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authorMats Honkamaa <mats.honkamaa@qt.io>2022-11-15 14:17:43 +0200
committerMats Honkamaa <mats.honkamaa@qt.io>2022-11-16 10:44:16 +0000
commit8352418ef6137f8e2d98d7be2348d15e8f072788 (patch)
tree50f870f304cce25de617101e7ec94f280185d9ee
parentfacb2bdb4ddd6d4a6403d1a95c2365fe5d336833 (diff)
downloadqt-creator-8352418ef6137f8e2d98d7be2348d15e8f072788.tar.gz
Doc: Add documentation for new particle components
Add documentation for Dynamic Burst, Line Particle, Repeller, and Scale Affector. Task-number: QDS-8005 Change-Id: I31402641db4ee717bd1f19995d1ebb50c838a007 Reviewed-by: Antti Määttä <antti.maatta@qt.io> Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r--doc/qtdesignstudio/images/icons/line-particles-16px.pngbin0 -> 550 bytes
-rw-r--r--doc/qtdesignstudio/images/icons/repeller-16px.pngbin0 -> 488 bytes
-rw-r--r--doc/qtdesignstudio/images/icons/scale-affector-16px.pngbin0 -> 518 bytes
-rw-r--r--doc/qtdesignstudio/images/studio-3d-particles.pngbin27722 -> 36535 bytes
-rw-r--r--doc/qtdesignstudio/images/studio-3d-properties-line-particle.pngbin0 -> 20963 bytes
-rw-r--r--doc/qtdesignstudio/images/studio-3d-properties-particle-dynamic-burst.pngbin0 -> 9076 bytes
-rw-r--r--doc/qtdesignstudio/images/studio-3d-properties-particle-repeller.pngbin0 -> 7096 bytes
-rw-r--r--doc/qtdesignstudio/images/studio-3d-properties-particle-scale-affector.pngbin0 -> 9517 bytes
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc157
9 files changed, 143 insertions, 14 deletions
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+++ b/doc/qtdesignstudio/images/studio-3d-particles.png
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diff --git a/doc/qtdesignstudio/images/studio-3d-properties-line-particle.png b/doc/qtdesignstudio/images/studio-3d-properties-line-particle.png
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diff --git a/doc/qtdesignstudio/images/studio-3d-properties-particle-dynamic-burst.png b/doc/qtdesignstudio/images/studio-3d-properties-particle-dynamic-burst.png
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diff --git a/doc/qtdesignstudio/images/studio-3d-properties-particle-repeller.png b/doc/qtdesignstudio/images/studio-3d-properties-particle-repeller.png
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diff --git a/doc/qtdesignstudio/images/studio-3d-properties-particle-scale-affector.png b/doc/qtdesignstudio/images/studio-3d-properties-particle-scale-affector.png
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diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc
index d3440b0cb0..e1f0ee2622 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d-particles.qdoc
@@ -96,8 +96,13 @@
\li Attracts particles towards a specific point.
\row
\li \inlineimage icons/emit-burst-16px.png
+ \li Dynamic Burst
+ \li Emits particles in dynamic bursts. Use dynamic burst for
+ emitters that are moving.
+ \row
+ \li \inlineimage icons/emit-burst-16px.png
\li Emit Burst
- \li Generates declarative emitter bursts.
+ \li Emits particles in bursts.
\row
\li \inlineimage icons/emitter-16px.png
\li Emitter
@@ -108,6 +113,10 @@
\li Accelerates particles to a vector of the specified magnitude in the
specified direction.
\row
+ \li \inlineimage icons/line-particles-16px.png
+ \li Line Particle
+ \li Creates line-shaped sprite particles.
+ \row
\li \inlineimage icons/model-blend-particle-16px.png
\li Model Blend Particle
\li Blends a particle effect with an instance of a \uicontrol Model
@@ -135,6 +144,15 @@
\li Point Rotator
\li Rotates particles around a pivot point.
\row
+ \li \inlineimage icons/repeller-16px.png
+ \li Repeller
+ \li Repels particles from its location.
+ \row
+ \li \inlineimage icons/scale-affector-16px.png
+ \li Scale Affector
+ \li Scales particles based on the particles' lifetime and other
+ parameters.
+ \row
\li \inlineimage icons/sprite-particle-16px.png
\li Sprite Particle
\li Creates particles that use a 2D sprite texture.
@@ -423,19 +441,23 @@
visualized, and some logical particles could lead to multiple visual
particles being drawn on screen.
- Two different logical particle components are supported:
- \uicontrol {Sprite Particle} for \l{Textures}{2D texture} particles and
- \uicontrol {Model Particle} for \l{3D Models}{3D model} particles. Model
- particles use \l{Instanced Rendering}{instanced rendering} to enabled the
- rendering of thousands of particles, with full \l{3D Materials}{materials}
- and \l{Lights}{lights} support.
+ \QDS supports the following logical particle components:
+
+ \list
+ \li \uicontrol {Sprite Particle} and \uicontrol{Line Particle} for
+ \l{Textures}{2D texture} particles.
+ \li \uicontrol {Model Particle} for \l{3D Models}{3D model} particles.
+ Model particles use \l{Instanced Rendering}{instanced rendering} to render
+ thousands of particles, with full \l{3D Materials}{materials} and
+ \l{Lights}{lights} support.
+ \endlist
- The following components are available for adding logical particles and
- for modifying their actions and appearance:
+ You can use the following components to add and modify logical particles:
\list
\li \l{Sprite Particle}
\li \l{Sprite Sequence}
+ \li \l{Line Particle}
\li \l{Model Particle}
\li \l{Model Blend Particle}
\endlist
@@ -533,6 +555,48 @@
\uicontrol {Frame index} is rendered. When it is enabled, each particle
renders a random frame.
+ \section1 Line Particle
+
+ Specify properties for line particles in \uicontrol Properties >
+ \uicontrol {Line Particle}.
+
+ \image studio-3d-properties-line-particle.png
+
+ \uicontrol {Segments} defines the number of segments in each line.
+
+ \uicontrol {Alpha Fade} defines the alpha fade factor of the lines. The
+ value range is [0, 1]. When the value is greater than 0.0, the line fades
+ more the further the segment is from the first particle segment.
+
+ \uicontrol {Scale Multiplier} modifies the line size for the line segments.
+ The value range is [0, 2]. If the value is less than 1.0,
+ the line gets smaller the further a segment is from the first segment and
+ if the value is greater than 1.0 the line gets bigger.
+
+ \uicontrol {Texcoord Multipier} defines the texture coordinate multiplier of
+ the line. This value is factored to the texture coordinate values of the
+ line.
+
+ \uicontrol {Texcoord Mode} defines the texture coordinate mode of the line.
+
+ \uicontrol {Line Length} defines the length of the line. If the value is
+ set, the line length is limited to the value. In this case the minimum
+ delta of the line is the length divided by the segment count. If the value
+ is not set, the line length varies based on the particle speed, segment
+ count, and minimum delta.
+
+ \uicontrol {Line Length Variation} defines the length variation of the line.
+ This parameter is not used if \uicontrol {Line Length} has not been set.
+ When the length is set, this parameter can be used to vary the length of
+ each line.
+
+ \uicontrol {Minimum Segment Length} defines he minimum length between
+ segment points. This parameter is ignored if \uicontrol {Line Length} is set.
+
+ \uicontrol {Eol Fade Out Duration} defines the end-of-life fade-out duration
+ of the line. If set, each line remains in the place it was when the particle
+ reached the end of its lifetime, then fades out during this time period.
+
\section1 Model Particle
Specify properties for model particles in \uicontrol Properties >
@@ -702,6 +766,7 @@
\li \l Emitter
\li \l {Trail Emitter}
\li \l {Emit Burst}
+ \li \l {Dynamic Burst}
\li \l {Model Shape}
\li \l {Particle Shape}
\endlist
@@ -799,6 +864,30 @@
instance, set \uicontrol Time to 2000, \uicontrol Amount to 50, and
\uicontrol Duration to 200.
+ \section1 Dynamic Burst
+
+ Specify properties for emit bursts in \uicontrol Properties >
+ \uicontrol {Dynamic Burst}.
+
+ \image studio-3d-properties-particle-dynamic-burst.png
+
+ \uicontrol {Trigger Mode} defines when the burst is triggered:
+
+ \list
+ \li Select \uicontrol TriggerTime to emit the burst when the burst time
+ is due.
+ \li Select \uicontrol TriggerStart to emit the burst when the followed
+ particle is emitted.
+ \note This mode only works with trail emitters.
+ \note In this mode, \uicontrol Time and \uicontrol Duration don't have an
+ effect.
+ \li Select \uicontrol TriggerEnd to emit the burst when the followed
+ particle life span ends.
+ \endlist
+
+ \uicontrol {Amount Variation} defines the random variation in the number of
+ emitted particles.
+
\section1 Particle Shape
The \uicontrol {Particle Shape} component supports shapes, such as cube,
@@ -854,6 +943,9 @@
\li \l Gravity accelerates particles to a vector of the specified
magnitude in the specified direction.
\li \l {Point Rotator} rotates particles around a pivot point.
+ \li \l Repeller repels particles from its location.
+ \li \l {Scale Affector} scales particles based on its lifetime and other
+ parameters.
\li \l Wander applies random wave curves to particles.
\endlist
@@ -933,20 +1025,57 @@
\section1 Point Rotator
- Specify settings for \uicontrol {Point Rotator} component instances in
- \uicontrol Properties > \uicontrol {Point Rotator}.
-
- \image studio-3d-properties-particle-point-rotator.png "Particle Point Rotator properties"
-
The \uicontrol {Point Rotator} component rotates particles around the
pivot point specified in \uicontrol {Pivot point} towards the direction
specified in \uicontrol Direction. Direction \uicontrol X, \uicontrol Y, and
\uicontrol Z values are automatically normalized to a unit vector.
+ Specify settings for \uicontrol {Point Rotator} component instances in
+ \uicontrol Properties > \uicontrol {Point Rotator}.
+
+ \image studio-3d-properties-particle-point-rotator.png "Particle Point Rotator properties"
+
\uicontrol Magnitude defines the magnitude in particle position change in
degrees per second. A negative value accelerates in the opposite way from
the direction specified in \uicontrol Direction.
+ \section1 Repeller
+
+ The \uicontrol Repeller component repels particles from its location.
+
+ Specify settings for \uicontrol Repeller component instances in
+ \uicontrol Properties > \uicontrol {Particle Repeller}.
+
+ \image studio-3d-properties-particle-repeller.png
+
+ \uicontrol {Outer Radius} defines the outer radius of the repeller. The
+ particle is not affected until it enters this radius and the repel
+ strength grows smoothly until the particle reaches \uicontrol Radius.
+
+ \uicontrol Radius defines the inner radius of the repeller. Particles
+ located inside \uicontrol Radius are repelled at full strength.
+
+ \uicontrol Strength defines the strength of the repeller.
+
+ \section1 Scale Affector
+
+ \uicontrol {Scale Affector} scales particles based on their lifetime and
+ other parameters.
+
+ \image studio-3d-properties-particle-scale-affector.png
+
+ \uicontrol {Minimum Size} defines the minimum size that the affector can
+ scale particles to.
+
+ \uicontrol {Maximum Size} defines the maximum size that the affector can
+ scale particles to.
+
+ \uicontrol Duration defines the the duration of the scaling cycle in
+ milliseconds.
+
+ \uicontrol {Easing Curve} defines the
+ \l{Editing Easing Curves}{easing curve} for the scaling animation.
+
\section1 Wander
The \uicontrol Wander component applies random wave curves to particles.