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-/*
- * Cogl
- *
- * A Low Level GPU Graphics and Utilities API
- *
- * Copyright (C) 2008,2009,2010,2011 Intel Corporation.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- *
- *
- * Authors:
- * Robert Bragg <robert@linux.intel.com>
- */
-
-#ifndef __COGL_PIPELINE_LAYER_PRIVATE_H
-#define __COGL_PIPELINE_LAYER_PRIVATE_H
-
-#include "cogl-private.h"
-#include "cogl-pipeline.h"
-#include "cogl-node-private.h"
-#include "cogl-texture.h"
-#include "cogl-pipeline-layer-state.h"
-#include "cogl-pipeline-snippet-private.h"
-#include "cogl-sampler-cache-private.h"
-
-#include <glib.h>
-
-typedef struct _CoglPipelineLayer CoglPipelineLayer;
-#define COGL_PIPELINE_LAYER(OBJECT) ((CoglPipelineLayer *)OBJECT)
-
-/* XXX: should I rename these as
- * COGL_PIPELINE_LAYER_STATE_INDEX_XYZ... ?
- */
-typedef enum
-{
- /* sparse state */
- COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
- COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
- COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
- COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
- COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
- COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
- COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
- COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
- COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
-
- /* note: layers don't currently have any non-sparse state */
-
- COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT,
- COGL_PIPELINE_LAYER_STATE_COUNT = COGL_PIPELINE_LAYER_STATE_SPARSE_COUNT
-} CoglPipelineLayerStateIndex;
-
-/* XXX: If you add or remove state groups here you may need to update
- * some of the state masks following this enum too!
- *
- * FIXME: perhaps it would be better to rename this enum to
- * CoglPipelineLayerStateGroup to better convey the fact that a single
- * enum here can map to multiple properties.
- */
-typedef enum
-{
- COGL_PIPELINE_LAYER_STATE_UNIT =
- 1L<<COGL_PIPELINE_LAYER_STATE_UNIT_INDEX,
- COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA =
- 1L<<COGL_PIPELINE_LAYER_STATE_TEXTURE_DATA_INDEX,
- COGL_PIPELINE_LAYER_STATE_SAMPLER =
- 1L<<COGL_PIPELINE_LAYER_STATE_SAMPLER_INDEX,
-
- COGL_PIPELINE_LAYER_STATE_COMBINE =
- 1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_INDEX,
- COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT =
- 1L<<COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT_INDEX,
- COGL_PIPELINE_LAYER_STATE_USER_MATRIX =
- 1L<<COGL_PIPELINE_LAYER_STATE_USER_MATRIX_INDEX,
-
- COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS =
- 1L<<COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS_INDEX,
-
- COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS =
- 1L<<COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS_INDEX,
- COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS =
- 1L<<COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS_INDEX,
-
- /* COGL_PIPELINE_LAYER_STATE_TEXTURE_INTERN = 1L<<8, */
-
-} CoglPipelineLayerState;
-
-/*
- * Various special masks that tag state-groups in different ways...
- */
-
-#define COGL_PIPELINE_LAYER_STATE_ALL \
- ((1L<<COGL_PIPELINE_LAYER_STATE_COUNT) - 1)
-
-#define COGL_PIPELINE_LAYER_STATE_ALL_SPARSE \
- COGL_PIPELINE_LAYER_STATE_ALL
-
-#define COGL_PIPELINE_LAYER_STATE_NEEDS_BIG_STATE \
- (COGL_PIPELINE_LAYER_STATE_COMBINE | \
- COGL_PIPELINE_LAYER_STATE_COMBINE_CONSTANT | \
- COGL_PIPELINE_LAYER_STATE_USER_MATRIX | \
- COGL_PIPELINE_LAYER_STATE_POINT_SPRITE_COORDS | \
- COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS | \
- COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
-
-#define COGL_PIPELINE_LAYER_STATE_MULTI_PROPERTY \
- (COGL_PIPELINE_LAYER_STATE_COMBINE | \
- COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS | \
- COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS)
-
-#define COGL_PIPELINE_LAYER_STATE_AFFECTS_VERTEX_CODEGEN \
- COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS
-
-typedef enum
-{
- /* These are the same values as GL */
- COGL_PIPELINE_COMBINE_FUNC_ADD = 0x0104,
- COGL_PIPELINE_COMBINE_FUNC_ADD_SIGNED = 0x8574,
- COGL_PIPELINE_COMBINE_FUNC_SUBTRACT = 0x84E7,
- COGL_PIPELINE_COMBINE_FUNC_INTERPOLATE = 0x8575,
- COGL_PIPELINE_COMBINE_FUNC_REPLACE = 0x1E01,
- COGL_PIPELINE_COMBINE_FUNC_MODULATE = 0x2100,
- COGL_PIPELINE_COMBINE_FUNC_DOT3_RGB = 0x86AE,
- COGL_PIPELINE_COMBINE_FUNC_DOT3_RGBA = 0x86AF
-} CoglPipelineCombineFunc;
-
-typedef enum
-{
- /* Note that these numbers are deliberately not the same as the GL
- numbers so that we can reserve all numbers > TEXTURE0 to store
- very large layer numbers */
- COGL_PIPELINE_COMBINE_SOURCE_TEXTURE,
- COGL_PIPELINE_COMBINE_SOURCE_CONSTANT,
- COGL_PIPELINE_COMBINE_SOURCE_PRIMARY_COLOR,
- COGL_PIPELINE_COMBINE_SOURCE_PREVIOUS,
- COGL_PIPELINE_COMBINE_SOURCE_TEXTURE0
-} CoglPipelineCombineSource;
-
-typedef enum
-{
- /* These are the same values as GL */
- COGL_PIPELINE_COMBINE_OP_SRC_COLOR = 0x0300,
- COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_COLOR = 0x0301,
- COGL_PIPELINE_COMBINE_OP_SRC_ALPHA = 0x0302,
- COGL_PIPELINE_COMBINE_OP_ONE_MINUS_SRC_ALPHA = 0x0303
-} CoglPipelineCombineOp;
-
-typedef struct
-{
- /* The texture combine state determines how the color of individual
- * texture fragments are calculated. */
- CoglPipelineCombineFunc texture_combine_rgb_func;
- CoglPipelineCombineSource texture_combine_rgb_src[3];
- CoglPipelineCombineOp texture_combine_rgb_op[3];
-
- CoglPipelineCombineFunc texture_combine_alpha_func;
- CoglPipelineCombineSource texture_combine_alpha_src[3];
- CoglPipelineCombineOp texture_combine_alpha_op[3];
-
- float texture_combine_constant[4];
-
- /* The texture matrix dscribes how to transform texture coordinates */
- graphene_matrix_t matrix;
-
- CoglPipelineSnippetList vertex_snippets;
- CoglPipelineSnippetList fragment_snippets;
-
- gboolean point_sprite_coords;
-} CoglPipelineLayerBigState;
-
-struct _CoglPipelineLayer
-{
- /* XXX: Please think twice about adding members that *have* be
- * initialized during a _cogl_pipeline_layer_copy. We are aiming
- * to have copies be as cheap as possible and copies may be
- * done by the primitives APIs which means they may happen
- * in performance critical code paths.
- *
- * XXX: If you are extending the state we track please consider if
- * the state is expected to vary frequently across many pipelines or
- * if the state can be shared among many derived pipelines instead.
- * This will determine if the state should be added directly to this
- * structure which will increase the memory overhead for *all*
- * layers or if instead it can go under ->big_state.
- */
-
- /* Layers represent their state in a tree structure where some of
- * the state relating to a given pipeline or layer may actually be
- * owned by one if is ancestors in the tree. We have a common data
- * type to track the tree hierarchy so we can share code... */
- CoglNode _parent;
-
- /* Some layers have a pipeline owner, which is to say that the layer
- * is referenced in that pipelines->layer_differences list. A layer
- * doesn't always have an owner and may simply be an ancestor for
- * other layers that keeps track of some shared state. */
- CoglPipeline *owner;
-
- /* The lowest index is blended first then others on top */
- int index;
-
- /* A mask of which state groups are different in this layer
- * in comparison to its parent. */
- unsigned int differences;
-
- /* Common differences
- *
- * As a basic way to reduce memory usage we divide the layer
- * state into two groups; the minimal state modified in 90% of
- * all layers and the rest, so that the second group can
- * be allocated dynamically when required.
- */
-
- /* Each layer is directly associated with a single texture unit */
- int unit_index;
-
- /* The texture for this layer, or NULL for an empty
- * layer */
- CoglTexture *texture;
-
- const CoglSamplerCacheEntry *sampler_cache_entry;
-
- /* Infrequent differences aren't currently tracked in
- * a separate, dynamically allocated structure as they are
- * for pipelines... */
- CoglPipelineLayerBigState *big_state;
-
- /* bitfields */
-
- /* Determines if layer->big_state is valid */
- unsigned int has_big_state:1;
-
-};
-
-typedef gboolean
-(*CoglPipelineLayerStateComparator) (CoglPipelineLayer *authority0,
- CoglPipelineLayer *authority1);
-
-
-
-void
-_cogl_pipeline_init_default_layers (void);
-
-static inline CoglPipelineLayer *
-_cogl_pipeline_layer_get_parent (CoglPipelineLayer *layer)
-{
- CoglNode *parent_node = COGL_NODE (layer)->parent;
- return COGL_PIPELINE_LAYER (parent_node);
-}
-
-CoglPipelineLayer *
-_cogl_pipeline_layer_copy (CoglPipelineLayer *layer);
-
-void
-_cogl_pipeline_layer_resolve_authorities (CoglPipelineLayer *layer,
- unsigned long differences,
- CoglPipelineLayer **authorities);
-
-gboolean
-_cogl_pipeline_layer_equal (CoglPipelineLayer *layer0,
- CoglPipelineLayer *layer1,
- unsigned long differences_mask,
- CoglPipelineEvalFlags flags);
-
-CoglPipelineLayer *
-_cogl_pipeline_layer_pre_change_notify (CoglPipeline *required_owner,
- CoglPipelineLayer *layer,
- CoglPipelineLayerState change);
-
-void
-_cogl_pipeline_layer_prune_redundant_ancestry (CoglPipelineLayer *layer);
-
-gboolean
-_cogl_pipeline_layer_has_alpha (CoglPipelineLayer *layer);
-
-gboolean
-_cogl_pipeline_layer_has_user_matrix (CoglPipeline *pipeline,
- int layer_index);
-
-/*
- * Calls the pre_paint method on the layer texture if there is
- * one. This will determine whether mipmaps are needed based on the
- * filter settings.
- */
-void
-_cogl_pipeline_layer_pre_paint (CoglPipelineLayer *layerr);
-
-void
-_cogl_pipeline_layer_get_wrap_modes (CoglPipelineLayer *layer,
- CoglSamplerCacheWrapMode *wrap_mode_s,
- CoglSamplerCacheWrapMode *wrap_mode_t);
-
-void
-_cogl_pipeline_layer_get_filters (CoglPipelineLayer *layer,
- CoglPipelineFilter *min_filter,
- CoglPipelineFilter *mag_filter);
-
-const CoglSamplerCacheEntry *
-_cogl_pipeline_layer_get_sampler_state (CoglPipelineLayer *layer);
-
-void
-_cogl_pipeline_get_layer_filters (CoglPipeline *pipeline,
- int layer_index,
- CoglPipelineFilter *min_filter,
- CoglPipelineFilter *mag_filter);
-
-typedef enum
-{
- COGL_PIPELINE_LAYER_TYPE_TEXTURE
-} CoglPipelineLayerType;
-
-CoglPipelineLayerType
-_cogl_pipeline_layer_get_type (CoglPipelineLayer *layer);
-
-COGL_EXPORT CoglTexture *
-_cogl_pipeline_layer_get_texture (CoglPipelineLayer *layer);
-
-CoglTexture *
-_cogl_pipeline_layer_get_texture_real (CoglPipelineLayer *layer);
-
-CoglPipelineFilter
-_cogl_pipeline_layer_get_min_filter (CoglPipelineLayer *layer);
-
-CoglPipelineFilter
-_cogl_pipeline_layer_get_mag_filter (CoglPipelineLayer *layer);
-
-CoglPipelineWrapMode
-_cogl_pipeline_layer_get_wrap_mode_s (CoglPipelineLayer *layer);
-
-CoglPipelineWrapMode
-_cogl_pipeline_layer_get_wrap_mode_t (CoglPipelineLayer *layer);
-
-void
-_cogl_pipeline_layer_copy_differences (CoglPipelineLayer *dest,
- CoglPipelineLayer *src,
- unsigned long differences);
-
-unsigned long
-_cogl_pipeline_layer_compare_differences (CoglPipelineLayer *layer0,
- CoglPipelineLayer *layer1);
-
-CoglPipelineLayer *
-_cogl_pipeline_layer_get_authority (CoglPipelineLayer *layer,
- unsigned long difference);
-
-int
-_cogl_pipeline_layer_get_unit_index (CoglPipelineLayer *layer);
-
-gboolean
-_cogl_pipeline_layer_needs_combine_separate
- (CoglPipelineLayer *combine_authority);
-
-#endif /* __COGL_PIPELINE_LAYER_PRIVATE_H */