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-rw-r--r--ext/gd/libgd/gd_arc_f_buggy.c741
1 files changed, 741 insertions, 0 deletions
diff --git a/ext/gd/libgd/gd_arc_f_buggy.c b/ext/gd/libgd/gd_arc_f_buggy.c
new file mode 100644
index 0000000..c26e421
--- /dev/null
+++ b/ext/gd/libgd/gd_arc_f_buggy.c
@@ -0,0 +1,741 @@
+/* This is potentially great stuff, but fails against the test
+ program at the end. This would probably be much more
+ efficent than the implementation currently in gd.c if the
+ errors in the output were corrected. TBB */
+
+#if 0
+
+#include "gd.h"
+#include <math.h>
+
+/* Courtesy of F J Franklin. */
+
+static gdPoint gdArcClosest (int width, int height, int angle);
+
+void
+gdImageFilledEllipse (gdImagePtr im, int cx, int cy, int width, int height, int color)
+{
+ gdImageFilledArc (im, cx, cy, width, height, 0, 360, color, gdChord);
+}
+
+void
+gdImageFilledArc (gdImagePtr im, int cx, int cy, int width, int height, int s, int e, int color, int style)
+{
+ gdPoint pt[7];
+ gdPoint axis_pt[4];
+
+ int angle;
+
+ int have_s = 0;
+ int have_e = 0;
+
+ int flip_x = 0;
+ int flip_y = 0;
+
+ int conquer = 0;
+
+ int i;
+
+ int a;
+ int b;
+
+ int x;
+ int y;
+
+ long s_sin = 0;
+ long s_cos = 0;
+ long e_sin = 0;
+ long e_cos = 0;
+
+ long w; /* a * 2 */
+ long h; /* b * 2 */
+
+ long x2; /* x * 2 */
+ long y2; /* y * 2 */
+ long lx2; /* x * 2 (line) */
+ long ly2; /* y * 2 (line) */
+
+ long ws; /* (a * 2)^2 */
+ long hs; /* (b * 2)^2 */
+
+ long whs; /* (a * 2)^2 * (b * 2)^2 */
+
+ long g; /* decision variable */
+ long lg; /* decision variable (line) */
+
+ width = (width & 1) ? (width + 1) : (width);
+ height = (height & 1) ? (height + 1) : (height);
+
+ a = width / 2;
+ b = height / 2;
+
+ axis_pt[0].x = a;
+ axis_pt[0].y = 0;
+ axis_pt[1].x = 0;
+ axis_pt[1].y = b;
+ axis_pt[2].x = -a;
+ axis_pt[2].y = 0;
+ axis_pt[3].x = 0;
+ axis_pt[3].y = -b;
+
+ if (s == e)
+ return;
+
+ if ((e - s) >= 360)
+ {
+ s = 0;
+ e = 0;
+ }
+
+ while (s < 0)
+ s += 360;
+ while (s >= 360)
+ s -= 360;
+ while (e < 0)
+ e += 360;
+ while (e >= 360)
+ e -= 360;
+
+ if (e <= s)
+ e += 360;
+
+ /* I'm assuming a chord-rule at the moment. Need to add origin to get a
+ * pie-rule, but will need to set chord-rule before recursion...
+ */
+
+ for (i = 0; i < 4; i++)
+ {
+ if ((s < (i + 1) * 90) && (e > (i + 1) * 90))
+ {
+ gdImageFilledArc (im, cx, cy, width, height, s, (i + 1) * 90, color, gdChord);
+ pt[0] = gdArcClosest (width, height, s);
+ pt[0].x += cx;
+ pt[0].y += cy;
+ pt[1].x = cx + axis_pt[(i + 1) & 3].x;
+ pt[1].y = cy + axis_pt[(i + 1) & 3].y;
+ if (e <= (i + 2) * 90)
+ {
+ gdImageFilledArc (im, cx, cy, width, height, (i + 1) * 90, e, color, gdChord);
+ pt[2] = gdArcClosest (width, height, e);
+ pt[2].x += cx;
+ pt[2].y += cy;
+ if (style == gdChord)
+ {
+ gdImageFilledPolygon (im, pt, 3, color);
+ gdImagePolygon (im, pt, 3, color);
+ }
+ else if (style == gdPie)
+ {
+ pt[3].x = cx;
+ pt[3].y = cy;
+ gdImageFilledPolygon (im, pt, 4, color);
+ gdImagePolygon (im, pt, 4, color);
+ }
+ }
+ else
+ {
+ gdImageFilledArc (im, cx, cy, width, height, (i + 1) * 90, (i + 2) * 90, color, gdChord);
+ pt[2].x = cx + axis_pt[(i + 2) & 3].x;
+ pt[2].y = cy + axis_pt[(i + 2) & 3].y;
+ if (e <= (i + 3) * 90)
+ {
+ gdImageFilledArc (im, cx, cy, width, height, (i + 2) * 90, e, color, gdChord);
+ pt[3] = gdArcClosest (width, height, e);
+ pt[3].x += cx;
+ pt[3].y += cy;
+ if (style == gdChord)
+ {
+ gdImageFilledPolygon (im, pt, 4, color);
+ gdImagePolygon (im, pt, 4, color);
+ }
+ else if (style == gdPie)
+ {
+ pt[4].x = cx;
+ pt[4].y = cy;
+ gdImageFilledPolygon (im, pt, 5, color);
+ gdImagePolygon (im, pt, 5, color);
+ }
+ }
+ else
+ {
+ gdImageFilledArc (im, cx, cy, width, height, (i + 2) * 90, (i + 3) * 90, color, gdChord);
+ pt[3].x = cx + axis_pt[(i + 3) & 3].x;
+ pt[3].y = cy + axis_pt[(i + 3) & 3].y;
+ if (e <= (i + 4) * 90)
+ {
+ gdImageFilledArc (im, cx, cy, width, height, (i + 3) * 90, e, color, gdChord);
+ pt[4] = gdArcClosest (width, height, e);
+ pt[4].x += cx;
+ pt[4].y += cy;
+ if (style == gdChord)
+ {
+ gdImageFilledPolygon (im, pt, 5, color);
+ gdImagePolygon (im, pt, 5, color);
+ }
+ else if (style == gdPie)
+ {
+ pt[5].x = cx;
+ pt[5].y = cy;
+ gdImageFilledPolygon (im, pt, 6, color);
+ gdImagePolygon (im, pt, 6, color);
+ }
+ }
+ else
+ {
+ gdImageFilledArc (im, cx, cy, width, height, (i + 3) * 90, (i + 4) * 90, color, gdChord);
+ pt[4].x = cx + axis_pt[(i + 4) & 3].x;
+ pt[4].y = cy + axis_pt[(i + 4) & 3].y;
+
+ gdImageFilledArc (im, cx, cy, width, height, (i + 4) * 90, e, color, gdChord);
+ pt[5] = gdArcClosest (width, height, e);
+ pt[5].x += cx;
+ pt[5].y += cy;
+ if (style == gdChord)
+ {
+ gdImageFilledPolygon (im, pt, 6, color);
+ gdImagePolygon (im, pt, 6, color);
+ }
+ else if (style == gdPie)
+ {
+ pt[6].x = cx;
+ pt[6].y = cy;
+ gdImageFilledPolygon (im, pt, 7, color);
+ gdImagePolygon (im, pt, 7, color);
+ }
+ }
+ }
+ }
+ return;
+ }
+ }
+
+ /* At this point we have only arcs that lies within a quadrant -
+ * map this to first quadrant...
+ */
+
+ if ((s >= 90) && (e <= 180))
+ {
+ angle = s;
+ s = 180 - e;
+ e = 180 - angle;
+ flip_x = 1;
+ }
+ if ((s >= 180) && (e <= 270))
+ {
+ s = s - 180;
+ e = e - 180;
+ flip_x = 1;
+ flip_y = 1;
+ }
+ if ((s >= 270) && (e <= 360))
+ {
+ angle = s;
+ s = 360 - e;
+ e = 360 - angle;
+ flip_y = 1;
+ }
+
+ if (s == 0)
+ {
+ s_sin = 0;
+ s_cos = (long) ((double) 32768);
+ }
+ else
+ {
+ s_sin = (long) ((double) 32768 * sin ((double) s * M_PI / (double) 180));
+ s_cos = (long) ((double) 32768 * cos ((double) s * M_PI / (double) 180));
+ }
+ if (e == 0)
+ {
+ e_sin = (long) ((double) 32768);
+ e_cos = 0;
+ }
+ else
+ {
+ e_sin = (long) ((double) 32768 * sin ((double) e * M_PI / (double) 180));
+ e_cos = (long) ((double) 32768 * cos ((double) e * M_PI / (double) 180));
+ }
+
+ w = (long) width;
+ h = (long) height;
+
+ ws = w * w;
+ hs = h * h;
+
+ whs = 1;
+ while ((ws > 32768) || (hs > 32768))
+ {
+ ws = (ws + 1) / 2; /* Unfortunate limitations on integers makes */
+ hs = (hs + 1) / 2; /* drawing large ellipses problematic... */
+ whs *= 2;
+ }
+ while ((ws * hs) > (0x04000000L / whs))
+ {
+ ws = (ws + 1) / 2;
+ hs = (hs + 1) / 2;
+ whs *= 2;
+ }
+ whs *= ws * hs;
+
+ pt[0].x = w / 2;
+ pt[0].y = 0;
+
+ pt[2].x = 0;
+ pt[2].y = h / 2;
+
+ have_s = 0;
+ have_e = 0;
+
+ if (s == 0)
+ have_s = 1;
+ if (e == 90)
+ have_e = 1;
+
+ x2 = w;
+ y2 = 0; /* Starting point is exactly on ellipse */
+
+ g = x2 - 1;
+ g = g * g * hs + 4 * ws - whs;
+
+ while ((x2 * hs) > (y2 * ws)) /* Keep |tangent| > 1 */
+ {
+ y2 += 2;
+ g += ws * 4 * (y2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ x2 -= 2;
+ g -= hs * 4 * x2;
+ }
+
+ if ((have_s == 0) && ((s_sin * x2) <= (y2 * s_cos)))
+ {
+ pt[0].x = (int) (x2 / 2);
+ pt[0].y = (int) (y2 / 2);
+ have_s = 1;
+ }
+
+ if ((have_e == 0) && ((e_sin * x2) <= (y2 * e_cos)))
+ {
+ pt[2].x = (int) (x2 / 2);
+ pt[2].y = (int) (y2 / 2);
+ have_e = 1;
+ }
+ }
+ pt[1].x = (int) (x2 / 2);
+ pt[1].y = (int) (y2 / 2);
+
+ x2 = 0;
+ y2 = h; /* Starting point is exactly on ellipse */
+
+ g = y2 - 1;
+ g = g * g * ws + 4 * hs - whs;
+
+ while ((x2 * hs) < (y2 * ws))
+ {
+ x2 += 2;
+ g += hs * 4 * (x2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ y2 -= 2;
+ g -= ws * 4 * y2;
+ }
+
+ if ((have_s == 0) && ((s_sin * x2) >= (y2 * s_cos)))
+ {
+ pt[0].x = (int) (x2 / 2);
+ pt[0].y = (int) (y2 / 2);
+ have_s = 1;
+ }
+
+ if ((have_e == 0) && ((e_sin * x2) >= (y2 * e_cos)))
+ {
+ pt[2].x = (int) (x2 / 2);
+ pt[2].y = (int) (y2 / 2);
+ have_e = 1;
+ }
+ }
+
+ if ((have_s == 0) || (have_e == 0))
+ return; /* Bizarre case */
+
+ if (style == gdPie)
+ {
+ pt[3] = pt[0];
+ pt[4] = pt[1];
+ pt[5] = pt[2];
+
+ pt[0].x = cx + (flip_x ? (-pt[0].x) : pt[0].x);
+ pt[0].y = cy + (flip_y ? (-pt[0].y) : pt[0].y);
+ pt[1].x = cx;
+ pt[1].y = cy;
+ pt[2].x = cx + (flip_x ? (-pt[2].x) : pt[2].x);
+ pt[2].y = cy + (flip_y ? (-pt[2].y) : pt[2].y);
+ gdImageFilledPolygon (im, pt, 3, color);
+ gdImagePolygon (im, pt, 3, color);
+
+ pt[0] = pt[3];
+ pt[1] = pt[4];
+ pt[2] = pt[5];
+ }
+
+ if (((s_cos * hs) > (s_sin * ws)) && ((e_cos * hs) < (e_sin * ws)))
+ { /* the points are on different parts of the curve...
+ * this is too tricky to try to handle, so divide and conquer:
+ */
+ pt[3] = pt[0];
+ pt[4] = pt[1];
+ pt[5] = pt[2];
+
+ pt[0].x = cx + (flip_x ? (-pt[0].x) : pt[0].x);
+ pt[0].y = cy + (flip_y ? (-pt[0].y) : pt[0].y);
+ pt[1].x = cx + (flip_x ? (-pt[1].x) : pt[1].x);
+ pt[1].y = cy + (flip_y ? (-pt[1].y) : pt[1].y);
+ pt[2].x = cx + (flip_x ? (-pt[2].x) : pt[2].x);
+ pt[2].y = cy + (flip_y ? (-pt[2].y) : pt[2].y);
+ gdImageFilledPolygon (im, pt, 3, color);
+ gdImagePolygon (im, pt, 3, color);
+
+ pt[0] = pt[3];
+ pt[2] = pt[4];
+
+ conquer = 1;
+ }
+
+ if (conquer || (((s_cos * hs) > (s_sin * ws)) && ((e_cos * hs) > (e_sin * ws))))
+ { /* This is the best bit... */
+ /* steep line + ellipse */
+ /* go up & left from pt[0] to pt[2] */
+
+ x2 = w;
+ y2 = 0; /* Starting point is exactly on ellipse */
+
+ g = x2 - 1;
+ g = g * g * hs + 4 * ws - whs;
+
+ while ((x2 * hs) > (y2 * ws)) /* Keep |tangent| > 1 */
+ {
+ if ((s_sin * x2) <= (y2 * s_cos))
+ break;
+
+ y2 += 2;
+ g += ws * 4 * (y2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ x2 -= 2;
+ g -= hs * 4 * x2;
+ }
+ }
+
+ lx2 = x2;
+ ly2 = y2;
+
+ lg = lx2 * (pt[0].y - pt[2].y) - ly2 * (pt[0].x - pt[2].x);
+ lg = (lx2 - 1) * (pt[0].y - pt[2].y) - (ly2 + 2) * (pt[0].x - pt[2].x) - lg;
+
+ while (y2 < (2 * pt[2].y))
+ {
+ y2 += 2;
+ g += ws * 4 * (y2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ x2 -= 2;
+ g -= hs * 4 * x2;
+ }
+
+ ly2 += 2;
+ lg -= 2 * (pt[0].x - pt[2].x);
+
+ if (lg < 0) /* Need to drop */
+ {
+ lx2 -= 2;
+ lg -= 2 * (pt[0].y - pt[2].y);
+ }
+
+ y = (int) (y2 / 2);
+ for (x = (int) (lx2 / 2); x <= (int) (x2 / 2); x++)
+ {
+ gdImageSetPixel (im, ((flip_x) ? (cx - x) : (cx + x)),
+ ((flip_y) ? (cy - y) : (cy + y)), color);
+ }
+ }
+ }
+ if (conquer)
+ {
+ pt[0] = pt[4];
+ pt[2] = pt[5];
+ }
+ if (conquer || (((s_cos * hs) < (s_sin * ws)) && ((e_cos * hs) < (e_sin * ws))))
+ { /* This is the best bit... */
+ /* gradual line + ellipse */
+ /* go down & right from pt[2] to pt[0] */
+
+ x2 = 0;
+ y2 = h; /* Starting point is exactly on ellipse */
+
+ g = y2 - 1;
+ g = g * g * ws + 4 * hs - whs;
+
+ while ((x2 * hs) < (y2 * ws))
+ {
+ x2 += 2;
+ g += hs * 4 * (x2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ y2 -= 2;
+ g -= ws * 4 * y2;
+ }
+
+ if ((e_sin * x2) >= (y2 * e_cos))
+ break;
+ }
+
+ lx2 = x2;
+ ly2 = y2;
+
+ lg = lx2 * (pt[0].y - pt[2].y) - ly2 * (pt[0].x - pt[2].x);
+ lg = (lx2 + 2) * (pt[0].y - pt[2].y) - (ly2 - 1) * (pt[0].x - pt[2].x) - lg;
+
+ while (x2 < (2 * pt[0].x))
+ {
+ x2 += 2;
+ g += hs * 4 * (x2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ y2 -= 2;
+ g -= ws * 4 * y2;
+ }
+
+ lx2 += 2;
+ lg += 2 * (pt[0].y - pt[2].y);
+
+ if (lg < 0) /* Need to drop */
+ {
+ ly2 -= 2;
+ lg += 2 * (pt[0].x - pt[2].x);
+ }
+
+ x = (int) (x2 / 2);
+ for (y = (int) (ly2 / 2); y <= (int) (y2 / 2); y++)
+ {
+ gdImageSetPixel (im, ((flip_x) ? (cx - x) : (cx + x)),
+ ((flip_y) ? (cy - y) : (cy + y)), color);
+ }
+ }
+ }
+}
+
+static gdPoint
+gdArcClosest (int width, int height, int angle)
+{
+ gdPoint pt;
+
+ int flip_x = 0;
+ int flip_y = 0;
+
+ long a_sin = 0;
+ long a_cos = 0;
+
+ long w; /* a * 2 */
+ long h; /* b * 2 */
+
+ long x2; /* x * 2 */
+ long y2; /* y * 2 */
+
+ long ws; /* (a * 2)^2 */
+ long hs; /* (b * 2)^2 */
+
+ long whs; /* (a * 2)^2 * (b * 2)^2 */
+
+ long g; /* decision variable */
+
+ w = (long) ((width & 1) ? (width + 1) : (width));
+ h = (long) ((height & 1) ? (height + 1) : (height));
+
+ while (angle < 0)
+ angle += 360;
+ while (angle >= 360)
+ angle -= 360;
+
+ if (angle == 0)
+ {
+ pt.x = w / 2;
+ pt.y = 0;
+ return (pt);
+ }
+ if (angle == 90)
+ {
+ pt.x = 0;
+ pt.y = h / 2;
+ return (pt);
+ }
+ if (angle == 180)
+ {
+ pt.x = -w / 2;
+ pt.y = 0;
+ return (pt);
+ }
+ if (angle == 270)
+ {
+ pt.x = 0;
+ pt.y = -h / 2;
+ return (pt);
+ }
+
+ pt.x = 0;
+ pt.y = 0;
+
+ if ((angle > 90) && (angle < 180))
+ {
+ angle = 180 - angle;
+ flip_x = 1;
+ }
+ if ((angle > 180) && (angle < 270))
+ {
+ angle = angle - 180;
+ flip_x = 1;
+ flip_y = 1;
+ }
+ if ((angle > 270) && (angle < 360))
+ {
+ angle = 360 - angle;
+ flip_y = 1;
+ }
+
+ a_sin = (long) ((double) 32768 * sin ((double) angle * M_PI / (double) 180));
+ a_cos = (long) ((double) 32768 * cos ((double) angle * M_PI / (double) 180));
+
+ ws = w * w;
+ hs = h * h;
+
+ whs = 1;
+ while ((ws > 32768) || (hs > 32768))
+ {
+ ws = (ws + 1) / 2; /* Unfortunate limitations on integers makes */
+ hs = (hs + 1) / 2; /* drawing large ellipses problematic... */
+ whs *= 2;
+ }
+ while ((ws * hs) > (0x04000000L / whs))
+ {
+ ws = (ws + 1) / 2;
+ hs = (hs + 1) / 2;
+ whs *= 2;
+ }
+ whs *= ws * hs;
+
+ if ((a_cos * hs) > (a_sin * ws))
+ {
+ x2 = w;
+ y2 = 0; /* Starting point is exactly on ellipse */
+
+ g = x2 - 1;
+ g = g * g * hs + 4 * ws - whs;
+
+ while ((x2 * hs) > (y2 * ws)) /* Keep |tangent| > 1 */
+ {
+ y2 += 2;
+ g += ws * 4 * (y2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ x2 -= 2;
+ g -= hs * 4 * x2;
+ }
+
+ if ((a_sin * x2) <= (y2 * a_cos))
+ {
+ pt.x = (int) (x2 / 2);
+ pt.y = (int) (y2 / 2);
+ break;
+ }
+ }
+ }
+ else
+ {
+ x2 = 0;
+ y2 = h; /* Starting point is exactly on ellipse */
+
+ g = y2 - 1;
+ g = g * g * ws + 4 * hs - whs;
+
+ while ((x2 * hs) < (y2 * ws))
+ {
+ x2 += 2;
+ g += hs * 4 * (x2 + 1);
+
+ if (g > 0) /* Need to drop */
+ {
+ y2 -= 2;
+ g -= ws * 4 * y2;
+ }
+
+ if ((a_sin * x2) >= (y2 * a_cos))
+ {
+ pt.x = (int) (x2 / 2);
+ pt.y = (int) (y2 / 2);
+ break;
+ }
+ }
+ }
+
+ if (flip_x)
+ pt.x = -pt.x;
+ if (flip_y)
+ pt.y = -pt.y;
+
+ return (pt);
+}
+
+#include "gd.h"
+#include <string.h>
+#include <math.h>
+
+#define WIDTH 500
+#define HEIGHT 300
+
+int
+main (int argc, char *argv[])
+{
+ gdImagePtr im = gdImageCreate (WIDTH, HEIGHT);
+ int white = gdImageColorResolve (im, 0xFF, 0xFF, 0xFF), black = gdImageColorResolve (im, 0, 0, 0),
+ red = gdImageColorResolve (im, 0xFF, 0xA0, 0xA0);
+ FILE *out;
+
+ /* filled arc - circle */
+ gdImageFilledArc (im, WIDTH / 5, HEIGHT / 4, 200, 200, 45, 90, red, gdPie);
+ gdImageArc (im, WIDTH / 5, HEIGHT / 4, 200, 200, 45, 90, black);
+
+ /* filled arc - ellipse */
+ gdImageFilledArc (im, WIDTH / 2, HEIGHT / 4, 200, 150, 45, 90, red, gdPie);
+ gdImageArc (im, WIDTH / 2, HEIGHT / 4, 200, 150, 45, 90, black);
+
+
+ /* reference lines */
+ gdImageLine (im, 0, HEIGHT / 4, WIDTH, HEIGHT / 4, black);
+ gdImageLine (im, WIDTH / 5, 0, WIDTH / 5, HEIGHT, black);
+ gdImageLine (im, WIDTH / 2, 0, WIDTH / 2, HEIGHT, black);
+ gdImageLine (im, WIDTH / 2, HEIGHT / 4, WIDTH / 2 + 300, HEIGHT / 4 + 300, black);
+ gdImageLine (im, WIDTH / 5, HEIGHT / 4, WIDTH / 5 + 300, HEIGHT / 4 + 300, black);
+
+ /* TBB: Write img to test/arctest.png */
+ out = fopen ("test/arctest.png", "wb");
+ if (!out)
+ {
+ php_gd_error("Can't create test/arctest.png");
+ exit (1);
+ }
+ gdImagePng (im, out);
+ fclose (out);
+ php_gd_error("Test image written to test/arctest.png");
+ /* Destroy it */
+ gdImageDestroy (im);
+
+ return 0;
+}
+
+#endif