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diff --git a/clutter/clutter/clutter-colorize-effect.c b/clutter/clutter/clutter-colorize-effect.c
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-/*
- * Clutter.
- *
- * An OpenGL based 'interactive canvas' library.
- *
- * Copyright (C) 2010 Intel Corporation.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library. If not, see <http://www.gnu.org/licenses/>.
- *
- * Author:
- * Emmanuele Bassi <ebassi@linux.intel.com>
- */
-
-/**
- * SECTION:clutter-colorize-effect
- * @short_description: A colorization effect
- * @see_also: #ClutterEffect, #ClutterOffscreenEffect
- *
- * #ClutterColorizeEffect is a sub-class of #ClutterEffect that
- * colorizes an actor with the given tint.
- *
- * #ClutterColorizeEffect is available since Clutter 1.4
- */
-
-#define CLUTTER_COLORIZE_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_COLORIZE_EFFECT, ClutterColorizeEffectClass))
-#define CLUTTER_IS_COLORIZE_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_COLORIZE_EFFECT))
-#define CLUTTER_COLORIZE_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_COLORIZE_EFFECT, ClutterColorizeEffectClass))
-
-#include "clutter-build-config.h"
-
-#include "clutter-colorize-effect.h"
-
-#include "cogl/cogl.h"
-
-#include "clutter-debug.h"
-#include "clutter-enum-types.h"
-#include "clutter-offscreen-effect.h"
-#include "clutter-private.h"
-
-struct _ClutterColorizeEffect
-{
- ClutterOffscreenEffect parent_instance;
-
- /* the tint of the colorization */
- ClutterColor tint;
-
- gint tint_uniform;
-
- CoglPipeline *pipeline;
-};
-
-struct _ClutterColorizeEffectClass
-{
- ClutterOffscreenEffectClass parent_class;
-
- CoglPipeline *base_pipeline;
-};
-
-/* the magic gray vec3 has been taken from the NTSC conversion weights
- * as defined by:
- *
- * "OpenGL Superbible, 4th Edition"
- * -- Richard S. Wright Jr, Benjamin Lipchak, Nicholas Haemel
- * Addison-Wesley
- */
-static const gchar *colorize_glsl_declarations =
-"uniform vec3 tint;\n";
-
-static const gchar *colorize_glsl_source =
-"float gray = dot (cogl_color_out.rgb, vec3 (0.299, 0.587, 0.114));\n"
-"cogl_color_out.rgb = gray * tint;\n";
-
-/* a lame sepia */
-static const ClutterColor default_tint = { 255, 204, 153, 255 };
-
-enum
-{
- PROP_0,
-
- PROP_TINT,
-
- PROP_LAST
-};
-
-static GParamSpec *obj_props[PROP_LAST];
-
-G_DEFINE_TYPE (ClutterColorizeEffect,
- clutter_colorize_effect,
- CLUTTER_TYPE_OFFSCREEN_EFFECT);
-
-static CoglPipeline *
-clutter_colorize_effect_create_pipeline (ClutterOffscreenEffect *effect,
- CoglTexture *texture)
-{
- ClutterColorizeEffect *colorize_effect = CLUTTER_COLORIZE_EFFECT (effect);
-
- cogl_pipeline_set_layer_texture (colorize_effect->pipeline, 0, texture);
-
- return cogl_object_ref (colorize_effect->pipeline);
-}
-
-static gboolean
-clutter_colorize_effect_pre_paint (ClutterEffect *effect,
- ClutterPaintNode *node,
- ClutterPaintContext *paint_context)
-{
- ClutterEffectClass *parent_class;
-
- if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
- {
- /* if we don't have support for GLSL shaders then we
- * forcibly disable the ActorMeta
- */
- g_warning ("Unable to use the ShaderEffect: the graphics hardware "
- "or the current GL driver does not implement support "
- "for the GLSL shading language.");
- clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (effect), FALSE);
- return FALSE;
- }
-
- parent_class = CLUTTER_EFFECT_CLASS (clutter_colorize_effect_parent_class);
- return parent_class->pre_paint (effect, node, paint_context);
-}
-
-static void
-clutter_colorize_effect_dispose (GObject *gobject)
-{
- ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (gobject);
-
- if (self->pipeline != NULL)
- {
- cogl_object_unref (self->pipeline);
- self->pipeline = NULL;
- }
-
- G_OBJECT_CLASS (clutter_colorize_effect_parent_class)->dispose (gobject);
-}
-
-static void
-clutter_colorize_effect_set_property (GObject *gobject,
- guint prop_id,
- const GValue *value,
- GParamSpec *pspec)
-{
- ClutterColorizeEffect *effect = CLUTTER_COLORIZE_EFFECT (gobject);
-
- switch (prop_id)
- {
- case PROP_TINT:
- clutter_colorize_effect_set_tint (effect,
- clutter_value_get_color (value));
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
- break;
- }
-}
-
-static void
-clutter_colorize_effect_get_property (GObject *gobject,
- guint prop_id,
- GValue *value,
- GParamSpec *pspec)
-{
- ClutterColorizeEffect *effect = CLUTTER_COLORIZE_EFFECT (gobject);
-
- switch (prop_id)
- {
- case PROP_TINT:
- clutter_value_set_color (value, &effect->tint);
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
- break;
- }
-}
-
-static void
-clutter_colorize_effect_class_init (ClutterColorizeEffectClass *klass)
-{
- ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
- GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
- ClutterOffscreenEffectClass *offscreen_class;
-
- offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
- offscreen_class->create_pipeline = clutter_colorize_effect_create_pipeline;
-
- effect_class->pre_paint = clutter_colorize_effect_pre_paint;
-
- gobject_class->set_property = clutter_colorize_effect_set_property;
- gobject_class->get_property = clutter_colorize_effect_get_property;
- gobject_class->dispose = clutter_colorize_effect_dispose;
-
- /**
- * ClutterColorizeEffect:tint:
- *
- * The tint to apply to the actor
- *
- * Since: 1.4
- */
- obj_props[PROP_TINT] =
- clutter_param_spec_color ("tint",
- P_("Tint"),
- P_("The tint to apply"),
- &default_tint,
- CLUTTER_PARAM_READWRITE);
-
- g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
-}
-
-static void
-update_tint_uniform (ClutterColorizeEffect *self)
-{
- if (self->tint_uniform > -1)
- {
- float tint[3] = {
- self->tint.red / 255.0,
- self->tint.green / 255.0,
- self->tint.blue / 255.0
- };
-
- cogl_pipeline_set_uniform_float (self->pipeline,
- self->tint_uniform,
- 3, /* n_components */
- 1, /* count */
- tint);
- }
-}
-
-static void
-clutter_colorize_effect_init (ClutterColorizeEffect *self)
-{
- ClutterColorizeEffectClass *klass = CLUTTER_COLORIZE_EFFECT_GET_CLASS (self);
-
- if (G_UNLIKELY (klass->base_pipeline == NULL))
- {
- CoglSnippet *snippet;
- CoglContext *ctx =
- clutter_backend_get_cogl_context (clutter_get_default_backend ());
-
- klass->base_pipeline = cogl_pipeline_new (ctx);
-
- snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
- colorize_glsl_declarations,
- colorize_glsl_source);
- cogl_pipeline_add_snippet (klass->base_pipeline, snippet);
- cogl_object_unref (snippet);
-
- cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
- }
-
- self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
-
- self->tint_uniform =
- cogl_pipeline_get_uniform_location (self->pipeline, "tint");
-
- self->tint = default_tint;
-
- update_tint_uniform (self);
-}
-
-/**
- * clutter_colorize_effect_new:
- * @tint: the color to be used
- *
- * Creates a new #ClutterColorizeEffect to be used with
- * clutter_actor_add_effect()
- *
- * Return value: the newly created #ClutterColorizeEffect or %NULL
- *
- * Since: 1.4
- */
-ClutterEffect *
-clutter_colorize_effect_new (const ClutterColor *tint)
-{
- return g_object_new (CLUTTER_TYPE_COLORIZE_EFFECT,
- "tint", tint,
- NULL);
-}
-
-/**
- * clutter_colorize_effect_set_tint:
- * @effect: a #ClutterColorizeEffect
- * @tint: the color to be used
- *
- * Sets the tint to be used when colorizing
- *
- * Since: 1.4
- */
-void
-clutter_colorize_effect_set_tint (ClutterColorizeEffect *effect,
- const ClutterColor *tint)
-{
- g_return_if_fail (CLUTTER_IS_COLORIZE_EFFECT (effect));
-
- effect->tint = *tint;
-
- update_tint_uniform (effect);
-
- clutter_effect_queue_repaint (CLUTTER_EFFECT (effect));
-
- g_object_notify_by_pspec (G_OBJECT (effect), obj_props[PROP_TINT]);
-}
-
-/**
- * clutter_colorize_effect_get_tint:
- * @effect: a #ClutterColorizeEffect
- * @tint: (out caller-allocates): return location for the color used
- *
- * Retrieves the tint used by @effect
- *
- * Since: 1.4
- */
-void
-clutter_colorize_effect_get_tint (ClutterColorizeEffect *effect,
- ClutterColor *tint)
-{
- g_return_if_fail (CLUTTER_IS_COLORIZE_EFFECT (effect));
- g_return_if_fail (tint != NULL);
-
- *tint = effect->tint;
-}