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#ifndef SRC_NODE_SHADOW_REALM_H_
#define SRC_NODE_SHADOW_REALM_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "node_realm.h"
#include "v8.h"
namespace node {
namespace shadow_realm {
class ShadowRealm : public Realm {
public:
static ShadowRealm* New(Environment* env);
SET_MEMORY_INFO_NAME(ShadowRealm)
SET_SELF_SIZE(ShadowRealm)
v8::Local<v8::Context> context() const override;
#define V(PropertyName, TypeName) \
v8::Local<TypeName> PropertyName() const override; \
void set_##PropertyName(v8::Local<TypeName> value) override;
PER_REALM_STRONG_PERSISTENT_VALUES(V)
#undef V
void OnEnvironmentDestruct();
protected:
v8::MaybeLocal<v8::Value> BootstrapRealm() override;
private:
static void WeakCallback(const v8::WeakCallbackInfo<ShadowRealm>& data);
explicit ShadowRealm(Environment* env);
~ShadowRealm();
};
v8::MaybeLocal<v8::Context> HostCreateShadowRealmContextCallback(
v8::Local<v8::Context> initiator_context);
} // namespace shadow_realm
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_SHADOW_REALM_H_
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