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authorLorry Tar Creator <lorry-tar-importer@baserock.org>2013-03-14 05:42:27 +0000
committer <>2013-04-03 16:25:08 +0000
commitc4dd7a1a684490673e25aaf4fabec5df138854c4 (patch)
tree4d57c44caae4480efff02b90b9be86f44bf25409 /ext/gd/libgd/gd.c
downloadphp2-master.tar.gz
Imported from /home/lorry/working-area/delta_php2/php-5.4.13.tar.bz2.HEADphp-5.4.13master
Diffstat (limited to 'ext/gd/libgd/gd.c')
-rw-r--r--ext/gd/libgd/gd.c3011
1 files changed, 3011 insertions, 0 deletions
diff --git a/ext/gd/libgd/gd.c b/ext/gd/libgd/gd.c
new file mode 100644
index 0000000..fa75898
--- /dev/null
+++ b/ext/gd/libgd/gd.c
@@ -0,0 +1,3011 @@
+
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+#include "gd.h"
+#include "gdhelpers.h"
+
+#include "php.h"
+
+#ifdef _MSC_VER
+# if _MSC_VER >= 1300
+/* in MSVC.NET these are available but only for __cplusplus and not _MSC_EXTENSIONS */
+# if !defined(_MSC_EXTENSIONS) && defined(__cplusplus)
+# define HAVE_FABSF 1
+extern float fabsf(float x);
+# define HAVE_FLOORF 1
+extern float floorf(float x);
+# endif /*MSVC.NET */
+# endif /* MSC */
+#endif
+#ifndef HAVE_FABSF
+# define HAVE_FABSF 0
+#endif
+#ifndef HAVE_FLOORF
+# define HAVE_FLOORF 0
+#endif
+#if HAVE_FABSF == 0
+/* float fabsf(float x); */
+# ifndef fabsf
+# define fabsf(x) ((float)(fabs(x)))
+# endif
+#endif
+#if HAVE_FLOORF == 0
+# ifndef floorf
+/* float floorf(float x);*/
+# define floorf(x) ((float)(floor(x)))
+# endif
+#endif
+
+#ifdef _OSD_POSIX /* BS2000 uses the EBCDIC char set instead of ASCII */
+#define CHARSET_EBCDIC
+#define __attribute__(any) /*nothing */
+#endif
+/*_OSD_POSIX*/
+
+#ifndef CHARSET_EBCDIC
+#define ASC(ch) ch
+#else /*CHARSET_EBCDIC */
+#define ASC(ch) gd_toascii[(unsigned char)ch]
+static const unsigned char gd_toascii[256] =
+{
+/*00 */ 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f,
+ 0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, /*................ */
+/*10 */ 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97,
+ 0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f, /*................ */
+/*20 */ 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b,
+ 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07, /*................ */
+/*30 */ 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04,
+ 0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a, /*................ */
+/*40 */ 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5,
+ 0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c, /* .........`.<(+| */
+/*50 */ 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef,
+ 0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f, /*&.........!$*);. */
+/*60 */ 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5,
+ 0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f,
+/*-/........^,%_>?*/
+/*70 */ 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf,
+ 0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22, /*..........:#@'=" */
+/*80 */ 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67,
+ 0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1, /*.abcdefghi...... */
+/*90 */ 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70,
+ 0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4, /*.jklmnopqr...... */
+/*a0 */ 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78,
+ 0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae, /*..stuvwxyz...... */
+/*b0 */ 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc,
+ 0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7, /*...........[\].. */
+/*c0 */ 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47,
+ 0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5, /*.ABCDEFGHI...... */
+/*d0 */ 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50,
+ 0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff, /*.JKLMNOPQR...... */
+/*e0 */ 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58,
+ 0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5, /*..STUVWXYZ...... */
+/*f0 */ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37,
+ 0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e /*0123456789.{.}.~ */
+};
+#endif /*CHARSET_EBCDIC */
+
+/* 2.0.10: cast instead of floor() yields 35% performance improvement. Thanks to John Buckman. */
+#define floor_cast(exp) ((long) exp)
+
+extern int gdCosT[];
+extern int gdSinT[];
+
+static void gdImageBrushApply(gdImagePtr im, int x, int y);
+static void gdImageTileApply(gdImagePtr im, int x, int y);
+static void gdImageAntiAliasedApply(gdImagePtr im, int x, int y);
+static int gdLayerOverlay(int dst, int src);
+static int gdAlphaOverlayColor(int src, int dst, int max);
+int gdImageGetTrueColorPixel(gdImagePtr im, int x, int y);
+
+void php_gd_error_ex(int type, const char *format, ...)
+{
+ va_list args;
+
+ TSRMLS_FETCH();
+
+ va_start(args, format);
+ php_verror(NULL, "", type, format, args TSRMLS_CC);
+ va_end(args);
+}
+
+void php_gd_error(const char *format, ...)
+{
+ va_list args;
+
+ TSRMLS_FETCH();
+
+ va_start(args, format);
+ php_verror(NULL, "", E_WARNING, format, args TSRMLS_CC);
+ va_end(args);
+}
+
+gdImagePtr gdImageCreate (int sx, int sy)
+{
+ int i;
+ gdImagePtr im;
+
+ if (overflow2(sx, sy)) {
+ return NULL;
+ }
+
+ if (overflow2(sizeof(unsigned char *), sy)) {
+ return NULL;
+ }
+
+ im = (gdImage *) gdCalloc(1, sizeof(gdImage));
+
+ /* Row-major ever since gd 1.3 */
+ im->pixels = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
+ im->AA_opacity = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
+ im->polyInts = 0;
+ im->polyAllocated = 0;
+ im->brush = 0;
+ im->tile = 0;
+ im->style = 0;
+ for (i = 0; i < sy; i++) {
+ /* Row-major ever since gd 1.3 */
+ im->pixels[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
+ im->AA_opacity[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
+ }
+ im->sx = sx;
+ im->sy = sy;
+ im->colorsTotal = 0;
+ im->transparent = (-1);
+ im->interlace = 0;
+ im->thick = 1;
+ im->AA = 0;
+ im->AA_polygon = 0;
+ for (i = 0; i < gdMaxColors; i++) {
+ im->open[i] = 1;
+ im->red[i] = 0;
+ im->green[i] = 0;
+ im->blue[i] = 0;
+ }
+ im->trueColor = 0;
+ im->tpixels = 0;
+ im->cx1 = 0;
+ im->cy1 = 0;
+ im->cx2 = im->sx - 1;
+ im->cy2 = im->sy - 1;
+ return im;
+}
+
+gdImagePtr gdImageCreateTrueColor (int sx, int sy)
+{
+ int i;
+ gdImagePtr im;
+
+ if (overflow2(sx, sy)) {
+ return NULL;
+ }
+
+ if (overflow2(sizeof(unsigned char *), sy)) {
+ return NULL;
+ }
+
+ if (overflow2(sizeof(int), sx)) {
+ return NULL;
+ }
+
+ im = (gdImage *) gdMalloc(sizeof(gdImage));
+ memset(im, 0, sizeof(gdImage));
+ im->tpixels = (int **) gdMalloc(sizeof(int *) * sy);
+ im->AA_opacity = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy);
+ im->polyInts = 0;
+ im->polyAllocated = 0;
+ im->brush = 0;
+ im->tile = 0;
+ im->style = 0;
+ for (i = 0; i < sy; i++) {
+ im->tpixels[i] = (int *) gdCalloc(sx, sizeof(int));
+ im->AA_opacity[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char));
+ }
+ im->sx = sx;
+ im->sy = sy;
+ im->transparent = (-1);
+ im->interlace = 0;
+ im->trueColor = 1;
+ /* 2.0.2: alpha blending is now on by default, and saving of alpha is
+ * off by default. This allows font antialiasing to work as expected
+ * on the first try in JPEGs -- quite important -- and also allows
+ * for smaller PNGs when saving of alpha channel is not really
+ * desired, which it usually isn't!
+ */
+ im->saveAlphaFlag = 0;
+ im->alphaBlendingFlag = 1;
+ im->thick = 1;
+ im->AA = 0;
+ im->AA_polygon = 0;
+ im->cx1 = 0;
+ im->cy1 = 0;
+ im->cx2 = im->sx - 1;
+ im->cy2 = im->sy - 1;
+ return im;
+}
+
+void gdImageDestroy (gdImagePtr im)
+{
+ int i;
+ if (im->pixels) {
+ for (i = 0; i < im->sy; i++) {
+ gdFree(im->pixels[i]);
+ }
+ gdFree(im->pixels);
+ }
+ if (im->tpixels) {
+ for (i = 0; i < im->sy; i++) {
+ gdFree(im->tpixels[i]);
+ }
+ gdFree(im->tpixels);
+ }
+ if (im->AA_opacity) {
+ for (i = 0; i < im->sy; i++) {
+ gdFree(im->AA_opacity[i]);
+ }
+ gdFree(im->AA_opacity);
+ }
+ if (im->polyInts) {
+ gdFree(im->polyInts);
+ }
+ if (im->style) {
+ gdFree(im->style);
+ }
+ gdFree(im);
+}
+
+int gdImageColorClosest (gdImagePtr im, int r, int g, int b)
+{
+ return gdImageColorClosestAlpha (im, r, g, b, gdAlphaOpaque);
+}
+
+int gdImageColorClosestAlpha (gdImagePtr im, int r, int g, int b, int a)
+{
+ int i;
+ long rd, gd, bd, ad;
+ int ct = (-1);
+ int first = 1;
+ long mindist = 0;
+
+ if (im->trueColor) {
+ return gdTrueColorAlpha(r, g, b, a);
+ }
+ for (i = 0; i < im->colorsTotal; i++) {
+ long dist;
+ if (im->open[i]) {
+ continue;
+ }
+ rd = im->red[i] - r;
+ gd = im->green[i] - g;
+ bd = im->blue[i] - b;
+ /* gd 2.02: whoops, was - b (thanks to David Marwood) */
+ ad = im->alpha[i] - a;
+ dist = rd * rd + gd * gd + bd * bd + ad * ad;
+ if (first || (dist < mindist)) {
+ mindist = dist;
+ ct = i;
+ first = 0;
+ }
+ }
+ return ct;
+}
+
+/* This code is taken from http://www.acm.org/jgt/papers/SmithLyons96/hwb_rgb.html, an article
+ * on colour conversion to/from RBG and HWB colour systems.
+ * It has been modified to return the converted value as a * parameter.
+ */
+
+#define RETURN_HWB(h, w, b) {HWB->H = h; HWB->W = w; HWB->B = b; return HWB;}
+#define RETURN_RGB(r, g, b) {RGB->R = r; RGB->G = g; RGB->B = b; return RGB;}
+#define HWB_UNDEFINED -1
+#define SETUP_RGB(s, r, g, b) {s.R = r/255.0f; s.G = g/255.0f; s.B = b/255.0f;}
+
+#ifndef MIN
+#define MIN(a,b) ((a)<(b)?(a):(b))
+#endif
+#define MIN3(a,b,c) ((a)<(b)?(MIN(a,c)):(MIN(b,c)))
+#ifndef MAX
+#define MAX(a,b) ((a)<(b)?(b):(a))
+#endif
+#define MAX3(a,b,c) ((a)<(b)?(MAX(b,c)):(MAX(a,c)))
+
+
+/*
+ * Theoretically, hue 0 (pure red) is identical to hue 6 in these transforms. Pure
+ * red always maps to 6 in this implementation. Therefore UNDEFINED can be
+ * defined as 0 in situations where only unsigned numbers are desired.
+ */
+typedef struct
+{
+ float R, G, B;
+}
+RGBType;
+typedef struct
+{
+ float H, W, B;
+}
+HWBType;
+
+static HWBType * RGB_to_HWB (RGBType RGB, HWBType * HWB)
+{
+ /*
+ * RGB are each on [0, 1]. W and B are returned on [0, 1] and H is
+ * returned on [0, 6]. Exception: H is returned UNDEFINED if W == 1 - B.
+ */
+
+ float R = RGB.R, G = RGB.G, B = RGB.B, w, v, b, f;
+ int i;
+
+ w = MIN3 (R, G, B);
+ v = MAX3 (R, G, B);
+ b = 1 - v;
+ if (v == w) {
+ RETURN_HWB(HWB_UNDEFINED, w, b);
+ }
+ f = (R == w) ? G - B : ((G == w) ? B - R : R - G);
+ i = (R == w) ? 3 : ((G == w) ? 5 : 1);
+
+ RETURN_HWB(i - f / (v - w), w, b);
+}
+
+static float HWB_Diff (int r1, int g1, int b1, int r2, int g2, int b2)
+{
+ RGBType RGB1, RGB2;
+ HWBType HWB1, HWB2;
+ float diff;
+
+ SETUP_RGB(RGB1, r1, g1, b1);
+ SETUP_RGB(RGB2, r2, g2, b2);
+
+ RGB_to_HWB(RGB1, &HWB1);
+ RGB_to_HWB(RGB2, &HWB2);
+
+ /*
+ * I made this bit up; it seems to produce OK results, and it is certainly
+ * more visually correct than the current RGB metric. (PJW)
+ */
+
+ if ((HWB1.H == HWB_UNDEFINED) || (HWB2.H == HWB_UNDEFINED)) {
+ diff = 0.0f; /* Undefined hues always match... */
+ } else {
+ diff = fabsf(HWB1.H - HWB2.H);
+ if (diff > 3.0f) {
+ diff = 6.0f - diff; /* Remember, it's a colour circle */
+ }
+ }
+
+ diff = diff * diff + (HWB1.W - HWB2.W) * (HWB1.W - HWB2.W) + (HWB1.B - HWB2.B) * (HWB1.B - HWB2.B);
+
+ return diff;
+}
+
+
+#if 0
+/*
+ * This is not actually used, but is here for completeness, in case someone wants to
+ * use the HWB stuff for anything else...
+ */
+static RGBType * HWB_to_RGB (HWBType HWB, RGBType * RGB)
+{
+ /*
+ * H is given on [0, 6] or UNDEFINED. W and B are given on [0, 1].
+ * RGB are each returned on [0, 1].
+ */
+
+ float h = HWB.H, w = HWB.W, b = HWB.B, v, n, f;
+ int i;
+
+ v = 1 - b;
+ if (h == HWB_UNDEFINED) {
+ RETURN_RGB(v, v, v);
+ }
+ i = floor(h);
+ f = h - i;
+ if (i & 1) {
+ f = 1 - f; /* if i is odd */
+ }
+ n = w + f * (v - w); /* linear interpolation between w and v */
+ switch (i) {
+ case 6:
+ case 0:
+ RETURN_RGB(v, n, w);
+ case 1:
+ RETURN_RGB(n, v, w);
+ case 2:
+ RETURN_RGB(w, v, n);
+ case 3:
+ RETURN_RGB(w, n, v);
+ case 4:
+ RETURN_RGB(n, w, v);
+ case 5:
+ RETURN_RGB(v, w, n);
+ }
+
+ return RGB;
+}
+#endif
+
+int gdImageColorClosestHWB (gdImagePtr im, int r, int g, int b)
+{
+ int i;
+ /* long rd, gd, bd; */
+ int ct = (-1);
+ int first = 1;
+ float mindist = 0;
+ if (im->trueColor) {
+ return gdTrueColor(r, g, b);
+ }
+ for (i = 0; i < im->colorsTotal; i++) {
+ float dist;
+ if (im->open[i]) {
+ continue;
+ }
+ dist = HWB_Diff(im->red[i], im->green[i], im->blue[i], r, g, b);
+ if (first || (dist < mindist)) {
+ mindist = dist;
+ ct = i;
+ first = 0;
+ }
+ }
+ return ct;
+}
+
+int gdImageColorExact (gdImagePtr im, int r, int g, int b)
+{
+ return gdImageColorExactAlpha (im, r, g, b, gdAlphaOpaque);
+}
+
+int gdImageColorExactAlpha (gdImagePtr im, int r, int g, int b, int a)
+{
+ int i;
+ if (im->trueColor) {
+ return gdTrueColorAlpha(r, g, b, a);
+ }
+ for (i = 0; i < im->colorsTotal; i++) {
+ if (im->open[i]) {
+ continue;
+ }
+ if ((im->red[i] == r) && (im->green[i] == g) && (im->blue[i] == b) && (im->alpha[i] == a)) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+int gdImageColorAllocate (gdImagePtr im, int r, int g, int b)
+{
+ return gdImageColorAllocateAlpha (im, r, g, b, gdAlphaOpaque);
+}
+
+int gdImageColorAllocateAlpha (gdImagePtr im, int r, int g, int b, int a)
+{
+ int i;
+ int ct = (-1);
+ if (im->trueColor) {
+ return gdTrueColorAlpha(r, g, b, a);
+ }
+ for (i = 0; i < im->colorsTotal; i++) {
+ if (im->open[i]) {
+ ct = i;
+ break;
+ }
+ }
+ if (ct == (-1)) {
+ ct = im->colorsTotal;
+ if (ct == gdMaxColors) {
+ return -1;
+ }
+ im->colorsTotal++;
+ }
+ im->red[ct] = r;
+ im->green[ct] = g;
+ im->blue[ct] = b;
+ im->alpha[ct] = a;
+ im->open[ct] = 0;
+
+ return ct;
+}
+
+/*
+ * gdImageColorResolve is an alternative for the code fragment:
+ *
+ * if ((color=gdImageColorExact(im,R,G,B)) < 0)
+ * if ((color=gdImageColorAllocate(im,R,G,B)) < 0)
+ * color=gdImageColorClosest(im,R,G,B);
+ *
+ * in a single function. Its advantage is that it is guaranteed to
+ * return a color index in one search over the color table.
+ */
+
+int gdImageColorResolve (gdImagePtr im, int r, int g, int b)
+{
+ return gdImageColorResolveAlpha(im, r, g, b, gdAlphaOpaque);
+}
+
+int gdImageColorResolveAlpha (gdImagePtr im, int r, int g, int b, int a)
+{
+ int c;
+ int ct = -1;
+ int op = -1;
+ long rd, gd, bd, ad, dist;
+ long mindist = 4 * 255 * 255; /* init to max poss dist */
+ if (im->trueColor)
+ {
+ return gdTrueColorAlpha (r, g, b, a);
+ }
+
+ for (c = 0; c < im->colorsTotal; c++)
+ {
+ if (im->open[c])
+ {
+ op = c; /* Save open slot */
+ continue; /* Color not in use */
+ }
+ if (c == im->transparent)
+ {
+ /* don't ever resolve to the color that has
+ * been designated as the transparent color */
+ continue;
+ }
+ rd = (long) (im->red[c] - r);
+ gd = (long) (im->green[c] - g);
+ bd = (long) (im->blue[c] - b);
+ ad = (long) (im->alpha[c] - a);
+ dist = rd * rd + gd * gd + bd * bd + ad * ad;
+ if (dist < mindist)
+ {
+ if (dist == 0)
+ {
+ return c; /* Return exact match color */
+ }
+ mindist = dist;
+ ct = c;
+ }
+ }
+ /* no exact match. We now know closest, but first try to allocate exact */
+ if (op == -1)
+ {
+ op = im->colorsTotal;
+ if (op == gdMaxColors)
+ { /* No room for more colors */
+ return ct; /* Return closest available color */
+ }
+ im->colorsTotal++;
+ }
+ im->red[op] = r;
+ im->green[op] = g;
+ im->blue[op] = b;
+ im->alpha[op] = a;
+ im->open[op] = 0;
+ return op; /* Return newly allocated color */
+}
+
+void gdImageColorDeallocate (gdImagePtr im, int color)
+{
+ if (im->trueColor) {
+ return;
+ }
+ /* Mark it open. */
+ im->open[color] = 1;
+}
+
+void gdImageColorTransparent (gdImagePtr im, int color)
+{
+ if (!im->trueColor) {
+ if (im->transparent != -1) {
+ im->alpha[im->transparent] = gdAlphaOpaque;
+ }
+ if (color > -1 && color < im->colorsTotal && color < gdMaxColors) {
+ im->alpha[color] = gdAlphaTransparent;
+ } else {
+ return;
+ }
+ }
+ im->transparent = color;
+}
+
+void gdImagePaletteCopy (gdImagePtr to, gdImagePtr from)
+{
+ int i;
+ int x, y, p;
+ int xlate[256];
+ if (to->trueColor || from->trueColor) {
+ return;
+ }
+
+ for (i = 0; i < 256; i++) {
+ xlate[i] = -1;
+ }
+
+ for (y = 0; y < to->sy; y++) {
+ for (x = 0; x < to->sx; x++) {
+ p = gdImageGetPixel(to, x, y);
+ if (xlate[p] == -1) {
+ /* This ought to use HWB, but we don't have an alpha-aware version of that yet. */
+ xlate[p] = gdImageColorClosestAlpha (from, to->red[p], to->green[p], to->blue[p], to->alpha[p]);
+ }
+ gdImageSetPixel(to, x, y, xlate[p]);
+ }
+ }
+
+ for (i = 0; i < from->colorsTotal; i++) {
+ to->red[i] = from->red[i];
+ to->blue[i] = from->blue[i];
+ to->green[i] = from->green[i];
+ to->alpha[i] = from->alpha[i];
+ to->open[i] = 0;
+ }
+
+ for (i = from->colorsTotal; i < to->colorsTotal; i++) {
+ to->open[i] = 1;
+ }
+
+ to->colorsTotal = from->colorsTotal;
+}
+
+/* 2.0.10: before the drawing routines, some code to clip points that are
+ * outside the drawing window. Nick Atty (nick@canalplan.org.uk)
+ *
+ * This is the Sutherland Hodgman Algorithm, as implemented by
+ * Duvanenko, Robbins and Gyurcsik - SH(DRG) for short. See Dr Dobb's
+ * Journal, January 1996, pp107-110 and 116-117
+ *
+ * Given the end points of a line, and a bounding rectangle (which we
+ * know to be from (0,0) to (SX,SY)), adjust the endpoints to be on
+ * the edges of the rectangle if the line should be drawn at all,
+ * otherwise return a failure code
+ */
+
+/* this does "one-dimensional" clipping: note that the second time it
+ * is called, all the x parameters refer to height and the y to width
+ * - the comments ignore this (if you can understand it when it's
+ * looking at the X parameters, it should become clear what happens on
+ * the second call!) The code is simplified from that in the article,
+ * as we know that gd images always start at (0,0)
+ */
+
+static int clip_1d(int *x0, int *y0, int *x1, int *y1, int maxdim) {
+ double m; /* gradient of line */
+
+ if (*x0 < 0) { /* start of line is left of window */
+ if(*x1 < 0) { /* as is the end, so the line never cuts the window */
+ return 0;
+ }
+ m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
+ /* adjust x0 to be on the left boundary (ie to be zero), and y0 to match */
+ *y0 -= (int)(m * *x0);
+ *x0 = 0;
+ /* now, perhaps, adjust the far end of the line as well */
+ if (*x1 > maxdim) {
+ *y1 += (int)(m * (maxdim - *x1));
+ *x1 = maxdim;
+ }
+ return 1;
+ }
+ if (*x0 > maxdim) { /* start of line is right of window - complement of above */
+ if (*x1 > maxdim) { /* as is the end, so the line misses the window */
+ return 0;
+ }
+ m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
+ *y0 += (int)(m * (maxdim - *x0)); /* adjust so point is on the right boundary */
+ *x0 = maxdim;
+ /* now, perhaps, adjust the end of the line */
+ if (*x1 < 0) {
+ *y1 -= (int)(m * *x1);
+ *x1 = 0;
+ }
+ return 1;
+ }
+ /* the final case - the start of the line is inside the window */
+ if (*x1 > maxdim) { /* other end is outside to the right */
+ m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
+ *y1 += (int)(m * (maxdim - *x1));
+ *x1 = maxdim;
+ return 1;
+ }
+ if (*x1 < 0) { /* other end is outside to the left */
+ m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */
+ *y1 -= (int)(m * *x1);
+ *x1 = 0;
+ return 1;
+ }
+ /* only get here if both points are inside the window */
+ return 1;
+}
+
+void gdImageSetPixel (gdImagePtr im, int x, int y, int color)
+{
+ int p;
+ switch (color) {
+ case gdStyled:
+ if (!im->style) {
+ /* Refuse to draw if no style is set. */
+ return;
+ } else {
+ p = im->style[im->stylePos++];
+ }
+ if (p != gdTransparent) {
+ gdImageSetPixel(im, x, y, p);
+ }
+ im->stylePos = im->stylePos % im->styleLength;
+ break;
+ case gdStyledBrushed:
+ if (!im->style) {
+ /* Refuse to draw if no style is set. */
+ return;
+ }
+ p = im->style[im->stylePos++];
+ if (p != gdTransparent && p != 0) {
+ gdImageSetPixel(im, x, y, gdBrushed);
+ }
+ im->stylePos = im->stylePos % im->styleLength;
+ break;
+ case gdBrushed:
+ gdImageBrushApply(im, x, y);
+ break;
+ case gdTiled:
+ gdImageTileApply(im, x, y);
+ break;
+ case gdAntiAliased:
+ gdImageAntiAliasedApply(im, x, y);
+ break;
+ default:
+ if (gdImageBoundsSafe(im, x, y)) {
+ if (im->trueColor) {
+ switch (im->alphaBlendingFlag) {
+ default:
+ case gdEffectReplace:
+ im->tpixels[y][x] = color;
+ break;
+ case gdEffectAlphaBlend:
+ im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color);
+ break;
+ case gdEffectNormal:
+ im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color);
+ break;
+ case gdEffectOverlay :
+ im->tpixels[y][x] = gdLayerOverlay(im->tpixels[y][x], color);
+ break;
+ }
+ } else {
+ im->pixels[y][x] = color;
+ }
+ }
+ break;
+ }
+}
+
+int gdImageGetTrueColorPixel (gdImagePtr im, int x, int y)
+{
+ int p = gdImageGetPixel(im, x, y);
+
+ if (!im->trueColor) {
+ return gdTrueColorAlpha(im->red[p], im->green[p], im->blue[p], (im->transparent == p) ? gdAlphaTransparent : im->alpha[p]);
+ } else {
+ return p;
+ }
+}
+
+static void gdImageBrushApply (gdImagePtr im, int x, int y)
+{
+ int lx, ly;
+ int hy, hx;
+ int x1, y1, x2, y2;
+ int srcx, srcy;
+
+ if (!im->brush) {
+ return;
+ }
+
+ hy = gdImageSY(im->brush) / 2;
+ y1 = y - hy;
+ y2 = y1 + gdImageSY(im->brush);
+ hx = gdImageSX(im->brush) / 2;
+ x1 = x - hx;
+ x2 = x1 + gdImageSX(im->brush);
+ srcy = 0;
+
+ if (im->trueColor) {
+ if (im->brush->trueColor) {
+ for (ly = y1; ly < y2; ly++) {
+ srcx = 0;
+ for (lx = x1; (lx < x2); lx++) {
+ int p;
+ p = gdImageGetTrueColorPixel(im->brush, srcx, srcy);
+ /* 2.0.9, Thomas Winzig: apply simple full transparency */
+ if (p != gdImageGetTransparent(im->brush)) {
+ gdImageSetPixel(im, lx, ly, p);
+ }
+ srcx++;
+ }
+ srcy++;
+ }
+ } else {
+ /* 2.0.12: Brush palette, image truecolor (thanks to Thorben Kundinger for pointing out the issue) */
+ for (ly = y1; ly < y2; ly++) {
+ srcx = 0;
+ for (lx = x1; lx < x2; lx++) {
+ int p, tc;
+ p = gdImageGetPixel(im->brush, srcx, srcy);
+ tc = gdImageGetTrueColorPixel(im->brush, srcx, srcy);
+ /* 2.0.9, Thomas Winzig: apply simple full transparency */
+ if (p != gdImageGetTransparent(im->brush)) {
+ gdImageSetPixel(im, lx, ly, tc);
+ }
+ srcx++;
+ }
+ srcy++;
+ }
+ }
+ } else {
+ for (ly = y1; ly < y2; ly++) {
+ srcx = 0;
+ for (lx = x1; lx < x2; lx++) {
+ int p;
+ p = gdImageGetPixel(im->brush, srcx, srcy);
+ /* Allow for non-square brushes! */
+ if (p != gdImageGetTransparent(im->brush)) {
+ /* Truecolor brush. Very slow on a palette destination. */
+ if (im->brush->trueColor) {
+ gdImageSetPixel(im, lx, ly, gdImageColorResolveAlpha(im, gdTrueColorGetRed(p),
+ gdTrueColorGetGreen(p),
+ gdTrueColorGetBlue(p),
+ gdTrueColorGetAlpha(p)));
+ } else {
+ gdImageSetPixel(im, lx, ly, im->brushColorMap[p]);
+ }
+ }
+ srcx++;
+ }
+ srcy++;
+ }
+ }
+}
+
+static void gdImageTileApply (gdImagePtr im, int x, int y)
+{
+ gdImagePtr tile = im->tile;
+ int srcx, srcy;
+ int p;
+ if (!tile) {
+ return;
+ }
+ srcx = x % gdImageSX(tile);
+ srcy = y % gdImageSY(tile);
+ if (im->trueColor) {
+ p = gdImageGetPixel(tile, srcx, srcy);
+ if (p != gdImageGetTransparent (tile)) {
+ if (!tile->trueColor) {
+ p = gdTrueColorAlpha(tile->red[p], tile->green[p], tile->blue[p], tile->alpha[p]);
+ }
+ gdImageSetPixel(im, x, y, p);
+ }
+ } else {
+ p = gdImageGetPixel(tile, srcx, srcy);
+ /* Allow for transparency */
+ if (p != gdImageGetTransparent(tile)) {
+ if (tile->trueColor) {
+ /* Truecolor tile. Very slow on a palette destination. */
+ gdImageSetPixel(im, x, y, gdImageColorResolveAlpha(im,
+ gdTrueColorGetRed(p),
+ gdTrueColorGetGreen(p),
+ gdTrueColorGetBlue(p),
+ gdTrueColorGetAlpha(p)));
+ } else {
+ gdImageSetPixel(im, x, y, im->tileColorMap[p]);
+ }
+ }
+ }
+}
+
+
+static int gdImageTileGet (gdImagePtr im, int x, int y)
+{
+ int srcx, srcy;
+ int tileColor,p;
+ if (!im->tile) {
+ return -1;
+ }
+ srcx = x % gdImageSX(im->tile);
+ srcy = y % gdImageSY(im->tile);
+ p = gdImageGetPixel(im->tile, srcx, srcy);
+
+ if (im->trueColor) {
+ if (im->tile->trueColor) {
+ tileColor = p;
+ } else {
+ tileColor = gdTrueColorAlpha( gdImageRed(im->tile,p), gdImageGreen(im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
+ }
+ } else {
+ if (im->tile->trueColor) {
+ tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p));
+ } else {
+ tileColor = p;
+ tileColor = gdImageColorResolveAlpha(im, gdImageRed (im->tile,p), gdImageGreen (im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p));
+ }
+ }
+ return tileColor;
+}
+
+
+static void gdImageAntiAliasedApply (gdImagePtr im, int px, int py)
+{
+ float p_dist, p_alpha;
+ unsigned char opacity;
+
+ /*
+ * Find the perpendicular distance from point C (px, py) to the line
+ * segment AB that is being drawn. (Adapted from an algorithm from the
+ * comp.graphics.algorithms FAQ.)
+ */
+
+ int LAC_2, LBC_2;
+
+ int Ax_Cx = im->AAL_x1 - px;
+ int Ay_Cy = im->AAL_y1 - py;
+
+ int Bx_Cx = im->AAL_x2 - px;
+ int By_Cy = im->AAL_y2 - py;
+
+ /* 2.0.13: bounds check! AA_opacity is just as capable of
+ * overflowing as the main pixel array. Arne Jorgensen.
+ * 2.0.14: typo fixed. 2.0.15: moved down below declarations
+ * to satisfy non-C++ compilers.
+ */
+ if (!gdImageBoundsSafe(im, px, py)) {
+ return;
+ }
+
+ /* Get the squares of the lengths of the segemnts AC and BC. */
+ LAC_2 = (Ax_Cx * Ax_Cx) + (Ay_Cy * Ay_Cy);
+ LBC_2 = (Bx_Cx * Bx_Cx) + (By_Cy * By_Cy);
+
+ if (((im->AAL_LAB_2 + LAC_2) >= LBC_2) && ((im->AAL_LAB_2 + LBC_2) >= LAC_2)) {
+ /* The two angles are acute. The point lies inside the portion of the
+ * plane spanned by the line segment.
+ */
+ p_dist = fabs ((float) ((Ay_Cy * im->AAL_Bx_Ax) - (Ax_Cx * im->AAL_By_Ay)) / im->AAL_LAB);
+ } else {
+ /* The point is past an end of the line segment. It's length from the
+ * segment is the shorter of the lengths from the endpoints, but call
+ * the distance -1, so as not to compute the alpha nor draw the pixel.
+ */
+ p_dist = -1;
+ }
+
+ if ((p_dist >= 0) && (p_dist <= (float) (im->thick))) {
+ p_alpha = pow (1.0 - (p_dist / 1.5), 2);
+
+ if (p_alpha > 0) {
+ if (p_alpha >= 1) {
+ opacity = 255;
+ } else {
+ opacity = (unsigned char) (p_alpha * 255.0);
+ }
+ if (!im->AA_polygon || (im->AA_opacity[py][px] < opacity)) {
+ im->AA_opacity[py][px] = opacity;
+ }
+ }
+ }
+}
+
+
+int gdImageGetPixel (gdImagePtr im, int x, int y)
+{
+ if (gdImageBoundsSafe(im, x, y)) {
+ if (im->trueColor) {
+ return im->tpixels[y][x];
+ } else {
+ return im->pixels[y][x];
+ }
+ } else {
+ return 0;
+ }
+}
+
+void gdImageAABlend (gdImagePtr im)
+{
+ float p_alpha, old_alpha;
+ int color = im->AA_color, color_red, color_green, color_blue;
+ int old_color, old_red, old_green, old_blue;
+ int p_color, p_red, p_green, p_blue;
+ int px, py;
+
+ color_red = gdImageRed(im, color);
+ color_green = gdImageGreen(im, color);
+ color_blue = gdImageBlue(im, color);
+
+ /* Impose the anti-aliased drawing on the image. */
+ for (py = 0; py < im->sy; py++) {
+ for (px = 0; px < im->sx; px++) {
+ if (im->AA_opacity[py][px] != 0) {
+ old_color = gdImageGetPixel(im, px, py);
+
+ if ((old_color != color) && ((old_color != im->AA_dont_blend) || (im->AA_opacity[py][px] == 255))) {
+ /* Only blend with different colors that aren't the dont_blend color. */
+ p_alpha = (float) (im->AA_opacity[py][px]) / 255.0;
+ old_alpha = 1.0 - p_alpha;
+
+ if (p_alpha >= 1.0) {
+ p_color = color;
+ } else {
+ old_red = gdImageRed(im, old_color);
+ old_green = gdImageGreen(im, old_color);
+ old_blue = gdImageBlue(im, old_color);
+
+ p_red = (int) (((float) color_red * p_alpha) + ((float) old_red * old_alpha));
+ p_green = (int) (((float) color_green * p_alpha) + ((float) old_green * old_alpha));
+ p_blue = (int) (((float) color_blue * p_alpha) + ((float) old_blue * old_alpha));
+ p_color = gdImageColorResolve(im, p_red, p_green, p_blue);
+ }
+ gdImageSetPixel(im, px, py, p_color);
+ }
+ }
+ }
+ /* Clear the AA_opacity array behind us. */
+ memset(im->AA_opacity[py], 0, im->sx);
+ }
+}
+
+static void gdImageHLine(gdImagePtr im, int y, int x1, int x2, int col)
+{
+ if (im->thick > 1) {
+ int thickhalf = im->thick >> 1;
+ gdImageFilledRectangle(im, x1, y - thickhalf, x2, y + im->thick - thickhalf - 1, col);
+ } else {
+ if (x2 < x1) {
+ int t = x2;
+ x2 = x1;
+ x1 = t;
+ }
+
+ for (;x1 <= x2; x1++) {
+ gdImageSetPixel(im, x1, y, col);
+ }
+ }
+ return;
+}
+
+static void gdImageVLine(gdImagePtr im, int x, int y1, int y2, int col)
+{
+ if (im->thick > 1) {
+ int thickhalf = im->thick >> 1;
+ gdImageFilledRectangle(im, x - thickhalf, y1, x + im->thick - thickhalf - 1, y2, col);
+ } else {
+ if (y2 < y1) {
+ int t = y1;
+ y1 = y2;
+ y2 = t;
+ }
+
+ for (;y1 <= y2; y1++) {
+ gdImageSetPixel(im, x, y1, col);
+ }
+ }
+ return;
+}
+
+/* Bresenham as presented in Foley & Van Dam */
+void gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
+{
+ int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
+ int wid;
+ int w, wstart;
+ int thick = im->thick;
+
+ if (color == gdAntiAliased) {
+ /*
+ gdAntiAliased passed as color: use the much faster, much cheaper
+ and equally attractive gdImageAALine implementation. That
+ clips too, so don't clip twice.
+ */
+ gdImageAALine(im, x1, y1, x2, y2, im->AA_color);
+ return;
+ }
+
+ /* 2.0.10: Nick Atty: clip to edges of drawing rectangle, return if no points need to be drawn */
+ if (!clip_1d(&x1,&y1,&x2,&y2,gdImageSX(im)) || !clip_1d(&y1,&x1,&y2,&x2,gdImageSY(im))) {
+ return;
+ }
+
+ dx = abs (x2 - x1);
+ dy = abs (y2 - y1);
+
+ if (dx == 0) {
+ gdImageVLine(im, x1, y1, y2, color);
+ return;
+ } else if (dy == 0) {
+ gdImageHLine(im, y1, x1, x2, color);
+ return;
+ }
+
+ if (dy <= dx) {
+ /* More-or-less horizontal. use wid for vertical stroke */
+ /* Doug Claar: watch out for NaN in atan2 (2.0.5) */
+ if ((dx == 0) && (dy == 0)) {
+ wid = 1;
+ } else {
+ /* 2.0.12: Michael Schwartz: divide rather than multiply;
+TBB: but watch out for /0! */
+ double ac = cos (atan2 (dy, dx));
+ if (ac != 0) {
+ wid = thick / ac;
+ } else {
+ wid = 1;
+ }
+ if (wid == 0) {
+ wid = 1;
+ }
+ }
+ d = 2 * dy - dx;
+ incr1 = 2 * dy;
+ incr2 = 2 * (dy - dx);
+ if (x1 > x2) {
+ x = x2;
+ y = y2;
+ ydirflag = (-1);
+ xend = x1;
+ } else {
+ x = x1;
+ y = y1;
+ ydirflag = 1;
+ xend = x2;
+ }
+
+ /* Set up line thickness */
+ wstart = y - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel(im, x, w, color);
+ }
+
+ if (((y2 - y1) * ydirflag) > 0) {
+ while (x < xend) {
+ x++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ y++;
+ d += incr2;
+ }
+ wstart = y - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel (im, x, w, color);
+ }
+ }
+ } else {
+ while (x < xend) {
+ x++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ y--;
+ d += incr2;
+ }
+ wstart = y - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel (im, x, w, color);
+ }
+ }
+ }
+ } else {
+ /* More-or-less vertical. use wid for horizontal stroke */
+ /* 2.0.12: Michael Schwartz: divide rather than multiply;
+ TBB: but watch out for /0! */
+ double as = sin (atan2 (dy, dx));
+ if (as != 0) {
+ wid = thick / as;
+ } else {
+ wid = 1;
+ }
+ if (wid == 0) {
+ wid = 1;
+ }
+
+ d = 2 * dx - dy;
+ incr1 = 2 * dx;
+ incr2 = 2 * (dx - dy);
+ if (y1 > y2) {
+ y = y2;
+ x = x2;
+ yend = y1;
+ xdirflag = (-1);
+ } else {
+ y = y1;
+ x = x1;
+ yend = y2;
+ xdirflag = 1;
+ }
+
+ /* Set up line thickness */
+ wstart = x - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel (im, w, y, color);
+ }
+
+ if (((x2 - x1) * xdirflag) > 0) {
+ while (y < yend) {
+ y++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ x++;
+ d += incr2;
+ }
+ wstart = x - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel (im, w, y, color);
+ }
+ }
+ } else {
+ while (y < yend) {
+ y++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ x--;
+ d += incr2;
+ }
+ wstart = x - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel (im, w, y, color);
+ }
+ }
+ }
+ }
+}
+
+
+/*
+ * Added on 2003/12 by Pierre-Alain Joye (pajoye@pearfr.org)
+ * */
+#define BLEND_COLOR(a, nc, c, cc) \
+nc = (cc) + (((((c) - (cc)) * (a)) + ((((c) - (cc)) * (a)) >> 8) + 0x80) >> 8);
+
+inline static void gdImageSetAAPixelColor(gdImagePtr im, int x, int y, int color, int t)
+{
+ int dr,dg,db,p,r,g,b;
+ dr = gdTrueColorGetRed(color);
+ dg = gdTrueColorGetGreen(color);
+ db = gdTrueColorGetBlue(color);
+
+ p = gdImageGetPixel(im,x,y);
+ r = gdTrueColorGetRed(p);
+ g = gdTrueColorGetGreen(p);
+ b = gdTrueColorGetBlue(p);
+
+ BLEND_COLOR(t, dr, r, dr);
+ BLEND_COLOR(t, dg, g, dg);
+ BLEND_COLOR(t, db, b, db);
+ im->tpixels[y][x]=gdTrueColorAlpha(dr, dg, db, gdAlphaOpaque);
+}
+
+/*
+ * Added on 2003/12 by Pierre-Alain Joye (pajoye@pearfr.org)
+ **/
+void gdImageAALine (gdImagePtr im, int x1, int y1, int x2, int y2, int col)
+{
+ /* keep them as 32bits */
+ long x, y, inc;
+ long dx, dy,tmp;
+
+ if (y1 < 0 && y2 < 0) {
+ return;
+ }
+ if (y1 < 0) {
+ x1 += (y1 * (x1 - x2)) / (y2 - y1);
+ y1 = 0;
+ }
+ if (y2 < 0) {
+ x2 += (y2 * (x1 - x2)) / (y2 - y1);
+ y2 = 0;
+ }
+
+ /* bottom edge */
+ if (y1 >= im->sy && y2 >= im->sy) {
+ return;
+ }
+ if (y1 >= im->sy) {
+ x1 -= ((im->sy - y1) * (x1 - x2)) / (y2 - y1);
+ y1 = im->sy - 1;
+ }
+ if (y2 >= im->sy) {
+ x2 -= ((im->sy - y2) * (x1 - x2)) / (y2 - y1);
+ y2 = im->sy - 1;
+ }
+
+ /* left edge */
+ if (x1 < 0 && x2 < 0) {
+ return;
+ }
+ if (x1 < 0) {
+ y1 += (x1 * (y1 - y2)) / (x2 - x1);
+ x1 = 0;
+ }
+ if (x2 < 0) {
+ y2 += (x2 * (y1 - y2)) / (x2 - x1);
+ x2 = 0;
+ }
+ /* right edge */
+ if (x1 >= im->sx && x2 >= im->sx) {
+ return;
+ }
+ if (x1 >= im->sx) {
+ y1 -= ((im->sx - x1) * (y1 - y2)) / (x2 - x1);
+ x1 = im->sx - 1;
+ }
+ if (x2 >= im->sx) {
+ y2 -= ((im->sx - x2) * (y1 - y2)) / (x2 - x1);
+ x2 = im->sx - 1;
+ }
+
+ dx = x2 - x1;
+ dy = y2 - y1;
+
+ if (dx == 0 && dy == 0) {
+ return;
+ }
+ if (abs(dx) > abs(dy)) {
+ if (dx < 0) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ dx = x2 - x1;
+ dy = y2 - y1;
+ }
+ x = x1 << 16;
+ y = y1 << 16;
+ inc = (dy * 65536) / dx;
+ while ((x >> 16) <= x2) {
+ gdImageSetAAPixelColor(im, x >> 16, y >> 16, col, (y >> 8) & 0xFF);
+ if ((y >> 16) + 1 < im->sy) {
+ gdImageSetAAPixelColor(im, x >> 16, (y >> 16) + 1,col, (~y >> 8) & 0xFF);
+ }
+ x += (1 << 16);
+ y += inc;
+ }
+ } else {
+ if (dy < 0) {
+ tmp = x1;
+ x1 = x2;
+ x2 = tmp;
+ tmp = y1;
+ y1 = y2;
+ y2 = tmp;
+ dx = x2 - x1;
+ dy = y2 - y1;
+ }
+ x = x1 << 16;
+ y = y1 << 16;
+ inc = (dx * 65536) / dy;
+ while ((y>>16) <= y2) {
+ gdImageSetAAPixelColor(im, x >> 16, y >> 16, col, (x >> 8) & 0xFF);
+ if ((x >> 16) + 1 < im->sx) {
+ gdImageSetAAPixelColor(im, (x >> 16) + 1, (y >> 16),col, (~x >> 8) & 0xFF);
+ }
+ x += inc;
+ y += (1<<16);
+ }
+ }
+}
+
+static void dashedSet (gdImagePtr im, int x, int y, int color, int *onP, int *dashStepP, int wid, int vert);
+
+void gdImageDashedLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
+{
+ int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
+ int dashStep = 0;
+ int on = 1;
+ int wid;
+ int vert;
+ int thick = im->thick;
+
+ dx = abs(x2 - x1);
+ dy = abs(y2 - y1);
+ if (dy <= dx) {
+ /* More-or-less horizontal. use wid for vertical stroke */
+ /* 2.0.12: Michael Schwartz: divide rather than multiply;
+ TBB: but watch out for /0! */
+ double as = sin(atan2(dy, dx));
+ if (as != 0) {
+ wid = thick / as;
+ } else {
+ wid = 1;
+ }
+ wid = (int)(thick * sin(atan2(dy, dx)));
+ vert = 1;
+
+ d = 2 * dy - dx;
+ incr1 = 2 * dy;
+ incr2 = 2 * (dy - dx);
+ if (x1 > x2) {
+ x = x2;
+ y = y2;
+ ydirflag = (-1);
+ xend = x1;
+ } else {
+ x = x1;
+ y = y1;
+ ydirflag = 1;
+ xend = x2;
+ }
+ dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
+ if (((y2 - y1) * ydirflag) > 0) {
+ while (x < xend) {
+ x++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ y++;
+ d += incr2;
+ }
+ dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
+ }
+ } else {
+ while (x < xend) {
+ x++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ y--;
+ d += incr2;
+ }
+ dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
+ }
+ }
+ } else {
+ /* 2.0.12: Michael Schwartz: divide rather than multiply;
+ TBB: but watch out for /0! */
+ double as = sin (atan2 (dy, dx));
+ if (as != 0) {
+ wid = thick / as;
+ } else {
+ wid = 1;
+ }
+ vert = 0;
+
+ d = 2 * dx - dy;
+ incr1 = 2 * dx;
+ incr2 = 2 * (dx - dy);
+ if (y1 > y2) {
+ y = y2;
+ x = x2;
+ yend = y1;
+ xdirflag = (-1);
+ } else {
+ y = y1;
+ x = x1;
+ yend = y2;
+ xdirflag = 1;
+ }
+ dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
+ if (((x2 - x1) * xdirflag) > 0) {
+ while (y < yend) {
+ y++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ x++;
+ d += incr2;
+ }
+ dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
+ }
+ } else {
+ while (y < yend) {
+ y++;
+ if (d < 0) {
+ d += incr1;
+ } else {
+ x--;
+ d += incr2;
+ }
+ dashedSet(im, x, y, color, &on, &dashStep, wid, vert);
+ }
+ }
+ }
+}
+
+static void dashedSet (gdImagePtr im, int x, int y, int color, int *onP, int *dashStepP, int wid, int vert)
+{
+ int dashStep = *dashStepP;
+ int on = *onP;
+ int w, wstart;
+
+ dashStep++;
+ if (dashStep == gdDashSize) {
+ dashStep = 0;
+ on = !on;
+ }
+ if (on) {
+ if (vert) {
+ wstart = y - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel(im, x, w, color);
+ }
+ } else {
+ wstart = x - wid / 2;
+ for (w = wstart; w < wstart + wid; w++) {
+ gdImageSetPixel(im, w, y, color);
+ }
+ }
+ }
+ *dashStepP = dashStep;
+ *onP = on;
+}
+
+void gdImageChar (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color)
+{
+ int cx, cy;
+ int px, py;
+ int fline;
+ cx = 0;
+ cy = 0;
+#ifdef CHARSET_EBCDIC
+ c = ASC (c);
+#endif /*CHARSET_EBCDIC */
+ if ((c < f->offset) || (c >= (f->offset + f->nchars))) {
+ return;
+ }
+ fline = (c - f->offset) * f->h * f->w;
+ for (py = y; (py < (y + f->h)); py++) {
+ for (px = x; (px < (x + f->w)); px++) {
+ if (f->data[fline + cy * f->w + cx]) {
+ gdImageSetPixel(im, px, py, color);
+ }
+ cx++;
+ }
+ cx = 0;
+ cy++;
+ }
+}
+
+void gdImageCharUp (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color)
+{
+ int cx, cy;
+ int px, py;
+ int fline;
+ cx = 0;
+ cy = 0;
+#ifdef CHARSET_EBCDIC
+ c = ASC (c);
+#endif /*CHARSET_EBCDIC */
+ if ((c < f->offset) || (c >= (f->offset + f->nchars))) {
+ return;
+ }
+ fline = (c - f->offset) * f->h * f->w;
+ for (py = y; py > (y - f->w); py--) {
+ for (px = x; px < (x + f->h); px++) {
+ if (f->data[fline + cy * f->w + cx]) {
+ gdImageSetPixel(im, px, py, color);
+ }
+ cy++;
+ }
+ cy = 0;
+ cx++;
+ }
+}
+
+void gdImageString (gdImagePtr im, gdFontPtr f, int x, int y, unsigned char *s, int color)
+{
+ int i;
+ int l;
+ l = strlen ((char *) s);
+ for (i = 0; (i < l); i++) {
+ gdImageChar(im, f, x, y, s[i], color);
+ x += f->w;
+ }
+}
+
+void gdImageStringUp (gdImagePtr im, gdFontPtr f, int x, int y, unsigned char *s, int color)
+{
+ int i;
+ int l;
+ l = strlen ((char *) s);
+ for (i = 0; (i < l); i++) {
+ gdImageCharUp(im, f, x, y, s[i], color);
+ y -= f->w;
+ }
+}
+
+static int strlen16 (unsigned short *s);
+
+void gdImageString16 (gdImagePtr im, gdFontPtr f, int x, int y, unsigned short *s, int color)
+{
+ int i;
+ int l;
+ l = strlen16(s);
+ for (i = 0; (i < l); i++) {
+ gdImageChar(im, f, x, y, s[i], color);
+ x += f->w;
+ }
+}
+
+void gdImageStringUp16 (gdImagePtr im, gdFontPtr f, int x, int y, unsigned short *s, int color)
+{
+ int i;
+ int l;
+ l = strlen16(s);
+ for (i = 0; i < l; i++) {
+ gdImageCharUp(im, f, x, y, s[i], color);
+ y -= f->w;
+ }
+}
+
+static int strlen16 (unsigned short *s)
+{
+ int len = 0;
+ while (*s) {
+ s++;
+ len++;
+ }
+ return len;
+}
+
+#ifndef HAVE_LSQRT
+/* If you don't have a nice square root function for longs, you can use
+ ** this hack
+ */
+long lsqrt (long n)
+{
+ long result = (long) sqrt ((double) n);
+ return result;
+}
+#endif
+
+/* s and e are integers modulo 360 (degrees), with 0 degrees
+ being the rightmost extreme and degrees changing clockwise.
+ cx and cy are the center in pixels; w and h are the horizontal
+ and vertical diameter in pixels. Nice interface, but slow.
+ See gd_arc_f_buggy.c for a better version that doesn't
+ seem to be bug-free yet. */
+
+void gdImageArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color)
+{
+ if ((s % 360) == (e % 360)) {
+ gdImageEllipse(im, cx, cy, w, h, color);
+ } else {
+ gdImageFilledArc(im, cx, cy, w, h, s, e, color, gdNoFill);
+ }
+}
+
+void gdImageFilledArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color, int style)
+{
+ gdPoint pts[3];
+ int i;
+ int lx = 0, ly = 0;
+ int fx = 0, fy = 0;
+
+
+ if ((s % 360) == (e % 360)) {
+ s = 0; e = 360;
+ } else {
+ if (s > 360) {
+ s = s % 360;
+ }
+
+ if (e > 360) {
+ e = e % 360;
+ }
+
+ while (s < 0) {
+ s += 360;
+ }
+
+ while (e < s) {
+ e += 360;
+ }
+ if (s == e) {
+ s = 0; e = 360;
+ }
+ }
+
+ for (i = s; i <= e; i++) {
+ int x, y;
+ x = ((long) gdCosT[i % 360] * (long) w / (2 * 1024)) + cx;
+ y = ((long) gdSinT[i % 360] * (long) h / (2 * 1024)) + cy;
+ if (i != s) {
+ if (!(style & gdChord)) {
+ if (style & gdNoFill) {
+ gdImageLine(im, lx, ly, x, y, color);
+ } else {
+ /* This is expensive! */
+ pts[0].x = lx;
+ pts[0].y = ly;
+ pts[1].x = x;
+ pts[1].y = y;
+ pts[2].x = cx;
+ pts[2].y = cy;
+ gdImageFilledPolygon(im, pts, 3, color);
+ }
+ }
+ } else {
+ fx = x;
+ fy = y;
+ }
+ lx = x;
+ ly = y;
+ }
+ if (style & gdChord) {
+ if (style & gdNoFill) {
+ if (style & gdEdged) {
+ gdImageLine(im, cx, cy, lx, ly, color);
+ gdImageLine(im, cx, cy, fx, fy, color);
+ }
+ gdImageLine(im, fx, fy, lx, ly, color);
+ } else {
+ pts[0].x = fx;
+ pts[0].y = fy;
+ pts[1].x = lx;
+ pts[1].y = ly;
+ pts[2].x = cx;
+ pts[2].y = cy;
+ gdImageFilledPolygon(im, pts, 3, color);
+ }
+ } else {
+ if (style & gdNoFill) {
+ if (style & gdEdged) {
+ gdImageLine(im, cx, cy, lx, ly, color);
+ gdImageLine(im, cx, cy, fx, fy, color);
+ }
+ }
+ }
+}
+
+void gdImageFillToBorder (gdImagePtr im, int x, int y, int border, int color)
+{
+ int lastBorder;
+ /* Seek left */
+ int leftLimit = -1, rightLimit;
+ int i, restoreAlphaBlending = 0;
+
+ if (border < 0) {
+ /* Refuse to fill to a non-solid border */
+ return;
+ }
+
+ restoreAlphaBlending = im->alphaBlendingFlag;
+ im->alphaBlendingFlag = 0;
+
+ if (x >= im->sx) {
+ x = im->sx - 1;
+ }
+ if (y >= im->sy) {
+ y = im->sy - 1;
+ }
+
+ for (i = x; i >= 0; i--) {
+ if (gdImageGetPixel(im, i, y) == border) {
+ break;
+ }
+ gdImageSetPixel(im, i, y, color);
+ leftLimit = i;
+ }
+ if (leftLimit == -1) {
+ im->alphaBlendingFlag = restoreAlphaBlending;
+ return;
+ }
+ /* Seek right */
+ rightLimit = x;
+ for (i = (x + 1); i < im->sx; i++) {
+ if (gdImageGetPixel(im, i, y) == border) {
+ break;
+ }
+ gdImageSetPixel(im, i, y, color);
+ rightLimit = i;
+ }
+ /* Look at lines above and below and start paints */
+ /* Above */
+ if (y > 0) {
+ lastBorder = 1;
+ for (i = leftLimit; i <= rightLimit; i++) {
+ int c = gdImageGetPixel(im, i, y - 1);
+ if (lastBorder) {
+ if ((c != border) && (c != color)) {
+ gdImageFillToBorder(im, i, y - 1, border, color);
+ lastBorder = 0;
+ }
+ } else if ((c == border) || (c == color)) {
+ lastBorder = 1;
+ }
+ }
+ }
+
+ /* Below */
+ if (y < ((im->sy) - 1)) {
+ lastBorder = 1;
+ for (i = leftLimit; i <= rightLimit; i++) {
+ int c = gdImageGetPixel(im, i, y + 1);
+
+ if (lastBorder) {
+ if ((c != border) && (c != color)) {
+ gdImageFillToBorder(im, i, y + 1, border, color);
+ lastBorder = 0;
+ }
+ } else if ((c == border) || (c == color)) {
+ lastBorder = 1;
+ }
+ }
+ }
+ im->alphaBlendingFlag = restoreAlphaBlending;
+}
+
+/*
+ * set the pixel at (x,y) and its 4-connected neighbors
+ * with the same pixel value to the new pixel value nc (new color).
+ * A 4-connected neighbor: pixel above, below, left, or right of a pixel.
+ * ideas from comp.graphics discussions.
+ * For tiled fill, the use of a flag buffer is mandatory. As the tile image can
+ * contain the same color as the color to fill. To do not bloat normal filling
+ * code I added a 2nd private function.
+ */
+
+/* horizontal segment of scan line y */
+struct seg {int y, xl, xr, dy;};
+
+/* max depth of stack */
+#define FILL_MAX ((int)(im->sy*im->sx)/4)
+#define FILL_PUSH(Y, XL, XR, DY) \
+ if (sp<stack+FILL_MAX && Y+(DY)>=0 && Y+(DY)<wy2) \
+ {sp->y = Y; sp->xl = XL; sp->xr = XR; sp->dy = DY; sp++;}
+
+#define FILL_POP(Y, XL, XR, DY) \
+ {sp--; Y = sp->y+(DY = sp->dy); XL = sp->xl; XR = sp->xr;}
+
+static void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc);
+
+void gdImageFill(gdImagePtr im, int x, int y, int nc)
+{
+ int l, x1, x2, dy;
+ int oc; /* old pixel value */
+ int wx2,wy2;
+
+ int alphablending_bak;
+
+ /* stack of filled segments */
+ /* struct seg stack[FILL_MAX],*sp = stack;; */
+ struct seg *stack = NULL;
+ struct seg *sp;
+
+ if (!im->trueColor && nc > (im->colorsTotal -1)) {
+ return;
+ }
+
+ alphablending_bak = im->alphaBlendingFlag;
+ im->alphaBlendingFlag = 0;
+
+ if (nc==gdTiled){
+ _gdImageFillTiled(im,x,y,nc);
+ im->alphaBlendingFlag = alphablending_bak;
+ return;
+ }
+
+ wx2=im->sx;wy2=im->sy;
+ oc = gdImageGetPixel(im, x, y);
+ if (oc==nc || x<0 || x>wx2 || y<0 || y>wy2) {
+ im->alphaBlendingFlag = alphablending_bak;
+ return;
+ }
+
+ /* Do not use the 4 neighbors implementation with
+ * small images
+ */
+ if (im->sx < 4) {
+ int ix = x, iy = y, c;
+ do {
+ do {
+ c = gdImageGetPixel(im, ix, iy);
+ if (c != oc) {
+ goto done;
+ }
+ gdImageSetPixel(im, ix, iy, nc);
+ } while(ix++ < (im->sx -1));
+ ix = x;
+ } while(iy++ < (im->sy -1));
+ goto done;
+ }
+
+ stack = (struct seg *)safe_emalloc(sizeof(struct seg), ((int)(im->sy*im->sx)/4), 1);
+ sp = stack;
+
+ /* required! */
+ FILL_PUSH(y,x,x,1);
+ /* seed segment (popped 1st) */
+ FILL_PUSH(y+1, x, x, -1);
+ while (sp>stack) {
+ FILL_POP(y, x1, x2, dy);
+
+ for (x=x1; x>=0 && gdImageGetPixel(im,x, y)==oc; x--) {
+ gdImageSetPixel(im,x, y, nc);
+ }
+ if (x>=x1) {
+ goto skip;
+ }
+ l = x+1;
+
+ /* leak on left? */
+ if (l<x1) {
+ FILL_PUSH(y, l, x1-1, -dy);
+ }
+ x = x1+1;
+ do {
+ for (; x<=wx2 && gdImageGetPixel(im,x, y)==oc; x++) {
+ gdImageSetPixel(im, x, y, nc);
+ }
+ FILL_PUSH(y, l, x-1, dy);
+ /* leak on right? */
+ if (x>x2+1) {
+ FILL_PUSH(y, x2+1, x-1, -dy);
+ }
+skip: for (x++; x<=x2 && (gdImageGetPixel(im, x, y)!=oc); x++);
+
+ l = x;
+ } while (x<=x2);
+ }
+
+ efree(stack);
+
+done:
+ im->alphaBlendingFlag = alphablending_bak;
+}
+
+static void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc)
+{
+ int i, l, x1, x2, dy;
+ int oc; /* old pixel value */
+ int tiled;
+ int wx2,wy2;
+ /* stack of filled segments */
+ struct seg *stack;
+ struct seg *sp;
+ char **pts;
+
+ if (!im->tile) {
+ return;
+ }
+
+ wx2=im->sx;wy2=im->sy;
+ tiled = nc==gdTiled;
+
+ nc = gdImageTileGet(im,x,y);
+
+ pts = (char **) ecalloc(im->sy + 1, sizeof(char *));
+ for (i = 0; i < im->sy + 1; i++) {
+ pts[i] = (char *) ecalloc(im->sx + 1, sizeof(char));
+ }
+
+ stack = (struct seg *)safe_emalloc(sizeof(struct seg), ((int)(im->sy*im->sx)/4), 1);
+ sp = stack;
+
+ oc = gdImageGetPixel(im, x, y);
+
+ /* required! */
+ FILL_PUSH(y,x,x,1);
+ /* seed segment (popped 1st) */
+ FILL_PUSH(y+1, x, x, -1);
+ while (sp>stack) {
+ FILL_POP(y, x1, x2, dy);
+ for (x=x1; x>=0 && (!pts[y][x] && gdImageGetPixel(im,x,y)==oc); x--) {
+ nc = gdImageTileGet(im,x,y);
+ pts[y][x] = 1;
+ gdImageSetPixel(im,x, y, nc);
+ }
+ if (x>=x1) {
+ goto skip;
+ }
+ l = x+1;
+
+ /* leak on left? */
+ if (l<x1) {
+ FILL_PUSH(y, l, x1-1, -dy);
+ }
+ x = x1+1;
+ do {
+ for(; x<wx2 && (!pts[y][x] && gdImageGetPixel(im,x, y)==oc); x++) {
+ nc = gdImageTileGet(im,x,y);
+ pts[y][x] = 1;
+ gdImageSetPixel(im, x, y, nc);
+ }
+ FILL_PUSH(y, l, x-1, dy);
+ /* leak on right? */
+ if (x>x2+1) {
+ FILL_PUSH(y, x2+1, x-1, -dy);
+ }
+skip: for(x++; x<=x2 && (pts[y][x] || gdImageGetPixel(im,x, y)!=oc); x++);
+ l = x;
+ } while (x<=x2);
+ }
+
+ for(i = 0; i < im->sy + 1; i++) {
+ efree(pts[i]);
+ }
+
+ efree(pts);
+ efree(stack);
+}
+
+
+
+void gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
+{
+ int x1h = x1, x1v = x1, y1h = y1, y1v = y1, x2h = x2, x2v = x2, y2h = y2, y2v = y2;
+ int thick = im->thick;
+ int half1 = 1;
+ int t;
+
+ if (x1 == x2 && y1 == y2 && thick == 1) {
+ gdImageSetPixel(im, x1, y1, color);
+ return;
+ }
+
+ if (y2 < y1) {
+ t=y1;
+ y1 = y2;
+ y2 = t;
+
+ t = x1;
+ x1 = x2;
+ x2 = t;
+ }
+
+ x1h = x1; x1v = x1; y1h = y1; y1v = y1; x2h = x2; x2v = x2; y2h = y2; y2v = y2;
+ if (thick > 1) {
+ int cx, cy, x1ul, y1ul, x2lr, y2lr;
+ int half = thick >> 1;
+ half1 = thick - half;
+ x1ul = x1 - half;
+ y1ul = y1 - half;
+
+ x2lr = x2 + half;
+ y2lr = y2 + half;
+
+ cy = y1ul + thick;
+ while (cy-- > y1ul) {
+ cx = x1ul - 1;
+ while (cx++ < x2lr) {
+ gdImageSetPixel(im, cx, cy, color);
+ }
+ }
+
+ cy = y2lr - thick;
+ while (cy++ < y2lr) {
+ cx = x1ul - 1;
+ while (cx++ < x2lr) {
+ gdImageSetPixel(im, cx, cy, color);
+ }
+ }
+
+ cy = y1ul + thick - 1;
+ while (cy++ < y2lr -thick) {
+ cx = x1ul - 1;
+ while (cx++ < x1ul + thick) {
+ gdImageSetPixel(im, cx, cy, color);
+ }
+ }
+
+ cy = y1ul + thick - 1;
+ while (cy++ < y2lr -thick) {
+ cx = x2lr - thick - 1;
+ while (cx++ < x2lr) {
+ gdImageSetPixel(im, cx, cy, color);
+ }
+ }
+
+ return;
+ } else {
+ y1v = y1h + 1;
+ y2v = y2h - 1;
+ gdImageLine(im, x1h, y1h, x2h, y1h, color);
+ gdImageLine(im, x1h, y2h, x2h, y2h, color);
+ gdImageLine(im, x1v, y1v, x1v, y2v, color);
+ gdImageLine(im, x2v, y1v, x2v, y2v, color);
+ }
+}
+
+void gdImageFilledRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
+{
+ int x, y;
+
+
+ if (x1 == x2 && y1 == y2) {
+ gdImageSetPixel(im, x1, y1, color);
+ return;
+ }
+
+ if (x1 > x2) {
+ x = x1;
+ x1 = x2;
+ x2 = x;
+ }
+
+ if (y1 > y2) {
+ y = y1;
+ y1 = y2;
+ y2 = y;
+ }
+
+ if (x1 < 0) {
+ x1 = 0;
+ }
+
+ if (x2 >= gdImageSX(im)) {
+ x2 = gdImageSX(im) - 1;
+ }
+
+ if (y1 < 0) {
+ y1 = 0;
+ }
+
+ if (y2 >= gdImageSY(im)) {
+ y2 = gdImageSY(im) - 1;
+ }
+
+ for (y = y1; (y <= y2); y++) {
+ for (x = x1; (x <= x2); x++) {
+ gdImageSetPixel (im, x, y, color);
+ }
+ }
+}
+
+void gdImageCopy (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h)
+{
+ int c;
+ int x, y;
+ int tox, toy;
+ int i;
+ int colorMap[gdMaxColors];
+
+ if (dst->trueColor) {
+ /* 2.0: much easier when the destination is truecolor. */
+ /* 2.0.10: needs a transparent-index check that is still valid if
+ * the source is not truecolor. Thanks to Frank Warmerdam.
+ */
+
+ if (src->trueColor) {
+ for (y = 0; (y < h); y++) {
+ for (x = 0; (x < w); x++) {
+ int c = gdImageGetTrueColorPixel (src, srcX + x, srcY + y);
+ gdImageSetPixel (dst, dstX + x, dstY + y, c);
+ }
+ }
+ } else {
+ /* source is palette based */
+ for (y = 0; (y < h); y++) {
+ for (x = 0; (x < w); x++) {
+ int c = gdImageGetPixel (src, srcX + x, srcY + y);
+ if (c != src->transparent) {
+ gdImageSetPixel(dst, dstX + x, dstY + y, gdTrueColorAlpha(src->red[c], src->green[c], src->blue[c], src->alpha[c]));
+ }
+ }
+ }
+ }
+ return;
+ }
+
+ /* Destination is palette based */
+ if (src->trueColor) { /* But source is truecolor (Ouch!) */
+ toy = dstY;
+ for (y = srcY; (y < (srcY + h)); y++) {
+ tox = dstX;
+ for (x = srcX; x < (srcX + w); x++) {
+ int nc;
+ c = gdImageGetPixel (src, x, y);
+
+ /* Get best match possible. */
+ nc = gdImageColorResolveAlpha(dst, gdTrueColorGetRed(c), gdTrueColorGetGreen(c), gdTrueColorGetBlue(c), gdTrueColorGetAlpha(c));
+
+ gdImageSetPixel(dst, tox, toy, nc);
+ tox++;
+ }
+ toy++;
+ }
+ return;
+ }
+
+ /* Palette based to palette based */
+ for (i = 0; i < gdMaxColors; i++) {
+ colorMap[i] = (-1);
+ }
+ toy = dstY;
+ for (y = srcY; y < (srcY + h); y++) {
+ tox = dstX;
+ for (x = srcX; x < (srcX + w); x++) {
+ int nc;
+ int mapTo;
+ c = gdImageGetPixel (src, x, y);
+ /* Added 7/24/95: support transparent copies */
+ if (gdImageGetTransparent (src) == c) {
+ tox++;
+ continue;
+ }
+ /* Have we established a mapping for this color? */
+ if (src->trueColor) {
+ /* 2.05: remap to the palette available in the destination image. This is slow and
+ * works badly, but it beats crashing! Thanks to Padhrig McCarthy.
+ */
+ mapTo = gdImageColorResolveAlpha (dst, gdTrueColorGetRed (c), gdTrueColorGetGreen (c), gdTrueColorGetBlue (c), gdTrueColorGetAlpha (c));
+ } else if (colorMap[c] == (-1)) {
+ /* If it's the same image, mapping is trivial */
+ if (dst == src) {
+ nc = c;
+ } else {
+ /* Get best match possible. This function never returns error. */
+ nc = gdImageColorResolveAlpha (dst, src->red[c], src->green[c], src->blue[c], src->alpha[c]);
+ }
+ colorMap[c] = nc;
+ mapTo = colorMap[c];
+ } else {
+ mapTo = colorMap[c];
+ }
+ gdImageSetPixel (dst, tox, toy, mapTo);
+ tox++;
+ }
+ toy++;
+ }
+}
+
+/* This function is a substitute for real alpha channel operations,
+ so it doesn't pay attention to the alpha channel. */
+void gdImageCopyMerge (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
+{
+ int c, dc;
+ int x, y;
+ int tox, toy;
+ int ncR, ncG, ncB;
+ toy = dstY;
+
+ for (y = srcY; y < (srcY + h); y++) {
+ tox = dstX;
+ for (x = srcX; x < (srcX + w); x++) {
+ int nc;
+ c = gdImageGetPixel(src, x, y);
+ /* Added 7/24/95: support transparent copies */
+ if (gdImageGetTransparent(src) == c) {
+ tox++;
+ continue;
+ }
+ /* If it's the same image, mapping is trivial */
+ if (dst == src) {
+ nc = c;
+ } else {
+ dc = gdImageGetPixel(dst, tox, toy);
+
+ ncR = (int)(gdImageRed (src, c) * (pct / 100.0) + gdImageRed (dst, dc) * ((100 - pct) / 100.0));
+ ncG = (int)(gdImageGreen (src, c) * (pct / 100.0) + gdImageGreen (dst, dc) * ((100 - pct) / 100.0));
+ ncB = (int)(gdImageBlue (src, c) * (pct / 100.0) + gdImageBlue (dst, dc) * ((100 - pct) / 100.0));
+
+ /* Find a reasonable color */
+ nc = gdImageColorResolve (dst, ncR, ncG, ncB);
+ }
+ gdImageSetPixel (dst, tox, toy, nc);
+ tox++;
+ }
+ toy++;
+ }
+}
+
+/* This function is a substitute for real alpha channel operations,
+ so it doesn't pay attention to the alpha channel. */
+void gdImageCopyMergeGray (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct)
+{
+ int c, dc;
+ int x, y;
+ int tox, toy;
+ int ncR, ncG, ncB;
+ float g;
+ toy = dstY;
+
+ for (y = srcY; (y < (srcY + h)); y++) {
+ tox = dstX;
+ for (x = srcX; (x < (srcX + w)); x++) {
+ int nc;
+ c = gdImageGetPixel (src, x, y);
+ /* Added 7/24/95: support transparent copies */
+ if (gdImageGetTransparent(src) == c) {
+ tox++;
+ continue;
+ }
+
+ /*
+ * If it's the same image, mapping is NOT trivial since we
+ * merge with greyscale target, but if pct is 100, the grey
+ * value is not used, so it becomes trivial. pjw 2.0.12.
+ */
+ if (dst == src && pct == 100) {
+ nc = c;
+ } else {
+ dc = gdImageGetPixel(dst, tox, toy);
+ g = (0.29900f * gdImageRed(dst, dc)) + (0.58700f * gdImageGreen(dst, dc)) + (0.11400f * gdImageBlue(dst, dc));
+
+ ncR = (int)(gdImageRed (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0));
+ ncG = (int)(gdImageGreen (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0));
+ ncB = (int)(gdImageBlue (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0));
+
+
+ /* First look for an exact match */
+ nc = gdImageColorExact(dst, ncR, ncG, ncB);
+ if (nc == (-1)) {
+ /* No, so try to allocate it */
+ nc = gdImageColorAllocate(dst, ncR, ncG, ncB);
+ /* If we're out of colors, go for the closest color */
+ if (nc == (-1)) {
+ nc = gdImageColorClosest(dst, ncR, ncG, ncB);
+ }
+ }
+ }
+ gdImageSetPixel(dst, tox, toy, nc);
+ tox++;
+ }
+ toy++;
+ }
+}
+
+void gdImageCopyResized (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH)
+{
+ int c;
+ int x, y;
+ int tox, toy;
+ int ydest;
+ int i;
+ int colorMap[gdMaxColors];
+ /* Stretch vectors */
+ int *stx, *sty;
+ /* We only need to use floating point to determine the correct stretch vector for one line's worth. */
+ double accum;
+
+ if (overflow2(sizeof(int), srcW)) {
+ return;
+ }
+ if (overflow2(sizeof(int), srcH)) {
+ return;
+ }
+
+ stx = (int *) gdMalloc (sizeof (int) * srcW);
+ sty = (int *) gdMalloc (sizeof (int) * srcH);
+ accum = 0;
+
+ /* Fixed by Mao Morimoto 2.0.16 */
+ for (i = 0; (i < srcW); i++) {
+ stx[i] = dstW * (i+1) / srcW - dstW * i / srcW ;
+ }
+ for (i = 0; (i < srcH); i++) {
+ sty[i] = dstH * (i+1) / srcH - dstH * i / srcH ;
+ }
+ for (i = 0; (i < gdMaxColors); i++) {
+ colorMap[i] = (-1);
+ }
+ toy = dstY;
+ for (y = srcY; (y < (srcY + srcH)); y++) {
+ for (ydest = 0; (ydest < sty[y - srcY]); ydest++) {
+ tox = dstX;
+ for (x = srcX; (x < (srcX + srcW)); x++) {
+ int nc = 0;
+ int mapTo;
+ if (!stx[x - srcX]) {
+ continue;
+ }
+ if (dst->trueColor) {
+ /* 2.0.9: Thorben Kundinger: Maybe the source image is not a truecolor image */
+ if (!src->trueColor) {
+ int tmp = gdImageGetPixel (src, x, y);
+ mapTo = gdImageGetTrueColorPixel (src, x, y);
+ if (gdImageGetTransparent (src) == tmp) {
+ /* 2.0.21, TK: not tox++ */
+ tox += stx[x - srcX];
+ continue;
+ }
+ } else {
+ /* TK: old code follows */
+ mapTo = gdImageGetTrueColorPixel (src, x, y);
+ /* Added 7/24/95: support transparent copies */
+ if (gdImageGetTransparent (src) == mapTo) {
+ /* 2.0.21, TK: not tox++ */
+ tox += stx[x - srcX];
+ continue;
+ }
+ }
+ } else {
+ c = gdImageGetPixel (src, x, y);
+ /* Added 7/24/95: support transparent copies */
+ if (gdImageGetTransparent (src) == c) {
+ tox += stx[x - srcX];
+ continue;
+ }
+ if (src->trueColor) {
+ /* Remap to the palette available in the destination image. This is slow and works badly. */
+ mapTo = gdImageColorResolveAlpha(dst, gdTrueColorGetRed(c),
+ gdTrueColorGetGreen(c),
+ gdTrueColorGetBlue(c),
+ gdTrueColorGetAlpha (c));
+ } else {
+ /* Have we established a mapping for this color? */
+ if (colorMap[c] == (-1)) {
+ /* If it's the same image, mapping is trivial */
+ if (dst == src) {
+ nc = c;
+ } else {
+ /* Find or create the best match */
+ /* 2.0.5: can't use gdTrueColorGetRed, etc with palette */
+ nc = gdImageColorResolveAlpha(dst, gdImageRed(src, c),
+ gdImageGreen(src, c),
+ gdImageBlue(src, c),
+ gdImageAlpha(src, c));
+ }
+ colorMap[c] = nc;
+ }
+ mapTo = colorMap[c];
+ }
+ }
+ for (i = 0; (i < stx[x - srcX]); i++) {
+ gdImageSetPixel (dst, tox, toy, mapTo);
+ tox++;
+ }
+ }
+ toy++;
+ }
+ }
+ gdFree (stx);
+ gdFree (sty);
+}
+
+/* When gd 1.x was first created, floating point was to be avoided.
+ These days it is often faster than table lookups or integer
+ arithmetic. The routine below is shamelessly, gloriously
+ floating point. TBB */
+
+void gdImageCopyResampled (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH)
+{
+ int x, y;
+ double sy1, sy2, sx1, sx2;
+
+ if (!dst->trueColor) {
+ gdImageCopyResized (dst, src, dstX, dstY, srcX, srcY, dstW, dstH, srcW, srcH);
+ return;
+ }
+ for (y = dstY; (y < dstY + dstH); y++) {
+ sy1 = ((double) y - (double) dstY) * (double) srcH / (double) dstH;
+ sy2 = ((double) (y + 1) - (double) dstY) * (double) srcH / (double) dstH;
+ for (x = dstX; (x < dstX + dstW); x++) {
+ double sx, sy;
+ double spixels = 0;
+ double red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0;
+ double alpha_factor, alpha_sum = 0.0, contrib_sum = 0.0;
+ sx1 = ((double) x - (double) dstX) * (double) srcW / dstW;
+ sx2 = ((double) (x + 1) - (double) dstX) * (double) srcW / dstW;
+ sy = sy1;
+ do {
+ double yportion;
+ if (floor_cast(sy) == floor_cast(sy1)) {
+ yportion = 1.0f - (sy - floor_cast(sy));
+ if (yportion > sy2 - sy1) {
+ yportion = sy2 - sy1;
+ }
+ sy = floor_cast(sy);
+ } else if (sy == floorf(sy2)) {
+ yportion = sy2 - floor_cast(sy2);
+ } else {
+ yportion = 1.0f;
+ }
+ sx = sx1;
+ do {
+ double xportion;
+ double pcontribution;
+ int p;
+ if (floorf(sx) == floor_cast(sx1)) {
+ xportion = 1.0f - (sx - floor_cast(sx));
+ if (xportion > sx2 - sx1) {
+ xportion = sx2 - sx1;
+ }
+ sx = floor_cast(sx);
+ } else if (sx == floorf(sx2)) {
+ xportion = sx2 - floor_cast(sx2);
+ } else {
+ xportion = 1.0f;
+ }
+ pcontribution = xportion * yportion;
+ p = gdImageGetTrueColorPixel(src, (int) sx + srcX, (int) sy + srcY);
+
+ alpha_factor = ((gdAlphaMax - gdTrueColorGetAlpha(p))) * pcontribution;
+ red += gdTrueColorGetRed (p) * alpha_factor;
+ green += gdTrueColorGetGreen (p) * alpha_factor;
+ blue += gdTrueColorGetBlue (p) * alpha_factor;
+ alpha += gdTrueColorGetAlpha (p) * pcontribution;
+ alpha_sum += alpha_factor;
+ contrib_sum += pcontribution;
+ spixels += xportion * yportion;
+ sx += 1.0f;
+ }
+ while (sx < sx2);
+
+ sy += 1.0f;
+ }
+
+ while (sy < sy2);
+
+ if (spixels != 0.0f) {
+ red /= spixels;
+ green /= spixels;
+ blue /= spixels;
+ alpha /= spixels;
+ alpha += 0.5;
+ }
+ if ( alpha_sum != 0.0f) {
+ if( contrib_sum != 0.0f) {
+ alpha_sum /= contrib_sum;
+ }
+ red /= alpha_sum;
+ green /= alpha_sum;
+ blue /= alpha_sum;
+ }
+ /* Clamping to allow for rounding errors above */
+ if (red > 255.0f) {
+ red = 255.0f;
+ }
+ if (green > 255.0f) {
+ green = 255.0f;
+ }
+ if (blue > 255.0f) {
+ blue = 255.0f;
+ }
+ if (alpha > gdAlphaMax) {
+ alpha = gdAlphaMax;
+ }
+ gdImageSetPixel(dst, x, y, gdTrueColorAlpha ((int) red, (int) green, (int) blue, (int) alpha));
+ }
+ }
+}
+
+void gdImagePolygon (gdImagePtr im, gdPointPtr p, int n, int c)
+{
+ int i;
+ int lx, ly;
+ typedef void (*image_line)(gdImagePtr im, int x1, int y1, int x2, int y2, int color);
+ image_line draw_line;
+
+ if (n <= 0) {
+ return;
+ }
+
+ /* Let it be known that we are drawing a polygon so that the opacity
+ * mask doesn't get cleared after each line.
+ */
+ if (c == gdAntiAliased) {
+ im->AA_polygon = 1;
+ }
+
+ if ( im->antialias) {
+ draw_line = gdImageAALine;
+ } else {
+ draw_line = gdImageLine;
+ }
+ lx = p->x;
+ ly = p->y;
+ draw_line(im, lx, ly, p[n - 1].x, p[n - 1].y, c);
+ for (i = 1; i < n; i++) {
+ p++;
+ draw_line(im, lx, ly, p->x, p->y, c);
+ lx = p->x;
+ ly = p->y;
+ }
+
+ if (c == gdAntiAliased) {
+ im->AA_polygon = 0;
+ gdImageAABlend(im);
+ }
+}
+
+int gdCompareInt (const void *a, const void *b);
+
+/* THANKS to Kirsten Schulz for the polygon fixes! */
+
+/* The intersection finding technique of this code could be improved
+ * by remembering the previous intertersection, and by using the slope.
+ * That could help to adjust intersections to produce a nice
+ * interior_extrema.
+ */
+
+void gdImageFilledPolygon (gdImagePtr im, gdPointPtr p, int n, int c)
+{
+ int i;
+ int y;
+ int miny, maxy, pmaxy;
+ int x1, y1;
+ int x2, y2;
+ int ind1, ind2;
+ int ints;
+ int fill_color;
+
+ if (n <= 0) {
+ return;
+ }
+
+ if (overflow2(sizeof(int), n)) {
+ return;
+ }
+
+ if (c == gdAntiAliased) {
+ fill_color = im->AA_color;
+ } else {
+ fill_color = c;
+ }
+
+ if (!im->polyAllocated) {
+ im->polyInts = (int *) gdMalloc(sizeof(int) * n);
+ im->polyAllocated = n;
+ }
+ if (im->polyAllocated < n) {
+ while (im->polyAllocated < n) {
+ im->polyAllocated *= 2;
+ }
+ if (overflow2(sizeof(int), im->polyAllocated)) {
+ return;
+ }
+ im->polyInts = (int *) gdRealloc(im->polyInts, sizeof(int) * im->polyAllocated);
+ }
+ miny = p[0].y;
+ maxy = p[0].y;
+ for (i = 1; i < n; i++) {
+ if (p[i].y < miny) {
+ miny = p[i].y;
+ }
+ if (p[i].y > maxy) {
+ maxy = p[i].y;
+ }
+ }
+ pmaxy = maxy;
+ /* 2.0.16: Optimization by Ilia Chipitsine -- don't waste time offscreen */
+ if (miny < 0) {
+ miny = 0;
+ }
+ if (maxy >= gdImageSY(im)) {
+ maxy = gdImageSY(im) - 1;
+ }
+
+ /* Fix in 1.3: count a vertex only once */
+ for (y = miny; y <= maxy; y++) {
+ /*1.4 int interLast = 0; */
+ /* int dirLast = 0; */
+ /* int interFirst = 1; */
+ ints = 0;
+ for (i = 0; i < n; i++) {
+ if (!i) {
+ ind1 = n - 1;
+ ind2 = 0;
+ } else {
+ ind1 = i - 1;
+ ind2 = i;
+ }
+ y1 = p[ind1].y;
+ y2 = p[ind2].y;
+ if (y1 < y2) {
+ x1 = p[ind1].x;
+ x2 = p[ind2].x;
+ } else if (y1 > y2) {
+ y2 = p[ind1].y;
+ y1 = p[ind2].y;
+ x2 = p[ind1].x;
+ x1 = p[ind2].x;
+ } else {
+ continue;
+ }
+ /* Do the following math as float intermediately, and round to ensure
+ * that Polygon and FilledPolygon for the same set of points have the
+ * same footprint.
+ */
+ if (y >= y1 && y < y2) {
+ im->polyInts[ints++] = (float) ((y - y1) * (x2 - x1)) / (float) (y2 - y1) + 0.5 + x1;
+ } else if (y == pmaxy && y == y2) {
+ im->polyInts[ints++] = x2;
+ }
+ }
+ qsort(im->polyInts, ints, sizeof(int), gdCompareInt);
+
+ for (i = 0; i < ints - 1; i += 2) {
+ gdImageLine(im, im->polyInts[i], y, im->polyInts[i + 1], y, fill_color);
+ }
+ }
+
+ /* If we are drawing this AA, then redraw the border with AA lines. */
+ if (c == gdAntiAliased) {
+ gdImagePolygon(im, p, n, c);
+ }
+}
+
+int gdCompareInt (const void *a, const void *b)
+{
+ return (*(const int *) a) - (*(const int *) b);
+}
+
+void gdImageSetStyle (gdImagePtr im, int *style, int noOfPixels)
+{
+ if (im->style) {
+ gdFree(im->style);
+ }
+ im->style = (int *) gdMalloc(sizeof(int) * noOfPixels);
+ memcpy(im->style, style, sizeof(int) * noOfPixels);
+ im->styleLength = noOfPixels;
+ im->stylePos = 0;
+}
+
+void gdImageSetThickness (gdImagePtr im, int thickness)
+{
+ im->thick = thickness;
+}
+
+void gdImageSetBrush (gdImagePtr im, gdImagePtr brush)
+{
+ int i;
+ im->brush = brush;
+ if (!im->trueColor && !im->brush->trueColor) {
+ for (i = 0; i < gdImageColorsTotal(brush); i++) {
+ int index;
+ index = gdImageColorResolveAlpha(im, gdImageRed(brush, i), gdImageGreen(brush, i), gdImageBlue(brush, i), gdImageAlpha(brush, i));
+ im->brushColorMap[i] = index;
+ }
+ }
+}
+
+void gdImageSetTile (gdImagePtr im, gdImagePtr tile)
+{
+ int i;
+ im->tile = tile;
+ if (!im->trueColor && !im->tile->trueColor) {
+ for (i = 0; i < gdImageColorsTotal(tile); i++) {
+ int index;
+ index = gdImageColorResolveAlpha(im, gdImageRed(tile, i), gdImageGreen(tile, i), gdImageBlue(tile, i), gdImageAlpha(tile, i));
+ im->tileColorMap[i] = index;
+ }
+ }
+}
+
+void gdImageSetAntiAliased (gdImagePtr im, int c)
+{
+ im->AA = 1;
+ im->AA_color = c;
+ im->AA_dont_blend = -1;
+}
+
+void gdImageSetAntiAliasedDontBlend (gdImagePtr im, int c, int dont_blend)
+{
+ im->AA = 1;
+ im->AA_color = c;
+ im->AA_dont_blend = dont_blend;
+}
+
+
+void gdImageInterlace (gdImagePtr im, int interlaceArg)
+{
+ im->interlace = interlaceArg;
+}
+
+int gdImageCompare (gdImagePtr im1, gdImagePtr im2)
+{
+ int x, y;
+ int p1, p2;
+ int cmpStatus = 0;
+ int sx, sy;
+
+ if (im1->interlace != im2->interlace) {
+ cmpStatus |= GD_CMP_INTERLACE;
+ }
+
+ if (im1->transparent != im2->transparent) {
+ cmpStatus |= GD_CMP_TRANSPARENT;
+ }
+
+ if (im1->trueColor != im2->trueColor) {
+ cmpStatus |= GD_CMP_TRUECOLOR;
+ }
+
+ sx = im1->sx;
+ if (im1->sx != im2->sx) {
+ cmpStatus |= GD_CMP_SIZE_X + GD_CMP_IMAGE;
+ if (im2->sx < im1->sx) {
+ sx = im2->sx;
+ }
+ }
+
+ sy = im1->sy;
+ if (im1->sy != im2->sy) {
+ cmpStatus |= GD_CMP_SIZE_Y + GD_CMP_IMAGE;
+ if (im2->sy < im1->sy) {
+ sy = im2->sy;
+ }
+ }
+
+ if (im1->colorsTotal != im2->colorsTotal) {
+ cmpStatus |= GD_CMP_NUM_COLORS;
+ }
+
+ for (y = 0; y < sy; y++) {
+ for (x = 0; x < sx; x++) {
+ p1 = im1->trueColor ? gdImageTrueColorPixel(im1, x, y) : gdImagePalettePixel(im1, x, y);
+ p2 = im2->trueColor ? gdImageTrueColorPixel(im2, x, y) : gdImagePalettePixel(im2, x, y);
+
+ if (gdImageRed(im1, p1) != gdImageRed(im2, p2)) {
+ cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
+ break;
+ }
+ if (gdImageGreen(im1, p1) != gdImageGreen(im2, p2)) {
+ cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
+ break;
+ }
+ if (gdImageBlue(im1, p1) != gdImageBlue(im2, p2)) {
+ cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
+ break;
+ }
+#if 0
+ /* Soon we'll add alpha channel to palettes */
+ if (gdImageAlpha(im1, p1) != gdImageAlpha(im2, p2)) {
+ cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE;
+ break;
+ }
+#endif
+ }
+ if (cmpStatus & GD_CMP_COLOR) {
+ break;
+ }
+ }
+
+ return cmpStatus;
+}
+
+int
+gdAlphaBlendOld (int dst, int src)
+{
+ /* 2.0.12: TBB: alpha in the destination should be a
+ * component of the result. Thanks to Frank Warmerdam for
+ * pointing out the issue.
+ */
+ return ((((gdTrueColorGetAlpha (src) *
+ gdTrueColorGetAlpha (dst)) / gdAlphaMax) << 24) +
+ ((((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
+ gdTrueColorGetRed (src) / gdAlphaMax) +
+ (gdTrueColorGetAlpha (src) *
+ gdTrueColorGetRed (dst)) / gdAlphaMax) << 16) +
+ ((((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
+ gdTrueColorGetGreen (src) / gdAlphaMax) +
+ (gdTrueColorGetAlpha (src) *
+ gdTrueColorGetGreen (dst)) / gdAlphaMax) << 8) +
+ (((gdAlphaTransparent - gdTrueColorGetAlpha (src)) *
+ gdTrueColorGetBlue (src) / gdAlphaMax) +
+ (gdTrueColorGetAlpha (src) *
+ gdTrueColorGetBlue (dst)) / gdAlphaMax));
+}
+
+int gdAlphaBlend (int dst, int src) {
+ int src_alpha = gdTrueColorGetAlpha(src);
+ int dst_alpha, alpha, red, green, blue;
+ int src_weight, dst_weight, tot_weight;
+
+/* -------------------------------------------------------------------- */
+/* Simple cases we want to handle fast. */
+/* -------------------------------------------------------------------- */
+ if( src_alpha == gdAlphaOpaque )
+ return src;
+
+ dst_alpha = gdTrueColorGetAlpha(dst);
+ if( src_alpha == gdAlphaTransparent )
+ return dst;
+ if( dst_alpha == gdAlphaTransparent )
+ return src;
+
+/* -------------------------------------------------------------------- */
+/* What will the source and destination alphas be? Note that */
+/* the destination weighting is substantially reduced as the */
+/* overlay becomes quite opaque. */
+/* -------------------------------------------------------------------- */
+ src_weight = gdAlphaTransparent - src_alpha;
+ dst_weight = (gdAlphaTransparent - dst_alpha) * src_alpha / gdAlphaMax;
+ tot_weight = src_weight + dst_weight;
+
+/* -------------------------------------------------------------------- */
+/* What red, green and blue result values will we use? */
+/* -------------------------------------------------------------------- */
+ alpha = src_alpha * dst_alpha / gdAlphaMax;
+
+ red = (gdTrueColorGetRed(src) * src_weight
+ + gdTrueColorGetRed(dst) * dst_weight) / tot_weight;
+ green = (gdTrueColorGetGreen(src) * src_weight
+ + gdTrueColorGetGreen(dst) * dst_weight) / tot_weight;
+ blue = (gdTrueColorGetBlue(src) * src_weight
+ + gdTrueColorGetBlue(dst) * dst_weight) / tot_weight;
+
+/* -------------------------------------------------------------------- */
+/* Return merged result. */
+/* -------------------------------------------------------------------- */
+ return ((alpha << 24) + (red << 16) + (green << 8) + blue);
+
+}
+
+void gdImageAlphaBlending (gdImagePtr im, int alphaBlendingArg)
+{
+ im->alphaBlendingFlag = alphaBlendingArg;
+}
+
+void gdImageAntialias (gdImagePtr im, int antialias)
+{
+ if (im->trueColor){
+ im->antialias = antialias;
+ }
+}
+
+void gdImageSaveAlpha (gdImagePtr im, int saveAlphaArg)
+{
+ im->saveAlphaFlag = saveAlphaArg;
+}
+
+static int gdLayerOverlay (int dst, int src)
+{
+ int a1, a2;
+ a1 = gdAlphaMax - gdTrueColorGetAlpha(dst);
+ a2 = gdAlphaMax - gdTrueColorGetAlpha(src);
+ return ( ((gdAlphaMax - a1*a2/gdAlphaMax) << 24) +
+ (gdAlphaOverlayColor( gdTrueColorGetRed(src), gdTrueColorGetRed(dst), gdRedMax ) << 16) +
+ (gdAlphaOverlayColor( gdTrueColorGetGreen(src), gdTrueColorGetGreen(dst), gdGreenMax ) << 8) +
+ (gdAlphaOverlayColor( gdTrueColorGetBlue(src), gdTrueColorGetBlue(dst), gdBlueMax ))
+ );
+}
+
+static int gdAlphaOverlayColor (int src, int dst, int max )
+{
+ /* this function implements the algorithm
+ *
+ * for dst[rgb] < 0.5,
+ * c[rgb] = 2.src[rgb].dst[rgb]
+ * and for dst[rgb] > 0.5,
+ * c[rgb] = -2.src[rgb].dst[rgb] + 2.dst[rgb] + 2.src[rgb] - 1
+ *
+ */
+
+ dst = dst << 1;
+ if( dst > max ) {
+ /* in the "light" zone */
+ return dst + (src << 1) - (dst * src / max) - max;
+ } else {
+ /* in the "dark" zone */
+ return dst * src / max;
+ }
+}
+
+void gdImageSetClip (gdImagePtr im, int x1, int y1, int x2, int y2)
+{
+ if (x1 < 0) {
+ x1 = 0;
+ }
+ if (x1 >= im->sx) {
+ x1 = im->sx - 1;
+ }
+ if (x2 < 0) {
+ x2 = 0;
+ }
+ if (x2 >= im->sx) {
+ x2 = im->sx - 1;
+ }
+ if (y1 < 0) {
+ y1 = 0;
+ }
+ if (y1 >= im->sy) {
+ y1 = im->sy - 1;
+ }
+ if (y2 < 0) {
+ y2 = 0;
+ }
+ if (y2 >= im->sy) {
+ y2 = im->sy - 1;
+ }
+ im->cx1 = x1;
+ im->cy1 = y1;
+ im->cx2 = x2;
+ im->cy2 = y2;
+}
+
+void gdImageGetClip (gdImagePtr im, int *x1P, int *y1P, int *x2P, int *y2P)
+{
+ *x1P = im->cx1;
+ *y1P = im->cy1;
+ *x2P = im->cx2;
+ *y2P = im->cy2;
+}
+