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-/*
- * Clutter.
- *
- * An OpenGL based 'interactive canvas' library.
- *
- * Copyright (C) 2008 Intel Corporation.
- *
- * Authored By: Robert Bragg <robert@linux.intel.com>
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/**
- * SECTION:clutter-clone
- * @short_description: An actor that displays a clone of a source actor
- *
- * #ClutterClone is a #ClutterActor which draws with the paint
- * function of another actor, scaled to fit its own allocation.
- *
- * #ClutterClone can be used to efficiently clone any other actor.
- *
- * Unlike clutter_texture_new_from_actor(), #ClutterClone does not require
- * the presence of support for FBOs in the underlying GL or GLES
- * implementation.
- *
- * #ClutterClone is available since Clutter 1.0
- */
-
-#include "clutter-build-config.h"
-
-#include "clutter-actor-private.h"
-#include "clutter-clone.h"
-#include "clutter-debug.h"
-#include "clutter-main.h"
-#include "clutter-paint-volume-private.h"
-#include "clutter-private.h"
-
-#include "cogl/cogl.h"
-
-struct _ClutterClonePrivate
-{
- ClutterActor *clone_source;
- float x_scale, y_scale;
-
- gulong source_destroy_id;
-};
-
-G_DEFINE_TYPE_WITH_PRIVATE (ClutterClone, clutter_clone, CLUTTER_TYPE_ACTOR)
-
-enum
-{
- PROP_0,
-
- PROP_SOURCE,
-
- PROP_LAST
-};
-
-static GParamSpec *obj_props[PROP_LAST];
-
-static void clutter_clone_set_source_internal (ClutterClone *clone,
- ClutterActor *source);
-static void
-clutter_clone_get_preferred_width (ClutterActor *self,
- gfloat for_height,
- gfloat *min_width_p,
- gfloat *natural_width_p)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
- ClutterActor *clone_source = priv->clone_source;
-
- if (clone_source == NULL)
- {
- if (min_width_p)
- *min_width_p = 0;
-
- if (natural_width_p)
- *natural_width_p = 0;
- }
- else
- clutter_actor_get_preferred_width (clone_source,
- for_height,
- min_width_p,
- natural_width_p);
-}
-
-static void
-clutter_clone_get_preferred_height (ClutterActor *self,
- gfloat for_width,
- gfloat *min_height_p,
- gfloat *natural_height_p)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
- ClutterActor *clone_source = priv->clone_source;
-
- if (clone_source == NULL)
- {
- if (min_height_p)
- *min_height_p = 0;
-
- if (natural_height_p)
- *natural_height_p = 0;
- }
- else
- clutter_actor_get_preferred_height (clone_source,
- for_width,
- min_height_p,
- natural_height_p);
-}
-
-static void
-clutter_clone_apply_transform (ClutterActor *self,
- graphene_matrix_t *matrix)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
-
-
- if (priv->clone_source)
- graphene_matrix_scale (matrix, priv->x_scale, priv->y_scale, 1.f);
-
- CLUTTER_ACTOR_CLASS (clutter_clone_parent_class)->apply_transform (self,
- matrix);
-}
-
-static void
-clutter_clone_paint (ClutterActor *actor,
- ClutterPaintContext *paint_context)
-{
- ClutterClone *self = CLUTTER_CLONE (actor);
- ClutterClonePrivate *priv = self->priv;
- gboolean was_unmapped = FALSE;
-
- if (priv->clone_source == NULL)
- return;
-
- CLUTTER_NOTE (PAINT, "painting clone actor '%s'",
- _clutter_actor_get_debug_name (actor));
-
- /* The final bits of magic:
- * - We need to override the paint opacity of the actor with our own
- * opacity.
- * - We need to inform the actor that it's in a clone paint (for the function
- * clutter_actor_is_in_clone_paint())
- * - We need to stop clutter_actor_paint applying the model view matrix of
- * the clone source actor.
- */
- _clutter_actor_set_in_clone_paint (priv->clone_source, TRUE);
- clutter_actor_set_opacity_override (priv->clone_source,
- clutter_actor_get_paint_opacity (actor));
- _clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);
-
- if (!clutter_actor_is_mapped (priv->clone_source))
- {
- _clutter_actor_set_enable_paint_unmapped (priv->clone_source, TRUE);
- was_unmapped = TRUE;
- }
-
- /* If the source isn't ultimately parented to a toplevel, it can't be
- * realized or painted.
- */
- if (clutter_actor_is_realized (priv->clone_source))
- {
- _clutter_actor_push_clone_paint ();
- clutter_actor_paint (priv->clone_source, paint_context);
- _clutter_actor_pop_clone_paint ();
- }
-
- if (was_unmapped)
- _clutter_actor_set_enable_paint_unmapped (priv->clone_source, FALSE);
-
- _clutter_actor_set_enable_model_view_transform (priv->clone_source, TRUE);
- clutter_actor_set_opacity_override (priv->clone_source, -1);
- _clutter_actor_set_in_clone_paint (priv->clone_source, FALSE);
-}
-
-static gboolean
-clutter_clone_get_paint_volume (ClutterActor *actor,
- ClutterPaintVolume *volume)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (actor)->priv;
- const ClutterPaintVolume *source_volume;
-
- /* if the source is not set the paint volume is defined to be empty */
- if (priv->clone_source == NULL)
- return TRUE;
-
- /* query the volume of the source actor and simply masquerade it as
- * the clones volume... */
- source_volume = clutter_actor_get_paint_volume (priv->clone_source);
- if (source_volume == NULL)
- return FALSE;
-
- _clutter_paint_volume_set_from_volume (volume, source_volume);
- _clutter_paint_volume_set_reference_actor (volume, actor);
-
- return TRUE;
-}
-
-static gboolean
-clutter_clone_has_overlaps (ClutterActor *actor)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (actor)->priv;
-
- /* The clone has overlaps iff the source has overlaps */
-
- if (priv->clone_source == NULL)
- return FALSE;
-
- return clutter_actor_has_overlaps (priv->clone_source);
-}
-
-static void
-clutter_clone_allocate (ClutterActor *self,
- const ClutterActorBox *box)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (self)->priv;
- ClutterActorClass *parent_class;
- ClutterActorBox source_box;
- float x_scale, y_scale;
-
- /* chain up */
- parent_class = CLUTTER_ACTOR_CLASS (clutter_clone_parent_class);
- parent_class->allocate (self, box);
-
- if (priv->clone_source == NULL)
- return;
-
- /* ClutterActor delays allocating until the actor is shown; however
- * we cannot paint it correctly in that case, so force an allocation.
- */
- if (clutter_actor_get_parent (priv->clone_source) != NULL &&
- !clutter_actor_has_allocation (priv->clone_source))
- {
- float x = 0.f;
- float y = 0.f;
-
- clutter_actor_get_fixed_position (priv->clone_source, &x, &y);
- clutter_actor_allocate_preferred_size (priv->clone_source, x, y);
- }
-
- clutter_actor_get_allocation_box (priv->clone_source, &source_box);
-
- /* We need to scale what the clone-source actor paints to fill our own
- * allocation...
- */
- x_scale = clutter_actor_box_get_width (box)
- / clutter_actor_box_get_width (&source_box);
- y_scale = clutter_actor_box_get_height (box)
- / clutter_actor_box_get_height (&source_box);
-
- if (!G_APPROX_VALUE (priv->x_scale, x_scale, FLT_EPSILON) ||
- !G_APPROX_VALUE (priv->y_scale, y_scale, FLT_EPSILON))
- {
- priv->x_scale = x_scale;
- priv->y_scale = y_scale;
- clutter_actor_invalidate_transform (CLUTTER_ACTOR (self));
- }
-
-#if 0
- /* XXX - this is wrong: ClutterClone cannot clone unparented
- * actors, as it will break all invariants
- */
-
- /* we act like a "foster parent" for the source we are cloning;
- * if the source has not been parented we have to force an
- * allocation on it, so that we can paint it correctly from
- * within our paint() implementation. since the actor does not
- * have a parent, and thus it won't be painted by the usual
- * paint cycle, we can safely give it as much size as it requires
- */
- if (clutter_actor_get_parent (priv->clone_source) == NULL)
- clutter_actor_allocate_preferred_size (priv->clone_source);
-#endif
-}
-
-static void
-clutter_clone_set_property (GObject *gobject,
- guint prop_id,
- const GValue *value,
- GParamSpec *pspec)
-{
- ClutterClone *self = CLUTTER_CLONE (gobject);
-
- switch (prop_id)
- {
- case PROP_SOURCE:
- clutter_clone_set_source (self, g_value_get_object (value));
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
- break;
- }
-}
-
-static void
-clutter_clone_get_property (GObject *gobject,
- guint prop_id,
- GValue *value,
- GParamSpec *pspec)
-{
- ClutterClonePrivate *priv = CLUTTER_CLONE (gobject)->priv;
-
- switch (prop_id)
- {
- case PROP_SOURCE:
- g_value_set_object (value, priv->clone_source);
- break;
-
- default:
- G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
- break;
- }
-}
-
-static void
-clutter_clone_dispose (GObject *gobject)
-{
- clutter_clone_set_source_internal (CLUTTER_CLONE (gobject), NULL);
-
- G_OBJECT_CLASS (clutter_clone_parent_class)->dispose (gobject);
-}
-
-static void
-clutter_clone_class_init (ClutterCloneClass *klass)
-{
- GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
- ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
-
- actor_class->apply_transform = clutter_clone_apply_transform;
- actor_class->paint = clutter_clone_paint;
- actor_class->get_paint_volume = clutter_clone_get_paint_volume;
- actor_class->get_preferred_width = clutter_clone_get_preferred_width;
- actor_class->get_preferred_height = clutter_clone_get_preferred_height;
- actor_class->allocate = clutter_clone_allocate;
- actor_class->has_overlaps = clutter_clone_has_overlaps;
-
- gobject_class->dispose = clutter_clone_dispose;
- gobject_class->set_property = clutter_clone_set_property;
- gobject_class->get_property = clutter_clone_get_property;
-
- /**
- * ClutterClone:source:
- *
- * This property specifies the source actor being cloned.
- *
- * Since: 1.0
- */
- obj_props[PROP_SOURCE] =
- g_param_spec_object ("source",
- P_("Source"),
- P_("Specifies the actor to be cloned"),
- CLUTTER_TYPE_ACTOR,
- G_PARAM_CONSTRUCT |
- CLUTTER_PARAM_READWRITE);
-
- g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
-}
-
-static void
-clutter_clone_init (ClutterClone *self)
-{
- self->priv = clutter_clone_get_instance_private (self);
-
- self->priv->x_scale = 1.f;
- self->priv->y_scale = 1.f;
-}
-
-/**
- * clutter_clone_new:
- * @source: a #ClutterActor, or %NULL
- *
- * Creates a new #ClutterActor which clones @source/
- *
- * Return value: the newly created #ClutterClone
- *
- * Since: 1.0
- */
-ClutterActor *
-clutter_clone_new (ClutterActor *source)
-{
- return g_object_new (CLUTTER_TYPE_CLONE, "source", source, NULL);
-}
-
-static void
-on_source_destroyed (ClutterActor *source,
- ClutterClone *self)
-{
- clutter_clone_set_source_internal (self, NULL);
-}
-
-static void
-clutter_clone_set_source_internal (ClutterClone *self,
- ClutterActor *source)
-{
- ClutterClonePrivate *priv = self->priv;
-
- if (priv->clone_source == source)
- return;
-
- if (priv->clone_source != NULL)
- {
- g_clear_signal_handler (&priv->source_destroy_id, priv->clone_source);
- _clutter_actor_detach_clone (priv->clone_source, CLUTTER_ACTOR (self));
- g_object_unref (priv->clone_source);
- priv->clone_source = NULL;
- }
-
- if (source != NULL)
- {
- priv->clone_source = g_object_ref (source);
- _clutter_actor_attach_clone (priv->clone_source, CLUTTER_ACTOR (self));
- priv->source_destroy_id = g_signal_connect (priv->clone_source, "destroy",
- G_CALLBACK (on_source_destroyed), self);
- }
-
- g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_SOURCE]);
-
- clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
-}
-
-/**
- * clutter_clone_set_source:
- * @self: a #ClutterClone
- * @source: (allow-none): a #ClutterActor, or %NULL
- *
- * Sets @source as the source actor to be cloned by @self.
- *
- * Since: 1.0
- */
-void
-clutter_clone_set_source (ClutterClone *self,
- ClutterActor *source)
-{
- g_return_if_fail (CLUTTER_IS_CLONE (self));
- g_return_if_fail (source == NULL || CLUTTER_IS_ACTOR (source));
-
- clutter_clone_set_source_internal (self, source);
- clutter_actor_queue_relayout (CLUTTER_ACTOR (self));
-}
-
-/**
- * clutter_clone_get_source:
- * @self: a #ClutterClone
- *
- * Retrieves the source #ClutterActor being cloned by @self.
- *
- * Return value: (transfer none): the actor source for the clone
- *
- * Since: 1.0
- */
-ClutterActor *
-clutter_clone_get_source (ClutterClone *self)
-{
- g_return_val_if_fail (CLUTTER_IS_CLONE (self), NULL);
-
- return self->priv->clone_source;
-}