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-rw-r--r--doc/src/qtquick/qtquick-buttons.qdoc80
1 files changed, 40 insertions, 40 deletions
diff --git a/doc/src/qtquick/qtquick-buttons.qdoc b/doc/src/qtquick/qtquick-buttons.qdoc
index 1b43084c78..d184d509c7 100644
--- a/doc/src/qtquick/qtquick-buttons.qdoc
+++ b/doc/src/qtquick/qtquick-buttons.qdoc
@@ -34,57 +34,57 @@
\list 1
- \o Select \gui {File > New File or Project > Qt > QML File > Choose}
+ \li Select \gui {File > New File or Project > Qt > QML File > Choose}
to create a QML file called Button.qml (for example).
\note Components are listed in the \gui Library pane only if the
filename begins with a capital letter.
- \o Click \gui {Design} to edit the file in the visual editor.
+ \li Click \gui {Design} to edit the file in the visual editor.
- \o In the \gui Navigator pane, click \gui Rectangle to set properties
+ \li In the \gui Navigator pane, click \gui Rectangle to set properties
for it.
- \o In the \gui Properties pane, modify the appearance of the button.
+ \li In the \gui Properties pane, modify the appearance of the button.
\list a
- \o In the \gui Size field, set the width (\gui W) and height
+ \li In the \gui Size field, set the width (\gui W) and height
(\gui H) of the button.
- \o In the \gui Color field, select the button color.
+ \li In the \gui Color field, select the button color.
- \o In the \gui Radius field, use the slider to set the radius of
+ \li In the \gui Radius field, use the slider to set the radius of
the rectangle and produce rounded corners for the button.
\endlist
- \o Drag and drop a \gui {Text} item on top of the \gui Rectangle. This
+ \li Drag and drop a \gui {Text} item on top of the \gui Rectangle. This
creates a nested element where \gui Rectangle is the parent element
of \gui Text. Elements are positioned relative to their parents.
- \o In the \gui Properties pane, edit the properties of the \gui Text
+ \li In the \gui Properties pane, edit the properties of the \gui Text
item.
\list a
- \o In the \gui Text field, type \bold Button.
+ \li In the \gui Text field, type \b Button.
You can select the text color in the \gui Color section and the
font, size, and style in the
\gui Font section.
- \o In the \gui Alignment field, select the center buttons to align
+ \li In the \gui Alignment field, select the center buttons to align
the text to the center of the button.
- \o Click \gui {Layout}, and then click the
+ \li Click \gui {Layout}, and then click the
\inlineimage qmldesigner-anchor-fill-screen.png
(\gui {Fill to Parent}) button to anchor the text to the whole
button area.
\endlist
- \o Press \key {Ctrl+S} to save the button.
+ \li Press \key {Ctrl+S} to save the button.
\image qmldesigner-button.png "Button component"
@@ -131,12 +131,12 @@
\list 1
- \o Select \gui {File > New File or Project > Qt > QML File > Choose}
+ \li Select \gui {File > New File or Project > Qt > QML File > Choose}
to create a QML file called Button.qml (for example).
- \o Double-click the file to open it in the code editor.
+ \li Double-click the file to open it in the code editor.
- \o Replace the \gui Rectangle with an \gui Item, as illustrated by the
+ \li Replace the \gui Rectangle with an \gui Item, as illustrated by the
following code snippet:
\qml
@@ -145,93 +145,93 @@
}
\endqml
- \o Specify properties and set expressions for the \gui Item, as
+ \li Specify properties and set expressions for the \gui Item, as
illustrated by the following code snippet:
\snippet snippets/qml/quick-scalable-image.qml properties and signal definitions
You will point to the properties and expression later.
- \o Click \gui {Design} to edit the file in the visual editor.
+ \li Click \gui {Design} to edit the file in the visual editor.
- \o Drag and drop two \gui {Border Image} items from the \gui Library pane
+ \li Drag and drop two \gui {Border Image} items from the \gui Library pane
to the scene.
- \o Drag and drop a \gui Text item to the scene.
+ \li Drag and drop a \gui Text item to the scene.
- \o Drag and drop a \gui {Mouse Area} to the screen.
+ \li Drag and drop a \gui {Mouse Area} to the screen.
- \o In the \gui Navigator pane, select \gui border_image1 to specify
+ \li In the \gui Navigator pane, select \gui border_image1 to specify
settings for it in the \gui Properties pane:
\list a
- \o Select \gui {Set Expression} in the menu next to the
+ \li Select \gui {Set Expression} in the menu next to the
\gui Visibility check box.
- \o Enter the following expression to specify that the image is
+ \li Enter the following expression to specify that the image is
visible when the mouse is not pressed down:
\c {!mouse_area1.pressed}.
- \o In the \gui Source field, select the image file for the button,
+ \li In the \gui Source field, select the image file for the button,
for example button_up.png.
- \o Click \gui {Layout}, and then click the
+ \li Click \gui {Layout}, and then click the
\inlineimage qmldesigner-anchor-fill-screen.png
(\gui {Fill to Parent}) button to anchor the border image to the
\gui Item.
\endlist
- \o Select \gui border_image2 to specify similar settings for it:
+ \li Select \gui border_image2 to specify similar settings for it:
\list a
- \o Set the following epression for \gui Visibility, to specify that
+ \li Set the following epression for \gui Visibility, to specify that
the image is visible when the mouse is pressed down:
\c {mouse_area1.pressed}.
- \o In the \gui Source field, select the image file for the button
+ \li In the \gui Source field, select the image file for the button
when it is clicked, for example button_down.png.
- \o Click \gui {Layout}, and then click the
+ \li Click \gui {Layout}, and then click the
\gui {Fill to Parent}
button to anchor the border image to the \gui Item.
\endlist
- \o Select \gui text1 to specify font size and color, and text
+ \li Select \gui text1 to specify font size and color, and text
scaling and rendering:
\list a
- \o In the \gui Color field, use the color picker to select
+ \li In the \gui Color field, use the color picker to select
the font color, or enter a value in the field.
- \o In the \gui Text field, select \gui {Set Expression} and
+ \li In the \gui Text field, select \gui {Set Expression} and
enter a pointer to the \c {text} property that you specified
earlier: \c {parent.txt}.
- \o Select the \gui Smooth check box to enable smooth text
+ \li Select the \gui Smooth check box to enable smooth text
rendering.
- \o In the \gui Size field, select \gui {Pixels} to specify the font
+ \li In the \gui Size field, select \gui {Pixels} to specify the font
size in pixels. By default, the size is specified in points.
- \o In the \gui Size field, select \gui {Set Expression} and enter a
+ \li In the \gui Size field, select \gui {Set Expression} and enter a
pointer to the \c {fontSize} property that you specified
earlier.
- \o Click \gui {Layout}, and then click the
+ \li Click \gui {Layout}, and then click the
\inlineimage qmldesigner-center-in.png "Anchor buttons"
(\gui {Set Vertical Anchor} and \gui {Set Horizontal Anchor})
buttons to inherit the vertical and horizontal centering from
the parent.
- \o Click \gui Advanced to specify scaling for the text in the
+ \li Click \gui Advanced to specify scaling for the text in the
\gui Scale field.
- \o Select \gui {Set Expression} and enter the following expression:
+ \li Select \gui {Set Expression} and enter the following expression:
\c {if (!mousearea1.pressed) { 1 } else { 0.95 }}.
\note You can enter long and complicated expressions also in the
@@ -239,7 +239,7 @@
\endlist
- \o In the code editor, add to the \c MouseArea item a pointer to the
+ \li In the code editor, add to the \c MouseArea item a pointer to the
\c clicked expression that you added earlier:
\c {onClicked: parent.clicked()}.