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author | Pierre Ossman <ossman@cendio.se> | 2018-10-12 17:07:16 +0200 |
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committer | Pierre Ossman <ossman@cendio.se> | 2020-06-06 13:23:05 +0200 |
commit | 224f95f9974940c4a09f294a989c3d2f32182ebe (patch) | |
tree | be993fca52ef6f3a7d18398e01368944f055da32 /tests/test.display.js | |
parent | f694c32fd5d5c53902a8c2bb4b81a7378276afef (diff) | |
download | novnc-224f95f9974940c4a09f294a989c3d2f32182ebe.tar.gz |
Move tile handling to Hextile decoder
It is only used there so no need for it to be in the general
Display class.
Diffstat (limited to 'tests/test.display.js')
-rw-r--r-- | tests/test.display.js | 35 |
1 files changed, 0 insertions, 35 deletions
diff --git a/tests/test.display.js b/tests/test.display.js index a853778..3492f1e 100644 --- a/tests/test.display.js +++ b/tests/test.display.js @@ -309,41 +309,6 @@ describe('Display/Canvas Helper', function () { display.flush(); }); - it('should support drawing tile data with a background color and sub tiles', function () { - display.startTile(0, 0, 4, 4, [0, 0xff, 0]); - display.subTile(0, 0, 2, 2, [0xff, 0, 0]); - display.subTile(2, 2, 2, 2, [0xff, 0, 0]); - display.finishTile(); - display.flip(); - expect(display).to.have.displayed(checkedData); - }); - - // We have a special cache for 16x16 tiles that we need to test - it('should support drawing a 16x16 tile', function () { - const largeCheckedData = new Uint8Array(16*16*4); - display.resize(16, 16); - - for (let y = 0;y < 16;y++) { - for (let x = 0;x < 16;x++) { - let pixel; - if ((x < 4) && (y < 4)) { - // NB: of course IE11 doesn't support #slice on ArrayBufferViews... - pixel = Array.prototype.slice.call(checkedData, (y*4+x)*4, (y*4+x+1)*4); - } else { - pixel = [0, 0xff, 0, 255]; - } - largeCheckedData.set(pixel, (y*16+x)*4); - } - } - - display.startTile(0, 0, 16, 16, [0, 0xff, 0]); - display.subTile(0, 0, 2, 2, [0xff, 0, 0]); - display.subTile(2, 2, 2, 2, [0xff, 0, 0]); - display.finishTile(); - display.flip(); - expect(display).to.have.displayed(largeCheckedData); - }); - it('should support drawing BGRX blit images with true color via #blitImage', function () { const data = []; for (let i = 0; i < 16; i++) { |