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author | Stefan Wildemann <metalstrolch@users.noreply.github.com> | 2019-09-13 14:43:30 +0200 |
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committer | GitHub <noreply@github.com> | 2019-09-13 14:43:30 +0200 |
commit | 1d364ed6f8c0de8816b54dda23ab7653bb2790fc (patch) | |
tree | 967d45f2e7069b0be91061e7a7271375622ee80b /logo_catalog.svg | |
parent | 36506bbd72aa02a2443bc6c59731336f3ac071af (diff) | |
download | navit-1d364ed6f8c0de8816b54dda23ab7653bb2790fc.tar.gz |
fix:core:add clipping to polygons with holes (#870) fixes (#869)
* fix:core:refactor polygon clipping
This commit extracts the polygon clipping into its own function to be
re used for polygon with holes clipping.
* fix:core:Clip polygons with holes prior drawing.
While this helps drawing for limited graphics like SDL or WindowsCE,
it will slightly slow down on graphics that do clipping themselves like
qt5. As this is done for polygons already, we do this for polygons with
holes as well.
Diffstat (limited to 'logo_catalog.svg')
0 files changed, 0 insertions, 0 deletions