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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
 * meta-dnd-actor-private.h: Actor for painting the DnD surface
 *
 * Copyright 2014 Red Hat, Inc.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, see <http://www.gnu.org/licenses/>.
 *
 * Author: Carlos Garnacho <carlosg@gnome.org>
 */

#ifndef META_DND_ACTOR_PRIVATE_H
#define META_DND_ACTOR_PRIVATE_H

#include "meta-feedback-actor-private.h"

/**
 * MetaDnDActor:
 *
 * This class handles the rendering of the DnD surface
 */

#define META_TYPE_DND_ACTOR            (meta_dnd_actor_get_type ())
#define META_DND_ACTOR(obj)            (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_DND_ACTOR, MetaDnDActor))
#define META_DND_ACTOR_CLASS(klass)    (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_DND_ACTOR, MetaDnDActorClass))
#define META_IS_DND_ACTOR(obj)         (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_DND_ACTOR))
#define META_IS_DND_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_DND_ACTOR))
#define META_DND_ACTOR_GET_CLASS(obj)  (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_DND_ACTOR, MetaDnDActorClass))

typedef struct _MetaDnDActor        MetaDnDActor;
typedef struct _MetaDnDActorClass   MetaDnDActorClass;

struct _MetaDnDActorClass
{
  /*< private >*/
  MetaFeedbackActorClass parent_class;
};

struct _MetaDnDActor
{
  MetaFeedbackActor parent;
};

GType         meta_dnd_actor_get_type (void);

ClutterActor *meta_dnd_actor_new (ClutterActor *drag_origin,
                                  int           start_x,
                                  int           start_y);

void          meta_dnd_actor_drag_finish (MetaDnDActor *self,
                                          gboolean      success);

#endif /* META_DND_ACTOR_PRIVATE_H */