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-rw-r--r--cogl/tests/conform/test-just-vertex-shader.c120
1 files changed, 0 insertions, 120 deletions
diff --git a/cogl/tests/conform/test-just-vertex-shader.c b/cogl/tests/conform/test-just-vertex-shader.c
deleted file mode 100644
index 2e9cab0e8..000000000
--- a/cogl/tests/conform/test-just-vertex-shader.c
+++ /dev/null
@@ -1,120 +0,0 @@
-#define COGL_VERSION_MIN_REQUIRED COGL_VERSION_1_0
-
-#include <cogl/cogl.h>
-
-#include <string.h>
-
-#include "test-declarations.h"
-#include "test-utils.h"
-
-typedef struct _TestState
-{
- int paddiing;
-} TestState;
-
-static CoglTexture *
-create_dummy_texture (void)
-{
- /* Create a dummy 1x1 green texture to replace the color from the
- vertex shader */
- static const uint8_t data[4] = { 0x00, 0xff, 0x00, 0xff };
-
- return test_utils_texture_new_from_data (test_ctx,
- 1, 1, /* size */
- TEST_UTILS_TEXTURE_NONE,
- COGL_PIXEL_FORMAT_RGB_888,
- 4, /* rowstride */
- data);
-}
-
-static void
-paint (TestState *state)
-{
- CoglPipeline *pipeline = cogl_pipeline_new (test_ctx);
- CoglTexture *tex;
- CoglColor color;
- GError *error = NULL;
- CoglHandle shader, program;
-
- cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
- cogl_framebuffer_clear (test_fb, COGL_BUFFER_BIT_COLOR, &color);
-
- /* Set the primary vertex color as red */
- cogl_color_init_from_4ub (&color, 0xff, 0x00, 0x00, 0xff);
- cogl_pipeline_set_color (pipeline, &color);
-
- /* Override the vertex color in the texture environment with a
- constant green color provided by a texture */
- tex = create_dummy_texture ();
- cogl_pipeline_set_layer_texture (pipeline, 0, tex);
- cogl_object_unref (tex);
- if (!cogl_pipeline_set_layer_combine (pipeline, 0,
- "RGBA=REPLACE(TEXTURE)",
- &error))
- {
- g_warning ("Error setting layer combine: %s", error->message);
- g_assert_not_reached ();
- }
-
- /* Set up a dummy vertex shader that does nothing but the usual
- fixed function transform */
- shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX);
- cogl_shader_source (shader,
- "void\n"
- "main ()\n"
- "{\n"
- " cogl_position_out = "
- "cogl_modelview_projection_matrix * "
- "cogl_position_in;\n"
- " cogl_color_out = cogl_color_in;\n"
- " cogl_tex_coord_out[0] = cogl_tex_coord_in;\n"
- "}\n");
-
- program = cogl_create_program ();
- cogl_program_attach_shader (program, shader);
- cogl_program_link (program);
-
- cogl_object_unref (shader);
-
- /* Draw something without the program */
- cogl_framebuffer_draw_rectangle (test_fb, pipeline,
- 0, 0, 50, 50);
-
- /* Draw it again using the program. It should look exactly the same */
- cogl_pipeline_set_user_program (pipeline, program);
- cogl_object_unref (program);
-
- cogl_framebuffer_draw_rectangle (test_fb, pipeline,
- 50, 0, 100, 50);
- cogl_pipeline_set_user_program (pipeline, NULL);
-
- cogl_object_unref (pipeline);
-}
-
-static void
-validate_result (CoglFramebuffer *framebuffer)
-{
- /* Non-shader version */
- test_utils_check_pixel (framebuffer, 25, 25, 0x00ff0000);
- /* Shader version */
- test_utils_check_pixel (framebuffer, 75, 25, 0x00ff0000);
-}
-
-void
-test_just_vertex_shader (void)
-{
- TestState state;
-
- cogl_framebuffer_orthographic (test_fb,
- 0, 0,
- cogl_framebuffer_get_width (test_fb),
- cogl_framebuffer_get_height (test_fb),
- -1,
- 100);
-
- paint (&state);
- validate_result (test_fb);
-
- if (cogl_test_verbose ())
- g_print ("OK\n");
-}