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path: root/src/gallium/drivers/v3d
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* v3d: Sync on last CS when non-compute stage uses resource written by CSJose Maria Casanova Crespo2020-02-256-25/+76
* util: rename list_empty() to list_is_empty()Timothy Arceri2019-10-281-4/+4
* Revert "v3d: do not report alpha-test as supported"Erik Faye-Lund2019-10-231-3/+0
* v3d: Explicitly expose OpenGL ES Shading Language 3.1Jose Maria Casanova Crespo2019-10-181-0/+3
* v3d: request the kernel to flush caches when TMU is dirtyIago Toral Quiroga2019-10-185-22/+28
* v3d: Add Compute Shader supportEric Anholt2019-10-188-8/+278
* v3d: add new flag dirty TMU cache at v3d_compilerIago Toral Quiroga2019-10-181-0/+5
* v3d: trivial update to obsolete commentIago Toral Quiroga2019-10-181-2/+2
* v3d: do not report alpha-test as supportedErik Faye-Lund2019-10-171-0/+3
* v3d: drop unused shader_rec_count member from contextIago Toral2019-10-152-3/+0
* gallium: remove PIPE_SHADER_CAP_SCALAR_ISAMarek Olšák2019-10-101-2/+0
* v3d: take into account prim_counts_offsetAlejandro Piñeiro2019-10-101-1/+1
* v3d: fix TF primitive counts for resume without drawIago Toral Quiroga2019-09-133-1/+17
* v3d: remove redundant update of queued draw callsIago Toral Quiroga2019-09-131-2/+0
* v3d: make sure we have enough space in the CL for the primitive counts packetIago Toral Quiroga2019-09-131-0/+1
* v3d: add missing line break for performance debug messageIago Toral Quiroga2019-09-131-1/+1
* meson/v3d: replace partial list of nir dep files with idep_nir_headersEric Engestrom2019-09-121-2/+2
* v3d: flag dirty state when binding compute statesJose Maria Casanova Crespo2019-09-124-38/+47
* broadcom/v3d: Allow importing linear BOs with arbitrary offset/stride.Dave Stevenson2019-08-301-8/+23
* v3d: do not automatically flush current job for SSBOs and shader imagesIago Toral Quiroga2019-08-135-41/+90
* v3d: only process glMemoryBarrier() for SSBOs and imagesIago Toral Quiroga2019-08-131-1/+7
* v3d: fix flushing of SSBOs and shader imagesIago Toral Quiroga2019-08-131-3/+9
* v3d: handle wait requirement when retrieving query results correctlyIago Toral Quiroga2019-08-081-2/+2
* v3d: use the GPU to record primitives written to transform feedbackIago Toral Quiroga2019-08-087-16/+122
* v3d: be more explicit about the query types supportedIago Toral Quiroga2019-08-081-3/+11
* v3d: generate packet unpack functionsIago Toral Quiroga2019-08-081-0/+10
* nir: Stop whacking gl_FrontFacing to a system valueJason Ekstrand2019-08-011-0/+1
* v3d: replace MAYBE_UNUSED with UNUSEDEric Engestrom2019-07-312-5/+5
* v3d: drop incorrect MAYBE_UNUSEDEric Engestrom2019-07-311-2/+2
* v3d: take into account separate_stencil when checking if stencil should be cl...Alejandro Piñeiro2019-07-301-1/+7
* v3d: fix glDrawTransformFeedback{Instanced}()Iago Toral Quiroga2019-07-262-2/+18
* v3d: subclass pipe_streamout_output_target to record TF vertices writtenIago Toral Quiroga2019-07-263-8/+25
* v3d: refactor v3d_tf_statistics_record slightlyIago Toral Quiroga2019-07-261-7/+7
* u_blitter: add a msaa parameter to util_blitter_clearPierre-Eric Pelloux-Prayer2019-07-231-1/+2
* gallium: switch boolean -> bool at the interface definitionsIlia Mirkin2019-07-226-25/+25
* v3d: fill logicop_func in the fragment shader key when precompiling shadersIago Toral Quiroga2019-07-221-0/+2
* broadcom: Move v3d_get_device_info to commonAndreas Bergmeier2019-07-171-51/+2
* v3d: flag dirty state when binding new sampler statesIago Toral Quiroga2019-07-161-0/+20
* v3d: acquire scoreboard lock before first tlb readIago Toral Quiroga2019-07-121-0/+2
* v3d: add color formats and swizzles to the fragment shader keyIago Toral Quiroga2019-07-121-0/+11
* gallium: get rid of PIPE_CAP_SM3Erik Faye-Lund2019-07-101-1/+3
* v3d: Early return with handle 0 when getting a bo on the simulatorAlejandro Piñeiro2019-07-091-0/+3
* v3d: do not flush jobs that are synced with 'Wait for transform feedback'Iago Toral Quiroga2019-07-025-20/+61
* v3d: emit 'Wait for transform feedback' commands when neededIago Toral Quiroga2019-07-021-0/+120
* v3d: keep track of resources written by transform feedbackIago Toral Quiroga2019-07-023-2/+15
* v3d: flush jobs writing to vertex buffers used in the current draw callIago Toral Quiroga2019-06-211-0/+9
* v3d: flush jobs reading from transform feedback output buffersIago Toral Quiroga2019-06-211-2/+24
* v3d: add a helper to check if transform feedback is enabledIago Toral Quiroga2019-06-212-2/+8
* v3d: only flush jobs accessing the query BO when reading query resultsIago Toral Quiroga2019-06-181-2/+2
* v3d: add a helper function to flush jobs using a BOIago Toral Quiroga2019-06-182-0/+12