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authorCasey Jones <github@doctorcolossus.e4ward.com>2022-01-02 04:08:13 -0700
committerMaxim Ivanov <ulidtko@gmail.com>2022-07-12 15:43:47 +0300
commit58f16c778c694fbc567e791459d4beb59b857cfc (patch)
treebf68732193f49d3a8791eb2d2f4f0d91b77a54ab
parent7ecda9d85851dbbf7efa7ba2158c0e4459797426 (diff)
downloadurwid-58f16c778c694fbc567e791459d4beb59b857cfc.tar.gz
fix typo
"will be have" → "will have"
-rw-r--r--docs/tutorial/index.rst5
1 files changed, 1 insertions, 4 deletions
diff --git a/docs/tutorial/index.rst b/docs/tutorial/index.rst
index f9d8fcc..6420f3a 100644
--- a/docs/tutorial/index.rst
+++ b/docs/tutorial/index.rst
@@ -108,7 +108,7 @@ The screenshots above show how these widgets react to being resized.
allow you to map any display attribute to any other display attribute, but by default they
will set the display attribute of everything that does not already have a display attribute.
In this case the text has an attribute, so only the areas around the text
- used for alignment will be have the new attribute.
+ used for alignment will have the new attribute.
* A second :class:`AttrMap` widget is created to wrap the
:class:`Filler` widget with attribute ``'bg'``.
@@ -405,6 +405,3 @@ and the widgets that have been created. The *AdventureGame* class is
responsible for all the changes that happen through the game and manages
the topmost widget, but isn't a widget itself. This is a good pattern to
follow as your application grows larger.
-
-
-