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authorPeter Kokot <peterkokot@gmail.com>2019-07-09 17:53:46 +0200
committerPeter Kokot <peterkokot@gmail.com>2019-07-09 17:53:46 +0200
commit48abed7fd89a50c568ab3f5932fbc85ba93dae79 (patch)
tree65479fdc0eff966e7ddcfc72244d808b0f22a8b7 /ext/gd/libgd/gd_interpolation.c
parentf65956e4fb4dc15ba8129e69b13a2cd758e85f46 (diff)
downloadphp-git-48abed7fd89a50c568ab3f5932fbc85ba93dae79.tar.gz
Use e.g. instead of less common f.e. [ci skip]
Diffstat (limited to 'ext/gd/libgd/gd_interpolation.c')
-rw-r--r--ext/gd/libgd/gd_interpolation.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/ext/gd/libgd/gd_interpolation.c b/ext/gd/libgd/gd_interpolation.c
index 1ac67a9d12..015f859e2b 100644
--- a/ext/gd/libgd/gd_interpolation.c
+++ b/ext/gd/libgd/gd_interpolation.c
@@ -2117,7 +2117,7 @@ gdImagePtr gdImageRotateInterpolated(const gdImagePtr src, const float angle, in
{
/* round to two decimals and keep the 100x multiplication to use it in the common square angles
case later. Keep the two decimal precisions so smaller rotation steps can be done, useful for
- slow animations, f.e. */
+ slow animations. */
const int angle_rounded = fmod((int) floorf(angle * 100), 360 * 100);
if (bgcolor < 0) {