summaryrefslogtreecommitdiff
path: root/progs/slang/vstest.c
blob: 33c6f09dc5521f3615e3b4f808189565b481bd54 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
/*
 * GL_ARB_vertex_shader test application. Feeds a vertex shader with attributes that
 * that have magic values and check if the values received by the shader are the same.
 *
 * Requires specific support on the GL implementation side. A special function printMESA()
 * must be supported in the language that prints variable's current value of generic type
 * to the appropriate shader's info log, and optionally to the screen.
 *
 * Perfectly valid behaviour produces output that does not have a line
 * beginning with three stars (***).
 *
 * Author: Michal Krol
 */

#include "framework.h"

#define EPSILON 0.0001f

static GLhandleARB vert = 0;
static GLhandleARB prog = 0;

enum SUBMIT_MODE
{
   SM_IM,
   SM_VA,
   SM_IM_DL,
   SM_VA_DL,
   SM_MAX
};

static enum SUBMIT_MODE submit_method = SM_IM;

#define C 0
#define S 1
#define N 2
#define V 3
#define T 4
#define F 5
#define A 6

struct ATTRIB_DATA
{
   const char *name;
   GLuint dispatch;
   GLint index;
   GLint bind;
   GLuint size;
   GLfloat data[4];
};

static struct ATTRIB_DATA attribs[] = {
   { "gl_Color",          C, -1, -1, 4, { 4.2f, 0.56f, -2.1f, 0.29f } },
   { "gl_SecondaryColor", S, -1, -1, 4, { 0.38f, 2.0f, 0.99f, 1.0f } },
   { "gl_Normal",         N, -1, -1, 3, { 54.0f, 77.0f, 1.15f, 0.0f } },
   { "gl_MultiTexCoord0", T, 0,  -1, 4, { 11.1f, 11.2f, 11.3f, 11.4f } },
   { "gl_MultiTexCoord1", T, 1,  -1, 4, { 22.1f, 22.2f, 22.3f, 22.4f } },
   { "gl_MultiTexCoord2", T, 2,  -1, 4, { 33.1f, 33.2f, 33.3f, 33.4f } },
   { "gl_MultiTexCoord3", T, 3,  -1, 4, { 44.1f, 44.2f, 44.3f, 44.4f } },
   { "gl_MultiTexCoord4", T, 4,  -1, 4, { 55.1f, 55.2f, 55.3f, 55.4f } },
   { "gl_MultiTexCoord5", T, 5,  -1, 4, { 66.1f, 66.2f, 66.3f, 66.4f } },
   { "gl_MultiTexCoord6", T, 6,  -1, 4, { 77.1f, 77.2f, 77.3f, 77.4f } },
   { "gl_MultiTexCoord7", T, 7,  -1, 4, { 88.1f, 88.2f, 88.3f, 88.4f } },
   { "gl_FogCoord",       F, -1, -1, 1, { 0.63f, 0.0f, 0.0f, 0.0f } },
   { "Attribute1",        A, 1,  1,  4, { 1.11f, 1.22f, 1.33f, 1.44f } },
   { "Attribute2",        A, 2,  2,  4, { 2.11f, 2.22f, 2.33f, 2.44f } },
   { "Attribute3",        A, 3,  3,  4, { 3.11f, 3.22f, 3.33f, 3.44f } },
   { "Attribute4",        A, 4,  4,  1, { 4.11f, 0.0f, 0.0f, 0.0f } },
   { "Attribute5",        A, 5,  5,  2, { 5.11f, 5.22f, 0.0f, 0.0f } },
   { "Attribute6",        A, 6,  6,  3, { 6.11f, 6.22f, 6.33f, 0.0f } },
   { "Attribute7",        A, 7,  7,  2, { 7.11f, 7.22f, 0.0f, 0.0f } },
   { "Attribute7",        A, 8,  -1, 2, { 8.11f, 8.22f, 0.0f, 0.0f } },
   { "Attribute9",        A, 9,  9,  3, { 9.11f, 9.22f, 9.33f, 0.0f } },
   { "Attribute9",        A, 10, -1, 3, { 10.11f, 10.22f, 10.33f, 0.0f } },
   { "Attribute9",        A, 11, -1, 3, { 11.11f, 11.22f, 11.33f, 0.0f } },
   { "Attribute12",       A, 12, 12, 4, { 12.11f, 12.22f, 12.33f, 12.44f } },
   { "Attribute12",       A, 13, -1, 4, { 13.11f, 13.22f, 13.33f, 13.44f } },
   { "Attribute12",       A, 14, -1, 4, { 14.11f, 14.22f, 14.33f, 14.44f } },
   { "Attribute12",       A, 15, -1, 4, { 15.11f, 15.22f, 15.33f, 15.44f } },
   { "gl_Vertex",         V, 16, -1, 4, { 0.25f, -0.14f, 0.01f, 1.0f } }
};

static void im_render ()
{
   GLint i;

   glBegin (GL_POINTS);
   for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
      struct ATTRIB_DATA *att = &attribs[i];
      switch (att->dispatch)
      {
      case C:
         glColor4fv (att->data);
         break;
      case S:
         glSecondaryColor3fvEXT (att->data);
         break;
      case N:
         glNormal3fv (att->data);
         break;
      case V:
         glVertex4fv (att->data);
         break;
      case T:
         assert (att->index >= 0 && att->index < 8);
         glMultiTexCoord4fvARB (GL_TEXTURE0_ARB + att->index, att->data);
         break;
      case F:
         glFogCoordfvEXT (att->data);
         break;
      case A:
         assert (att->index > 0 && att->index < 16);
         glVertexAttrib4fvARB (att->index, att->data);
         break;
      default:
         assert (0);
      }
   }
   glEnd ();
}

static void va_render ()
{
   GLint i;

   for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
      struct ATTRIB_DATA *att = &attribs[i];
      switch (att->dispatch)
      {
      case C:
         glColorPointer (4, GL_FLOAT, 0, att->data);
         glEnableClientState (GL_COLOR_ARRAY);
         break;
      case S:
         glSecondaryColorPointerEXT (4, GL_FLOAT, 0, att->data);
         glEnableClientState (GL_SECONDARY_COLOR_ARRAY_EXT);
         break;
      case N:
         glNormalPointer (GL_FLOAT, 0, att->data);
         glEnableClientState (GL_NORMAL_ARRAY);
         break;
      case V:
         glVertexPointer (4, GL_FLOAT, 0, att->data);
         glEnableClientState (GL_VERTEX_ARRAY);
         break;
      case T:
         assert (att->index >= 0 && att->index < 8);
         glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
         glTexCoordPointer (4, GL_FLOAT, 0, att->data);
         glEnableClientState (GL_TEXTURE_COORD_ARRAY);
         break;
      case F:
         glFogCoordPointerEXT (GL_FLOAT, 0, att->data);
         glEnableClientState (GL_FOG_COORDINATE_ARRAY_EXT);
         break;
      case A:
         assert (att->index > 0 && att->index < 16);
         glVertexAttribPointerARB (att->index, 4, GL_FLOAT, GL_FALSE, 0, att->data);
         glEnableVertexAttribArrayARB (att->index);
         break;
      default:
         assert (0);
      }
   }

   glDrawArrays (GL_POINTS, 0, 1);

   for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
      struct ATTRIB_DATA *att = &attribs[i];
      switch (att->dispatch)
      {
      case C:
         glDisableClientState (GL_COLOR_ARRAY);
         break;
      case S:
         glDisableClientState (GL_SECONDARY_COLOR_ARRAY_EXT);
         break;
      case N:
         glDisableClientState (GL_NORMAL_ARRAY);
         break;
      case V:
         glDisableClientState (GL_VERTEX_ARRAY);
         break;
      case T:
         glClientActiveTextureARB (GL_TEXTURE0_ARB + att->index);
         glDisableClientState (GL_TEXTURE_COORD_ARRAY);
         break;
      case F:
         glDisableClientState (GL_FOG_COORDINATE_ARRAY_EXT);
         break;
      case A:
         glDisableVertexAttribArrayARB (att->index);
         break;
      default:
         assert (0);
      }
   }
}

static void dl_start ()
{
   glNewList (GL_COMPILE, 1);
}

static void dl_end ()
{
   glEndList ();
   glCallList (1);
}

static void load_test_file (const char *filename)
{
   FILE *f;
   GLint size;
   char *code;
   GLint i;

   f = fopen (filename, "r");
   if (f == NULL)
      return;

   fseek (f, 0, SEEK_END);
   size = ftell (f);

   if (size == -1) {
      fclose (f);
      return;
   }

   fseek (f, 0, SEEK_SET);

   code = (char *) (malloc (size));
   if (code == NULL) {
      fclose (f);
      return;
   }
   size = fread (code, 1, size, f);
   fclose (f);

   glShaderSourceARB (vert, 1, (const GLcharARB **) (&code), &size);
   glCompileShaderARB (vert);
   if (!CheckObjectStatus (vert))
      exit (0);

   for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++)
      if (attribs[i].dispatch == A && attribs[i].bind != -1)
         glBindAttribLocationARB (prog, attribs[i].bind, attribs[i].name);
}

void InitScene (void)
{
   prog = glCreateProgramObjectARB ();
   vert = glCreateShaderObjectARB (GL_VERTEX_SHADER_ARB);
   glAttachObjectARB (prog, vert);
   glDeleteObjectARB (vert);
   load_test_file ("vstest.txt");
   glLinkProgramARB (prog);
   if (!CheckObjectStatus (prog))
      exit (0);
   glUseProgramObjectARB (prog);
}

void RenderScene (void)
{
   GLint info_length, length;
   char output[65000], *p;
   GLint i;

   if (submit_method == SM_MAX)
      exit (0);

   /*
    * Get the current size of the info log. Any text output produced by executed
    * shader will be appended to the end of log.
    */
   glGetObjectParameterivARB (vert, GL_OBJECT_INFO_LOG_LENGTH_ARB, &info_length);

   switch (submit_method)
   {
   case SM_IM:
      printf ("\n--- TESTING IMMEDIATE MODE\n");
      im_render ();
      break;
   case SM_VA:
      printf ("\n--- TESTING VERTEX ARRAY MODE\n");
      va_render ();
      break;
   case SM_IM_DL:
      printf ("\n--- TESTING IMMEDIATE + DISPLAY LIST MODE\n");
      dl_start ();
      im_render ();
      dl_end ();
      break;
   case SM_VA_DL:
      printf ("\n--- TESTING VERTEX ARRAY + DISPLAY LIST MODE\n");
      dl_start ();
      va_render ();
      dl_end ();
      break;
   default:
      assert (0);
   }

   glFlush ();

   /*
    * Get the info log and set the pointer to the beginning of the output.
    */
   glGetInfoLogARB (vert, sizeof (output), &length, output);
   p = output + info_length - 1;

   for (i = 0; i < sizeof (attribs) / sizeof (*attribs); i++) {
      GLuint j;
      for (j = 0; j < attribs[i].size; j++) {
         GLfloat value;
         if (p == NULL) {
            printf ("*** %s\n", "I/O error");
            break;
         }
         if (strncmp (p, "true", 4) == 0)
            value = 1.0f;
         else if (strncmp (p, "false", 5) == 0)
            value = 0.0f;
         else if (sscanf (p, "%f", &value) != 1) {
            printf ("*** %s\n", "I/O error");
            p = NULL;
            break;
         }
         if (fabs (value - attribs[i].data[j]) > EPSILON)
            printf ("*** %s, is %f, should be %f\n", "Values are different", value, attribs[i].data[j]);
         p = strchr (p, '\n');
         if (p != NULL)
            p++;
      }
      if (p == NULL)
         break;
   }

   submit_method++;
}

int main (int argc, char *argv[])
{
   InitFramework (&argc, argv);
   return 0;
}