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// Copyright 2021 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <iostream>
#include "include/cppgc/allocation.h"
#include "include/cppgc/garbage-collected.h"
#include "include/cppgc/heap.h"
#include "include/cppgc/persistent.h"
#include "include/cppgc/visitor.h"
#include "src/base/macros.h"
#include "src/heap/cppgc/object-allocator.h"
#include "test/benchmarks/cpp/cppgc/benchmark_utils.h"
#include "third_party/google_benchmark/src/include/benchmark/benchmark.h"
namespace {
// Implementation of the binary trees benchmark of the computer language
// benchmarks game. See
// https://benchmarksgame-team.pages.debian.net/benchmarksgame/performance/binarytrees.html
class BinaryTrees : public cppgc::internal::testing::BenchmarkWithHeap {
public:
BinaryTrees() { Iterations(1); }
};
class TreeNode final : public cppgc::GarbageCollected<TreeNode> {
public:
void Trace(cppgc::Visitor* visitor) const {
visitor->Trace(left_);
visitor->Trace(right_);
}
const TreeNode* left() const { return left_; }
void set_left(TreeNode* node) { left_ = node; }
const TreeNode* right() const { return right_; }
void set_right(TreeNode* node) { right_ = node; }
size_t Check() const {
return left() ? left()->Check() + right()->Check() + 1 : 1;
}
private:
cppgc::Member<TreeNode> left_;
cppgc::Member<TreeNode> right_;
};
TreeNode* CreateTree(cppgc::AllocationHandle& alloc_handle, size_t depth) {
auto* node = cppgc::MakeGarbageCollected<TreeNode>(alloc_handle);
if (depth > 0) {
node->set_left(CreateTree(alloc_handle, depth - 1));
node->set_right(CreateTree(alloc_handle, depth - 1));
}
return node;
}
void Loop(cppgc::AllocationHandle& alloc_handle, size_t iterations,
size_t depth) {
size_t check = 0;
for (size_t item = 0; item < iterations; ++item) {
check += CreateTree(alloc_handle, depth)->Check();
}
std::cout << iterations << "\t trees of depth " << depth
<< "\t check: " << check << std::endl;
}
void Trees(cppgc::AllocationHandle& alloc_handle, size_t max_depth) {
// Keep the long-lived tree in a Persistent to allow for concurrent GC to
// immediately find it.
cppgc::Persistent<TreeNode> long_lived_tree =
CreateTree(alloc_handle, max_depth);
constexpr size_t kMinDepth = 4;
const size_t max_iterations = 16 << max_depth;
for (size_t depth = kMinDepth; depth <= max_depth; depth += 2) {
const size_t iterations = max_iterations >> depth;
Loop(alloc_handle, iterations, depth);
}
std::cout << "long lived tree of depth " << max_depth << "\t "
<< "check: " << long_lived_tree->Check() << "\n";
}
void RunBinaryTrees(cppgc::Heap& heap) {
const size_t max_depth = 21;
auto& alloc_handle = heap.GetAllocationHandle();
const size_t stretch_depth = max_depth + 1;
std::cout << "stretch tree of depth " << stretch_depth << "\t "
<< "check: " << CreateTree(alloc_handle, stretch_depth)->Check()
<< std::endl;
Trees(alloc_handle, max_depth);
}
} // namespace
BENCHMARK_F(BinaryTrees, V1)(benchmark::State& st) {
for (auto _ : st) {
USE(_);
RunBinaryTrees(heap());
}
}
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