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#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <glib.h>
#include <clutter/clutter.h>
#include "tests/clutter-test-utils.h"
static void
timeline_progress_step (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterTimeline *timeline;
timeline = clutter_timeline_new_for_actor (stage, 1000);
if (!g_test_quiet ())
g_print ("mode: step(3, end)\n");
clutter_timeline_rewind (timeline);
clutter_timeline_set_step_progress (timeline, 3, CLUTTER_STEP_MODE_END);
g_assert_cmpint (clutter_timeline_get_progress (timeline), ==, 0);
clutter_timeline_advance (timeline, 1000 / 3 - 1);
g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 0);
clutter_timeline_advance (timeline, 1000 / 3 + 1);
g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 333);
clutter_timeline_advance (timeline, 1000 / 3 * 2 - 1);
g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 333);
clutter_timeline_advance (timeline, 1000 / 3 * 2 + 1);
g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 666);
clutter_timeline_rewind (timeline);
clutter_timeline_set_progress_mode (timeline, CLUTTER_STEP_START);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 1);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_advance (timeline, 500);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_advance (timeline, 999);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_advance (timeline, 1000);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
if (!g_test_quiet ())
g_print ("mode: step-start\n");
clutter_timeline_rewind (timeline);
clutter_timeline_set_progress_mode (timeline, CLUTTER_STEP_START);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 1);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_advance (timeline, 500);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_advance (timeline, 999);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_advance (timeline, 1000);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
if (!g_test_quiet ())
g_print ("mode: step-end\n");
clutter_timeline_rewind (timeline);
clutter_timeline_set_progress_mode (timeline, CLUTTER_STEP_END);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 1);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 500);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 999);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 1000);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
g_object_unref (timeline);
}
static void
timeline_progress_mode (void)
{
ClutterActor *stage = clutter_test_get_stage ();
ClutterTimeline *timeline;
timeline = clutter_timeline_new_for_actor (stage, 1000);
g_assert (clutter_timeline_get_progress_mode (timeline) == CLUTTER_LINEAR);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
clutter_timeline_advance (timeline, 500);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.5);
clutter_timeline_advance (timeline, 1000);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
clutter_timeline_rewind (timeline);
g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
g_object_unref (timeline);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/timeline/progress/step", timeline_progress_step);
CLUTTER_TEST_UNIT ("/timeline/progress/mode", timeline_progress_mode)
)
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