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+/****************************************************************************
+**
+** Copyright (C) 2019 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of Qt Creator.
+**
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 as published by the Free Software
+** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+****************************************************************************/
+
+import QtQuick 2.12
+import QtQuick3D 1.0
+
+Item {
+ id: cameraCtrl
+
+ property Camera camera: null
+
+ property vector3d _lookAtPoint
+ property vector3d _pressPoint
+ property vector3d _prevPoint
+ property vector3d _startRotation
+ property vector3d _startPosition
+ property vector3d _startLookAtPoint
+ property matrix4x4 _startTransform
+ property bool _dragging
+ property int _button
+ property real _zoomFactor: 1
+ property real _defaultCameraLookAtDistance: 0
+ property Camera _prevCamera: null
+
+ function zoomRelative(distance)
+ {
+ _zoomFactor = _generalHelper.zoomCamera(camera, distance, _defaultCameraLookAtDistance,
+ _lookAtPoint, _zoomFactor, true);
+ }
+
+ Component.onCompleted: {
+ cameraCtrl._defaultCameraLookAtDistance = cameraCtrl.camera.position.length();
+ }
+
+ onCameraChanged: {
+ if (_prevCamera) {
+ // Reset zoom on previous camera to ensure it's properties are good to copy to new cam
+ _generalHelper.zoomCamera(_prevCamera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
+ 1, false);
+
+ camera.position = _prevCamera.position;
+ camera.rotation = _prevCamera.rotation;
+
+ // Apply correct zoom to new camera
+ _generalHelper.zoomCamera(camera, 0, _defaultCameraLookAtDistance, _lookAtPoint,
+ _zoomFactor, false);
+ }
+ _prevCamera = camera;
+ }
+
+ MouseArea {
+ id: mouseHandler
+ acceptedButtons: Qt.LeftButton | Qt.RightButton | Qt.MiddleButton
+ hoverEnabled: false
+ anchors.fill: parent
+ onPositionChanged: {
+ if (mouse.modifiers === Qt.AltModifier && cameraCtrl._dragging) {
+ var currentPoint = Qt.vector3d(mouse.x, mouse.y, 0);
+ if (cameraCtrl._button == Qt.LeftButton) {
+ _generalHelper.orbitCamera(cameraCtrl.camera, cameraCtrl._startRotation,
+ cameraCtrl._lookAtPoint, cameraCtrl._pressPoint,
+ currentPoint);
+ } else if (cameraCtrl._button == Qt.MiddleButton) {
+ cameraCtrl._lookAtPoint = _generalHelper.panCamera(
+ cameraCtrl.camera, cameraCtrl._startTransform,
+ cameraCtrl._startPosition, cameraCtrl._startLookAtPoint,
+ cameraCtrl._pressPoint, currentPoint, _zoomFactor);
+ } else if (cameraCtrl._button == Qt.RightButton) {
+ cameraCtrl.zoomRelative(currentPoint.y - cameraCtrl._prevPoint.y)
+ cameraCtrl._prevPoint = currentPoint;
+ }
+ }
+ }
+ onPressed: {
+ if (mouse.modifiers === Qt.AltModifier) {
+ cameraCtrl._dragging = true;
+ cameraCtrl._startRotation = cameraCtrl.camera.rotation;
+ cameraCtrl._startPosition = cameraCtrl.camera.position;
+ cameraCtrl._startLookAtPoint = _lookAtPoint;
+ cameraCtrl._pressPoint = Qt.vector3d(mouse.x, mouse.y, 0);
+ cameraCtrl._prevPoint = cameraCtrl._pressPoint;
+ cameraCtrl._button = mouse.button;
+ cameraCtrl._startTransform = cameraCtrl.camera.sceneTransform;
+ } else {
+ mouse.accepted = false;
+ }
+ }
+
+ onReleased: cameraCtrl._dragging = false;
+ onCanceled: cameraCtrl._dragging = false;
+ onWheel: {
+ // Emprically determined divisor for nice zoom
+ cameraCtrl.zoomRelative(wheel.angleDelta.y / -40);
+ }
+ }
+}