summaryrefslogtreecommitdiff
path: root/pexpect/ANSI.py
blob: 66bad7bc9228e0ceef54c546dd900c4c3bc13a84 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
"""This implements an ANSI (VT100) terminal emulator as a subclass of screen.

$Id$
"""

# references:
#     http://en.wikipedia.org/wiki/ANSI_escape_code
#     http://www.retards.org/terminals/vt102.html
#     http://vt100.net/docs/vt102-ug/contents.html
#     http://vt100.net/docs/vt220-rm/
#     http://www.termsys.demon.co.uk/vtansi.htm

import screen
import FSM
import copy
import string

#
# The 'Do.*' functions are helper functions for the ANSI class.
#
def DoEmit (fsm):

    screen = fsm.memory[0]
    screen.write_ch(fsm.input_symbol)

def DoStartNumber (fsm):

    fsm.memory.append (fsm.input_symbol)

def DoBuildNumber (fsm):

    ns = fsm.memory.pop()
    ns = ns + fsm.input_symbol
    fsm.memory.append (ns)

def DoBackOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_back ()

def DoBack (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_back (count)

def DoDownOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_down ()

def DoDown (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_down (count)

def DoForwardOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_forward ()

def DoForward (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_forward (count)

def DoUpReverse (fsm):

    screen = fsm.memory[0]
    screen.cursor_up_reverse()

def DoUpOne (fsm):

    screen = fsm.memory[0]
    screen.cursor_up ()

def DoUp (fsm):

    count = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_up (count)

def DoHome (fsm):

    c = int(fsm.memory.pop())
    r = int(fsm.memory.pop())
    screen = fsm.memory[0]
    screen.cursor_home (r,c)

def DoHomeOrigin (fsm):

    c = 1
    r = 1
    screen = fsm.memory[0]
    screen.cursor_home (r,c)

def DoEraseDown (fsm):

    screen = fsm.memory[0]
    screen.erase_down()

def DoErase (fsm):

    arg = int(fsm.memory.pop())
    screen = fsm.memory[0]
    if arg == 0:
        screen.erase_down()
    elif arg == 1:
        screen.erase_up()
    elif arg == 2:
        screen.erase_screen()

def DoEraseEndOfLine (fsm):

    screen = fsm.memory[0]
    screen.erase_end_of_line()

def DoEraseLine (fsm):

    arg = int(fsm.memory.pop())
    screen = fsm.memory[0]
    if arg == 0:
        screen.erase_end_of_line()
    elif arg == 1:
        screen.erase_start_of_line()
    elif arg == 2:
        screen.erase_line()

def DoEnableScroll (fsm):

    screen = fsm.memory[0]
    screen.scroll_screen()

def DoCursorSave (fsm):

    screen = fsm.memory[0]
    screen.cursor_save_attrs()

def DoCursorRestore (fsm):

    screen = fsm.memory[0]
    screen.cursor_restore_attrs()

def DoScrollRegion (fsm):

    screen = fsm.memory[0]
    r2 = int(fsm.memory.pop())
    r1 = int(fsm.memory.pop())
    screen.scroll_screen_rows (r1,r2)

def DoMode (fsm):

    screen = fsm.memory[0]
    mode = fsm.memory.pop() # Should be 4
    # screen.setReplaceMode ()

def DoLog (fsm):

    screen = fsm.memory[0]
    fsm.memory = [screen]
    fout = open ('log', 'a')
    fout.write (fsm.input_symbol + ',' + fsm.current_state + '\n')
    fout.close()

class term (screen.screen):

    """This class is an abstract, generic terminal.
    This does nothing. This is a placeholder that
    provides a common base class for other terminals
    such as an ANSI terminal. """

    def __init__ (self, r=24, c=80):

        screen.screen.__init__(self, r,c)

class ANSI (term):

    """This class implements an ANSI (VT100) terminal.
    It is a stream filter that recognizes ANSI terminal
    escape sequences and maintains the state of a screen object. """

    def __init__ (self, r=24,c=80):

        term.__init__(self,r,c)

        #self.screen = screen (24,80)
        self.state = FSM.FSM ('INIT',[self])
        self.state.set_default_transition (DoLog, 'INIT')
        self.state.add_transition_any ('INIT', DoEmit, 'INIT')
        self.state.add_transition ('\x1b', 'INIT', None, 'ESC')
        self.state.add_transition_any ('ESC', DoLog, 'INIT')
        self.state.add_transition ('(', 'ESC', None, 'G0SCS')
        self.state.add_transition (')', 'ESC', None, 'G1SCS')
        self.state.add_transition_list ('AB012', 'G0SCS', None, 'INIT')
        self.state.add_transition_list ('AB012', 'G1SCS', None, 'INIT')
        self.state.add_transition ('7', 'ESC', DoCursorSave, 'INIT')
        self.state.add_transition ('8', 'ESC', DoCursorRestore, 'INIT')
        self.state.add_transition ('M', 'ESC', DoUpReverse, 'INIT')
        self.state.add_transition ('>', 'ESC', DoUpReverse, 'INIT')
        self.state.add_transition ('<', 'ESC', DoUpReverse, 'INIT')
        self.state.add_transition ('=', 'ESC', None, 'INIT') # Selects application keypad.
        self.state.add_transition ('#', 'ESC', None, 'GRAPHICS_POUND')
        self.state.add_transition_any ('GRAPHICS_POUND', None, 'INIT')
        self.state.add_transition ('[', 'ESC', None, 'ELB')
        # ELB means Escape Left Bracket. That is ^[[
        self.state.add_transition ('H', 'ELB', DoHomeOrigin, 'INIT')
        self.state.add_transition ('D', 'ELB', DoBackOne, 'INIT')
        self.state.add_transition ('B', 'ELB', DoDownOne, 'INIT')
        self.state.add_transition ('C', 'ELB', DoForwardOne, 'INIT')
        self.state.add_transition ('A', 'ELB', DoUpOne, 'INIT')
        self.state.add_transition ('J', 'ELB', DoEraseDown, 'INIT')
        self.state.add_transition ('K', 'ELB', DoEraseEndOfLine, 'INIT')
        self.state.add_transition ('r', 'ELB', DoEnableScroll, 'INIT')
        self.state.add_transition ('m', 'ELB', None, 'INIT')
        self.state.add_transition ('?', 'ELB', None, 'MODECRAP')
        self.state.add_transition_list (string.digits, 'ELB', DoStartNumber, 'NUMBER_1')
        self.state.add_transition_list (string.digits, 'NUMBER_1', DoBuildNumber, 'NUMBER_1')
        self.state.add_transition ('D', 'NUMBER_1', DoBack, 'INIT')
        self.state.add_transition ('B', 'NUMBER_1', DoDown, 'INIT')
        self.state.add_transition ('C', 'NUMBER_1', DoForward, 'INIT')
        self.state.add_transition ('A', 'NUMBER_1', DoUp, 'INIT')
        self.state.add_transition ('J', 'NUMBER_1', DoErase, 'INIT')
        self.state.add_transition ('K', 'NUMBER_1', DoEraseLine, 'INIT')
        self.state.add_transition ('l', 'NUMBER_1', DoMode, 'INIT')
        ### It gets worse... the 'm' code can have infinite number of
        ### number;number;number before it. I've never seen more than two,
        ### but the specs say it's allowed. crap!
        self.state.add_transition ('m', 'NUMBER_1', None, 'INIT')
        ### LED control. Same implementation problem as 'm' code.
        self.state.add_transition ('q', 'NUMBER_1', None, 'INIT')

        # \E[?47h switch to alternate screen
        # \E[?47l restores to normal screen from alternate screen.
        self.state.add_transition_list (string.digits, 'MODECRAP', DoStartNumber, 'MODECRAP_NUM')
        self.state.add_transition_list (string.digits, 'MODECRAP_NUM', DoBuildNumber, 'MODECRAP_NUM')
        self.state.add_transition ('l', 'MODECRAP_NUM', None, 'INIT')
        self.state.add_transition ('h', 'MODECRAP_NUM', None, 'INIT')

#RM   Reset Mode                Esc [ Ps l                   none
        self.state.add_transition (';', 'NUMBER_1', None, 'SEMICOLON')
        self.state.add_transition_any ('SEMICOLON', DoLog, 'INIT')
        self.state.add_transition_list (string.digits, 'SEMICOLON', DoStartNumber, 'NUMBER_2')
        self.state.add_transition_list (string.digits, 'NUMBER_2', DoBuildNumber, 'NUMBER_2')
        self.state.add_transition_any ('NUMBER_2', DoLog, 'INIT')
        self.state.add_transition ('H', 'NUMBER_2', DoHome, 'INIT')
        self.state.add_transition ('f', 'NUMBER_2', DoHome, 'INIT')
        self.state.add_transition ('r', 'NUMBER_2', DoScrollRegion, 'INIT')
        ### It gets worse... the 'm' code can have infinite number of
        ### number;number;number before it. I've never seen more than two,
        ### but the specs say it's allowed. crap!
        self.state.add_transition ('m', 'NUMBER_2', None, 'INIT')
        ### LED control. Same problem as 'm' code.
        self.state.add_transition ('q', 'NUMBER_2', None, 'INIT')
        self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X')

        # Create a state for 'q' and 'm' which allows an infinite number of ignored numbers
        self.state.add_transition_any ('SEMICOLON_X', DoLog, 'INIT')
        self.state.add_transition_list (string.digits, 'SEMICOLON_X', None, 'NUMBER_X')
        self.state.add_transition_any ('NUMBER_X', DoLog, 'INIT')
        self.state.add_transition ('m', 'NUMBER_X', None, 'INIT')
        self.state.add_transition ('q', 'NUMBER_X', None, 'INIT')
        self.state.add_transition (';', 'NUMBER_2', None, 'SEMICOLON_X')

    def process (self, c):

        self.state.process(c)

    def process_list (self, l):

        self.write(l)

    def write (self, s):

        for c in s:
            self.process(c)

    def flush (self):

        pass

    def write_ch (self, ch):

        """This puts a character at the current cursor position. The cursor
        position is moved forward with wrap-around, but no scrolling is done if
        the cursor hits the lower-right corner of the screen. """

        #\r and \n both produce a call to cr() and lf(), respectively.
        ch = ch[0]

        if ch == '\r':
            self.cr()
            return
        if ch == '\n':
            self.crlf()
            return
        if ch == chr(screen.BS):
            self.cursor_back()
            return
        if ch not in string.printable:
            fout = open ('log', 'a')
            fout.write ('Nonprint: ' + str(ord(ch)) + '\n')
            fout.close()
            return
        self.put_abs(self.cur_r, self.cur_c, ch)
        old_r = self.cur_r
        old_c = self.cur_c
        self.cursor_forward()
        if old_c == self.cur_c:
            self.cursor_down()
            if old_r != self.cur_r:
                self.cursor_home (self.cur_r, 1)
            else:
                self.scroll_up ()
                self.cursor_home (self.cur_r, 1)
                self.erase_line()

#    def test (self):
#
#        import sys
#        write_text = 'I\'ve got a ferret sticking up my nose.\n' + \
#        '(He\'s got a ferret sticking up his nose.)\n' + \
#        'How it got there I can\'t tell\n' + \
#        'But now it\'s there it hurts like hell\n' + \
#        'And what is more it radically affects my sense of smell.\n' + \
#        '(His sense of smell.)\n' + \
#        'I can see a bare-bottomed mandril.\n' + \
#        '(Slyly eyeing his other nostril.)\n' + \
#        'If it jumps inside there too I really don\'t know what to do\n' + \
#        'I\'ll be the proud posessor of a kind of nasal zoo.\n' + \
#        '(A nasal zoo.)\n' + \
#        'I\'ve got a ferret sticking up my nose.\n' + \
#        '(And what is worst of all it constantly explodes.)\n' + \
#        '"Ferrets don\'t explode," you say\n' + \
#        'But it happened nine times yesterday\n' + \
#        'And I should know for each time I was standing in the way.\n' + \
#        'I\'ve got a ferret sticking up my nose.\n' + \
#        '(He\'s got a ferret sticking up his nose.)\n' + \
#        'How it got there I can\'t tell\n' + \
#        'But now it\'s there it hurts like hell\n' + \
#        'And what is more it radically affects my sense of smell.\n' + \
#        '(His sense of smell.)'
#        self.fill('.')
#        self.cursor_home()
#        for c in write_text:
#            self.write_ch (c)
#        print str(self)
#
#if __name__ == '__main__':
#    t = ANSI(6,65)
#    t.test()