summaryrefslogtreecommitdiff
path: root/src/compositor/meta-window-actor.c
diff options
context:
space:
mode:
authorJonas Ådahl <jadahl@gmail.com>2019-08-17 10:00:46 +0200
committerJonas Ådahl <jadahl@gmail.com>2019-10-16 13:16:55 +0200
commitf7315c9a364621d7ba4d3ab291bf613f25ef0ad0 (patch)
treec29ea6098e3133d47f415670b8e4e341cf80a337 /src/compositor/meta-window-actor.c
parent9ac52f034081d7b32cf2c3729137ab78eae885aa (diff)
downloadmutter-f7315c9a364621d7ba4d3ab291bf613f25ef0ad0.tar.gz
window-actor: Move shapes, shadows and unredirection to X11 sub types
Move out updating of various shapes (input, opaque, shape) indirectly from X11 to the corresponding X11 sub types of MetaWindowActor and MetaSurfaceActor. Also move fullscreen window unredirection code with it. We want to effectively do something similar for MetaCompositorServer, but it will work differently enough not to share too much logic. While it would have been nice to move things piece by piece, things were too intertwined to make it feasible. This has the side effect fixing accidentally and arbitrarily adding server side shadow to Wayland surfaces. Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/727 https://gitlab.gnome.org/GNOME/mutter/merge_requests/734
Diffstat (limited to 'src/compositor/meta-window-actor.c')
-rw-r--r--src/compositor/meta-window-actor.c901
1 files changed, 32 insertions, 869 deletions
diff --git a/src/compositor/meta-window-actor.c b/src/compositor/meta-window-actor.c
index fd99844e8..d52ec240a 100644
--- a/src/compositor/meta-window-actor.c
+++ b/src/compositor/meta-window-actor.c
@@ -26,16 +26,14 @@
#include <string.h>
#include "backends/meta-screen-cast-window.h"
-#include "core/frame.h"
#include "compositor/compositor-private.h"
#include "compositor/meta-cullable.h"
#include "compositor/meta-shaped-texture-private.h"
#include "compositor/meta-surface-actor-x11.h"
#include "compositor/meta-surface-actor.h"
#include "compositor/meta-window-actor-private.h"
-#include "compositor/region-utils.h"
-#include "meta/meta-enum-types.h"
-#include "meta/meta-shadow-factory.h"
+#include "core/boxes-private.h"
+#include "core/window-private.h"
#include "meta/window.h"
#ifdef HAVE_WAYLAND
@@ -57,35 +55,8 @@ typedef struct _MetaWindowActorPrivate
MetaSurfaceActor *surface;
- /* MetaShadowFactory only caches shadows that are actually in use;
- * to avoid unnecessary recomputation we do two things: 1) we store
- * both a focused and unfocused shadow for the window. If the window
- * doesn't have different focused and unfocused shadow parameters,
- * these will be the same. 2) when the shadow potentially changes we
- * don't immediately unreference the old shadow, we just flag it as
- * dirty and recompute it when we next need it (recompute_focused_shadow,
- * recompute_unfocused_shadow.) Because of our extraction of
- * size-invariant window shape, we'll often find that the new shadow
- * is the same as the old shadow.
- */
- MetaShadow *focused_shadow;
- MetaShadow *unfocused_shadow;
-
- /* A region that matches the shape of the window, including frame bounds */
- cairo_region_t *shape_region;
- /* The region we should clip to when painting the shadow */
- cairo_region_t *shadow_clip;
-
- /* Extracted size-invariant shape used for shadows */
- MetaWindowShape *shadow_shape;
- char * shadow_class;
-
- MetaShadowMode shadow_mode;
-
int geometry_scale;
- gulong size_changed_id;
-
/*
* These need to be counters rather than flags, since more plugins
* can implement same effect; the practicality of stacking effects
@@ -102,10 +73,6 @@ typedef struct _MetaWindowActorPrivate
guint visible : 1;
guint disposed : 1;
- guint needs_reshape : 1;
- guint recompute_focused_shadow : 1;
- guint recompute_unfocused_shadow : 1;
-
guint needs_destroy : 1;
guint updates_frozen : 1;
@@ -117,6 +84,7 @@ enum
FIRST_FRAME,
EFFECTS_COMPLETED,
DAMAGED,
+ THAWED,
LAST_SIGNAL
};
@@ -126,8 +94,6 @@ static guint signals[LAST_SIGNAL] = { 0 };
enum
{
PROP_META_WINDOW = 1,
- PROP_SHADOW_MODE,
- PROP_SHADOW_CLASS
};
static void meta_window_actor_dispose (GObject *object);
@@ -144,17 +110,6 @@ static void meta_window_actor_get_property (GObject *object,
static void meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaSurfaceActor *surface_actor);
-static void meta_window_actor_paint (ClutterActor *actor);
-
-static gboolean meta_window_actor_get_paint_volume (ClutterActor *actor,
- ClutterPaintVolume *volume);
-
-static gboolean meta_window_actor_has_shadow (MetaWindowActor *self);
-
-static void meta_window_actor_handle_updates (MetaWindowActor *self);
-
-static void check_needs_reshape (MetaWindowActor *self);
-
static void cullable_iface_init (MetaCullableInterface *iface);
static void screen_cast_window_iface_init (MetaScreenCastWindowInterface *iface);
@@ -168,7 +123,6 @@ static void
meta_window_actor_class_init (MetaWindowActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
- ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
GParamSpec *pspec;
object_class->dispose = meta_window_actor_dispose;
@@ -176,9 +130,6 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
object_class->get_property = meta_window_actor_get_property;
object_class->constructed = meta_window_actor_constructed;
- actor_class->paint = meta_window_actor_paint;
- actor_class->get_paint_volume = meta_window_actor_get_paint_volume;
-
klass->assign_surface_actor = meta_window_actor_real_assign_surface_actor;
/**
@@ -235,6 +186,18 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
NULL, NULL, NULL,
G_TYPE_NONE, 0);
+ /**
+ * MetaWindowActor::thawed:
+ * @actor: the #MetaWindowActor instance
+ */
+ signals[THAWED] =
+ g_signal_new ("thawed",
+ G_TYPE_FROM_CLASS (object_class),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL, NULL, NULL,
+ G_TYPE_NONE, 0);
+
pspec = g_param_spec_object ("meta-window",
"MetaWindow",
"The displayed MetaWindow",
@@ -244,27 +207,6 @@ meta_window_actor_class_init (MetaWindowActorClass *klass)
g_object_class_install_property (object_class,
PROP_META_WINDOW,
pspec);
-
- pspec = g_param_spec_enum ("shadow-mode",
- "Shadow mode",
- "Decides when to paint shadows",
- META_TYPE_SHADOW_MODE,
- META_SHADOW_MODE_AUTO,
- G_PARAM_READWRITE);
-
- g_object_class_install_property (object_class,
- PROP_SHADOW_MODE,
- pspec);
-
- pspec = g_param_spec_string ("shadow-class",
- "Name of the shadow class for this window.",
- "NULL means to use the default shadow class for this window type",
- NULL,
- G_PARAM_READWRITE);
-
- g_object_class_install_property (object_class,
- PROP_SHADOW_CLASS,
- pspec);
}
static void
@@ -284,43 +226,24 @@ window_appears_focused_notify (MetaWindow *mw,
clutter_actor_queue_redraw (CLUTTER_ACTOR (data));
}
-static void
-surface_size_changed (MetaSurfaceActor *actor,
- gpointer user_data)
-{
- MetaWindowActor *self = META_WINDOW_ACTOR (user_data);
-
- meta_window_actor_update_shape (self);
-}
-
-static gboolean
-is_argb32 (MetaWindowActor *self)
+gboolean
+meta_window_actor_is_opaque (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
+ MetaWindow *window = priv->window;
- /* assume we're argb until we get the window (because
- in practice we're drawing nothing, so we're fully
- transparent)
- */
- if (priv->surface)
- return meta_surface_actor_is_argb32 (priv->surface);
- else
- return TRUE;
-}
+ if (window->opacity != 0xff)
+ return FALSE;
-static gboolean
-is_opaque (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaWindow *window = priv->window;
+ if (!priv->surface)
+ return FALSE;
- return !is_argb32 (self) && (window->opacity == 0xFF);
+ return meta_surface_actor_is_opaque (priv->surface);
}
-static gboolean
-is_frozen (MetaWindowActor *self)
+gboolean
+meta_window_actor_is_frozen (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
@@ -370,14 +293,12 @@ meta_window_actor_thaw (MetaWindowActor *self)
return;
/* We still might be frozen due to lack of a MetaSurfaceActor */
- if (is_frozen (self))
+ if (meta_window_actor_is_frozen (self))
return;
meta_window_actor_sync_thawed_state (self);
- /* We do this now since we might be going right back into the
- * frozen state */
- meta_window_actor_handle_updates (self);
+ g_signal_emit (self, signals[THAWED], 0);
}
static void
@@ -387,25 +308,10 @@ meta_window_actor_real_assign_surface_actor (MetaWindowActor *self,
MetaWindowActorPrivate *priv =
meta_window_actor_get_instance_private (self);
- if (priv->surface)
- {
- g_warn_if_fail (priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11 &&
- meta_is_wayland_compositor ());
-
- g_clear_signal_handler (&priv->size_changed_id, priv->surface);
- clutter_actor_remove_child (CLUTTER_ACTOR (self),
- CLUTTER_ACTOR (priv->surface));
- g_clear_object (&priv->surface);
- }
-
+ g_clear_object (&priv->surface);
priv->surface = g_object_ref_sink (surface_actor);
- priv->size_changed_id = g_signal_connect (priv->surface, "size-changed",
- G_CALLBACK (surface_size_changed),
- self);
-
- meta_window_actor_update_shape (self);
- if (is_frozen (self))
+ if (meta_window_actor_is_frozen (self))
meta_surface_actor_set_frozen (priv->surface, TRUE);
else
meta_window_actor_sync_thawed_state (self);
@@ -457,13 +363,9 @@ meta_window_actor_constructed (GObject *object)
meta_window_actor_update_opacity (self);
- /* Start off with an empty shape region to maintain the invariant
- * that it's always set */
- priv->shape_region = cairo_region_create ();
-
meta_window_actor_sync_updates_frozen (self);
- if (is_frozen (self))
+ if (meta_window_actor_is_frozen (self))
priv->first_frame_state = INITIALLY_FROZEN;
else
priv->first_frame_state = DRAWING_FIRST_FRAME;
@@ -487,21 +389,12 @@ meta_window_actor_dispose (GObject *object)
priv->disposed = TRUE;
- g_clear_pointer (&priv->shape_region, cairo_region_destroy);
- g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
-
- g_clear_pointer (&priv->shadow_class, g_free);
- g_clear_pointer (&priv->focused_shadow, meta_shadow_unref);
- g_clear_pointer (&priv->unfocused_shadow, meta_shadow_unref);
- g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
-
meta_compositor_remove_window_actor (compositor, self);
g_clear_object (&priv->window);
if (priv->surface)
{
- g_clear_signal_handler (&priv->size_changed_id, priv->surface);
clutter_actor_remove_child (CLUTTER_ACTOR (self),
CLUTTER_ACTOR (priv->surface));
g_clear_object (&priv->surface);
@@ -527,31 +420,6 @@ meta_window_actor_set_property (GObject *object,
g_signal_connect_object (priv->window, "notify::appears-focused",
G_CALLBACK (window_appears_focused_notify), self, 0);
break;
- case PROP_SHADOW_MODE:
- {
- MetaShadowMode newv = g_value_get_enum (value);
-
- if (newv == priv->shadow_mode)
- return;
-
- priv->shadow_mode = newv;
-
- meta_window_actor_invalidate_shadow (self);
- }
- break;
- case PROP_SHADOW_CLASS:
- {
- const char *newv = g_value_get_string (value);
-
- if (g_strcmp0 (newv, priv->shadow_class) == 0)
- return;
-
- g_free (priv->shadow_class);
- priv->shadow_class = g_strdup (newv);
-
- meta_window_actor_invalidate_shadow (self);
- }
- break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@@ -573,270 +441,12 @@ meta_window_actor_get_property (GObject *object,
case PROP_META_WINDOW:
g_value_set_object (value, priv->window);
break;
- case PROP_SHADOW_MODE:
- g_value_set_enum (value, priv->shadow_mode);
- break;
- case PROP_SHADOW_CLASS:
- g_value_set_string (value, priv->shadow_class);
- break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
-static const char *
-meta_window_actor_get_shadow_class (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (priv->shadow_class != NULL)
- return priv->shadow_class;
- else
- {
- MetaWindowType window_type = meta_window_get_window_type (priv->window);
-
- switch (window_type)
- {
- case META_WINDOW_DROPDOWN_MENU:
- case META_WINDOW_COMBO:
- return "dropdown-menu";
- case META_WINDOW_POPUP_MENU:
- return "popup-menu";
- default:
- {
- MetaFrameType frame_type = meta_window_get_frame_type (priv->window);
- return meta_frame_type_to_string (frame_type);
- }
- }
- }
-}
-
-static void
-meta_window_actor_get_shadow_params (MetaWindowActor *self,
- gboolean appears_focused,
- MetaShadowParams *params)
-{
- const char *shadow_class = meta_window_actor_get_shadow_class (self);
-
- meta_shadow_factory_get_params (meta_shadow_factory_get_default (),
- shadow_class, appears_focused,
- params);
-}
-
-void
-meta_window_actor_get_shape_bounds (MetaWindowActor *self,
- cairo_rectangle_int_t *bounds)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- cairo_region_get_extents (priv->shape_region, bounds);
-}
-
-static void
-meta_window_actor_get_shadow_bounds (MetaWindowActor *self,
- gboolean appears_focused,
- cairo_rectangle_int_t *bounds)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaShadow *shadow;
- cairo_rectangle_int_t shape_bounds;
- MetaShadowParams params;
-
- shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
-
- meta_window_actor_get_shape_bounds (self, &shape_bounds);
- meta_window_actor_get_shadow_params (self, appears_focused, &params);
-
- meta_shadow_get_bounds (shadow,
- params.x_offset + shape_bounds.x,
- params.y_offset + shape_bounds.y,
- shape_bounds.width,
- shape_bounds.height,
- bounds);
-}
-
-/* If we have an ARGB32 window that we decorate with a frame, it's
- * probably something like a translucent terminal - something where
- * the alpha channel represents transparency rather than a shape. We
- * don't want to show the shadow through the translucent areas since
- * the shadow is wrong for translucent windows (it should be
- * translucent itself and colored), and not only that, will /look/
- * horribly wrong - a misplaced big black blob. As a hack, what we
- * want to do is just draw the shadow as normal outside the frame, and
- * inside the frame draw no shadow. This is also not even close to
- * the right result, but looks OK. We also apply this approach to
- * windows set to be partially translucent with _NET_WM_WINDOW_OPACITY.
- */
-static gboolean
-clip_shadow_under_window (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (priv->window->frame)
- return TRUE;
-
- return is_opaque (self);
-}
-
-static void
-meta_window_actor_paint (ClutterActor *actor)
-{
- MetaWindowActor *self = META_WINDOW_ACTOR (actor);
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- gboolean appears_focused = meta_window_appears_focused (priv->window);
- MetaShadow *shadow;
- CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
-
- shadow = appears_focused ? priv->focused_shadow : priv->unfocused_shadow;
-
- if (shadow != NULL)
- {
- MetaShadowParams params;
- cairo_rectangle_int_t shape_bounds;
- cairo_region_t *clip = priv->shadow_clip;
- MetaWindow *window = priv->window;
-
- meta_window_actor_get_shape_bounds (self, &shape_bounds);
- meta_window_actor_get_shadow_params (self, appears_focused, &params);
-
- /* The frame bounds are already subtracted from priv->shadow_clip
- * if that exists.
- */
- if (!clip && clip_shadow_under_window (self))
- {
- cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
- cairo_rectangle_int_t bounds;
-
- meta_window_actor_get_shadow_bounds (self, appears_focused, &bounds);
- clip = cairo_region_create_rectangle (&bounds);
-
- if (frame_bounds)
- cairo_region_subtract (clip, frame_bounds);
- }
-
- meta_shadow_paint (shadow,
- framebuffer,
- params.x_offset + shape_bounds.x,
- params.y_offset + shape_bounds.y,
- shape_bounds.width,
- shape_bounds.height,
- (clutter_actor_get_paint_opacity (actor) * params.opacity * window->opacity) / (255 * 255),
- clip,
- clip_shadow_under_window (self)); /* clip_strictly - not just as an optimization */
-
- if (clip && clip != priv->shadow_clip)
- cairo_region_destroy (clip);
- }
-
- CLUTTER_ACTOR_CLASS (meta_window_actor_parent_class)->paint (actor);
-}
-
-static gboolean
-meta_window_actor_get_paint_volume (ClutterActor *actor,
- ClutterPaintVolume *volume)
-{
- MetaWindowActor *self = META_WINDOW_ACTOR (actor);
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- gboolean appears_focused = meta_window_appears_focused (priv->window);
-
- /* The paint volume is computed before paint functions are called
- * so our bounds might not be updated yet. Force an update. */
- meta_window_actor_handle_updates (self);
-
- if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
- {
- cairo_rectangle_int_t shadow_bounds;
- ClutterActorBox shadow_box;
-
- /* We could compute an full clip region as we do for the window
- * texture, but the shadow is relatively cheap to draw, and
- * a little more complex to clip, so we just catch the case where
- * the shadow is completely obscured and doesn't need to be drawn
- * at all.
- */
-
- meta_window_actor_get_shadow_bounds (self, appears_focused, &shadow_bounds);
- shadow_box.x1 = shadow_bounds.x;
- shadow_box.x2 = shadow_bounds.x + shadow_bounds.width;
- shadow_box.y1 = shadow_bounds.y;
- shadow_box.y2 = shadow_bounds.y + shadow_bounds.height;
-
- clutter_paint_volume_union_box (volume, &shadow_box);
- }
-
- if (priv->surface)
- {
- const ClutterPaintVolume *child_volume;
-
- child_volume = clutter_actor_get_transformed_paint_volume (CLUTTER_ACTOR (priv->surface), actor);
- if (!child_volume)
- return FALSE;
-
- clutter_paint_volume_union (volume, child_volume);
- }
-
- return TRUE;
-}
-
-static gboolean
-meta_window_actor_has_shadow (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (priv->shadow_mode == META_SHADOW_MODE_FORCED_OFF)
- return FALSE;
- if (priv->shadow_mode == META_SHADOW_MODE_FORCED_ON)
- return TRUE;
-
- /* Leaving out shadows for maximized and fullscreen windows is an effeciency
- * win and also prevents the unsightly effect of the shadow of maximized
- * window appearing on an adjacent window */
- if ((meta_window_get_maximized (priv->window) == META_MAXIMIZE_BOTH) ||
- meta_window_is_fullscreen (priv->window))
- return FALSE;
-
- /*
- * If we have two snap-tiled windows, we don't want the shadow to obstruct
- * the other window.
- */
- if (meta_window_get_tile_match (priv->window))
- return FALSE;
-
- /*
- * Always put a shadow around windows with a frame - This should override
- * the restriction about not putting a shadow around ARGB windows.
- */
- if (meta_window_get_frame (priv->window))
- return TRUE;
-
- /*
- * Do not add shadows to non-opaque (ARGB32) windows, as we can't easily
- * generate shadows for them.
- */
- if (!is_opaque (self))
- return FALSE;
-
- /*
- * If a window specifies that it has custom frame extents, that likely
- * means that it is drawing a shadow itself. Don't draw our own.
- */
- if (priv->window->has_custom_frame_extents)
- return FALSE;
-
- /*
- * Generate shadows for all other windows.
- */
- return TRUE;
-}
-
/**
* meta_window_actor_get_meta_window:
* @self: a #MetaWindowActor
@@ -1100,29 +710,6 @@ meta_window_actor_effect_completed (MetaWindowActor *self,
meta_window_actor_after_effects (self);
}
-gboolean
-meta_window_actor_should_unredirect (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (!meta_window_actor_is_destroyed (self) && priv->surface)
- return meta_surface_actor_should_unredirect (priv->surface);
- else
- return FALSE;
-}
-
-void
-meta_window_actor_set_unredirected (MetaWindowActor *self,
- gboolean unredirected)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- g_assert (priv->surface); /* because otherwise should_unredirect() is FALSE */
- meta_surface_actor_set_unredirected (priv->surface, unredirected);
-}
-
void
meta_window_actor_queue_destroy (MetaWindowActor *self)
{
@@ -1181,7 +768,7 @@ meta_window_actor_sync_actor_geometry (MetaWindowActor *self,
* is shown, the map effect will go into effect and prevent further geometry
* updates.
*/
- if (is_frozen (self) && !did_placement)
+ if (meta_window_actor_is_frozen (self) && !did_placement)
return META_WINDOW_ACTOR_CHANGE_POSITION | META_WINDOW_ACTOR_CHANGE_SIZE;
if (meta_window_actor_effect_in_progress (self))
@@ -1358,45 +945,6 @@ see_region (cairo_region_t *region,
}
#endif
-/**
- * meta_window_actor_set_clip_region_beneath:
- * @self: a #MetaWindowActor
- * @clip_region: the region of the screen that isn't completely
- * obscured beneath the main window texture.
- *
- * Provides a hint as to what areas need to be drawn *beneath*
- * the main window texture. This is the relevant clip region
- * when drawing the shadow, properly accounting for areas of the
- * shadow hid by the window itself. This will be set before painting
- * then unset afterwards.
- */
-static void
-meta_window_actor_set_clip_region_beneath (MetaWindowActor *self,
- cairo_region_t *beneath_region)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- gboolean appears_focused = meta_window_appears_focused (priv->window);
-
- if (appears_focused ? priv->focused_shadow : priv->unfocused_shadow)
- {
- g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
-
- if (beneath_region)
- {
- priv->shadow_clip = cairo_region_copy (beneath_region);
-
- if (clip_shadow_under_window (self))
- {
- cairo_region_t *frame_bounds = meta_window_get_frame_bounds (priv->window);
- if (frame_bounds)
- cairo_region_subtract (priv->shadow_clip, frame_bounds);
- }
- }
- else
- priv->shadow_clip = NULL;
- }
-}
static void
meta_window_actor_cull_out (MetaCullable *cullable,
@@ -1408,9 +956,8 @@ meta_window_actor_cull_out (MetaCullable *cullable,
meta_window_actor_get_instance_private (self);
meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
- meta_window_actor_set_clip_region_beneath (self, clip_region);
- if (unobscured_region && is_opaque (self))
+ if (unobscured_region && meta_window_actor_is_opaque (self))
{
cairo_region_t *region = meta_window_get_frame_bounds (priv->window);
@@ -1431,12 +978,6 @@ meta_window_actor_cull_out (MetaCullable *cullable,
static void
meta_window_actor_reset_culling (MetaCullable *cullable)
{
- MetaWindowActor *self = META_WINDOW_ACTOR (cullable);
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
-
meta_cullable_reset_culling_children (cullable);
}
@@ -1447,86 +988,6 @@ cullable_iface_init (MetaCullableInterface *iface)
iface->reset_culling = meta_window_actor_reset_culling;
}
-static void
-check_needs_shadow (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaShadow *old_shadow = NULL;
- MetaShadow **shadow_location;
- gboolean recompute_shadow;
- gboolean should_have_shadow;
- gboolean appears_focused;
-
- /* Calling meta_window_actor_has_shadow() here at every pre-paint is cheap
- * and avoids the need to explicitly handle window type changes, which
- * we would do if tried to keep track of when we might be adding or removing
- * a shadow more explicitly. We only keep track of changes to the *shape* of
- * the shadow with priv->recompute_shadow.
- */
-
- should_have_shadow = meta_window_actor_has_shadow (self);
- appears_focused = meta_window_appears_focused (priv->window);
-
- if (appears_focused)
- {
- recompute_shadow = priv->recompute_focused_shadow;
- priv->recompute_focused_shadow = FALSE;
- shadow_location = &priv->focused_shadow;
- }
- else
- {
- recompute_shadow = priv->recompute_unfocused_shadow;
- priv->recompute_unfocused_shadow = FALSE;
- shadow_location = &priv->unfocused_shadow;
- }
-
- if (!should_have_shadow || recompute_shadow)
- {
- if (*shadow_location != NULL)
- {
- old_shadow = *shadow_location;
- *shadow_location = NULL;
- }
- }
-
- if (*shadow_location == NULL && should_have_shadow)
- {
- if (priv->shadow_shape == NULL)
- priv->shadow_shape = meta_window_shape_new (priv->shape_region);
-
- MetaShadowFactory *factory = meta_shadow_factory_get_default ();
- const char *shadow_class = meta_window_actor_get_shadow_class (self);
- cairo_rectangle_int_t shape_bounds;
-
- meta_window_actor_get_shape_bounds (self, &shape_bounds);
- *shadow_location = meta_shadow_factory_get_shadow (factory,
- priv->shadow_shape,
- shape_bounds.width, shape_bounds.height,
- shadow_class, appears_focused);
- }
-
- if (old_shadow != NULL)
- meta_shadow_unref (old_shadow);
-}
-
-void
-meta_window_actor_process_x11_damage (MetaWindowActor *self,
- XDamageNotifyEvent *event)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (priv->surface)
- meta_surface_actor_process_damage (priv->surface,
- event->area.x,
- event->area.y,
- event->area.width,
- event->area.height);
-
- meta_window_actor_notify_damaged (self);
-}
-
void
meta_window_actor_sync_visibility (MetaWindowActor *self)
{
@@ -1542,295 +1003,12 @@ meta_window_actor_sync_visibility (MetaWindowActor *self)
}
}
-static cairo_region_t *
-scan_visible_region (guchar *mask_data,
- int stride,
- cairo_region_t *scan_area)
-{
- int i, n_rects = cairo_region_num_rectangles (scan_area);
- MetaRegionBuilder builder;
-
- meta_region_builder_init (&builder);
-
- for (i = 0; i < n_rects; i++)
- {
- int x, y;
- cairo_rectangle_int_t rect;
-
- cairo_region_get_rectangle (scan_area, i, &rect);
-
- for (y = rect.y; y < (rect.y + rect.height); y++)
- {
- for (x = rect.x; x < (rect.x + rect.width); x++)
- {
- int x2 = x;
- while (mask_data[y * stride + x2] == 255 && x2 < (rect.x + rect.width))
- x2++;
-
- if (x2 > x)
- {
- meta_region_builder_add_rectangle (&builder, x, y, x2 - x, 1);
- x = x2;
- }
- }
- }
- }
-
- return meta_region_builder_finish (&builder);
-}
-
-static void
-build_and_scan_frame_mask (MetaWindowActor *self,
- cairo_rectangle_int_t *client_area,
- cairo_region_t *shape_region)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- ClutterBackend *backend = clutter_get_default_backend ();
- CoglContext *ctx = clutter_backend_get_cogl_context (backend);
- guchar *mask_data;
- guint tex_width, tex_height;
- MetaShapedTexture *stex;
- CoglTexture *paint_tex, *mask_texture;
- int stride;
- cairo_t *cr;
- cairo_surface_t *surface;
- GError *error = NULL;
-
- stex = meta_surface_actor_get_texture (priv->surface);
- g_return_if_fail (stex);
-
- meta_shaped_texture_set_mask_texture (stex, NULL);
-
- paint_tex = meta_shaped_texture_get_texture (stex);
- if (paint_tex == NULL)
- return;
-
- tex_width = cogl_texture_get_width (paint_tex);
- tex_height = cogl_texture_get_height (paint_tex);
-
- stride = cairo_format_stride_for_width (CAIRO_FORMAT_A8, tex_width);
-
- /* Create data for an empty image */
- mask_data = g_malloc0 (stride * tex_height);
-
- surface = cairo_image_surface_create_for_data (mask_data,
- CAIRO_FORMAT_A8,
- tex_width,
- tex_height,
- stride);
- cr = cairo_create (surface);
-
- gdk_cairo_region (cr, shape_region);
- cairo_fill (cr);
-
- if (priv->window->frame != NULL)
- {
- cairo_region_t *frame_paint_region, *scanned_region;
- cairo_rectangle_int_t rect = { 0, 0, tex_width, tex_height };
-
- /* Make sure we don't paint the frame over the client window. */
- frame_paint_region = cairo_region_create_rectangle (&rect);
- cairo_region_subtract_rectangle (frame_paint_region, client_area);
-
- gdk_cairo_region (cr, frame_paint_region);
- cairo_clip (cr);
-
- meta_frame_get_mask (priv->window->frame, cr);
-
- cairo_surface_flush (surface);
- scanned_region = scan_visible_region (mask_data, stride, frame_paint_region);
- cairo_region_union (shape_region, scanned_region);
- cairo_region_destroy (scanned_region);
- cairo_region_destroy (frame_paint_region);
- }
-
- cairo_destroy (cr);
- cairo_surface_destroy (surface);
-
- mask_texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, tex_width, tex_height,
- COGL_PIXEL_FORMAT_A_8,
- stride, mask_data, &error));
-
- if (error)
- {
- g_warning ("Failed to allocate mask texture: %s", error->message);
- g_error_free (error);
- }
-
- meta_shaped_texture_set_mask_texture (stex, mask_texture);
- if (mask_texture)
- cogl_object_unref (mask_texture);
-
- g_free (mask_data);
-}
-
-static void
-meta_window_actor_update_shape_region (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- cairo_region_t *region = NULL;
- cairo_rectangle_int_t client_area;
-
- meta_window_get_client_area_rect (priv->window, &client_area);
-
- if (priv->window->frame != NULL && priv->window->shape_region != NULL)
- {
- region = cairo_region_copy (priv->window->shape_region);
- cairo_region_translate (region, client_area.x, client_area.y);
- }
- else if (priv->window->shape_region != NULL)
- {
- region = cairo_region_reference (priv->window->shape_region);
- }
- else
- {
- /* If we don't have a shape on the server, that means that
- * we have an implicit shape of one rectangle covering the
- * entire window. */
- region = cairo_region_create_rectangle (&client_area);
- }
-
- if ((priv->window->shape_region != NULL) || (priv->window->frame != NULL))
- build_and_scan_frame_mask (self, &client_area, region);
-
- g_clear_pointer (&priv->shape_region, cairo_region_destroy);
- priv->shape_region = region;
-
- g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
-
- meta_window_actor_invalidate_shadow (self);
-}
-
-static void
-meta_window_actor_update_input_region (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- MetaWindow *window = priv->window;
- cairo_region_t *region;
-
- if (window->shape_region && window->input_region)
- {
- region = cairo_region_copy (window->shape_region);
- cairo_region_intersect (region, window->input_region);
- }
- else if (window->shape_region)
- region = cairo_region_reference (window->shape_region);
- else if (window->input_region)
- region = cairo_region_reference (window->input_region);
- else
- region = NULL;
-
- meta_surface_actor_set_input_region (priv->surface, region);
- cairo_region_destroy (region);
-}
-
-static void
-meta_window_actor_update_opaque_region (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
- cairo_region_t *opaque_region;
- gboolean argb32 = is_argb32 (self);
-
- if (argb32 && priv->window->opaque_region != NULL)
- {
- cairo_rectangle_int_t client_area;
-
- meta_window_get_client_area_rect (priv->window, &client_area);
-
- /* The opaque region is defined to be a part of the
- * window which ARGB32 will always paint with opaque
- * pixels. For these regions, we want to avoid painting
- * windows and shadows beneath them.
- *
- * If the client gives bad coordinates where it does not
- * fully paint, the behavior is defined by the specification
- * to be undefined, and considered a client bug. In mutter's
- * case, graphical glitches will occur.
- */
- opaque_region = cairo_region_copy (priv->window->opaque_region);
- cairo_region_translate (opaque_region, client_area.x, client_area.y);
- cairo_region_intersect (opaque_region, priv->shape_region);
- }
- else if (argb32)
- opaque_region = NULL;
- else
- opaque_region = cairo_region_reference (priv->shape_region);
-
- meta_surface_actor_set_opaque_region (priv->surface, opaque_region);
- cairo_region_destroy (opaque_region);
-}
-
-static void
-check_needs_reshape (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (!priv->needs_reshape)
- return;
-
- meta_window_actor_update_shape_region (self);
-
- if (priv->window->client_type == META_WINDOW_CLIENT_TYPE_X11)
- {
- meta_window_actor_update_input_region (self);
- meta_window_actor_update_opaque_region (self);
- }
-
- priv->needs_reshape = FALSE;
-}
-
-void
-meta_window_actor_update_shape (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- priv->needs_reshape = TRUE;
-
- if (is_frozen (self))
- return;
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (priv->surface));
-}
-
-static void
-meta_window_actor_handle_updates (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- if (is_frozen (self))
- {
- /* The window is frozen due to a pending animation: we'll wait until
- * the animation finishes to reshape and repair the window */
- return;
- }
-
- if (meta_surface_actor_is_unredirected (priv->surface))
- return;
-
- meta_surface_actor_pre_paint (priv->surface);
-
- if (!meta_surface_actor_is_visible (priv->surface))
- return;
-
- check_needs_reshape (self);
- check_needs_shadow (self);
-}
-
void
meta_window_actor_pre_paint (MetaWindowActor *self)
{
if (meta_window_actor_is_destroyed (self))
return;
- meta_window_actor_handle_updates (self);
-
META_WINDOW_ACTOR_GET_CLASS (self)->pre_paint (self);
}
@@ -1863,21 +1041,6 @@ meta_window_actor_frame_complete (MetaWindowActor *self,
}
void
-meta_window_actor_invalidate_shadow (MetaWindowActor *self)
-{
- MetaWindowActorPrivate *priv =
- meta_window_actor_get_instance_private (self);
-
- priv->recompute_focused_shadow = TRUE;
- priv->recompute_unfocused_shadow = TRUE;
-
- if (is_frozen (self))
- return;
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
-}
-
-void
meta_window_actor_update_opacity (MetaWindowActor *self)
{
MetaWindowActorPrivate *priv =