summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAgeFilesLines
...
* | Merge branch 'mesa_7_0_branch' of git://git.freedesktop.org/git/mesa/mesa int...Brice Goglin2008-06-118-22/+87
|\ \ | |/
| * disable ctx->Driver.NewProgram() call in _mesa_new_program()Brian2008-06-111-2/+0
| * r300: disable the lowimpact fallbacks by default.Dave Airlie2008-06-111-1/+1
| * i915: fix fd.o #14966Xiang, Haihao2008-06-111-1/+1
| * i915: Keith Whitwell's swizzling TEX patch. fix #8283Xiang, Haihao2008-06-115-18/+85
* | Pull from mesa_7_0_branchBrice Goglin2008-06-101-0/+9
* | Merge branch 'mesa_7_0_branch' of git://git.freedesktop.org/git/mesa/mesa int...Brice Goglin2008-06-10106-494/+3033
|\ \ | |/
| * i965: apply commit 6c1a98e97affb2163e776551eb3a9e669ff99bbf to glslXiang, Haihao2008-06-101-1/+1
| * Add support for ATI_separate_stencil in display lists.Michal Wajdeczko2008-06-101-0/+33
| * [965] Correctly set read mask for OPCODE_SWZ in pass1.Michal Wajdeczko2008-06-101-1/+1
| * [965] Avoid emitting dead code for DPx/math instructions.Michal Wajdeczko2008-06-101-0/+15
| * [965] Improve pinterp performance by delaying reads of just-written regs.Michal Wajdeczko2008-06-101-0/+4
| * [965] Fix negating of unsigned value in emit_wpos_xy.Michal Wajdeczko2008-06-101-1/+1
| * [965] Add MVP code for position invariant vertex programs.Michal Wajdeczko2008-06-101-0/+3
| * [win32] Use native aligned memory allocation functions.Michal Wajdeczko2008-06-101-0/+18
| * [965] Fix fp temp reg release code to not usually release all temps.Andrzej Trznadel2008-06-101-2/+2
| * Fix compat implementation of ffs() to return 1-based bit numbers.Andrzej Trznadel2008-06-101-0/+1
| * [i965] short immediate values must be replicated to both halves of the dwordKeith Packard2008-06-101-2/+2
| * [965] Don't let the negate flags of src0 affect 1 constants in precalc_dst/litEric Anholt2008-06-101-14/+21
| * [i915] fix fragment.positionZou Nan hai2008-06-101-8/+22
| * [i965] fix wpos height 1 pixel higherZou Nan hai2008-06-102-2/+2
| * [965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt2008-06-104-22/+54
| * [915] Fix COS function using same plan as SIN.Eric Anholt2008-06-101-50/+70
| * [915] Use a quartic term to improve the accuracy of SIN results.Eric Anholt2008-06-101-23/+56
| * [915] Fix fp SIN function, and use a quadratic approximation instead of Taylor.Eric Anholt2008-06-101-52/+56
| * [965] Fix potential segfaults from bad realloc.Eric Anholt2008-06-101-1/+4
| * [965] Fix inversion of SLT/SGE results in vertex programs.Eric Anholt2008-06-102-6/+3
| * [965] Fix and enable separate stencil.Eric Anholt2008-06-103-4/+14
| * [965] Replace our own depth constants in intel context with GL context ones.Eric Anholt2008-06-104-15/+6
| * [965] Remove dead code in upload_wm_surfaces.Eric Anholt2008-06-101-3/+0
| * i965: fix OPCODE_TEX when additional ops are neededRoland Scheidegger2008-06-081-2/+7
| * Set the attribute as used.Brian Paul2008-06-041-0/+3
| * [i915] GL_DEPTH_TEXTURE_MODE fixZou Nan hai2008-06-041-1/+6
| * i965: handle source depth to render target for glsl,Xiang, Haihao2008-06-041-0/+14
| * replace // comment with /* */ (bug 14916)Brian2008-06-041-1/+1
| * i965: use _Current pointer instead of Current pointer.Xiang, Haihao2008-06-044-22/+7
| * [i965] Add support for GL shading language in I965 driver.Zou Nan hai2008-06-0424-157/+1858
| * [i965] This is to fix random crash in some maps of Ut2004 demo.Zou Nan hai2008-06-031-1/+1
| * [i915] don't use 4x4 filter for 1D shadowmapZou Nan hai2008-06-031-2/+7
| * [i965] fix fd.o bug #11471 and #11478Zou Nan hai2008-06-033-8/+23
| * EXT_texture_sRGB support on i965Zou Nan hai2008-06-036-0/+54
| * i915tex: fix fragment fog swizzle (from master) (bug 16195)Brian Paul2008-06-021-1/+1
| * glDrawElement + VBO bug fixBrian Paul2008-06-021-0/+1
| * [i965] flip point spriteZou Nan hai2008-06-021-2/+2
| * ARB sprite point support on i965Zou Nan hai2008-06-027-4/+127
| * _generic_read_RGBA_span_BGRA8888_REV_SSE2: It should adjust the sourceXiang, Haihao2008-06-021-1/+3
| * i965: depth offset on glPolygonMode(GL_LINE/GL_POINT)Xiang, Haihao2008-06-021-2/+2
| * 965: use RGB565 to render a bitmap if Depth is 16Xiang, Haihao2008-06-021-10/+11
| * i965: don't swizzle fogcoord if FogOption is FOG_NONE.Xiang, Haihao2008-06-021-0/+5
| * i915: set fogcoord to (f,0,0,1). fix #10788 issue on 915.Xiang, Haihao2008-06-021-1/+1