1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
|
#include <node.h>
#include <node_script.h>
#include <assert.h>
using namespace v8;
using namespace node;
Persistent<FunctionTemplate> node::Context::constructor_template;
void node::Context::Initialize (Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> t = FunctionTemplate::New(node::Context::New);
constructor_template = Persistent<FunctionTemplate>::New(t);
constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
constructor_template->SetClassName(String::NewSymbol("Context"));
target->Set(String::NewSymbol("Context"), constructor_template->GetFunction());
}
Handle<Value> node::Context::New (const Arguments& args) {
HandleScope scope;
node::Context *t = new node::Context();
t->Wrap(args.This());
return args.This();
}
node::Context::Context() : ObjectWrap() {
context_ = v8::Context::New();
}
node::Context::~Context() {
context_.Dispose();
}
Local<Object> node::Context::NewInstance() {
Local<Object> context = constructor_template->GetFunction()->NewInstance();
return context;
}
v8::Persistent<v8::Context> node::Context::GetV8Context() {
return context_;
}
Persistent<FunctionTemplate> node::Script::constructor_template;
void node::Script::Initialize (Handle<Object> target) {
HandleScope scope;
Local<FunctionTemplate> t = FunctionTemplate::New(node::Script::New);
constructor_template = Persistent<FunctionTemplate>::New(t);
constructor_template->InstanceTemplate()->SetInternalFieldCount(1);
constructor_template->SetClassName(String::NewSymbol("Script"));
NODE_SET_PROTOTYPE_METHOD(constructor_template, "createContext", node::Script::CreateContext);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "runInContext", node::Script::RunInContext);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "runInThisContext", node::Script::RunInThisContext);
NODE_SET_PROTOTYPE_METHOD(constructor_template, "runInNewContext", node::Script::RunInNewContext);
NODE_SET_METHOD(constructor_template, "createContext", node::Script::CreateContext);
NODE_SET_METHOD(constructor_template, "runInContext", node::Script::CompileRunInContext);
NODE_SET_METHOD(constructor_template, "runInThisContext", node::Script::CompileRunInThisContext);
NODE_SET_METHOD(constructor_template, "runInNewContext", node::Script::CompileRunInNewContext);
target->Set(String::NewSymbol("Script"), constructor_template->GetFunction());
}
Handle<Value> node::Script::New (const Arguments& args) {
HandleScope scope;
node::Script *t = new node::Script();
t->Wrap(args.Holder());
return
node::Script::EvalMachine<compileCode, thisContext, wrapExternal>(args);
}
node::Script::~Script() {
script_.Dispose();
}
Handle<Value> node::Script::CreateContext (const Arguments& args) {
HandleScope scope;
Local<v8::Object> context = node::Context::NewInstance();
if (args.Length() > 0) {
Local<Object> sandbox = args[0]->ToObject();
Local<Array> keys = sandbox->GetPropertyNames();
for (int i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = sandbox->Get(key);
context->Set(key, value);
}
}
return scope.Close(context);
}
Handle<Value> node::Script::RunInContext (const Arguments& args) {
return
node::Script::EvalMachine<unwrapExternal, userContext, returnResult>(args);
}
Handle<Value> node::Script::RunInThisContext (const Arguments& args) {
return
node::Script::EvalMachine<unwrapExternal, thisContext, returnResult>(args);
}
Handle<Value> node::Script::RunInNewContext(const Arguments& args) {
return
node::Script::EvalMachine<unwrapExternal, newContext, returnResult>(args);
}
Handle<Value> node::Script::CompileRunInContext (const Arguments& args) {
return
node::Script::EvalMachine<compileCode, userContext, returnResult>(args);
}
Handle<Value> node::Script::CompileRunInThisContext (const Arguments& args) {
return
node::Script::EvalMachine<compileCode, thisContext, returnResult>(args);
}
Handle<Value> node::Script::CompileRunInNewContext(const Arguments& args) {
return
node::Script::EvalMachine<compileCode, newContext, returnResult>(args);
}
template <node::Script::EvalInputFlags iFlag,
node::Script::EvalContextFlags cFlag,
node::Script::EvalOutputFlags oFlag>
Handle<Value> node::Script::EvalMachine(const Arguments& args) {
HandleScope scope;
if (iFlag == compileCode && args.Length() < 1) {
return ThrowException(Exception::TypeError(
String::New("needs at least 'code' argument.")));
}
const int sbIndex = iFlag == compileCode ? 1 : 0;
if (cFlag == userContext && args.Length() < (sbIndex + 1)) {
return ThrowException(Exception::TypeError(
String::New("needs a 'context' argument.")));
}
Local<String> code;
if (iFlag == compileCode) code = args[0]->ToString();
Local<Object> sandbox;
if (cFlag == newContext) {
sandbox = args[sbIndex]->IsObject() ? args[sbIndex]->ToObject() : Object::New();
} else if (cFlag == userContext) {
sandbox = args[sbIndex]->ToObject();
}
const int fnIndex = sbIndex + (cFlag == newContext ? 1 : 0);
Local<String> filename = args.Length() > fnIndex
? args[fnIndex]->ToString()
: String::New("evalmachine.<anonymous>");
Persistent<v8::Context> context;
Local<Array> keys;
unsigned int i;
if (cFlag == newContext) {
// Create the new context
context = v8::Context::New();
} else if (cFlag == userContext) {
// Use the passed in context
Local<Object> contextArg = args[sbIndex]->ToObject();
node::Context *nContext = ObjectWrap::Unwrap<node::Context>(sandbox);
context = nContext->GetV8Context();
}
// New and user context share code. DRY it up.
if (cFlag == userContext || cFlag == newContext) {
// Enter the context
context->Enter();
// Copy everything from the passed in sandbox (either the persistent
// context for runInContext(), or the sandbox arg to runInNewContext()).
keys = sandbox->GetPropertyNames();
for (i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = sandbox->Get(key);
if (value == sandbox) { value = context->Global(); }
context->Global()->Set(key, value);
}
}
// Catch errors
TryCatch try_catch;
Handle<Value> result;
Handle<v8::Script> script;
if (iFlag == compileCode) {
// well, here node::Script::New would suffice in all cases, but maybe
// Compile has a little better performance where possible
script = oFlag == returnResult ? v8::Script::Compile(code, filename)
: v8::Script::New(code, filename);
if (script.IsEmpty()) {
// Hack because I can't get a proper stacktrace on SyntaxError
return try_catch.ReThrow();
}
} else {
node::Script *nScript = ObjectWrap::Unwrap<node::Script>(args.Holder());
if (!nScript) {
return ThrowException(Exception::Error(
String::New("Must be called as a method of Script.")));
} else if (nScript->script_.IsEmpty()) {
return ThrowException(Exception::Error(
String::New("'this' must be a result of previous new Script(code) call.")));
}
script = nScript->script_;
}
if (oFlag == returnResult) {
result = script->Run();
if (result.IsEmpty()) return try_catch.ReThrow();
} else {
node::Script *nScript = ObjectWrap::Unwrap<node::Script>(args.Holder());
if (!nScript) {
return ThrowException(Exception::Error(
String::New("Must be called as a method of Script.")));
}
nScript->script_ = Persistent<v8::Script>::New(script);
result = args.This();
}
if (cFlag == userContext || cFlag == newContext) {
// success! copy changes back onto the sandbox object.
keys = context->Global()->GetPropertyNames();
for (i = 0; i < keys->Length(); i++) {
Handle<String> key = keys->Get(Integer::New(i))->ToString();
Handle<Value> value = context->Global()->Get(key);
if (value == context->Global()) { value = sandbox; }
sandbox->Set(key, value);
}
}
if (cFlag == newContext) {
// Clean up, clean up, everybody everywhere!
context->DetachGlobal();
context->Exit();
context.Dispose();
} else if (cFlag == userContext) {
// Exit the passed in context.
context->Exit();
}
return result == args.This() ? result : scope.Close(result);
}
void node::InitEvals(Handle<Object> target) {
HandleScope scope;
node::Context::Initialize(target);
node::Script::Initialize(target);
}
NODE_MODULE(node_evals, node::InitEvals);
|