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* docs: correct spelling of "frame"Erik Faye-Lund2023-04-261-1/+1
* docs: correct spelling of "tagged"Erik Faye-Lund2023-04-261-1/+1
* docs: correct spelling of "source"Erik Faye-Lund2023-04-261-1/+1
* docs: toplevel -> top-levelErik Faye-Lund2023-04-261-1/+1
* docs: vlan -> VLANErik Faye-Lund2023-04-261-1/+1
* docs: use correct tick for "doesn't"Erik Faye-Lund2023-04-261-1/+1
* docs: perfetto -> PerfettoErik Faye-Lund2023-04-261-1/+1
* docs: Anv -> ANVErik Faye-Lund2023-04-261-2/+2
* docs: cma -> CMAErik Faye-Lund2023-04-261-1/+1
* docs: did't -> didn'tErik Faye-Lund2023-04-261-1/+1
* docs: codepath -> code-pathErik Faye-Lund2023-04-261-1/+1
* docs: backfacing -> back-facingErik Faye-Lund2023-04-261-1/+1
* docs: statechanges -> state changesErik Faye-Lund2023-04-261-2/+2
* docs: renderpass -> render passErik Faye-Lund2023-04-261-4/+4
* glsl: remove ir_state_slot::swizzleErik Faye-Lund2023-04-263-3/+0
* nir: remove nir_state_slot::swizzleErik Faye-Lund2023-04-266-9/+0
* zink: use EXT_shader_object to implement generic separate shader precompileMike Blumenkrantz2023-04-265-12/+38
* zink: fix longstanding TODO for generated tcsMike Blumenkrantz2023-04-261-3/+7
* zink: handle all stages in fixup_io_locations()Mike Blumenkrantz2023-04-261-24/+38
* zink: move separate shader creation to shader CSO creationMike Blumenkrantz2023-04-261-8/+10
* zink: use a more standardized loop for initing separate shader program descri...Mike Blumenkrantz2023-04-261-12/+11
* zink: assign separate shader prog stages from ctx->shader_stagesMike Blumenkrantz2023-04-261-1/+1
* zink: move some shader CSO functions aroundMike Blumenkrantz2023-04-261-40/+42
* zink: switch to a regular loop to wait on precompile shader fencesMike Blumenkrantz2023-04-261-4/+12
* zink: streamline separate shader descriptor updateMike Blumenkrantz2023-04-261-8/+5
* zink: simplify separate shader prog init a littleMike Blumenkrantz2023-04-261-3/+2
* zink: use intermediate variable for separate shader db resize checkMike Blumenkrantz2023-04-261-1/+6
* zink: use intermediate variable for separate shader descriptor update loopMike Blumenkrantz2023-04-261-17/+18
* aco,radv: remove unused aco compile optionsQiang Yu2023-04-263-15/+4
* aco,ac/llvm,radv,radeonsi: handle ps bc optimization in nir for radvQiang Yu2023-04-267-102/+9
* ac/nir/ps: remove used nir_variable if createdQiang Yu2023-04-261-0/+4
* radv: implement nir_load_barycentric_optimize_amdQiang Yu2023-04-261-0/+6
* ac/llvm: remove output variable declaration for radv psQiang Yu2023-04-261-28/+0
* aco,radv: lower outputs to exports when nir for monolithic psQiang Yu2023-04-263-421/+36
* aco: support nir_export_amd with ps targetsQiang Yu2023-04-261-5/+21
* ac/nir/ps: add no_color_export optionQiang Yu2023-04-262-1/+11
* ac/nir/ps: use nir_export_dual_src_blend_amd when acoQiang Yu2023-04-262-1/+16
* aco: implement nir_export_dual_src_blend_amdQiang Yu2023-04-261-0/+22
* aco: move create_fs_dual_src_export_gfx11 aboveQiang Yu2023-04-261-34/+34
* nir: add nir_export_dual_src_blend_amd intrinsicQiang Yu2023-04-261-0/+4
* ac/nir/ps: fix null export write mask miss set to 0xfRhys Perry2023-04-261-3/+6
* radv/rt: remove merged VkRayTracingShaderGroupCreateInfoKHRDaniel Schürmann2023-04-262-41/+3
* radv/rt: replace uses of pGroups with radv_ray_tracing_groupDaniel Schürmann2023-04-262-32/+16
* radv: Hash pipeline libraries separatelyFriedrich Vock2023-04-263-1/+17
* radv/rt: add shader stage indices to radv_ray_tracing_groupDaniel Schürmann2023-04-262-2/+50
* radv/rt: rename radv_ray_tracing_module -> radv_ray_tracing_groupDaniel Schürmann2023-04-265-20/+19
* svga: set PIPE_CAP_VERTEX_ATTRIB_ELEMENT_ALIGNED_ONLY for VGPU10 deviceCharmaine Lee2023-04-262-12/+5
* intel/dev: report stepping for TGL systemsMark Janes2023-04-261-0/+11
* intel/dev: update mesa_defs.json from defect databaseMark Janes2023-04-261-706/+425
* glx: add fail check for current context in another threadIllia Polishchuk2023-04-262-0/+17