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-rw-r--r-- | doc/images/qmldesigner-states.png | bin | 0 -> 7169 bytes | |||
-rw-r--r-- | doc/images/qmldesigner-visual-editor.png | bin | 111260 -> 111233 bytes | |||
-rw-r--r-- | doc/qtcreator.qdoc | 307 |
4 files changed, 299 insertions, 8 deletions
diff --git a/doc/images/qmldesigner-borderimage.png b/doc/images/qmldesigner-borderimage.png Binary files differindex 3fc10dfe0e..c28386bd47 100644 --- a/doc/images/qmldesigner-borderimage.png +++ b/doc/images/qmldesigner-borderimage.png diff --git a/doc/images/qmldesigner-states.png b/doc/images/qmldesigner-states.png Binary files differnew file mode 100644 index 0000000000..7e222e8812 --- /dev/null +++ b/doc/images/qmldesigner-states.png diff --git a/doc/images/qmldesigner-visual-editor.png b/doc/images/qmldesigner-visual-editor.png Binary files differindex 2bb23b8401..5813c83027 100644 --- a/doc/images/qmldesigner-visual-editor.png +++ b/doc/images/qmldesigner-visual-editor.png diff --git a/doc/qtcreator.qdoc b/doc/qtcreator.qdoc index c650e44041..e6f6718ec8 100644 --- a/doc/qtcreator.qdoc +++ b/doc/qtcreator.qdoc @@ -1024,10 +1024,6 @@ editor. Then select the \gui {Design} mode to edit the file in the visual editor. - \note The visual \QMLD editor is provided as an experimental plugin that you must - enable to be able to edit QML files in the \gui Design mode. Enabling the - visual editor can negatively affect the overall stability of Qt Creator. - To enable or disable the \QMLD visual editor, select \gui {Help > About Plugins... > Qt Quick > QmlDesigner}. You must restart Qt Creator to enable or disable the visual editor. @@ -1038,8 +1034,10 @@ \list - \o \gui {Navigator} pane displays the items in the scene. You can + \o \gui {Navigator} pane displays the items in the editor. You can show and hide items to focus on specific parts of the application. + To view lists of files or projects, instead, select \gui {File System}, + \gui {Open Documents}, or \gui Projects in the menu. \o \gui {Library} pane displays lists of predefined \gui {Items} and imported \gui {Resources} that you can use to design applications. The @@ -6320,9 +6318,9 @@ /*! \contentspage index.html - \previouspage quick-projects.html + \previouspage creator-using-qt-quick-designer.html \page quick-components.html - \nextpage quick-screens.html + \nextpage quick-buttons.html \title Creating Components @@ -6331,7 +6329,7 @@ through properties, signals, and slots, and is generally defined in its own QML file. You can import components to screens and applications. - You can create the following QML components: + You can use the following QML elements to create components: \list @@ -6355,6 +6353,268 @@ \endlist + \section1 Creating Components in Qt Quick Designer + + \list 1 + + \o Select \gui {File > New File or Project > Files and Classes > QML + > Choose...} to create a new .qml file. + + \o Click \gui Design to open the .qml file in \QMLD. + + \o Drag and drop an item from the \gui Library pane to the editor. + + \o Edit item properties in the \gui Properties pane. + + The available properties depend on the item. + + \endlist + + The following sections contain examples of how to create some common components: + + \list + + \o \l{Creating Buttons} + + \o \l{Creating Scalable Buttons and Borders} + + \endlist + +*/ + + +/*! + \contentspage index.html + \previouspage quick-components.html + \page quick-buttons.html + \nextpage quick-scalable-image.html + + \title Creating Buttons + + To create a button component: + + \list 1 + + \o Select \gui {File > New File or Project > QML > QML File > Choose...} to + create a QML file called Button.qml (for example). + + \note Components are listed in the \gui Library pane only if the filename + begins with a capital letter. + + \o Click \gui {Design} to edit the file in the visual editor. + + \o In the \gui Navigator pane, click \gui Rectangle to set properties + for it. + + \o In the \gui Properties pane, modify the appearance of the button. + + \list a + + \o In the \gui Size field, set the width (\gui W) of the button to 60 + and the height of the button (\gui H) to 20. + + \o In the \gui Color field, select the button color. + + \o In the \gui Radius field, use the slider to set the radius of the + rectangle and produce rounded corners for the button. + + \endlist + + \o Drag and drop a \gui {Text} item on top of the \gui Rectangle. This + creates a nested element where \gui Rectangle is the parent element of + \gui Text. Elements are positioned relative to their parents. + + \o In the \gui Properties pane, edit the properties of the \gui Text item. + + \list a + + \o In the \gui Text field, type \bold Button. + + You can select the text color, font, size, and style in the \gui Font + section. + + \o In the \gui Alignment field, select the center buttons to align + the text to the center of the button. + + \o Click \gui {Layout}, and then click the + \inlineimage qmldesigner-anchor-fill-screen.png + button to anchor the text to the whole button area. + + \endlist + + \o Press \key {Ctrl+S} to save the button. + + \image qmldesigner-button.png "Button component" + + \endlist + + \note To view the button, you must add it to a Qt Quick Application or Qt Quick UI + project. + + To create a graphical button that scales beautifully without using vector graphics, + use the \l{http://doc.qt.nokia.com/4.7-snapshot/qml-borderimage.html}{Border Image} + element. For more information, see \l{Creating Scalable Buttons and Borders}. + + */ + + + /*! + + \contentspage index.html + \previouspage quick-buttons.html + \page quick-scalable-image.html + \nextpage quick-screens.html + + \title Creating Scalable Buttons and Borders + + You can use the \l{http://doc.qt.nokia.com/4.7-snapshot/qml-borderimage.html}{Border Image} + element to display an image, such as a PNG file, as a border and a background. + + Use two Border Image elements and suitable graphics to make it look like the button + is pushed down when it is clicked. One of the Border Image elements is visible by default. + You can specify that it is hidden and the other one becomes visible when the mouse + is clicked. + + Add a MouseArea that covers the whole area and emits the clicked signal (\c {parent.clicked()}) + when it detects a mouse click. + + You can add text to the button and set it up as a property. The text can then be initialized + from the outside, making the button a reusable UI component. The font size is also available + in case the default size is too big. You can scale down the button text and use smooth text + rendering for some extra quality. + + \image qmldesigner-borderimage.png "Graphical button" + + To create a graphical button: + + \list 1 + + \o Select \gui {File > New File or Project > QML > QML File > Choose...} to create + a QML file called Button.qml (for example). + + \o Double-click the file to open it in the code editor. + + \o Replace the \gui Rectangle with an \gui Item, as illustrated by the + following code snippet: + + \code + + Item { + + } + + \endcode + + \o Specify properties and set expressions for the \gui Item, as + illustrated by the following code snippet: + + \code + + property string text: "" + property int fontSize: 44 + + signal clicked + + \endcode + + You will point to the properties and expression later. + + \o Click \gui {Design} to edit the file in the visual editor. + + \o Drag and drop two \gui BorderImage items from the \gui Library pane to + the scene. + + \o Drag and drop a \gui Text item to the scene. + + \o Drag and drop a \gui MouseArea to the screen. + + \o Click \gui Design to return to the visual editor. + + \o In the \gui Navigator pane, select \gui border_image1 to specify + settings for it in the \gui Properties pane: + + \list a + + \o Select \gui {Set Expression} in the menu next to the \gui Visibility + check box. + + \o Enter the following expression to specify that the image is visible + when the mouse is not pressed down: \c {!mouse_area1.pressed}. + + \o In the \gui Source field, select the image file for the + button, for example button_up.png. + + \o Click \gui {Layout}, and then click the + \inlineimage qmldesigner-anchor-fill-screen.png + button to anchor the border image to the \gui Item. + + \endlist + + \o Select \gui border_image2 to specify similar settings for it: + + \list a + + \o Set the following epression for \gui Visibility, to specify that + the the image is visible when the mouse is pressed down: + \c {mouse_area1.pressed}. + + \o In the \gui Source field, select the image file for the + button when it is clicked, for example button_down.png. + + \o Click \gui {Layout}, and then click the + \inlineimage qmldesigner-anchor-fill-screen.png + button to anchor the border image to the \gui Item. + + \endlist + + \o Select \gui text1 to specify font size and color, and text + scaling and rendering: + + \list a + + \o In the \gui Color field, use the color picker to select + the font color, or enter a value in the field. + + \o In the \gui Text field, select \gui {Set Expression} and + enter a pointer to the \c {text} property that you specified + earlier: \c {parent.txt}. + + \o Select the \gui Aliasing check box to enable smooth text + rendering. + + \o In the \gui Size field, select \gui {Pixels} to specify + the font size in pixels. By default, the size is specified in + points. + + \o In the \gui Size field, select \gui {Set Expression} and + enter a pointer to the \c {fontSize} property that you specified + earlier. + + \o Click \gui {Layout}, and then click the + \inlineimage qmldesigner-center-in.png "Anchor buttons" + buttons to inherit the vertical and horizontal centering from + the parent. + + \o Click \gui Advanced to specify scaling for the text in the + \gui Scale field. + + \o Select \gui {Set Expression} and enter the following expression: + \c {if (!mousearea1.pressed) { 1 } else { 0.95 }}. + + \note You can enter long and complicated expressions also in the + code editor. + + \endlist + + \o In the code editor, add to the \c MouseArea item + a pointer to the \c clicked expression that you added earlier: + \c {onClicked: parent.clicked()}. + + \endlist + + \note To view the button, you must add it to a Qt Quick Application or Qt + Quick UI project. + */ @@ -6368,6 +6628,28 @@ \title Creating Screens You can use predefined QML elements and your own components to create screens. + Typically, the main qml file in a Qt Quick project specifies the main window of an + application. + + \section1 Adding Components to Screens + + \list 1 + + \o Select \gui {File > New File or Project > Qt Quick Project > Qt Quick UI} + or \gui {Qt Quick Application} to create a Qt Quick project. + + \o Drag and drop components from the \gui Library pane to the editor. + + The QML files in the project folder are displayed in \gui {QML Elements}. + + \o Select components in the \gui Navigator pane to edit their properties + in the \gui Properties pane. + + For example, you can anchor components to a position on the screen. + + \endlist + + \section1 Organizing Items on Screens You can create the following types of views to organize items provided by \l{http://doc.qt.nokia.com/4.7/qdeclarativemodels.html}{data models}: @@ -6382,6 +6664,8 @@ In the code editor, write the code to use the data models. + \section1 Using States + Use states and transitions to navigate between screens. @@ -6389,6 +6673,13 @@ their properties and behavior and the available actions. For example, you can use states to create two screens. + To add states, click the empty slot in the \gui States pane. Then modify the new state + in the visual editor. + + \image qmldesigner-states.png "States pane" + + The properties that you change in a state are highlighted with blue color. + In the code editor, you can see the changes recorded as changes to the base state. */ |