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-Revamped object model using object handles
-===========================================
-
-Background
-----------
-
-In the Zend Engine 1.0 (and its predecessor the PHP 3 scripting
-engine) the object model's design is that instantiated objects are
-language values. This means that when programmers are performing
-operations, such variable assignment and passing parameters to
-functions, objects are handled very similarly to the way other
-primitive types are handled such as integers and strings.
-Semantically this means that the whole object is being copied. The
-approach Java takes is different where one refers to objects by handle
-and not by value (one can think of a handle as an objects' ID).
-
-Need
-----
-
-Unfortunately, the approach taken up to now has severely limited the
-Zend Engine's object oriented model, both feature and simplicity
-wise. One of the main problems with the former approach is that object
-instantiation and duplication is very hard to control, a problem which
-can not only lead to inefficient development but also often to strange
-run-time behavior. Changing the object model to a handle oriented
-model will allow the addressing of many needs such as destructors,
-de-referencing method return values, tight control of object
-duplication and more.
-
-Overview
---------
-
-The proposed object model is very much influenced by the Java
-model. In general, when you create a new object you will be getting a
-handle to the object instead of the object itself. When this handle is
-sent to functions, assigned and copied it is only the handle which is
-copied/sent/assigned. The object itself is never copied nor
-duplicated. This results in all handles of this object to always point
-at the same object making it a very consistent solution and saving
-unnecessary duplication and confusing behavior.
-
-Functionality
--------------
-
-After this change the basic use of objects will be almost identical to
-previous versions of the scripting engine. However, you won't bump
-into awkward and confusing copying & destructing of objects. In order
-to create and use a new object instance you will do the following:
-$object = new MyClass(); $object->method();
-
-The previous code will assign $object the handle of a new instance of
-the class MyClass and call one of its methods.
-
-
-Consider the following code:
-
-1 class MyClass
-2 {
-3 function setMember($value)
-4 {
-5 $this->member = $value;
-6 }
-7
-8 function getMember()
-9 {
-10 return $this->member;
-11 }
-12 }
-13
-14 function foo($obj)
-15 {
-16 $obj->setMember("foo");
-17 }
-18
-19 $object = new MyClass();
-20 $object->setMember("bar");
-21 foo($object);
-22 print $object->getMember();
-
-Without the new Java-like handles, at line 20 the objects' data member
-member is set to the string value of "bar". Because of the internal
-representation of objects in the Zend Engine 1.0, the object is marked
-as a reference, and when it is sent by value to the function foo, it
-is duplicated (!). Therefore, the call to foo() on line 21 will
-result in the $obj->setMember("foo") call being called on a duplicate
-of $object. Line 22 will then result in "bar" being printed.
-
-This is how the scripting engine has worked until today. Most
-developers are probably unaware of the fact that they aren't always
-talking to the same object but often duplicates; others may have
-realized this can usually be solved by always passing objects by
-reference (unless a replica is actually desired, which is uncommon).
-
-The new object model will allow for a much more intuitive
-implementation of the code. On line 21, the object's handle (ID) is
-passed to foo() by value. Inside foo(), the object is fetched
-according to this handle and, therefore, the setMember() method is
-called on the originally instantiated object and not a copy. Line 22
-will therefore result in "foo" being printed. This approach gives
-developers tighter control of when objects are created and duplicated.
-An additional not-as-important benefit is that the object handle will
-be passed to foo() by value, which most probably will also save
-unnecessary duplication of the value containing the ID itself and thus
-additionally improving run-time performance.
-
-This was just a simple description of why the new object model solves
-awkward behavior and makes object handling much easier, intuitive and
-efficient. The importance of this change goes far beyond what is
-mentioned in this section as you will see in further sections which
-describe new features with a majority of them being based on this
-change.
-
-Compatibility Notes
---------------------
-
-Many PHP programmers aren't even aware of the copying quirks of the
-current object model and, therefore, there is a relatively good chance
-that the amount of PHP applications that will work out of the box or
-after a very small amount of modifications would be high.
-
-To simplify migration, version 2.0 will support an optional
-'auto-clone' feature, which will perform a cloning of the object
-whenever it would have been copied in version 1.0. Optionally, it
-will also be possible to request that the engine will emit an E_NOTICE
-message whenever such an automatic clone occurs, in order to allow
-developers to gradually migrate to the version 2.0-style behavior
-(without automatic clones).
-
-Dependencies
-------------
-
-The new object model is not dependent on other features. Many of the
-other Zend Engine 2.0 features, such as the $foo->bar()->barbara()
-syntax, destructors and others completely rely on this new object
-model.
-