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authorThomas Hartmann <thomas.hartmann@qt.io>2017-07-21 14:23:50 +0200
committerTim Jenssen <tim.jenssen@qt.io>2017-07-21 14:04:20 +0000
commita4cb8479a3d9cbb4991b6886cfaa075f6991d08d (patch)
treeb3053d361782f36c4509a1a5f4aa4c87685c518c /src/plugins/qmldesigner/components/formeditor/movetool.cpp
parent214f87b69b776741d9dc11a04a397158f86cfe99 (diff)
downloadqt-creator-a4cb8479a3d9cbb4991b6886cfaa075f6991d08d.tar.gz
QmlDesigner: Fix flickering move cursor
The check for selectedItemCursorInMovableArea has to be the first check, because otherwise we might change back to the selection tool if e.g. the item list is empty. This leads to a flickering cursor and bad usabilty. Change-Id: I0ea82cd1c4bf83cde0b173ab08f19bd04b1128c0 Reviewed-by: Tim Jenssen <tim.jenssen@qt.io>
Diffstat (limited to 'src/plugins/qmldesigner/components/formeditor/movetool.cpp')
-rw-r--r--src/plugins/qmldesigner/components/formeditor/movetool.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/src/plugins/qmldesigner/components/formeditor/movetool.cpp b/src/plugins/qmldesigner/components/formeditor/movetool.cpp
index fba74d9b3c..5fb29ac88d 100644
--- a/src/plugins/qmldesigner/components/formeditor/movetool.cpp
+++ b/src/plugins/qmldesigner/components/formeditor/movetool.cpp
@@ -124,23 +124,26 @@ void MoveTool::mouseMoveEvent(const QList<QGraphicsItem*> &itemList,
void MoveTool::hoverMoveEvent(const QList<QGraphicsItem*> &itemList,
QGraphicsSceneMouseEvent * event)
{
- if (itemList.isEmpty()) {
- view()->changeToSelectionTool();
- return;
- }
-
ResizeHandleItem* resizeHandle = ResizeHandleItem::fromGraphicsItem(itemList.first());
if (resizeHandle) {
view()->changeToResizeTool();
return;
}
+ if (view()->hasSingleSelectedModelNode() && selectedItemCursorInMovableArea(event->scenePos()))
+ return;
+
+ if (itemList.isEmpty()) {
+ view()->changeToSelectionTool();
+ return;
+ }
+
if (!topSelectedItemIsMovable(itemList)) {
view()->changeToSelectionTool();
return;
}
- if (view()->hasSingleSelectedModelNode() && !selectedItemCursorInMovableArea(event->scenePos())) {
+ if (view()->hasSingleSelectedModelNode()) {
view()->changeToSelectionTool();
return;
}