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* cogl/onscreen/egl: Remove platform pointerJonas Ådahl2021-03-082-29/+0
* cogl/frame-info: Add VSYNC flagIvan Molodetskikh2021-03-084-0/+19
* cogl/frame-info: Add ZERO_COPY flagIvan Molodetskikh2021-03-084-0/+18
* cogl/frame-info: Add sequenceIvan Molodetskikh2021-03-084-3/+22
* cogl: Remove get_monotonic_time_ns()Ivan Molodetskikh2021-03-081-10/+1
* cogl: Remove cogl_get_clock_time()Ivan Molodetskikh2021-03-084-83/+0
* cogl: Make presentation time always MONOTONICIvan Molodetskikh2021-03-083-12/+34
* cogl: Report presentation time in microsecondsIvan Molodetskikh2021-03-084-20/+20
* cogl/frame-info: Add HW_CLOCK flagIvan Molodetskikh2021-03-084-0/+13
* cogl: Stop using GSliceRobert Mader2021-02-2244-139/+133
* cogl/journal: Don't sometimes hold a ref on the framebufferJonas Ådahl2021-02-187-51/+51
* Change all g_memdup() to g_memdup2()Jonas Ådahl2021-02-041-9/+9
* cogl/gl-framebuffer: Remove hard coding type nameJonas Ådahl2021-01-302-2/+2
* cogl: Use 'is_y_flipped()' instead of instance-of checkingJonas Ådahl2021-01-303-7/+7
* cogl/gl-framebuffer: Check Y-flipped-ness instead of framebuffer typeJonas Ådahl2021-01-303-15/+17
* cogl/gl-framebuffer: Move stereo mode state flushing to backendJonas Ådahl2021-01-304-33/+63
* cogl/gl-framebuffer: GObject:ify helper functionsJonas Ådahl2021-01-301-19/+38
* cogl/framebuffer: Move read_pixels_into_bitmap() to driver classJonas Ådahl2021-01-3013-132/+58
* cogl/framebuffer: Move attribute drawing to driver classJonas Ådahl2021-01-3012-134/+158
* cogl/framebuffer: Move discard_buffers() to driver sub typesJonas Ådahl2021-01-3014-61/+78
* cogl/framebuffer: Move flush() and finish() to driver classJonas Ådahl2021-01-3012-44/+48
* cogl/framebuffer: Move clear() to CoglFramebufferDriverJonas Ådahl2021-01-3012-49/+71
* cogl/onscreen: Move buffer age getter vfunc to classJonas Ådahl2021-01-309-21/+11
* cogl: Add CoglX11Onscreen interfaceJonas Ådahl2021-01-3013-61/+128
* cogl/onscreen: Remove explicit 'resizable':nessJonas Ådahl2021-01-3010-399/+1
* cogl/onscreen: Remove show()/hide()Jonas Ådahl2021-01-308-79/+0
* cogl/test-utils: Skip "showing" the onscreenJonas Ådahl2021-01-301-3/+0
* cogl/onscreen: Move direct scanout to CoglOnscreen classJonas Ådahl2021-01-303-16/+22
* cogl/onscreen: Move binding to onscreen classJonas Ådahl2021-01-3011-28/+20
* cogl/onscreen: Make swap_buffer/region CoglOnscreen class vfuncsJonas Ådahl2021-01-309-87/+61
* cogl/gl-framebuffer: Split up into FBO and back driversJonas Ådahl2021-01-3023-743/+1160
* cogl: Add 'framebuffer' debug topicJonas Ådahl2021-01-302-0/+2
* cogl: Init framebuffer driver up frontJonas Ådahl2021-01-3017-162/+250
* cogl/offscreen: Move struct to C fileJonas Ådahl2021-01-304-33/+47
* cogl/gl-framebuffer: Move struct fields into privateJonas Ådahl2021-01-301-30/+45
* cogl: Move "flush framebuffers" under the context scopeJonas Ådahl2021-01-3017-207/+248
* cogl: Add CoglFramebufferDriver base typeJonas Ådahl2021-01-305-4/+183
* cogl/offscreen: Pass ColgOffscreenFlag when allocatingJonas Ådahl2021-01-306-14/+21
* cogl/gl-framebuffer: Fix allocate flag variable nameJonas Ådahl2021-01-301-9/+9
* cogl/offscreen: Remove alloation_flags struct fieldJonas Ådahl2021-01-302-7/+0
* cogl/offscreen: Remove depth buffer texture fieldJonas Ådahl2021-01-303-73/+0
* cogl/offscreen: Move CoglGlFbo struct to GL driverJonas Ådahl2021-01-302-14/+26
* cogl/offscreen: Move CoglOffscreen code to its own fileJonas Ådahl2021-01-308-185/+248
* cogl/gl-framebuffer: Rename CoglGLFramebuffer CoglGlFboJonas Ådahl2021-01-302-23/+23
* cogl/gl-framebuffer: Make it a GObjectJonas Ådahl2021-01-302-4/+24
* cogl/framebuffer-gl: Rename from CoglFramebufferGl to CoglGlFramebufferJonas Ådahl2021-01-301-34/+34
* cogl/onscreen: Use CoglFramebufferClass::allocate() to initJonas Ådahl2021-01-3011-216/+191
* Make all CoglOnscreen sub types inherit CoglOnscreenJonas Ådahl2021-01-3011-203/+224
* cogl/onscreen/egl: Move struct fields to instance privateJonas Ådahl2021-01-301-23/+62
* cogl/onscreen: Change to follow mutters naming conventionJonas Ådahl2021-01-305-158/+158