diff options
Diffstat (limited to 'src/mapi/glapi/glapi_sparc.S')
-rw-r--r-- | src/mapi/glapi/glapi_sparc.S | 744 |
1 files changed, 373 insertions, 371 deletions
diff --git a/src/mapi/glapi/glapi_sparc.S b/src/mapi/glapi/glapi_sparc.S index fd5f90fd6a6..48b792fcea9 100644 --- a/src/mapi/glapi/glapi_sparc.S +++ b/src/mapi/glapi/glapi_sparc.S @@ -796,105 +796,103 @@ gl_dispatch_functions_start: GL_STUB(glBlendEquationiARB, 598) GL_STUB(glBlendFuncSeparateiARB, 599) GL_STUB(glBlendFunciARB, 600) - GL_STUB(glBindSampler, 601) - GL_STUB(glDeleteSamplers, 602) - GL_STUB(glGenSamplers, 603) - GL_STUB(glGetSamplerParameterIiv, 604) - GL_STUB(glGetSamplerParameterIuiv, 605) - GL_STUB(glGetSamplerParameterfv, 606) - GL_STUB(glGetSamplerParameteriv, 607) - GL_STUB(glIsSampler, 608) - GL_STUB(glSamplerParameterIiv, 609) - GL_STUB(glSamplerParameterIuiv, 610) - GL_STUB(glSamplerParameterf, 611) - GL_STUB(glSamplerParameterfv, 612) - GL_STUB(glSamplerParameteri, 613) - GL_STUB(glSamplerParameteriv, 614) - GL_STUB(glColorP3ui, 615) - GL_STUB(glColorP3uiv, 616) - GL_STUB(glColorP4ui, 617) - GL_STUB(glColorP4uiv, 618) - GL_STUB(glMultiTexCoordP1ui, 619) - GL_STUB(glMultiTexCoordP1uiv, 620) - GL_STUB(glMultiTexCoordP2ui, 621) - GL_STUB(glMultiTexCoordP2uiv, 622) - GL_STUB(glMultiTexCoordP3ui, 623) - GL_STUB(glMultiTexCoordP3uiv, 624) - GL_STUB(glMultiTexCoordP4ui, 625) - GL_STUB(glMultiTexCoordP4uiv, 626) - GL_STUB(glNormalP3ui, 627) - GL_STUB(glNormalP3uiv, 628) - GL_STUB(glSecondaryColorP3ui, 629) - GL_STUB(glSecondaryColorP3uiv, 630) - GL_STUB(glTexCoordP1ui, 631) - GL_STUB(glTexCoordP1uiv, 632) - GL_STUB(glTexCoordP2ui, 633) - GL_STUB(glTexCoordP2uiv, 634) - GL_STUB(glTexCoordP3ui, 635) - GL_STUB(glTexCoordP3uiv, 636) - GL_STUB(glTexCoordP4ui, 637) - GL_STUB(glTexCoordP4uiv, 638) - GL_STUB(glVertexAttribP1ui, 639) - GL_STUB(glVertexAttribP1uiv, 640) - GL_STUB(glVertexAttribP2ui, 641) - GL_STUB(glVertexAttribP2uiv, 642) - GL_STUB(glVertexAttribP3ui, 643) - GL_STUB(glVertexAttribP3uiv, 644) - GL_STUB(glVertexAttribP4ui, 645) - GL_STUB(glVertexAttribP4uiv, 646) - GL_STUB(glVertexP2ui, 647) - GL_STUB(glVertexP2uiv, 648) - GL_STUB(glVertexP3ui, 649) - GL_STUB(glVertexP3uiv, 650) - GL_STUB(glVertexP4ui, 651) - GL_STUB(glVertexP4uiv, 652) - GL_STUB(glBindTransformFeedback, 653) - GL_STUB(glDeleteTransformFeedbacks, 654) - GL_STUB(glDrawTransformFeedback, 655) - GL_STUB(glGenTransformFeedbacks, 656) - GL_STUB(glIsTransformFeedback, 657) - GL_STUB(glPauseTransformFeedback, 658) - GL_STUB(glResumeTransformFeedback, 659) - GL_STUB(glClearDepthf, 660) - GL_STUB(glDepthRangef, 661) - GL_STUB(glGetShaderPrecisionFormat, 662) - GL_STUB(glReleaseShaderCompiler, 663) - GL_STUB(glShaderBinary, 664) - GL_STUB(glDebugMessageCallbackARB, 665) - GL_STUB(glDebugMessageControlARB, 666) - GL_STUB(glDebugMessageInsertARB, 667) - GL_STUB(glGetDebugMessageLogARB, 668) - GL_STUB(glGetGraphicsResetStatusARB, 669) - GL_STUB(glGetnColorTableARB, 670) - GL_STUB(glGetnCompressedTexImageARB, 671) - GL_STUB(glGetnConvolutionFilterARB, 672) - GL_STUB(glGetnHistogramARB, 673) - GL_STUB(glGetnMapdvARB, 674) - GL_STUB(glGetnMapfvARB, 675) - GL_STUB(glGetnMapivARB, 676) - GL_STUB(glGetnMinmaxARB, 677) - GL_STUB(glGetnPixelMapfvARB, 678) - GL_STUB(glGetnPixelMapuivARB, 679) - GL_STUB(glGetnPixelMapusvARB, 680) - GL_STUB(glGetnPolygonStippleARB, 681) - GL_STUB(glGetnSeparableFilterARB, 682) - GL_STUB(glGetnTexImageARB, 683) - GL_STUB(glGetnUniformdvARB, 684) - GL_STUB(glGetnUniformfvARB, 685) - GL_STUB(glGetnUniformivARB, 686) - GL_STUB(glGetnUniformuivARB, 687) - GL_STUB(glReadnPixelsARB, 688) - GL_STUB(glTexStorage1D, 689) - GL_STUB(glTexStorage2D, 690) - GL_STUB(glTexStorage3D, 691) - GL_STUB(glTextureStorage1DEXT, 692) - GL_STUB(glTextureStorage2DEXT, 693) - GL_STUB(glTextureStorage3DEXT, 694) - GL_STUB(glPolygonOffsetEXT, 695) - GL_STUB(gl_dispatch_stub_696, 696) - HIDDEN(gl_dispatch_stub_696) - GL_STUB(gl_dispatch_stub_697, 697) - HIDDEN(gl_dispatch_stub_697) + GL_STUB(glBindFragDataLocationIndexed, 601) + GL_STUB(glGetFragDataIndex, 602) + GL_STUB(glBindSampler, 603) + GL_STUB(glDeleteSamplers, 604) + GL_STUB(glGenSamplers, 605) + GL_STUB(glGetSamplerParameterIiv, 606) + GL_STUB(glGetSamplerParameterIuiv, 607) + GL_STUB(glGetSamplerParameterfv, 608) + GL_STUB(glGetSamplerParameteriv, 609) + GL_STUB(glIsSampler, 610) + GL_STUB(glSamplerParameterIiv, 611) + GL_STUB(glSamplerParameterIuiv, 612) + GL_STUB(glSamplerParameterf, 613) + GL_STUB(glSamplerParameterfv, 614) + GL_STUB(glSamplerParameteri, 615) + GL_STUB(glSamplerParameteriv, 616) + GL_STUB(glColorP3ui, 617) + GL_STUB(glColorP3uiv, 618) + GL_STUB(glColorP4ui, 619) + GL_STUB(glColorP4uiv, 620) + GL_STUB(glMultiTexCoordP1ui, 621) + GL_STUB(glMultiTexCoordP1uiv, 622) + GL_STUB(glMultiTexCoordP2ui, 623) + GL_STUB(glMultiTexCoordP2uiv, 624) + GL_STUB(glMultiTexCoordP3ui, 625) + GL_STUB(glMultiTexCoordP3uiv, 626) + GL_STUB(glMultiTexCoordP4ui, 627) + GL_STUB(glMultiTexCoordP4uiv, 628) + GL_STUB(glNormalP3ui, 629) + GL_STUB(glNormalP3uiv, 630) + GL_STUB(glSecondaryColorP3ui, 631) + GL_STUB(glSecondaryColorP3uiv, 632) + GL_STUB(glTexCoordP1ui, 633) + GL_STUB(glTexCoordP1uiv, 634) + GL_STUB(glTexCoordP2ui, 635) + GL_STUB(glTexCoordP2uiv, 636) + GL_STUB(glTexCoordP3ui, 637) + GL_STUB(glTexCoordP3uiv, 638) + GL_STUB(glTexCoordP4ui, 639) + GL_STUB(glTexCoordP4uiv, 640) + GL_STUB(glVertexAttribP1ui, 641) + GL_STUB(glVertexAttribP1uiv, 642) + GL_STUB(glVertexAttribP2ui, 643) + GL_STUB(glVertexAttribP2uiv, 644) + GL_STUB(glVertexAttribP3ui, 645) + GL_STUB(glVertexAttribP3uiv, 646) + GL_STUB(glVertexAttribP4ui, 647) + GL_STUB(glVertexAttribP4uiv, 648) + GL_STUB(glVertexP2ui, 649) + GL_STUB(glVertexP2uiv, 650) + GL_STUB(glVertexP3ui, 651) + GL_STUB(glVertexP3uiv, 652) + GL_STUB(glVertexP4ui, 653) + GL_STUB(glVertexP4uiv, 654) + GL_STUB(glBindTransformFeedback, 655) + GL_STUB(glDeleteTransformFeedbacks, 656) + GL_STUB(glDrawTransformFeedback, 657) + GL_STUB(glGenTransformFeedbacks, 658) + GL_STUB(glIsTransformFeedback, 659) + GL_STUB(glPauseTransformFeedback, 660) + GL_STUB(glResumeTransformFeedback, 661) + GL_STUB(glClearDepthf, 662) + GL_STUB(glDepthRangef, 663) + GL_STUB(glGetShaderPrecisionFormat, 664) + GL_STUB(glReleaseShaderCompiler, 665) + GL_STUB(glShaderBinary, 666) + GL_STUB(glDebugMessageCallbackARB, 667) + GL_STUB(glDebugMessageControlARB, 668) + GL_STUB(glDebugMessageInsertARB, 669) + GL_STUB(glGetDebugMessageLogARB, 670) + GL_STUB(glGetGraphicsResetStatusARB, 671) + GL_STUB(glGetnColorTableARB, 672) + GL_STUB(glGetnCompressedTexImageARB, 673) + GL_STUB(glGetnConvolutionFilterARB, 674) + GL_STUB(glGetnHistogramARB, 675) + GL_STUB(glGetnMapdvARB, 676) + GL_STUB(glGetnMapfvARB, 677) + GL_STUB(glGetnMapivARB, 678) + GL_STUB(glGetnMinmaxARB, 679) + GL_STUB(glGetnPixelMapfvARB, 680) + GL_STUB(glGetnPixelMapuivARB, 681) + GL_STUB(glGetnPixelMapusvARB, 682) + GL_STUB(glGetnPolygonStippleARB, 683) + GL_STUB(glGetnSeparableFilterARB, 684) + GL_STUB(glGetnTexImageARB, 685) + GL_STUB(glGetnUniformdvARB, 686) + GL_STUB(glGetnUniformfvARB, 687) + GL_STUB(glGetnUniformivARB, 688) + GL_STUB(glGetnUniformuivARB, 689) + GL_STUB(glReadnPixelsARB, 690) + GL_STUB(glTexStorage1D, 691) + GL_STUB(glTexStorage2D, 692) + GL_STUB(glTexStorage3D, 693) + GL_STUB(glTextureStorage1DEXT, 694) + GL_STUB(glTextureStorage2DEXT, 695) + GL_STUB(glTextureStorage3DEXT, 696) + GL_STUB(glPolygonOffsetEXT, 697) GL_STUB(gl_dispatch_stub_698, 698) HIDDEN(gl_dispatch_stub_698) GL_STUB(gl_dispatch_stub_699, 699) @@ -907,87 +905,87 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_702) GL_STUB(gl_dispatch_stub_703, 703) HIDDEN(gl_dispatch_stub_703) - GL_STUB(glColorPointerEXT, 704) - GL_STUB(glEdgeFlagPointerEXT, 705) - GL_STUB(glIndexPointerEXT, 706) - GL_STUB(glNormalPointerEXT, 707) - GL_STUB(glTexCoordPointerEXT, 708) - GL_STUB(glVertexPointerEXT, 709) - GL_STUB(glPointParameterfEXT, 710) - GL_STUB(glPointParameterfvEXT, 711) - GL_STUB(glLockArraysEXT, 712) - GL_STUB(glUnlockArraysEXT, 713) - GL_STUB(glSecondaryColor3bEXT, 714) - GL_STUB(glSecondaryColor3bvEXT, 715) - GL_STUB(glSecondaryColor3dEXT, 716) - GL_STUB(glSecondaryColor3dvEXT, 717) - GL_STUB(glSecondaryColor3fEXT, 718) - GL_STUB(glSecondaryColor3fvEXT, 719) - GL_STUB(glSecondaryColor3iEXT, 720) - GL_STUB(glSecondaryColor3ivEXT, 721) - GL_STUB(glSecondaryColor3sEXT, 722) - GL_STUB(glSecondaryColor3svEXT, 723) - GL_STUB(glSecondaryColor3ubEXT, 724) - GL_STUB(glSecondaryColor3ubvEXT, 725) - GL_STUB(glSecondaryColor3uiEXT, 726) - GL_STUB(glSecondaryColor3uivEXT, 727) - GL_STUB(glSecondaryColor3usEXT, 728) - GL_STUB(glSecondaryColor3usvEXT, 729) - GL_STUB(glSecondaryColorPointerEXT, 730) - GL_STUB(glMultiDrawArraysEXT, 731) - GL_STUB(glMultiDrawElementsEXT, 732) - GL_STUB(glFogCoordPointerEXT, 733) - GL_STUB(glFogCoorddEXT, 734) - GL_STUB(glFogCoorddvEXT, 735) - GL_STUB(glFogCoordfEXT, 736) - GL_STUB(glFogCoordfvEXT, 737) - GL_STUB(gl_dispatch_stub_738, 738) - HIDDEN(gl_dispatch_stub_738) - GL_STUB(glBlendFuncSeparateEXT, 739) - GL_STUB(glFlushVertexArrayRangeNV, 740) - GL_STUB(glVertexArrayRangeNV, 741) - GL_STUB(glCombinerInputNV, 742) - GL_STUB(glCombinerOutputNV, 743) - GL_STUB(glCombinerParameterfNV, 744) - GL_STUB(glCombinerParameterfvNV, 745) - GL_STUB(glCombinerParameteriNV, 746) - GL_STUB(glCombinerParameterivNV, 747) - GL_STUB(glFinalCombinerInputNV, 748) - GL_STUB(glGetCombinerInputParameterfvNV, 749) - GL_STUB(glGetCombinerInputParameterivNV, 750) - GL_STUB(glGetCombinerOutputParameterfvNV, 751) - GL_STUB(glGetCombinerOutputParameterivNV, 752) - GL_STUB(glGetFinalCombinerInputParameterfvNV, 753) - GL_STUB(glGetFinalCombinerInputParameterivNV, 754) - GL_STUB(glResizeBuffersMESA, 755) - GL_STUB(glWindowPos2dMESA, 756) - GL_STUB(glWindowPos2dvMESA, 757) - GL_STUB(glWindowPos2fMESA, 758) - GL_STUB(glWindowPos2fvMESA, 759) - GL_STUB(glWindowPos2iMESA, 760) - GL_STUB(glWindowPos2ivMESA, 761) - GL_STUB(glWindowPos2sMESA, 762) - GL_STUB(glWindowPos2svMESA, 763) - GL_STUB(glWindowPos3dMESA, 764) - GL_STUB(glWindowPos3dvMESA, 765) - GL_STUB(glWindowPos3fMESA, 766) - GL_STUB(glWindowPos3fvMESA, 767) - GL_STUB(glWindowPos3iMESA, 768) - GL_STUB(glWindowPos3ivMESA, 769) - GL_STUB(glWindowPos3sMESA, 770) - GL_STUB(glWindowPos3svMESA, 771) - GL_STUB(glWindowPos4dMESA, 772) - GL_STUB(glWindowPos4dvMESA, 773) - GL_STUB(glWindowPos4fMESA, 774) - GL_STUB(glWindowPos4fvMESA, 775) - GL_STUB(glWindowPos4iMESA, 776) - GL_STUB(glWindowPos4ivMESA, 777) - GL_STUB(glWindowPos4sMESA, 778) - GL_STUB(glWindowPos4svMESA, 779) - GL_STUB(gl_dispatch_stub_780, 780) - HIDDEN(gl_dispatch_stub_780) - GL_STUB(gl_dispatch_stub_781, 781) - HIDDEN(gl_dispatch_stub_781) + GL_STUB(gl_dispatch_stub_704, 704) + HIDDEN(gl_dispatch_stub_704) + GL_STUB(gl_dispatch_stub_705, 705) + HIDDEN(gl_dispatch_stub_705) + GL_STUB(glColorPointerEXT, 706) + GL_STUB(glEdgeFlagPointerEXT, 707) + GL_STUB(glIndexPointerEXT, 708) + GL_STUB(glNormalPointerEXT, 709) + GL_STUB(glTexCoordPointerEXT, 710) + GL_STUB(glVertexPointerEXT, 711) + GL_STUB(glPointParameterfEXT, 712) + GL_STUB(glPointParameterfvEXT, 713) + GL_STUB(glLockArraysEXT, 714) + GL_STUB(glUnlockArraysEXT, 715) + GL_STUB(glSecondaryColor3bEXT, 716) + GL_STUB(glSecondaryColor3bvEXT, 717) + GL_STUB(glSecondaryColor3dEXT, 718) + GL_STUB(glSecondaryColor3dvEXT, 719) + GL_STUB(glSecondaryColor3fEXT, 720) + GL_STUB(glSecondaryColor3fvEXT, 721) + GL_STUB(glSecondaryColor3iEXT, 722) + GL_STUB(glSecondaryColor3ivEXT, 723) + GL_STUB(glSecondaryColor3sEXT, 724) + GL_STUB(glSecondaryColor3svEXT, 725) + GL_STUB(glSecondaryColor3ubEXT, 726) + GL_STUB(glSecondaryColor3ubvEXT, 727) + GL_STUB(glSecondaryColor3uiEXT, 728) + GL_STUB(glSecondaryColor3uivEXT, 729) + GL_STUB(glSecondaryColor3usEXT, 730) + GL_STUB(glSecondaryColor3usvEXT, 731) + GL_STUB(glSecondaryColorPointerEXT, 732) + GL_STUB(glMultiDrawArraysEXT, 733) + GL_STUB(glMultiDrawElementsEXT, 734) + GL_STUB(glFogCoordPointerEXT, 735) + GL_STUB(glFogCoorddEXT, 736) + GL_STUB(glFogCoorddvEXT, 737) + GL_STUB(glFogCoordfEXT, 738) + GL_STUB(glFogCoordfvEXT, 739) + GL_STUB(gl_dispatch_stub_740, 740) + HIDDEN(gl_dispatch_stub_740) + GL_STUB(glBlendFuncSeparateEXT, 741) + GL_STUB(glFlushVertexArrayRangeNV, 742) + GL_STUB(glVertexArrayRangeNV, 743) + GL_STUB(glCombinerInputNV, 744) + GL_STUB(glCombinerOutputNV, 745) + GL_STUB(glCombinerParameterfNV, 746) + GL_STUB(glCombinerParameterfvNV, 747) + GL_STUB(glCombinerParameteriNV, 748) + GL_STUB(glCombinerParameterivNV, 749) + GL_STUB(glFinalCombinerInputNV, 750) + GL_STUB(glGetCombinerInputParameterfvNV, 751) + GL_STUB(glGetCombinerInputParameterivNV, 752) + GL_STUB(glGetCombinerOutputParameterfvNV, 753) + GL_STUB(glGetCombinerOutputParameterivNV, 754) + GL_STUB(glGetFinalCombinerInputParameterfvNV, 755) + GL_STUB(glGetFinalCombinerInputParameterivNV, 756) + GL_STUB(glResizeBuffersMESA, 757) + GL_STUB(glWindowPos2dMESA, 758) + GL_STUB(glWindowPos2dvMESA, 759) + GL_STUB(glWindowPos2fMESA, 760) + GL_STUB(glWindowPos2fvMESA, 761) + GL_STUB(glWindowPos2iMESA, 762) + GL_STUB(glWindowPos2ivMESA, 763) + GL_STUB(glWindowPos2sMESA, 764) + GL_STUB(glWindowPos2svMESA, 765) + GL_STUB(glWindowPos3dMESA, 766) + GL_STUB(glWindowPos3dvMESA, 767) + GL_STUB(glWindowPos3fMESA, 768) + GL_STUB(glWindowPos3fvMESA, 769) + GL_STUB(glWindowPos3iMESA, 770) + GL_STUB(glWindowPos3ivMESA, 771) + GL_STUB(glWindowPos3sMESA, 772) + GL_STUB(glWindowPos3svMESA, 773) + GL_STUB(glWindowPos4dMESA, 774) + GL_STUB(glWindowPos4dvMESA, 775) + GL_STUB(glWindowPos4fMESA, 776) + GL_STUB(glWindowPos4fvMESA, 777) + GL_STUB(glWindowPos4iMESA, 778) + GL_STUB(glWindowPos4ivMESA, 779) + GL_STUB(glWindowPos4sMESA, 780) + GL_STUB(glWindowPos4svMESA, 781) GL_STUB(gl_dispatch_stub_782, 782) HIDDEN(gl_dispatch_stub_782) GL_STUB(gl_dispatch_stub_783, 783) @@ -1002,211 +1000,215 @@ gl_dispatch_functions_start: HIDDEN(gl_dispatch_stub_787) GL_STUB(gl_dispatch_stub_788, 788) HIDDEN(gl_dispatch_stub_788) - GL_STUB(glAreProgramsResidentNV, 789) - GL_STUB(glBindProgramNV, 790) - GL_STUB(glDeleteProgramsNV, 791) - GL_STUB(glExecuteProgramNV, 792) - GL_STUB(glGenProgramsNV, 793) - GL_STUB(glGetProgramParameterdvNV, 794) - GL_STUB(glGetProgramParameterfvNV, 795) - GL_STUB(glGetProgramStringNV, 796) - GL_STUB(glGetProgramivNV, 797) - GL_STUB(glGetTrackMatrixivNV, 798) - GL_STUB(glGetVertexAttribPointervNV, 799) - GL_STUB(glGetVertexAttribdvNV, 800) - GL_STUB(glGetVertexAttribfvNV, 801) - GL_STUB(glGetVertexAttribivNV, 802) - GL_STUB(glIsProgramNV, 803) - GL_STUB(glLoadProgramNV, 804) - GL_STUB(glProgramParameters4dvNV, 805) - GL_STUB(glProgramParameters4fvNV, 806) - GL_STUB(glRequestResidentProgramsNV, 807) - GL_STUB(glTrackMatrixNV, 808) - GL_STUB(glVertexAttrib1dNV, 809) - GL_STUB(glVertexAttrib1dvNV, 810) - GL_STUB(glVertexAttrib1fNV, 811) - GL_STUB(glVertexAttrib1fvNV, 812) - GL_STUB(glVertexAttrib1sNV, 813) - GL_STUB(glVertexAttrib1svNV, 814) - GL_STUB(glVertexAttrib2dNV, 815) - GL_STUB(glVertexAttrib2dvNV, 816) - GL_STUB(glVertexAttrib2fNV, 817) - GL_STUB(glVertexAttrib2fvNV, 818) - GL_STUB(glVertexAttrib2sNV, 819) - GL_STUB(glVertexAttrib2svNV, 820) - GL_STUB(glVertexAttrib3dNV, 821) - GL_STUB(glVertexAttrib3dvNV, 822) - GL_STUB(glVertexAttrib3fNV, 823) - GL_STUB(glVertexAttrib3fvNV, 824) - GL_STUB(glVertexAttrib3sNV, 825) - GL_STUB(glVertexAttrib3svNV, 826) - GL_STUB(glVertexAttrib4dNV, 827) - GL_STUB(glVertexAttrib4dvNV, 828) - GL_STUB(glVertexAttrib4fNV, 829) - GL_STUB(glVertexAttrib4fvNV, 830) - GL_STUB(glVertexAttrib4sNV, 831) - GL_STUB(glVertexAttrib4svNV, 832) - GL_STUB(glVertexAttrib4ubNV, 833) - GL_STUB(glVertexAttrib4ubvNV, 834) - GL_STUB(glVertexAttribPointerNV, 835) - GL_STUB(glVertexAttribs1dvNV, 836) - GL_STUB(glVertexAttribs1fvNV, 837) - GL_STUB(glVertexAttribs1svNV, 838) - GL_STUB(glVertexAttribs2dvNV, 839) - GL_STUB(glVertexAttribs2fvNV, 840) - GL_STUB(glVertexAttribs2svNV, 841) - GL_STUB(glVertexAttribs3dvNV, 842) - GL_STUB(glVertexAttribs3fvNV, 843) - GL_STUB(glVertexAttribs3svNV, 844) - GL_STUB(glVertexAttribs4dvNV, 845) - GL_STUB(glVertexAttribs4fvNV, 846) - GL_STUB(glVertexAttribs4svNV, 847) - GL_STUB(glVertexAttribs4ubvNV, 848) - GL_STUB(glGetTexBumpParameterfvATI, 849) - GL_STUB(glGetTexBumpParameterivATI, 850) - GL_STUB(glTexBumpParameterfvATI, 851) - GL_STUB(glTexBumpParameterivATI, 852) - GL_STUB(glAlphaFragmentOp1ATI, 853) - GL_STUB(glAlphaFragmentOp2ATI, 854) - GL_STUB(glAlphaFragmentOp3ATI, 855) - GL_STUB(glBeginFragmentShaderATI, 856) - GL_STUB(glBindFragmentShaderATI, 857) - GL_STUB(glColorFragmentOp1ATI, 858) - GL_STUB(glColorFragmentOp2ATI, 859) - GL_STUB(glColorFragmentOp3ATI, 860) - GL_STUB(glDeleteFragmentShaderATI, 861) - GL_STUB(glEndFragmentShaderATI, 862) - GL_STUB(glGenFragmentShadersATI, 863) - GL_STUB(glPassTexCoordATI, 864) - GL_STUB(glSampleMapATI, 865) - GL_STUB(glSetFragmentShaderConstantATI, 866) - GL_STUB(glPointParameteriNV, 867) - GL_STUB(glPointParameterivNV, 868) - GL_STUB(gl_dispatch_stub_869, 869) - HIDDEN(gl_dispatch_stub_869) - GL_STUB(gl_dispatch_stub_870, 870) - HIDDEN(gl_dispatch_stub_870) + GL_STUB(gl_dispatch_stub_789, 789) + HIDDEN(gl_dispatch_stub_789) + GL_STUB(gl_dispatch_stub_790, 790) + HIDDEN(gl_dispatch_stub_790) + GL_STUB(glAreProgramsResidentNV, 791) + GL_STUB(glBindProgramNV, 792) + GL_STUB(glDeleteProgramsNV, 793) + GL_STUB(glExecuteProgramNV, 794) + GL_STUB(glGenProgramsNV, 795) + GL_STUB(glGetProgramParameterdvNV, 796) + GL_STUB(glGetProgramParameterfvNV, 797) + GL_STUB(glGetProgramStringNV, 798) + GL_STUB(glGetProgramivNV, 799) + GL_STUB(glGetTrackMatrixivNV, 800) + GL_STUB(glGetVertexAttribPointervNV, 801) + GL_STUB(glGetVertexAttribdvNV, 802) + GL_STUB(glGetVertexAttribfvNV, 803) + GL_STUB(glGetVertexAttribivNV, 804) + GL_STUB(glIsProgramNV, 805) + GL_STUB(glLoadProgramNV, 806) + GL_STUB(glProgramParameters4dvNV, 807) + GL_STUB(glProgramParameters4fvNV, 808) + GL_STUB(glRequestResidentProgramsNV, 809) + GL_STUB(glTrackMatrixNV, 810) + GL_STUB(glVertexAttrib1dNV, 811) + GL_STUB(glVertexAttrib1dvNV, 812) + GL_STUB(glVertexAttrib1fNV, 813) + GL_STUB(glVertexAttrib1fvNV, 814) + GL_STUB(glVertexAttrib1sNV, 815) + GL_STUB(glVertexAttrib1svNV, 816) + GL_STUB(glVertexAttrib2dNV, 817) + GL_STUB(glVertexAttrib2dvNV, 818) + GL_STUB(glVertexAttrib2fNV, 819) + GL_STUB(glVertexAttrib2fvNV, 820) + GL_STUB(glVertexAttrib2sNV, 821) + GL_STUB(glVertexAttrib2svNV, 822) + GL_STUB(glVertexAttrib3dNV, 823) + GL_STUB(glVertexAttrib3dvNV, 824) + GL_STUB(glVertexAttrib3fNV, 825) + GL_STUB(glVertexAttrib3fvNV, 826) + GL_STUB(glVertexAttrib3sNV, 827) + GL_STUB(glVertexAttrib3svNV, 828) + GL_STUB(glVertexAttrib4dNV, 829) + GL_STUB(glVertexAttrib4dvNV, 830) + GL_STUB(glVertexAttrib4fNV, 831) + GL_STUB(glVertexAttrib4fvNV, 832) + GL_STUB(glVertexAttrib4sNV, 833) + GL_STUB(glVertexAttrib4svNV, 834) + GL_STUB(glVertexAttrib4ubNV, 835) + GL_STUB(glVertexAttrib4ubvNV, 836) + GL_STUB(glVertexAttribPointerNV, 837) + GL_STUB(glVertexAttribs1dvNV, 838) + GL_STUB(glVertexAttribs1fvNV, 839) + GL_STUB(glVertexAttribs1svNV, 840) + GL_STUB(glVertexAttribs2dvNV, 841) + GL_STUB(glVertexAttribs2fvNV, 842) + GL_STUB(glVertexAttribs2svNV, 843) + GL_STUB(glVertexAttribs3dvNV, 844) + GL_STUB(glVertexAttribs3fvNV, 845) + GL_STUB(glVertexAttribs3svNV, 846) + GL_STUB(glVertexAttribs4dvNV, 847) + GL_STUB(glVertexAttribs4fvNV, 848) + GL_STUB(glVertexAttribs4svNV, 849) + GL_STUB(glVertexAttribs4ubvNV, 850) + GL_STUB(glGetTexBumpParameterfvATI, 851) + GL_STUB(glGetTexBumpParameterivATI, 852) + GL_STUB(glTexBumpParameterfvATI, 853) + GL_STUB(glTexBumpParameterivATI, 854) + GL_STUB(glAlphaFragmentOp1ATI, 855) + GL_STUB(glAlphaFragmentOp2ATI, 856) + GL_STUB(glAlphaFragmentOp3ATI, 857) + GL_STUB(glBeginFragmentShaderATI, 858) + GL_STUB(glBindFragmentShaderATI, 859) + GL_STUB(glColorFragmentOp1ATI, 860) + GL_STUB(glColorFragmentOp2ATI, 861) + GL_STUB(glColorFragmentOp3ATI, 862) + GL_STUB(glDeleteFragmentShaderATI, 863) + GL_STUB(glEndFragmentShaderATI, 864) + GL_STUB(glGenFragmentShadersATI, 865) + GL_STUB(glPassTexCoordATI, 866) + GL_STUB(glSampleMapATI, 867) + GL_STUB(glSetFragmentShaderConstantATI, 868) + GL_STUB(glPointParameteriNV, 869) + GL_STUB(glPointParameterivNV, 870) GL_STUB(gl_dispatch_stub_871, 871) HIDDEN(gl_dispatch_stub_871) GL_STUB(gl_dispatch_stub_872, 872) HIDDEN(gl_dispatch_stub_872) GL_STUB(gl_dispatch_stub_873, 873) HIDDEN(gl_dispatch_stub_873) - GL_STUB(glGetProgramNamedParameterdvNV, 874) - GL_STUB(glGetProgramNamedParameterfvNV, 875) - GL_STUB(glProgramNamedParameter4dNV, 876) - GL_STUB(glProgramNamedParameter4dvNV, 877) - GL_STUB(glProgramNamedParameter4fNV, 878) - GL_STUB(glProgramNamedParameter4fvNV, 879) - GL_STUB(glPrimitiveRestartIndexNV, 880) - GL_STUB(glPrimitiveRestartNV, 881) - GL_STUB(gl_dispatch_stub_882, 882) - HIDDEN(gl_dispatch_stub_882) - GL_STUB(gl_dispatch_stub_883, 883) - HIDDEN(gl_dispatch_stub_883) - GL_STUB(glBindFramebufferEXT, 884) - GL_STUB(glBindRenderbufferEXT, 885) - GL_STUB(glCheckFramebufferStatusEXT, 886) - GL_STUB(glDeleteFramebuffersEXT, 887) - GL_STUB(glDeleteRenderbuffersEXT, 888) - GL_STUB(glFramebufferRenderbufferEXT, 889) - GL_STUB(glFramebufferTexture1DEXT, 890) - GL_STUB(glFramebufferTexture2DEXT, 891) - GL_STUB(glFramebufferTexture3DEXT, 892) - GL_STUB(glGenFramebuffersEXT, 893) - GL_STUB(glGenRenderbuffersEXT, 894) - GL_STUB(glGenerateMipmapEXT, 895) - GL_STUB(glGetFramebufferAttachmentParameterivEXT, 896) - GL_STUB(glGetRenderbufferParameterivEXT, 897) - GL_STUB(glIsFramebufferEXT, 898) - GL_STUB(glIsRenderbufferEXT, 899) - GL_STUB(glRenderbufferStorageEXT, 900) - GL_STUB(gl_dispatch_stub_901, 901) - HIDDEN(gl_dispatch_stub_901) - GL_STUB(gl_dispatch_stub_902, 902) - HIDDEN(gl_dispatch_stub_902) + GL_STUB(gl_dispatch_stub_874, 874) + HIDDEN(gl_dispatch_stub_874) + GL_STUB(gl_dispatch_stub_875, 875) + HIDDEN(gl_dispatch_stub_875) + GL_STUB(glGetProgramNamedParameterdvNV, 876) + GL_STUB(glGetProgramNamedParameterfvNV, 877) + GL_STUB(glProgramNamedParameter4dNV, 878) + GL_STUB(glProgramNamedParameter4dvNV, 879) + GL_STUB(glProgramNamedParameter4fNV, 880) + GL_STUB(glProgramNamedParameter4fvNV, 881) + GL_STUB(glPrimitiveRestartIndexNV, 882) + GL_STUB(glPrimitiveRestartNV, 883) + GL_STUB(gl_dispatch_stub_884, 884) + HIDDEN(gl_dispatch_stub_884) + GL_STUB(gl_dispatch_stub_885, 885) + HIDDEN(gl_dispatch_stub_885) + GL_STUB(glBindFramebufferEXT, 886) + GL_STUB(glBindRenderbufferEXT, 887) + GL_STUB(glCheckFramebufferStatusEXT, 888) + GL_STUB(glDeleteFramebuffersEXT, 889) + GL_STUB(glDeleteRenderbuffersEXT, 890) + GL_STUB(glFramebufferRenderbufferEXT, 891) + GL_STUB(glFramebufferTexture1DEXT, 892) + GL_STUB(glFramebufferTexture2DEXT, 893) + GL_STUB(glFramebufferTexture3DEXT, 894) + GL_STUB(glGenFramebuffersEXT, 895) + GL_STUB(glGenRenderbuffersEXT, 896) + GL_STUB(glGenerateMipmapEXT, 897) + GL_STUB(glGetFramebufferAttachmentParameterivEXT, 898) + GL_STUB(glGetRenderbufferParameterivEXT, 899) + GL_STUB(glIsFramebufferEXT, 900) + GL_STUB(glIsRenderbufferEXT, 901) + GL_STUB(glRenderbufferStorageEXT, 902) GL_STUB(gl_dispatch_stub_903, 903) HIDDEN(gl_dispatch_stub_903) - GL_STUB(glBindFragDataLocationEXT, 904) - GL_STUB(glGetFragDataLocationEXT, 905) - GL_STUB(glGetUniformuivEXT, 906) - GL_STUB(glGetVertexAttribIivEXT, 907) - GL_STUB(glGetVertexAttribIuivEXT, 908) - GL_STUB(glUniform1uiEXT, 909) - GL_STUB(glUniform1uivEXT, 910) - GL_STUB(glUniform2uiEXT, 911) - GL_STUB(glUniform2uivEXT, 912) - GL_STUB(glUniform3uiEXT, 913) - GL_STUB(glUniform3uivEXT, 914) - GL_STUB(glUniform4uiEXT, 915) - GL_STUB(glUniform4uivEXT, 916) - GL_STUB(glVertexAttribI1iEXT, 917) - GL_STUB(glVertexAttribI1ivEXT, 918) - GL_STUB(glVertexAttribI1uiEXT, 919) - GL_STUB(glVertexAttribI1uivEXT, 920) - GL_STUB(glVertexAttribI2iEXT, 921) - GL_STUB(glVertexAttribI2ivEXT, 922) - GL_STUB(glVertexAttribI2uiEXT, 923) - GL_STUB(glVertexAttribI2uivEXT, 924) - GL_STUB(glVertexAttribI3iEXT, 925) - GL_STUB(glVertexAttribI3ivEXT, 926) - GL_STUB(glVertexAttribI3uiEXT, 927) - GL_STUB(glVertexAttribI3uivEXT, 928) - GL_STUB(glVertexAttribI4bvEXT, 929) - GL_STUB(glVertexAttribI4iEXT, 930) - GL_STUB(glVertexAttribI4ivEXT, 931) - GL_STUB(glVertexAttribI4svEXT, 932) - GL_STUB(glVertexAttribI4ubvEXT, 933) - GL_STUB(glVertexAttribI4uiEXT, 934) - GL_STUB(glVertexAttribI4uivEXT, 935) - GL_STUB(glVertexAttribI4usvEXT, 936) - GL_STUB(glVertexAttribIPointerEXT, 937) - GL_STUB(glFramebufferTextureLayerEXT, 938) - GL_STUB(glColorMaskIndexedEXT, 939) - GL_STUB(glDisableIndexedEXT, 940) - GL_STUB(glEnableIndexedEXT, 941) - GL_STUB(glGetBooleanIndexedvEXT, 942) - GL_STUB(glGetIntegerIndexedvEXT, 943) - GL_STUB(glIsEnabledIndexedEXT, 944) - GL_STUB(glClearColorIiEXT, 945) - GL_STUB(glClearColorIuiEXT, 946) - GL_STUB(glGetTexParameterIivEXT, 947) - GL_STUB(glGetTexParameterIuivEXT, 948) - GL_STUB(glTexParameterIivEXT, 949) - GL_STUB(glTexParameterIuivEXT, 950) - GL_STUB(glBeginConditionalRenderNV, 951) - GL_STUB(glEndConditionalRenderNV, 952) - GL_STUB(glBeginTransformFeedbackEXT, 953) - GL_STUB(glBindBufferBaseEXT, 954) - GL_STUB(glBindBufferOffsetEXT, 955) - GL_STUB(glBindBufferRangeEXT, 956) - GL_STUB(glEndTransformFeedbackEXT, 957) - GL_STUB(glGetTransformFeedbackVaryingEXT, 958) - GL_STUB(glTransformFeedbackVaryingsEXT, 959) - GL_STUB(glProvokingVertexEXT, 960) - GL_STUB(gl_dispatch_stub_961, 961) - HIDDEN(gl_dispatch_stub_961) - GL_STUB(gl_dispatch_stub_962, 962) - HIDDEN(gl_dispatch_stub_962) - GL_STUB(glGetObjectParameterivAPPLE, 963) - GL_STUB(glObjectPurgeableAPPLE, 964) - GL_STUB(glObjectUnpurgeableAPPLE, 965) - GL_STUB(glActiveProgramEXT, 966) - GL_STUB(glCreateShaderProgramEXT, 967) - GL_STUB(glUseShaderProgramEXT, 968) - GL_STUB(glTextureBarrierNV, 969) - GL_STUB(gl_dispatch_stub_970, 970) - HIDDEN(gl_dispatch_stub_970) - GL_STUB(gl_dispatch_stub_971, 971) - HIDDEN(gl_dispatch_stub_971) + GL_STUB(gl_dispatch_stub_904, 904) + HIDDEN(gl_dispatch_stub_904) + GL_STUB(gl_dispatch_stub_905, 905) + HIDDEN(gl_dispatch_stub_905) + GL_STUB(glBindFragDataLocationEXT, 906) + GL_STUB(glGetFragDataLocationEXT, 907) + GL_STUB(glGetUniformuivEXT, 908) + GL_STUB(glGetVertexAttribIivEXT, 909) + GL_STUB(glGetVertexAttribIuivEXT, 910) + GL_STUB(glUniform1uiEXT, 911) + GL_STUB(glUniform1uivEXT, 912) + GL_STUB(glUniform2uiEXT, 913) + GL_STUB(glUniform2uivEXT, 914) + GL_STUB(glUniform3uiEXT, 915) + GL_STUB(glUniform3uivEXT, 916) + GL_STUB(glUniform4uiEXT, 917) + GL_STUB(glUniform4uivEXT, 918) + GL_STUB(glVertexAttribI1iEXT, 919) + GL_STUB(glVertexAttribI1ivEXT, 920) + GL_STUB(glVertexAttribI1uiEXT, 921) + GL_STUB(glVertexAttribI1uivEXT, 922) + GL_STUB(glVertexAttribI2iEXT, 923) + GL_STUB(glVertexAttribI2ivEXT, 924) + GL_STUB(glVertexAttribI2uiEXT, 925) + GL_STUB(glVertexAttribI2uivEXT, 926) + GL_STUB(glVertexAttribI3iEXT, 927) + GL_STUB(glVertexAttribI3ivEXT, 928) + GL_STUB(glVertexAttribI3uiEXT, 929) + GL_STUB(glVertexAttribI3uivEXT, 930) + GL_STUB(glVertexAttribI4bvEXT, 931) + GL_STUB(glVertexAttribI4iEXT, 932) + GL_STUB(glVertexAttribI4ivEXT, 933) + GL_STUB(glVertexAttribI4svEXT, 934) + GL_STUB(glVertexAttribI4ubvEXT, 935) + GL_STUB(glVertexAttribI4uiEXT, 936) + GL_STUB(glVertexAttribI4uivEXT, 937) + GL_STUB(glVertexAttribI4usvEXT, 938) + GL_STUB(glVertexAttribIPointerEXT, 939) + GL_STUB(glFramebufferTextureLayerEXT, 940) + GL_STUB(glColorMaskIndexedEXT, 941) + GL_STUB(glDisableIndexedEXT, 942) + GL_STUB(glEnableIndexedEXT, 943) + GL_STUB(glGetBooleanIndexedvEXT, 944) + GL_STUB(glGetIntegerIndexedvEXT, 945) + GL_STUB(glIsEnabledIndexedEXT, 946) + GL_STUB(glClearColorIiEXT, 947) + GL_STUB(glClearColorIuiEXT, 948) + GL_STUB(glGetTexParameterIivEXT, 949) + GL_STUB(glGetTexParameterIuivEXT, 950) + GL_STUB(glTexParameterIivEXT, 951) + GL_STUB(glTexParameterIuivEXT, 952) + GL_STUB(glBeginConditionalRenderNV, 953) + GL_STUB(glEndConditionalRenderNV, 954) + GL_STUB(glBeginTransformFeedbackEXT, 955) + GL_STUB(glBindBufferBaseEXT, 956) + GL_STUB(glBindBufferOffsetEXT, 957) + GL_STUB(glBindBufferRangeEXT, 958) + GL_STUB(glEndTransformFeedbackEXT, 959) + GL_STUB(glGetTransformFeedbackVaryingEXT, 960) + GL_STUB(glTransformFeedbackVaryingsEXT, 961) + GL_STUB(glProvokingVertexEXT, 962) + GL_STUB(gl_dispatch_stub_963, 963) + HIDDEN(gl_dispatch_stub_963) + GL_STUB(gl_dispatch_stub_964, 964) + HIDDEN(gl_dispatch_stub_964) + GL_STUB(glGetObjectParameterivAPPLE, 965) + GL_STUB(glObjectPurgeableAPPLE, 966) + GL_STUB(glObjectUnpurgeableAPPLE, 967) + GL_STUB(glActiveProgramEXT, 968) + GL_STUB(glCreateShaderProgramEXT, 969) + GL_STUB(glUseShaderProgramEXT, 970) + GL_STUB(glTextureBarrierNV, 971) GL_STUB(gl_dispatch_stub_972, 972) HIDDEN(gl_dispatch_stub_972) GL_STUB(gl_dispatch_stub_973, 973) HIDDEN(gl_dispatch_stub_973) GL_STUB(gl_dispatch_stub_974, 974) HIDDEN(gl_dispatch_stub_974) - GL_STUB(glEGLImageTargetRenderbufferStorageOES, 975) - GL_STUB(glEGLImageTargetTexture2DOES, 976) + GL_STUB(gl_dispatch_stub_975, 975) + HIDDEN(gl_dispatch_stub_975) + GL_STUB(gl_dispatch_stub_976, 976) + HIDDEN(gl_dispatch_stub_976) + GL_STUB(glEGLImageTargetRenderbufferStorageOES, 977) + GL_STUB(glEGLImageTargetTexture2DOES, 978) GL_STUB_ALIAS(glArrayElementEXT, glArrayElement) GL_STUB_ALIAS(glBindTextureEXT, glBindTexture) GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays) |