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authorUlf Hermann <ulf.hermann@digia.com>2014-05-05 16:11:43 +0200
committerUlf Hermann <ulf.hermann@digia.com>2014-05-06 12:53:10 +0200
commite6792d33c374eaff6840f863114733697140525f (patch)
tree367947c898fb04c75b66bf2a9e489a180795e979 /src/plugins/debugger/qml/qmlinspectoragent.cpp
parent7018a375c68f09cc62e43dfa9181ef46b6df4653 (diff)
downloadqt-creator-e6792d33c374eaff6840f863114733697140525f.tar.gz
QmlDebugClient: Rename "status" to "state" for consistency
"state" is the more widely used term and we should follow that convention. We also need to distinguish between the state of the underlying network socket and the client itself. The change makes this explicit. As preparation for the upcoming centralized debug support the "State" enum of the debug client is also moved into the QmlDebugClient class. Change-Id: Ib9d7e03d23528f16ed696ed3518e813d11ea1c32 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/plugins/debugger/qml/qmlinspectoragent.cpp')
-rw-r--r--src/plugins/debugger/qml/qmlinspectoragent.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/plugins/debugger/qml/qmlinspectoragent.cpp b/src/plugins/debugger/qml/qmlinspectoragent.cpp
index 689101c540..c091b2be96 100644
--- a/src/plugins/debugger/qml/qmlinspectoragent.cpp
+++ b/src/plugins/debugger/qml/qmlinspectoragent.cpp
@@ -64,7 +64,7 @@ QmlInspectorAgent::QmlInspectorAgent(DebuggerEngine *engine, QObject *parent)
{
m_debugIdToIname.insert(-1, QByteArray("inspect"));
connect(debuggerCore()->action(ShowQmlObjectTree),
- SIGNAL(valueChanged(QVariant)), SLOT(updateStatus()));
+ SIGNAL(valueChanged(QVariant)), SLOT(updateState()));
m_delayQueryTimer.setSingleShot(true);
m_delayQueryTimer.setInterval(100);
connect(&m_delayQueryTimer, SIGNAL(timeout()), SLOT(queryEngineContext()));
@@ -393,8 +393,8 @@ void QmlInspectorAgent::setEngineClient(BaseEngineDebugClient *client)
return;
if (m_engineClient) {
- disconnect(m_engineClient, SIGNAL(newStatus(QmlDebug::ClientStatus)),
- this, SLOT(updateStatus()));
+ disconnect(m_engineClient, SIGNAL(newState(QmlDebug::QmlDebugClient::State)),
+ this, SLOT(updateState()));
disconnect(m_engineClient, SIGNAL(result(quint32,QVariant,QByteArray)),
this, SLOT(onResult(quint32,QVariant,QByteArray)));
disconnect(m_engineClient, SIGNAL(newObject(int,int,int)),
@@ -406,8 +406,8 @@ void QmlInspectorAgent::setEngineClient(BaseEngineDebugClient *client)
m_engineClient = client;
if (m_engineClient) {
- connect(m_engineClient, SIGNAL(newStatus(QmlDebug::ClientStatus)),
- this, SLOT(updateStatus()));
+ connect(m_engineClient, SIGNAL(newState(QmlDebug::QmlDebugClient::State)),
+ this, SLOT(updateState()));
connect(m_engineClient, SIGNAL(result(quint32,QVariant,QByteArray)),
this, SLOT(onResult(quint32,QVariant,QByteArray)));
connect(m_engineClient, SIGNAL(newObject(int,int,int)),
@@ -416,7 +416,7 @@ void QmlInspectorAgent::setEngineClient(BaseEngineDebugClient *client)
this, SLOT(onValueChanged(int,QByteArray,QVariant)));
}
- updateStatus();
+ updateState();
}
QString QmlInspectorAgent::displayName(int objectDebugId) const
@@ -434,10 +434,10 @@ QString QmlInspectorAgent::displayName(int objectDebugId) const
return QString();
}
-void QmlInspectorAgent::updateStatus()
+void QmlInspectorAgent::updateState()
{
if (m_engineClient
- && (m_engineClient->status() == QmlDebug::Enabled)
+ && (m_engineClient->state() == QmlDebugClient::Enabled)
&& debuggerCore()->boolSetting(ShowQmlObjectTree)) {
reloadEngines();
} else {
@@ -870,7 +870,7 @@ void QmlInspectorAgent::log(QmlInspectorAgent::LogDirection direction,
bool QmlInspectorAgent::isConnected() const
{
return m_engineClient
- && (m_engineClient->status() == QmlDebug::Enabled);
+ && (m_engineClient->state() == QmlDebugClient::Enabled);
}
void QmlInspectorAgent::clearObjectTree()