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authorStefan Wildemann <metalstrolch@users.noreply.github.com>2019-09-13 14:43:30 +0200
committerGitHub <noreply@github.com>2019-09-13 14:43:30 +0200
commit1d364ed6f8c0de8816b54dda23ab7653bb2790fc (patch)
tree967d45f2e7069b0be91061e7a7271375622ee80b /logo_catalog.svg
parent36506bbd72aa02a2443bc6c59731336f3ac071af (diff)
downloadnavit-1d364ed6f8c0de8816b54dda23ab7653bb2790fc.tar.gz
fix:core:add clipping to polygons with holes (#870) fixes (#869)
* fix:core:refactor polygon clipping This commit extracts the polygon clipping into its own function to be re used for polygon with holes clipping. * fix:core:Clip polygons with holes prior drawing. While this helps drawing for limited graphics like SDL or WindowsCE, it will slightly slow down on graphics that do clipping themselves like qt5. As this is done for polygons already, we do this for polygons with holes as well.
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