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authorUlf Hermann <ulf.hermann@theqtcompany.com>2015-05-13 18:23:38 +0200
committerUlf Hermann <ulf.hermann@theqtcompany.com>2015-05-18 08:20:43 +0000
commit94b42da80ae5f364b8d5fd31d01e5ee349040f3c (patch)
treef38652e9128bcfbc9e6572a949d934cb170bdbde
parent59da3a2bba6cc3b8552695d9588dab9b1530cec0 (diff)
downloadqt-creator-94b42da80ae5f364b8d5fd31d01e5ee349040f3c.tar.gz
Timeline: Make 0-width events visible again.
Events with duration == 0 were erroneously filtered out by the items render pass. Also, we have to give them a very small width in order for the "stretching" mechanism in the vertex shader to work. Change-Id: Icb76168f0831547a3ca55ab79df7161736ed4dc4 Task-number: QTCREATORBUG-14446 Reviewed-by: Eike Ziller <eike.ziller@theqtcompany.com> Reviewed-by: Joerg Bornemann <joerg.bornemann@theqtcompany.com>
-rw-r--r--src/libs/timeline/qml/timelineitems.vert2
-rw-r--r--src/libs/timeline/timelineitemsrenderpass.cpp7
-rw-r--r--tests/auto/timeline/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp21
3 files changed, 18 insertions, 12 deletions
diff --git a/src/libs/timeline/qml/timelineitems.vert b/src/libs/timeline/qml/timelineitems.vert
index cea5b49cd4..f8cfb40adb 100644
--- a/src/libs/timeline/qml/timelineitems.vert
+++ b/src/libs/timeline/qml/timelineitems.vert
@@ -48,7 +48,7 @@ void main()
// Make very narrow events somewhat wider so that they don't collapse into 0 pixels
float scaledWidth = scale.x * rectSize.x;
- float shift = sign(scaledWidth) * max(0.0, 3.0 - abs(scaledWidth)) * 0.0005;
+ float shift = sign(rectSize.x) * max(0.0, 3.0 - abs(scaledWidth)) * 0.0005;
gl_Position.x += shift;
// Ditto for events with very small height
diff --git a/src/libs/timeline/timelineitemsrenderpass.cpp b/src/libs/timeline/timelineitemsrenderpass.cpp
index 41f0a362cd..114cd5983a 100644
--- a/src/libs/timeline/timelineitemsrenderpass.cpp
+++ b/src/libs/timeline/timelineitemsrenderpass.cpp
@@ -202,7 +202,7 @@ static void updateNodes(int from, int to, const TimelineModel *model,
for (int i = from; i < to; ++i) {
qint64 start = qMax(parentState->start(), model->startTime(i));
qint64 end = qMin(parentState->end(), model->startTime(i) + model->duration(i));
- if (start >= end)
+ if (start > end)
continue;
float itemTop = (1.0 - model->relativeHeight(i)) * defaultRowHeight;
@@ -230,7 +230,7 @@ static void updateNodes(int from, int to, const TimelineModel *model,
for (int i = from; i < to; ++i) {
qint64 start = qMax(parentState->start(), model->startTime(i));
qint64 end = qMin(parentState->end(), model->startTime(i) + model->duration(i));
- if (start >= end)
+ if (start > end)
continue;
QColor color = model->color(i);
@@ -238,7 +238,8 @@ static void updateNodes(int from, int to, const TimelineModel *model,
uchar green = color.green();
uchar blue = color.blue();
- float itemWidth = (end - start) * parentState->scale();
+ float itemWidth = end > start ? (end - start) * parentState->scale() :
+ std::numeric_limits<float>::min();
float itemLeft = (start - parentState->start()) * parentState->scale();
// This has to be the exact same expression as above, to guarantee determinism.
diff --git a/tests/auto/timeline/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp b/tests/auto/timeline/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp
index c2cff9cffb..b7944890af 100644
--- a/tests/auto/timeline/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp
+++ b/tests/auto/timeline/timelineitemsrenderpass/tst_timelineitemsrenderpass.cpp
@@ -105,6 +105,8 @@ void DummyModel::loadData()
{
for (int i = 0; i < 10; ++i)
insert(i, 1, 1);
+
+ insert(5, 0, 10);
}
float DummyModel::relativeHeight(int index) const
@@ -139,7 +141,7 @@ void tst_TimelineItemsRenderPass::update()
result = inst->update(&renderer, &parentState, 0, 0, 0, true, 1);
QCOMPARE(result, nullState);
- result = inst->update(&renderer, &parentState, 0, 2, 8, true, 1);
+ result = inst->update(&renderer, &parentState, 0, 2, 9, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
@@ -150,10 +152,10 @@ void tst_TimelineItemsRenderPass::update()
QSGGeometryNode *node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->firstChild());
QSGMaterial *material1 = node->material();
QVERIFY(material1 != 0);
- QCOMPARE(node->geometry()->vertexCount(), 26);
+ QCOMPARE(node->geometry()->vertexCount(), 30);
node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->firstChild());
QSGMaterial *material2 = node->material();
- QCOMPARE(node->geometry()->vertexCount(), 26);
+ QCOMPARE(node->geometry()->vertexCount(), 30);
QVERIFY(material2 != 0);
QCOMPARE(material1->type(), material2->type());
QSGMaterialShader *shader1 = material1->createShader();
@@ -165,17 +167,20 @@ void tst_TimelineItemsRenderPass::update()
delete shader1;
delete shader2;
- result = inst->update(&renderer, &parentState, result, 0, 10, true, 1);
+ result = inst->update(&renderer, &parentState, result, 0, 11, true, 1);
QVERIFY(result != nullState);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedOverlay(), nullNode);
QCOMPARE(result->expandedRows().count(), 1);
QCOMPARE(result->collapsedRows().count(), 1);
- QCOMPARE(result->expandedRows()[0]->childCount(), 2);
- QCOMPARE(result->collapsedRows()[0]->childCount(), 2);
- node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->lastChild());
+
+ // 0-sized node starting at 8 may also be added. We don't test for this one.
+ QVERIFY(result->expandedRows()[0]->childCount() > 1);
+ QVERIFY(result->collapsedRows()[0]->childCount() > 1);
+
+ node = static_cast<QSGGeometryNode *>(result->expandedRows()[0]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 8);
- node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->lastChild());
+ node = static_cast<QSGGeometryNode *>(result->collapsedRows()[0]->childAtIndex(1));
QCOMPARE(node->geometry()->vertexCount(), 8);
model.setExpanded(true);