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-/*
- * Cogl
- *
- * A Low Level GPU Graphics and Utilities API
- *
- * Copyright (C) 2013 Intel Corporation.
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
- * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
- * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- * SOFTWARE.
- *
- *
- */
-
-#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
-#error "Only <cogl/cogl.h> can be included directly."
-#endif
-
-#ifndef _COGL_ATLAS_TEXTURE_H_
-#define _COGL_ATLAS_TEXTURE_H_
-
-#include <cogl/cogl-context.h>
-
-#include <glib-object.h>
-
-G_BEGIN_DECLS
-
-/**
- * SECTION:cogl-atlas-texture
- * @short_description: Functions for managing textures in Cogl's global
- * set of texture atlases
- *
- * A texture atlas is a texture that contains many smaller images that
- * an application is interested in. These are packed together as a way
- * of optimizing drawing with those images by avoiding the costs of
- * repeatedly telling the hardware to change what texture it should
- * sample from. This can enable more geometry to be batched together
- * into few draw calls.
- *
- * Each #CoglContext has an shared, pool of texture atlases that are
- * are managed by Cogl.
- *
- * This api lets applications upload texture data into one of Cogl's
- * shared texture atlases using a high-level #CoglAtlasTexture which
- * represents a sub-region of one of these atlases.
- *
- * <note>A #CoglAtlasTexture is a high-level meta texture which has
- * some limitations to be aware of. Please see the documentation for
- * #CoglMetaTexture for more details.</note>
- */
-
-
-typedef struct _CoglAtlasTexture CoglAtlasTexture;
-#define COGL_ATLAS_TEXTURE(tex) ((CoglAtlasTexture *) tex)
-
-/**
- * cogl_atlas_texture_get_gtype:
- *
- * Returns: a #GType that can be used with the GLib type system.
- */
-COGL_EXPORT
-GType cogl_atlas_texture_get_gtype (void);
-
-/**
- * cogl_atlas_texture_new_with_size:
- * @ctx: A #CoglContext
- * @width: The width of your atlased texture.
- * @height: The height of your atlased texture.
- *
- * Creates a #CoglAtlasTexture with a given @width and @height. A
- * #CoglAtlasTexture represents a sub-region within one of Cogl's
- * shared texture atlases.
- *
- * The storage for the texture is not allocated before this function
- * returns. You can call cogl_texture_allocate() to explicitly
- * allocate the underlying storage or let Cogl automatically allocate
- * storage lazily.
- *
- * The texture is still configurable until it has been allocated so
- * for example you can influence the internal format of the texture
- * using cogl_texture_set_components() and
- * cogl_texture_set_premultiplied().
- *
- * <note>Allocate call can fail if Cogl considers the internal
- * format to be incompatible with the format of its internal
- * atlases.</note>
- *
- * <note>The returned #CoglAtlasTexture is a high-level meta-texture
- * with some limitations. See the documentation for #CoglMetaTexture
- * for more details.</note>
- *
- * Returns: (transfer full): A new #CoglAtlasTexture object.
- * Since: 1.16
- * Stability: unstable
- */
-COGL_EXPORT CoglAtlasTexture *
-cogl_atlas_texture_new_with_size (CoglContext *ctx,
- int width,
- int height);
-
-/**
- * cogl_atlas_texture_new_from_file:
- * @ctx: A #CoglContext
- * @filename: the file to load
- * @error: A #GError to catch exceptional errors or %NULL
- *
- * Creates a #CoglAtlasTexture from an image file. A #CoglAtlasTexture
- * represents a sub-region within one of Cogl's shared texture
- * atlases.
- *
- * The storage for the texture is not allocated before this function
- * returns. You can call cogl_texture_allocate() to explicitly
- * allocate the underlying storage or let Cogl automatically allocate
- * storage lazily.
- *
- * The texture is still configurable until it has been allocated so
- * for example you can influence the internal format of the texture
- * using cogl_texture_set_components() and
- * cogl_texture_set_premultiplied().
- *
- * <note>Allocate call can fail if Cogl considers the internal
- * format to be incompatible with the format of its internal
- * atlases.</note>
- *
- * <note>The returned #CoglAtlasTexture is a high-level meta-texture
- * with some limitations. See the documentation for #CoglMetaTexture
- * for more details.</note>
- *
- * Return value: (transfer full): A new #CoglAtlasTexture object or
- * %NULL on failure and @error will be updated.
- * Since: 1.16
- * Stability: unstable
- */
-COGL_EXPORT CoglAtlasTexture *
-cogl_atlas_texture_new_from_file (CoglContext *ctx,
- const char *filename,
- GError **error);
-
-/**
- * cogl_atlas_texture_new_from_data:
- * @ctx: A #CoglContext
- * @width: width of texture in pixels
- * @height: height of texture in pixels
- * @format: the #CoglPixelFormat the buffer is stored in in RAM
- * @rowstride: the memory offset in bytes between the start of each
- * row in @data. A value of 0 will make Cogl automatically
- * calculate @rowstride from @width and @format.
- * @data: pointer to the memory region where the source buffer resides
- * @error: A #GError to catch exceptional errors or %NULL
- *
- * Creates a new #CoglAtlasTexture texture based on data residing in
- * memory. A #CoglAtlasTexture represents a sub-region within one of
- * Cogl's shared texture atlases.
- *
- * <note>This api will always immediately allocate GPU memory for the
- * texture and upload the given data so that the @data pointer does
- * not need to remain valid once this function returns. This means it
- * is not possible to configure the texture before it is allocated. If
- * you do need to configure the texture before allocation (to specify
- * constraints on the internal format for example) then you can
- * instead create a #CoglBitmap for your data and use
- * cogl_atlas_texture_new_from_bitmap() or use
- * cogl_atlas_texture_new_with_size() and then upload data using
- * cogl_texture_set_data()</note>
- *
- * <note>Allocate call can fail if Cogl considers the internal
- * format to be incompatible with the format of its internal
- * atlases.</note>
- *
- * <note>The returned #CoglAtlasTexture is a high-level
- * meta-texture with some limitations. See the documentation for
- * #CoglMetaTexture for more details.</note>
- *
- * Return value: (transfer full): A new #CoglAtlasTexture object or
- * %NULL on failure and @error will be updated.
- * Since: 1.16
- * Stability: unstable
- */
-COGL_EXPORT CoglAtlasTexture *
-cogl_atlas_texture_new_from_data (CoglContext *ctx,
- int width,
- int height,
- CoglPixelFormat format,
- int rowstride,
- const uint8_t *data,
- GError **error);
-
-/**
- * cogl_atlas_texture_new_from_bitmap:
- * @bitmap: A #CoglBitmap
- *
- * Creates a new #CoglAtlasTexture texture based on data residing in a
- * @bitmap. A #CoglAtlasTexture represents a sub-region within one of
- * Cogl's shared texture atlases.
- *
- * The storage for the texture is not allocated before this function
- * returns. You can call cogl_texture_allocate() to explicitly
- * allocate the underlying storage or preferably let Cogl
- * automatically allocate storage lazily when it may know more about
- * how the texture is being used and can optimize how it is allocated.
- *
- * The texture is still configurable until it has been allocated so
- * for example you can influence the internal format of the texture
- * using cogl_texture_set_components() and
- * cogl_texture_set_premultiplied().
- *
- * <note>Allocate call can fail if Cogl considers the internal
- * format to be incompatible with the format of its internal
- * atlases.</note>
- *
- * <note>The returned #CoglAtlasTexture is a high-level meta-texture
- * with some limitations. See the documentation for #CoglMetaTexture
- * for more details.</note>
- *
- * Returns: (transfer full): A new #CoglAtlasTexture object.
- * Since: 1.16
- * Stability: unstable
- */
-COGL_EXPORT CoglAtlasTexture *
-cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp);
-
-/**
- * cogl_is_atlas_texture:
- * @object: a #CoglObject
- *
- * Checks whether the given object references a #CoglAtlasTexture
- *
- * Return value: %TRUE if the passed object represents an atlas
- * texture and %FALSE otherwise
- *
- * Since: 1.16
- * Stability: Unstable
- */
-COGL_EXPORT gboolean
-cogl_is_atlas_texture (void *object);
-
-G_END_DECLS
-
-#endif /* _COGL_ATLAS_TEXTURE_H_ */