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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Creator documentation.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
**
****************************************************************************/

// **********************************************************************
// NOTE: the sections are not ordered by their logical order to avoid
// reshuffling the file each time the index order changes (i.e., often).
// Run the fixnavi.pl script to adjust the links to the index order.
// **********************************************************************

/*!
    \contentspage {Qt Creator Manual}
    \previouspage creator-building-running.html
    \page creator-building-targets.html
    \nextpage creator-running-targets.html

    \title Building for Multiple Platforms

    You can build applications for multiple target platforms, or using different
    compilers, debuggers or Qt versions. \l{glossary-buildandrun-kit}{Kits}
    define the tools, \l{glossary-device}{device} type and other settings to use.

    By default, when you run the application, you
    automatically build and deploy it first.
    However, you can also perform each operation separately.

    To check that the application code can be compiled and linked for a device,
    you can build the project. The build errors and warnings are displayed in
    the \uicontrol {Issues} output pane. More detailed information is displayed
    in the \uicontrol {Compile Output} pane.

    To build an application:

    \list 1

        \li  Click the \uicontrol {Build and Run Kit Selector} icon (1) or select
             \uicontrol Build > \uicontrol {Open Build and Run Kit Selector} to select the
             build and run \l{glossary-buildandrun-kit}{kit}.

        \image qtcreator-kit-selector.png "Kit selector"

        \li  Choose \uicontrol {Build > Build Project} or press \key {Ctrl+B}.

             You can also select the \uicontrol Run button (2) to also deploy and run
             the application after building it.

    \endlist

    For more information on the options you have, see
    \l{Specifying Build Settings}.

    To quickly check the compile output for changes that you made in one file or
    subproject, you can use the \uicontrol Build menu commands to build a file or
    subproject.

    To remove all build artifacts, select \uicontrol Build > \uicontrol {Clean All} or
    \uicontrol {Clean Project}. To clean the build directory and then build the
    project, select \uicontrol Build > \uicontrol {Rebuild All} or \uicontrol {Rebuild Project}.

    To build and clean projects without dependencies, select the
    \uicontrol {Build Without Dependencies},
    \uicontrol {Rebuild Without Dependencies}, and
    \uicontrol {Clean Without Dependencies} options in the context menu in the
    \uicontrol Projects view.

    To run qmake to generate new Makefiles, select \uicontrol Build > \uicontrol qmake.

*/