
    on the project type and the build targets that you select in the
    \gui {Target Setup} dialog. Follow the instructions of the wizard.

    For examples of creating different types of projects, see
    \l{Getting Started}.

    For more information about creating Qt Quick projects, see
    \l {Creating Qt Quick Projects}.

    To change the location of the project directory, and to specify settings
    for building and running projects, select \gui{Tools} > \gui{Options} >
    \gui{Build & Run} > \gui{General}.

    To specify build and run settings for different target platforms, select
    \gui Projects.

    \section1 Adding Files to Projects

    You can use wizards also to add individual files to your projects.
    You can create the following types of files:

    \list

        \o  Qt resource files, which allow you to store binary files in the
            application executable

        \if defined(qcmanual)
        \o  \QD forms and \QD form classes, which specify parts of user
            interfaces in Qt widget based projects
        \endif

        \o  QML files, which specify elements in Qt Quick projects

        \o  GLSL files that define fragment and vertex shaders in both Qt Quick
            projects and Qt widget based projects

        \o  C++ class, source, or header files that you can use to write the
            application logic in both Qt Quick projects and
            \if defined(qcmanual)
            Qt widget based projects
            \endif

        \o  JavaScript files that you can use to write the application logic in
            Qt Quick projects

        \o  Text files

    \endlist

    \section2 Creating C++ Classes

    The \gui {C++ Class Wizard} allows you to create a C++ header and source
    file for a new class that you can add to a C++ project. Specify the class
    name, base class, and header and source files for the class.

    The  wizard supports namespaces. To use a namespace, enter a qualified
    class name in the \gui {Class name} field. For example:
    MyNamespace::MySubNamespace::MyClass.

    \image qtcreator-cpp-class-wizard.png "Enter Class Name dialog"

    The names of the header and source file are based on the class name. To
    change the default suffix of a file, click \gui Configure.

    You can create your own project and class wizards. For more information,
    see \l{Adding New Custom Wizards}.

    \section2 Creating OpenGL Fragment and Vertex Shaders

    Qt provides support for integration with OpenGL implementations on all
    platforms, which allows you to display hardware accelerated 3D graphics
    alongside a more conventional user interface. For more information, see
    \l{http://doc.qt.nokia.com/4.7/qtopengl.html}{QtOpenGL Module}.

    You can use the QGLShader class to compile OpenGL shaders written in the
    OpenGL Shading Language (GLSL) and in the OpenGL/ES Shading Language
    (GLSL/ES). QGLShader and QGLShaderProgram shelter you from the details of
    compiling and linking vertex and fragment shaders.

    You can use \QC code editor to write fragment and vertex shaders
    in GLSL or GLSL/ES. The code editor provides syntax highlighting and code
    completion for the files.

    \image qtcreator-new-opengl-file.png "New OpenGL file wizard"

    \section2 Displaying Additional File Types in Projects Pane

    \QC determines whether to display files from the project folder
    in the \gui Projects pane depending on the file type (.pro, .pri, .cpp,
    .h, .qrc, and so on). To display other types of files, edit the
    project file. Add filenames as values of the \c {OTHER_FILES} variable.
    You can also use wildcards.

    For example, the following code specifies that text files are displayed
    in the \gui Projects pane:

    \code

    OTHER_FILES += *.txt

    \endcode

    This also makes the files available in the \gui Locator.

    \section1 Adding Subprojects to Projects

    When you create a new project, you can add it to another project as a
    subproject in the \gui{Project Management} dialog. However, the root project
    must specify that qmake uses the \c subdirs template to build the project.

    To create a root project, select \gui {File > New File or Project >
    Other Project > Subdirs Project > Choose}.

    On the \gui Summary page, select \gui {Finish & Add Subproject} to create
    the root project and to add another project, such as a C++ library.

    The wizard creates a project file (.pro) that defines a \c subdirs template
    and the subproject that you add as a value of the
    \l{http://doc.qt.nokia.com/4.7/qmake-variable-reference.html#subdirs}
    {SUBDIRS variable}. It also adds all the necessary files for the subproject.

    To add more subprojects, right-click the project name in the \gui Projects
    pane, and select \gui {New Subproject} in the context menu.

    To remove subprojects, right-click the project name in the \gui Projects
    pane, and select \gui {Remove Subproject} in the context menu.

    To specify dependencies, use the \gui{Add Library} wizard. For more
    information, see \l{Adding Libraries to Projects}.
*/