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diff --git a/test/pygame-test1.py b/test/pygame-test1.py
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+#!/usr/bin/env python
+"""demonstrate pycairo and pygame
+method1: use pycairo and pygame directly
+"""
+
+import array
+import math
+import sys
+
+import cairo
+import pygame
+
+def draw(surface):
+ x,y, radius = (250,250, 200)
+ ctx = cairo.Context(surface)
+ ctx.set_line_width(15)
+ ctx.arc(x, y, radius, 0, 2.0 * math.pi)
+ ctx.set_source_rgb(0.8, 0.8, 0.8)
+ ctx.fill_preserve()
+ ctx.set_source_rgb(1, 1, 1)
+ ctx.stroke()
+
+def input(events):
+ for event in events:
+ if event.type == pygame.QUIT:
+ sys.exit(0)
+ else:
+ print event
+
+
+Width, Height = 512, 512
+surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, Width, Height)
+
+pygame.init()
+window = pygame.display.set_mode( (Width,Height) )
+screen = pygame.display.get_surface()
+
+draw(surface)
+
+#Create PyGame surface from Cairo Surface
+buf = surface.get_data()
+image = pygame.image.frombuffer(buf,(Width,Height),"ARGB",)
+#Tranfer to Screen
+screen.blit(image, (0,0))
+pygame.display.flip()
+
+while True:
+ input(pygame.event.get())
+
+
+"""
+with pycairo 1.4.12 and pygame 1.7.1 you get the error message:
+
+Traceback (most recent call last):
+ File "./pygame-test1.py", line 42, in <module>
+ image = pygame.image.frombuffer(buf,(Width,Height),"ARGB",)
+TypeError: char buffer type not available
+
+This is because with
+ buf = surface.get_data()
+pycairo provides a binary image buffer,
+whereas with
+ image = pygame.image.frombuffer(buf,(Width,Height),"ARGB",)
+pygame is expecting a text-based character buffer!
+"""