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* later: Handle gracefully calls with unset displayMarco Trevisan (Treviño)2021-03-131-2/+9
* plugins/default: Initialize background color in a predictable mannerJonas Ådahl2021-03-121-5/+8
* background-content: Optimize rounded clipping shader a bitJonas Dreßler2021-03-111-5/+13
* window-actor/x11: Queue full actor redraw when redraw queuedJonas Ådahl2021-03-091-6/+7
* compositor/x11: Notify the sync ring about frames on updatesJonas Ådahl2021-03-091-17/+18
* cogl: Make presentation time always MONOTONICIvan Molodetskikh2021-03-081-28/+1
* background-content: Fix pipeline cache sizeJonas Ådahl2021-02-241-1/+8
* src: Stop using GSliceRobert Mader2021-02-226-17/+17
* display: Don't add MetaDisplay argument to grab-op-* signals twiceJonas Dreßler2021-02-191-2/+0
* background-content: Add support for rounded clipping when drawingJonas Dreßler2021-02-181-1/+294
* compositor: Sync pointer after begin/end modal on X11Carlos Garnacho2021-02-141-0/+6
* compositor: Refactor backend-specific code into MetaCompositor vfuncsCarlos Garnacho2021-02-144-18/+58
* surface-actor-wayland: Handle Xwayland vanishing gracefullyOlivier Fourdan2021-02-091-0/+3
* clutter: Remove clutter_stage_set_sync_delayIvan Molodetskikh2021-02-051-2/+0
* compositor/dnd-actor: Take geometry scale into account on DnD-cancelRobert Mader2021-02-051-2/+16
* feedback-actor: Add API to set and get geometry scaleRobert Mader2021-02-052-2/+41
* window-actor: Add a new can_freeze_commits() APIOlivier Fourdan2021-01-304-0/+27
* shaped-texture: Update the full bounding box of each clip rectangleDaniel van Vugt2021-01-271-1/+1
* background: Make the final monitor texture RGB instead of RGBADaniel van Vugt2021-01-111-1/+1
* compositor: Trigger repick after window effects hereCarlos Garnacho2020-12-231-4/+12
* compositor: Fix warning with -Wmaybe-uninitializedCarlos Garnacho2020-12-081-1/+2
* surface-actor-wayland: Optimize get_current_primary_view for single viewRobert Mader2020-11-231-7/+15
* surface-actor-wayland: Add API to pick a primary stage viewRobert Mader2020-11-192-0/+51
* surface-actor: Add API to check obscuredness per stage viewRobert Mader2020-11-192-0/+71
* region-utils: Always use FLT_EPSILON when comparing floating point valuesRobert Mader2020-11-161-6/+9
* region-utils: Reduce temporary allocationsRobert Mader2020-11-161-16/+13
* background-content: ceilf the actor size instead of roundfDaniel van Vugt2020-10-271-2/+2
* clutter/actor: Remove '_paint' suffix from clutter_actor_should_pick_paintGeorges Basile Stavracas Neto2020-10-261-1/+1
* clutter/actor: Use pick context in clutter_actor_should_pick_paint()Georges Basile Stavracas Neto2020-10-261-1/+1
* background-content: Assume background clones are always transformedDaniel van Vugt2020-10-231-17/+24
* texture-tower: Use memory management helpers moreJonas Ådahl2020-10-161-6/+1
* background: Use memory management helpers moreJonas Ådahl2020-10-161-23/+7
* cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjectsJonas Ådahl2020-10-165-19/+11
* window-actor: Freeze subsurfaces as wellRobert Mader2020-10-142-6/+11
* compositor: Make sure _NET_WM_FRAME_DRAWN timestamp has the right scopeJonas Ådahl2020-10-125-42/+115
* Remove misplaced line break in g_* logging functionsJonas Ådahl2020-10-081-1/+1
* Make meta_* logging utilities not require line breakJonas Ådahl2020-10-085-10/+10
* texture-tower: Use graphene APIsGeorges Basile Stavracas Neto2020-10-061-22/+22
* src: Use graphene APIsGeorges Basile Stavracas Neto2020-10-062-5/+7
* shaped-texture: Use graphene APIsGeorges Basile Stavracas Neto2020-10-061-36/+40
* Replace the CoglMatrix type by graphene_matrix_tGeorges Basile Stavracas Neto2020-10-064-5/+5
* cogl/matrix: Relocate and update projection and transform APIsGeorges Basile Stavracas Neto2020-10-061-5/+5
* Don't access CoglMatrix struct fieldsGeorges Basile Stavracas Neto2020-10-061-12/+25
* plugin: Drop version informationFlorian Müllner2020-10-061-22/+13
* surface-actor: Simplify culling logicRobert Mader2020-10-021-19/+2
* background-content: Apply Cullable clipping even in the transformed caseDaniel van Vugt2020-10-011-4/+12
* shaped-texture: Add debug paint overlay for opaque regionsRobert Mader2020-08-311-0/+83
* background-content: Use redraw_clip when culling is unavailableDaniel van Vugt2020-08-301-1/+12
* background-content: Explicitly distinguish stage space from actor spaceDaniel van Vugt2020-08-301-17/+45
* background-content: Don't set up pipeline unless it's neededDaniel van Vugt2020-08-301-7/+7